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<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" version="2.0"><channel><title>PC Gamer » PC Gamer | The global authority on PC games</title><link>http://www.pcgamer.com</link><description>The number one source of PC gaming reviews, previews and news online</description><language>en</language><lastBuildDate>Sat, 19 May 2012 18:57:17 GMT</lastBuildDate><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><sy:updateBase>2012-05-19T21:42:18Z</sy:updateBase><item><title>Saturday Crapshoot: Star Trek: Deep Space Nine</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4b76c820/l/0L0Spcgamer0N0C20A120C0A50C190Csaturday0Ecrapshoot0Edeep0Espace0Enine0C/story01.htm</link><description>Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history,&lt;a href="http://www.pcgamer.com/2012/05/19/saturday-crapshoot-deep-space-nine/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4b76c820/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Saturday+Crapshoot%3A+Star+Trek%3A+Deep+Space+Nine&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F19%2Fsaturday-crapshoot-deep-space-nine%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Saturday+Crapshoot%3A+Star+Trek%3A+Deep+Space+Nine&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F19%2Fsaturday-crapshoot-deep-space-nine%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1266075680/u/0/f/510578/c/32730/s/1266075680/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1266075680/u/0/f/510578/c/32730/s/1266075680/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1266075680/u/0/f/510578/c/32730/s/1266075680/a2t.img" border="0"/&gt;</description><category>Crap Shoot</category><pubDate>Sat, 19 May 2012 08:00:48 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/19/saturday-crapshoot-deep-space-nine/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73250</guid><content:encoded><![CDATA[<p><em>Every week, <a href="http://www.richardcobbett.com">Richard Cobbett</a> rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. In the third part of Star Trek Month, it&#8217;s time for a trip to the Federation&#8217;s darkest corner &#8211; the hub of politics and intrigue that is Deep Space Nine.<br /> </em></p> <p>Deep Space Nine is almost the anti-Star Trek. Where the others were fervently optimistic, it was realistic. Its Captain lied and cheated and did back-room deals to get the job done. Its crew included a former terrorist, a genetic outlaw, a thief, and a lost member of the baddies with a tendency to forget his loyalties. It showed that the Federation had dirty-tricks divisions, that even Paradise isn&#8217;t perfect, and that there is no more horrible sight in the universe than a greedy Ferengi in drag.</p> <p><span id="more-73250"></span></p> <p>Most importantly, it remains the only Star Trek series so far to really dig into the implications of the seemingly utopian Federation. What happens to those of us who aren&#8217;t perfect? What happens in the face of a threat that can&#8217;t be conveniently dealt with in an hour &#8211; or 42 minutes, including adverts? Sure, Babylon 5 covered much of the same ground, but much of the fascination of Deep Space Nine was seeing how Star Trek <em>specifically</em> fared in the &#8216;real world&#8217; when the chips finally went down.</p> <p>(It&#8217;s also the only series in history whose creators specifically released counterfeit merchandise, just to give collectors everywhere the pleasure of holding it up with a hiss of <a href="http://www.youtube.com/watch?v=6lHgbbM9pu4">&#8220;It&#8217;s a FAAAAAAKE!&#8221;</a> Or so I encourage you to believe, tell your friends, and add to respectable wikis everywhere.)</p> <p>But what of the games? Surely they&#8217;re just as brilliant as the show? Yeah. About that&#8230;</p> <div id="attachment_73263" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_envoy.jpg" alt="" title="ds9_envoy" width="610" height="350" class="size-full wp-image-73263" /><p class="wp-caption-text">&#039;Station Log: Today I met the most boring person ever.&#039; &#039;Hey, I&#039;m RIGHT HERE!&#039; &#039;I am aware of this.&#039;</p></div> <p>The problem with a series like Deep Space Nine is that, much like Babylon 5, it was one of the first mainstream shows to really <em>do</em> plot arcs and story development instead of being largely individual episodes written for syndication purposes. That makes it tough to slip a story that actually <em>means</em> anything into the mix &#8211; but worse, means that developers have no idea what the state of play is actually going to be like when the game comes out and thus what the players will be expecting. </p> <p>Though it wasn&#8217;t ever likely to be this&#8230;</p> <p><iframe width="500" height="375" src="http://www.youtube.com/embed/-zMLVoy11fM?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p>As a counter, in The Next Generation, you could be fairly sure what the status quo would be. There may be a few changes here and there, like Troi becoming a command officer or Worf&#8217;s backstory being revealed, but those are minor details. Picard would be giving speeches, Riker would smile smugly and Troi would still crash the bloody ship. The Next Generation was conveniently reliable like that.</p> <p>Deep Space Nine on the other hand was anybody&#8217;s guess. The premise, of a small mining station that becomes a hub of importance with the discovery of a wormhole to the other side of the galaxy on its doorstep, soon went from &#8216;alien of the week&#8217; stories to all out war. Every season was different, from the weak opener with episodes like Move Along Home and If Wishes Were Horses to the political upheavals of the second. As a specific example, it wasn&#8217;t until the third series that it was revealed that there was a hostile empire called the Dominion on the other side of the wormhole, and that idea itself wasn&#8217;t invented until almost a couple of years into the show. Even so, any attempt to use the wormhole to tell stories that didn&#8217;t factor this in was going to seem silly. And Deep Space Nine was anything but <em>silly</em>.</p> <p><iframe width="500" height="375" src="http://www.youtube.com/embed/_IMBUa7w9K4?start=80&#038;fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p>(Probably the worst ever case of this was for <a href="http://www.youtube.com/watch?v=XYLwTYRM6CQ">Farscape: The Game</a>, which was atrocious anyway, but really suffered particularly from being set at the end of the first series and so focusing on stuff that hadn&#8217;t meant a damn thing to the show for literally years. Its plot can be summed up as &#8216;a mysterious forest appears on a planet and for some reason you care&#8217;. Only it was even duller than this sounds&#8230;)</p> <p>Couple this with the fact that Deep Space Nine was an acquired taste that split Trek fandom with its attitude, and it&#8217;s not too surprising that there weren&#8217;t many games. In fact, there were exactly three on PC, all with a certain &#8220;What the hell do we do?&#8221; feel of desperation dripping from them. There was another in development, simply called &#8220;The Hunt&#8221;, but it got cancelled <a href="http://www.youtube.com/watch?v=9LjGPpZWjz4">and only exists now in this preview.</a> It doesn&#8217;t look very good, though, especially the bit where Science Officer Dax has an arse on her chin.</p> <div id="attachment_73252" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_ops.jpg" alt="" title="ds9_ops" width="610" height="350" class="size-full wp-image-73252" /><p class="wp-caption-text">Ah, Ops. A little bigger than on the show. And with far more people called suCKmyCOLLECTIVE_89</p></div> <p>There is one way to take a trip round Deep Space Nine though, in a form you may have missed &#8211; <a href="https://register.perfectworld.com/sto_splash">Star Trek Online</a>. It&#8217;s free to play, and while I don&#8217;t particularly like the game itself, it is worth finishing the tutorial, closing the quest screen entirely, and heading into the Bajor system to check this bit out. You don&#8217;t need to level up or do any pre-requisites to board. Just fly there and dock.</p> <p>Arriving, you&#8217;re first warned that some work has been done to the place &#8211; this is developer Cryptic&#8217;s way of saying &#8220;don&#8217;t expect perfection, fanboys!&#8221; &#8211; and the cast of the show aren&#8217;t around, but visually it&#8217;s pretty good. You can go shopping on the Promenade, and visit the upper level to check out the wormhole. You can head up to Ops, where you&#8217;ll probably see a random bunch of people jumping on the consoles like gibbering monkeys, and visit Sisko&#8217;s office to check out his baseball. Like the rest of the game, it&#8217;s all a little oversized, but the sentiment is there. You can also beam down to Bajor proper if you want, where a cute custom ground region awaits your crew, and one of the missions involves walking around on DS9&#8242;s hull. There&#8217;s even a whole episode of the in-game story devoted to a dropped thread from the show &#8211; a fleet of invading Jem&#8217;hadar ships eaten by the wormhole.</p> <div id="attachment_73251" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_leeta.jpg" alt="" title="ds9_leeta" width="610" height="350" class="size-full wp-image-73251" /><p class="wp-caption-text">Not to be crass, but I&#039;m not sure that&#039;s enough... ah... polygons for Leeta.</p></div> <p>Probably the best handled individual bit though is Quark&#8217;s Bar. It looks decent by STO standards, and has a (almost) unique mini-game to play &#8211; <a href="http://www.stowiki.org/Dabo">Dabo<a />, which is Bajoran for &#8220;Roulette With Boobs&#8221;. This specific game is run by a hologram of Deep Space Nine&#8217;s occasionally appearing Ms. Fanservice, Leeta, who mostly existed to demonstrate that deeply spiritual peoples can indeed invent breast implants, to provide any PG rated nudity that the rest of the cast wasn&#8217;t up for, and remind the world that hotties will occasionally turn down handsome, charming doctors in favour of <a href="http://www.youtube.com/watch?v=9K03Hmgl1ek">dribbling orange trolls called Rom.</a></p> <p>(To give her credit though, it worked out &#8211; not least because Rom eventually developed into a heroic figure who became the leader of his people. So, yeah. Way to go, Leeta, I guess&#8230;)</p> <div id="attachment_73254" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_promenade.jpg" alt="" title="ds9_promenade" width="610" height="350" class="size-full wp-image-73254" /><p class="wp-caption-text">Ah, the Promenade. Two levels of shopping, but mostly geeking out.</p></div> <p>What you won&#8217;t find in Star Trek: Online&#8217;s version of Quark&#8217;s Bar though are the Holosuites &#8211; which are much the same as The Next Generation&#8217;s holodecks, only with the understanding that no matter how enlightened they are, no people with a machine capable of creating any fantasy in the universe are going to just fight the Battle of the Alamo and pretend to be Victorian governesses and the like. The main cast never really indulged, but it was understood that not all of Quark&#8217;s customers were so restrained &#8211; one episode&#8217;s B story was entirely about an alien trying to get him to make a virtual love-doll of Kira, the station&#8217;s first officer, and a woman doomed to always be described using the dreadful word &#8216;feisty&#8217;.</p> <p>Sadly, building a room capable of creating anything in the universe proved beyond Star Trek Online&#8217;s designers &#8211; the wusses &#8211; so forget about having a hot stardate, milking the franchise, cleaning out Jeffrey&#8217;s tubes, whacking off with Weyoun, penetrating the galactic barrier, implanting a Trill, turning O&#8217;Brien smiley, touching Q&#8217;s finger, worshipping the Celestial Temple, spooning like Cardassian voles, making first, second and third contact, using the Vulcan kegel pinch, riding a runabout, venturing into the pink wormhole, fondling your Tribbles, bumping Pakleds, making Odo splash on the floor, adopting the Emissary position, distributing some ketrasex-white, waltzing with Bashir, relocating some Space Seed, warping to fourth base, giving Bones double-duty, doing the Efram Cochran, promoting the bald Captain, digging into fresh gagh, being fingered by the hands of the Prophets, giving it the old Badda-Bing Badda-Bang, communing with a couple of Bajoran orbs, getting some glop-on-your-stick, engorging holosuite safeties, going to subspace with the Dominion, lapping the habitation ring, jerking the Kirk, docking at Deep Space Sixty-Nine, buggering a Borg, or setting phasers to spunk. </p> <p>At least for now. Maybe in a future expansion pack&#8230;</p> <div id="attachment_73258" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_harb1.jpg" alt="" title="ds9_harb1" width="610" height="350" class="size-full wp-image-73258" /><p class="wp-caption-text">Welcome to Derp Space Nine.</p></div> <p>There are three official Deep Space Nine games. The third of them is the easiest described &#8211; it&#8217;s a really buggy, not very good strategy game called <a href="http://www.youtube.com/watch?v=4hk7C9451-o">Dominion Wars</a> with little of note to really say about it save that it exists and is deservedly forgotten. To fill some time, I shall hum a little. Dum de dee de dum.</p> <p>The first proper attempt, Harbinger, was an adventure game designed to test the limits of human boredom. You play Envoy Nobody of the Planet Nobody Cares About, on the way back from Operation: Whatever. The trip is rudely interrupted by an attack by drones that even the Daleks would make pepper pot jokes about, and you end up crashing on an almost deserted Deep Space Nine.</p> <div id="attachment_73260" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_prom.jpg" alt="" title="ds9_prom" width="610" height="350" class="size-full wp-image-73260" /><p class="wp-caption-text">Hello? Anyone there? Should I come back later? Like... in 2012?</p></div> <p>What follows is one of the most sterile, tedious adventures ever, with a cast that look like they were digitised based on action figures rather than the actual actors, and the kind of voice-work that doesn&#8217;t quite feature Captain Sisko going &#8220;Station Log: This morning I woke up and decided to spend the day not giving a shit&#8221;, but really gets close at times. It does at least feature Avery Brooks as Sisko, along with the actors for Dax, Kira, Odo and Quark, but even their presence only helps so much in a plot with so much padding and so much excruciatingly tiresome technobabble delivered by a main character who sounds like he&#8217;d be more comfortable filing tax returns than saving Deep Space Nine.</p> <p>To make matters even worse, the dialogue is endless, the drama non-existent, the animation hyper-limited, and instead of music, Harbinger opts for a constant &#8216;woomph woomph&#8217; ambient thing that acts like white noise. They should use this game as a sleeping aid. For the dead.</p> <div id="attachment_73259" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_loser.jpg" alt="" title="ds9_loser" width="610" height="350" class="size-full wp-image-73259" /><p class="wp-caption-text">I have a Borg teddy bear bought from the Star Trek Experience, and even I&#039;m calling bullshit on that.</p></div> <p>The closest Harbinger gets to being fun is in a B-Movie kind of way. One of the hardest puzzles in the entire game is walking round Operations, which uses a Myst style first-person control scheme with controls designed by Satan. Without a word of a lie, you can be trapped next to an open door because you can&#8217;t find the bit of the screen that turns you towards it, and actually navigating is toe-curlingly insane. The only reason to endure it is to realise that yes, you really do end up fighting a race called the &#8220;Tarragan&#8221; &#8211; the most dangerous herbs in the galaxy! (Sadly, they don&#8217;t have thyme travel.) It&#8217;s like every Christmas came at once and <em>all you got was a mountain of coal!</em></p> <p>Here&#8217;s your friendly neighbourhood Let&#8217;s Play. How long can you stick it out?</p> <p><iframe width="500" height="281" src="http://www.youtube.com/embed/EzDOUL8MM1E?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p>Yeah. I can&#8217;t outright say that nobody involved with this game cared even a little about it, but that&#8217;s very much the vibe you get from it. It completely wastes the show&#8217;s canon wherever possible, and the only reason to play it at the time was that it was at least a way of wandering around the station. Now, it&#8217;s so boring that if you used it as a frisbee, your dog would fall asleep instead of catching it.</p> <div id="attachment_73261" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_fallen.jpg" alt="" title="ds9_fallen" width="610" height="350" class="size-full wp-image-73261" /><p class="wp-caption-text">Ah. Captain, it appears our universe is incompatible with modern graphics cards.</p></div> <p>By contrast, the second game &#8211; The Fallen &#8211; hasn&#8217;t aged well, but was an extremely solid release. It was weighed down by having one of the worst names and box designs in spin-off history &#8211; <a href="http://www.mobygames.com/game/star-trek-deep-space-nine-the-fallen/cover-art/gameCoverId,85104/">just check out this awful thing</a> &#8211; but was an acceptable Unreal powered shooter for 2000.</p> <p>Story-wise, it takes place in the sixth season of the show (of seven) and features most of the cast. Avery Brooks didn&#8217;t show up, and was replaced by a Sisko apparently ordered to actively not do an Avery Brooks impression, while Colm Meaney (who played the station engineer O&#8217;Brien) was punished for his non-appearance by forever knowing he inflicted one of the worst Oirish accents ever on an unsuspecting world. Every line his replacement speaks ends on a silent &#8216;Faith and begorrah!&#8217;</p> <div id="attachment_73264" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/ds9_polygons.jpg" alt="" title="ds9_polygons" width="610" height="350" class="size-full wp-image-73264" /><p class="wp-caption-text">Ah, so that&#039;s what happened to Leeta&#039;s polygons...</p></div> <p>The main plot is fairly complex if you don&#8217;t know Deep Space Nine&#8217;s backstory up to this point, but I&#8217;ll try to sum it up quickly. Before Deep Space Nine was Deep Space Nine, it was a Cardassian mining station called Terok Nor, where the oppressed Bajoran people were forced to process ore to buy both food, and the essential little brushes required to get gunk out of their pesky nose-wrinkles. When the Cardassians finally withdrew, the Federation took over the station with a mind to helping the Bajorans recover from the brutal Occupation and sign-up &#8211; only to have a giant wormhole open up right next to the planet that instantly turned it into one of the galaxy&#8217;s most important tactical locations.</p> <p>The wormhole turned out to be home to a race of mostly nice god-aliens called the Prophets &#8211; a bunch of swirly confusion balls who pretended not to know about linear time, but were pretty clearly just dicking with everyone. However, over time it turned out that there was another set of not-so-nice god aliens who had been banished from the wormhole for constantly dismissing everything. For this, they became known as the &#8220;Pah!&#8221; Wraiths, and condemned to labour forever on Bajoran high-streets as baristas in a chain of coffee shops called &#8220;Costa Mojan&#8221;. Or something like that. It&#8217;s been a while since I saw the show.</p> <div id="attachment_73265" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/dsi_ops_2.jpg" alt="" title="dsi_ops_2" width="610" height="350" class="size-full wp-image-73265" /><p class="wp-caption-text">Tell Ensign Jones that next time he screws up, reporting it by singing &#039;Ops, I did it again&#039; will result in his death.</p></div> <p>Anyway, The Fallen is about them and their worshippers&#8217; attempts to set them loose, and it&#8217;s your job to stop them. Mostly, this is done through standard third-person shooter methods &#8211; but not without a few quirks. For starters, you can choose to play as three different characters, Captain Sisko, first officer Kira, and token Klingon Worf &#8211; and each gets their own path through the game and style of playing. Sisko spends most of his time indulging in a mix of puzzle solving and shooting, Worf shoots everything and smashes them over the head for good measure, and Kira bounces comfortably between exploration and using the power of the Death Note to execute criminals. Something for everyone then!</p> <p>As with STO, arguably the best bit is ambling around Deep Space Nine itself between missions &#8211; with a few of the actual characters like Quark and Garak and Morn in residence rather than a bunch of new people you don&#8217;t care about. There&#8217;s not a lot to do, but you can check out Quark&#8217;s, visit the Bajoran Shrine, and get around a hell of a lot more easily than in Harbinger. There&#8217;s even a few people there. Not many, but some! And some is always better than none, except in MMOs where people suck.</p> <p>Here&#8217;s Not-Sisko in action for the actual game part though. Enjoy the awful acting, the inevitable third-person crab-walking, and those &#8216;beautiful&#8217; early 3D environments from the era before people learned to program lightswitches and complicated geometry in the Unreal engine.</p> <p><iframe width="500" height="281" src="http://www.youtube.com/embed/rZuihp3I0rY?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p>It&#8217;s tough to say that Deep Space Nine &#8216;deserved&#8217; better. Even during its run, it was the show that nobody really expected to get an awesome game out of, and the attempts faded from memory incredibly quickly. Still, at least it got a couple. More than you can say for Babylon 5.</p> <p>Next week, Star Trek Month concludes with&#8230; ugh&#8230; Voyager. Can the most insipid of shows without the word &#8216;Enterprise&#8217; in the title lead to some of its most memorable games? Maybe. And while the high points are pretty well known already, it may not even need an elite force to make it so.</p> <p>Oh yes. There is&#8230; another.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4b76c820/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Saturday+Crapshoot%3A+Star+Trek%3A+Deep+Space+Nine&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F19%2Fsaturday-crapshoot-deep-space-nine%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Saturday+Crapshoot%3A+Star+Trek%3A+Deep+Space+Nine&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F19%2Fsaturday-crapshoot-deep-space-nine%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1266075680/u/0/f/510578/c/32730/s/1266075680/a2.htm"><img src="http://da.feedsportal.com/r/1266075680/u/0/f/510578/c/32730/s/1266075680/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1266075680/u/0/f/510578/c/32730/s/1266075680/a2t.img" border="0"/>]]></content:encoded><slash:comments>35</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/19/saturday-crapshoot-deep-space-nine/feed/</wfw:commentRss><dc:creator>Richard Cobbett</dc:creator></item><item><title>Weekend Game Deals – ARMAzing stories!</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/475d0477/l/0L0Spcgamer0N0C20A120C0A50C180Cweekend0Egame0Edeals0Earmazing0Estories0C/story01.htm</link><description>Our favorite deal this week is ARMA2: Combined Operations for $14.99 at Amazon. A sale on&lt;a href="http://www.pcgamer.com/2012/05/18/weekend-game-deals-armazing-stories/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/475d0477/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Weekend+Game+Deals+%E2%80%93+ARMAzing+stories%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fweekend-game-deals-armazing-stories%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Weekend+Game+Deals+%E2%80%93+ARMAzing+stories%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fweekend-game-deals-armazing-stories%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1197278327/u/0/f/510578/c/32730/s/1197278327/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1197278327/u/0/f/510578/c/32730/s/1197278327/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1197278327/u/0/f/510578/c/32730/s/1197278327/a2t.img" border="0"/&gt;</description><category>Day Z</category><category>Arma II</category><category>Features</category><category>Weekend Game Deals</category><category>Ubisoft</category><category>game sales</category><category>Torchlight</category><category>PC game deals</category><category>Game Deals</category><pubDate>Fri, 18 May 2012 19:34:43 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/weekend-game-deals-armazing-stories/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73239</guid><content:encoded><![CDATA[<p>Our favorite deal this week is <a href="http://www.amazon.com/gp/product/B003UV8RRE/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B003UV8RRE" target="_blank">ARMA2: Combined Operations for $14.99 at Amazon</a>. A sale on a two year old release wouldn&#8217;t normally be exciting, but the <a href="http://www.pcgamer.com/2012/05/12/for-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod/" target="_blank">amazing Day Z zombie mod</a> has us so fascinated that it&#8217;s <a href="http://www.pcgamer.com/2012/05/18/watch-our-day-z-livestream-today-3-pm-pst/" target="_blank">biting into our Diablo III time</a>. Also on Amazon, get <a href="http://www.amazon.com/gp/product/B004M5HV5G/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B004M5HV5G" target="_blank">Borderlands for $7.49</a> and <a href="http://www.amazon.com/gp/product/B0047T7UE4/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0047T7UE4" target="_blank">Metro 2033 for $4.99</a>.</p> <p>Meanwhile, GameFly has <a href="http://www.gamefly.com/Download-Torchlight/150460/" target="_blank">Torchlight for $3.75</a>, Steam has <a href="http://store.steampowered.com/publisher/Ubisoft?snr=1_4_4__117" target="_blank">33% off Ubisoft games</a>, and <a href="http://www.gog.com/news/weekend_promo_rule_the_ea_worlds" target="_blank">GOG is selling EA classics</a> such as Sid Meier&#8217;s Alpha Centauri for $2.99. See all of this week&#8217;s game deals inside!</p> <p><span id="more-73239"></span></p> <h3>STEAM</h3> <p>Ubisoft dominates Steam&#8217;s big weekend sale with 33% off all the Clancy and Creed you could want.</p> <ul> <li> <a href="http://store.steampowered.com/app/13510/" target="_blank">33% off Ghost Recon Advanced Warfighter 2 &#8211; $6.69</a></li> <li> <a href="http://store.steampowered.com/app/13640/" target="_blank">33% off Ghost Recon Advanced Warfighter &#8211; $6.69</a></li> <li> <a href="http://store.steampowered.com/app/15300/" target="_blank">33% off Tom Clancy&#8217;s Ghost Recon- $6.69</a></li> <li> <a href="http://store.steampowered.com/app/33220/?snr=1_7_7_204_150_2" target="_blank">33% off Splinter Cell Conviction &#8211; $13.39</a></li> <li> <a href="http://store.steampowered.com/app/201870/" target="_blank">33% off Assassin&#8217;s Creed Revelations &#8211; $26.79</a></li> <li> <a href="http://store.steampowered.com/app/48190/" target="_blank">33% off Assassin’s Creed Brotherhood &#8211; $20.09</a></li> <li> <a href="http://store.steampowered.com/app/33230/" target="_blank">33% off Assassin&#8217;s Creed 2 &#8211; $13.39</a></li> <li> <a href="http://store.steampowered.com/app/19980/" target="_blank">33% off Prince of Persia &#8211; $13.39</a></li> <li> <a href="http://store.steampowered.com/app/33440/" target="_blank">33% off Driver San Francisco &#8211; $20.09</a></li> <li> <a href="http://store.steampowered.com/app/48220/" target="_blank">33% off Might &#38; Magic Heroes VI &#8211; $33.49</a></li> <li> <a href="http://store.steampowered.com/app/48220/" target="_blank">33% off Might &#38; Magic Heroes VI &#8211; $33.49</a></li> <li> <a href="http://store.steampowered.com/app/41070/" target="_blank">75% off Serious Sam Complete Pack &#8211; $21.75</a></li> <li> <a href="http://store.steampowered.com/search/?specials=1" target="_blank">More Steam deals</a></li> </ul> <p>&#160;<a name="amazon"></p> <h3>AMAZON</h3> <p>Amazon&#8217;s picked up on the popularity of <a href="http://www.dayzmod.com/" target="_blank">Day Z</a> and has stripped <a href="http://www.amazon.com/gp/product/B003UV8RRE/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B003UV8RRE" target="_blank">50% off ARMA 2: Combined Operations</a>, which is all you need to play it. It&#8217;s also got good deals on Metro 2033 and Borderlands, and, as always, Tropico 4 is on sale. Maybe they should just change the list price?</p> <ul> <li> <a href="http://www.amazon.com/gp/product/B003UV8RRE/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B003UV8RRE" target="_blank">50% off ArmA 2: Combined Operations &#8211; $14.99</a></li> <li> <a href="http://www.amazon.com/gp/product/B0047T7UE4/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0047T7UE4" target="_blank">75% off Metro 2033 &#8211; $4.99</a></li> <li> <a href="http://www.amazon.com/gp/product/B00477471U/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B00477471U" target="_blank">75% off Medal of Honor &#8211; $4.99</a></li> <li> <a href="http://www.amazon.com/gp/product/B004M5HV5G/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B004M5HV5G" target="_blank">75% off Borderlands &#8211; $7.49</a></li> <li> <a href="http://www.amazon.com/gp/product/B003E35XE8/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B003E35XE8" target="_blank">50% off Mount &#38; Blade: Warband &#8211; $10.03</a></li> <li> <a href="http://www.amazon.com/gp/product/B004774IPU/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B004774IPU" target="_blank">30% off Sid Meier&#8217;s Civilization V &#8211; $21.06</a></li> <li> <a href="http://www.amazon.com/gp/product/B0054SFKUS/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0054SFKUS" target="_blank">25% off Dungeon Siege 3 &#8211; $14.95</a></li> <li> <a href="http://www.amazon.com/gp/product/B005IHDLYW/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B005IHDLYW" target="_blank">50% off Tropico 4 &#8211; $19.99</a></li> <li> <a href="http://www.amazon.com/gp/product/B0047O2L5M/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0047O2L5M" target="_blank">26% off Command &#38; Conquer: Red Alert 3 &#8211; $14.75</a></li> <li> <a href="http://www.amazon.com/gp/product/B006CUIZ9A/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B006CUIZ9A" target="_blank">33% off Assassin&#8217;s Creed Revelations &#8211; $26.79</a></li> <li> <a href="http://www.amazon.com/gp/product/B0064TYOLW/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0064TYOLW" target="_blank">15% off Mass Effect 3 &#8211; $50.99</a></li> <li> <a href="http://www.amazon.com/Game-Downloads/b/?_encoding=UTF8&#38;node=979455011&#38;tag=vershorev-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957" target="_blank">More Amazon PC game downloads</a></li> </ul> <p>&#160;</p> <h3>GAMEFLY</h3> <p>If Diablo III isn&#8217;t your cup of tea, Torchlight is only $3.75 on Gamefly. If you don&#8217;t like tea at all, head elsewhere. You can probably find some coffee on Amazon or Steam. METAPHORS!</p> <ul> <li> <a href="http://www.gamefly.com/Download-Torchlight/150460/" target="_blank">75% off Torchlight &#8211; $3.75</a></li> </ul> <p>&#160;<a name="impulse"></p> <h3>GAMESTOP</h3> <p>We&#8217;re calling this section &#8220;GameStop&#8221; instead of &#8220;Impulse&#8221; now, because &#8220;Impulse&#8221; isn&#8217;t used on the site. Though it&#8217;s only 20% off, it&#8217;s the only place we&#8217;re still seeing a Skyrim sale at the moment.</p> <ul> <li> <a href="http://impulsedriven.com/skyrim" target="_blank">20% off The Elder Scrolls V: Skyrim &#8211; $39.99 </a></li> <li> <a href="http://impulsedriven.com/inmomentum" target="_blank">50% off InMomentum &#8211; $4.99</a></li> <li> <a href="http://impulsedriven.com/products/ESD-IMP-W2504" target="_blank">78% off 2K Ultimate Bundle &#8211; $69.99</a></li> <li> <a href="http://impulsedriven.com/tropico4mt" target="_blank">65% off Tropico 4: Modern Times &#8211; $6.99</a></li> <li> <a href="http://impulsedriven.com/ssfivae" target="_blank">50% off Super Street Fighter IV Arcade Edition &#8211; $19.99</a></li> <li> <a href="http://impulsedriven.com/explore/games/onsale/availability/all/region-only?om=onsalemore" target="_blank">More GameStop deals</a></li> </ul> <p>&#160;<A NAME="gmg"></p> <h3>GREEN MAN GAMING</h3> <p>GMG has now dropped 50% off Super Meat Boy, and this week it introduces a whopping 80% off Deus Ex: Human Revolution.</p> <ul> <li> <a href="http://www.greenmangaming.com/s/us/en/pc/games/action/super-meat-boy/" target="_blank">50% off Super Meat Boy &#8211; $7.47</a></li> <li> <a href="http://www.greenmangaming.com/s/us/en/pc/games/rpgs/deus-ex-human-revolution/" target="_blank">80% off Deus Ex: Human Revolution &#8211; $5.99</a></li> <li> <a href="http://www.greenmangaming.com/s/us/en/pc/games/browse/hot-deals/" target="_blank">More deals from Green Man Gaming</a></li> </ul> <p>&#160;<a name="gog"></p> <h3>GOOD OLD GAMES</h3> <p>This week&#8217;s themed GOG sale is a good one: <a href="http://www.gog.com/news/weekend_promo_rule_the_ea_worlds" target="_blank">50% off classic EA worlds</a> including Sid Meier’s Alpha Centauri, Dungeon Keeper, and Populous!</p> <ul> <li> <a href="http://www.gog.com/en/gamecard/sid_meiers_alpha_centauri" target="_blank">50% off Sid Meier&#8217;s Alpha Centauri &#8211; $2.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/dungeon_keeper" target="_blank">50% off Dungeon Keeper &#8211; $2.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/dungeon_keeper_2" target="_blank">50% off Dungeon Keeper 2 &#8211; $2.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/populous" target="_blank">50% off Populous &#8211; $2.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/populous_2" target="_blank">50% off Populous 2: Trials of the Olympian Gods- $2.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/simcity_2000_special_edition" target="_blank">50% off SimCity 2000 Special Edition &#8211; $2.99 </a></li> </ul> <p>&#160;<A NAME="gamersgate"></p> <h3>GAMERSGATE</h3> <ul> <li> <a href="http://www.gamersgate.com/DD-MOHUS/medal-of-honor" target="_blank">70% off Medal of Honor (2010) &#8211; $5.99</a></li> <li> <a href="http://www.gamersgate.com/DD-MOHAUS/medal-of-honor-airborne" target="_blank">75% off Medal of Honor: Airborne &#8211; $2.49</a></li> <li> <a href="http://www.gamersgate.com/offers" target="_blank">More offers from GamersGate</a></li> </ul> <p>&#160;</p> <p>Know of any more game deals this weekend? Drop them in the comments!</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/475d0477/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Weekend+Game+Deals+%E2%80%93+ARMAzing+stories%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fweekend-game-deals-armazing-stories%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Weekend+Game+Deals+%E2%80%93+ARMAzing+stories%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fweekend-game-deals-armazing-stories%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1197278327/u/0/f/510578/c/32730/s/1197278327/a2.htm"><img src="http://da.feedsportal.com/r/1197278327/u/0/f/510578/c/32730/s/1197278327/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1197278327/u/0/f/510578/c/32730/s/1197278327/a2t.img" border="0"/>]]></content:encoded><slash:comments>31</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/weekend-game-deals-armazing-stories/feed/</wfw:commentRss><dc:creator>PC Gamer</dc:creator></item><item><title>Origin waives 90 days of distribution fees for crowdfunded games</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7d433524/l/0L0Spcgamer0N0C20A120C0A50C180Corigin0Ewaives0E90A0Edays0Eof0Edistribution0Efees0Efor0Ecrowdfunded0Egames0C/story01.htm</link><description>EA wants to be your pal, indie developers &amp;#8212; it&amp;#8217;s even buying the first round of&lt;a href="http://www.pcgamer.com/2012/05/18/origin-waives-90-days-of-distribution-fees-for-crowdfunded-games/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7d433524/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Origin+waives+90+days+of+distribution+fees+for+crowdfunded+games&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Forigin-waives-90-days-of-distribution-fees-for-crowdfunded-games%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Origin+waives+90+days+of+distribution+fees+for+crowdfunded+games&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Forigin-waives-90-days-of-distribution-fees-for-crowdfunded-games%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/2101556516/u/0/f/510578/c/32730/s/2101556516/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/2101556516/u/0/f/510578/c/32730/s/2101556516/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/2101556516/u/0/f/510578/c/32730/s/2101556516/a2t.img" border="0"/&gt;</description><category>News</category><pubDate>Fri, 18 May 2012 19:19:16 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/origin-waives-90-days-of-distribution-fees-for-crowdfunded-games/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73255</guid><content:encoded><![CDATA[<p>EA wants to be your pal, indie developers &#8212; it&#8217;s even buying the first round of drinks. The publisher announced today that it will distribute games funded by Kickstarter and Indiegogo on <a href="http://store.origin.com/" target="_blank">Origin</a> for 90 days without fees. When they&#8217;re done, crowdfunded projects such as <a href="http://www.kickstarter.com/projects/inxile/wasteland-2" target="_blank">Wasteland 2</a> will have the opportunity to reach Origin&#8217;s 12 million customers (a.k.a. people who own Battlefield 3, Mass Effect 3, or The Old Republic) and keep EA&#8217;s share during the launch.</p> <p><span id="more-73255"></span></p> <p>The offer is open to any &#8220;fully-funded, complete and ready-to-publish games designed for digital download to PC platforms.&#8221; Brian Fargo, CEO of <a href="http://www.inxile-entertainment.com/" target="_blank">inXile</a>, and Jane Jensen of <a href="http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg" target="_blank">Pinkerton Road Studio</a> voiced support for EA&#8217;s offer in the press release.</p> <p>&#8220;Crowd-funded projects are like the &#8216;people&#8217;s choice awards&#8217; &#8212; a way for gaming fans to express what they want to buy and play,&#8221; said Jensen. &#8220;It&#8217;s great to see a big publisher like EA acknowledging that and opening up distribution opportunities for these games.&#8221;</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7d433524/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Origin+waives+90+days+of+distribution+fees+for+crowdfunded+games&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Forigin-waives-90-days-of-distribution-fees-for-crowdfunded-games%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Origin+waives+90+days+of+distribution+fees+for+crowdfunded+games&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Forigin-waives-90-days-of-distribution-fees-for-crowdfunded-games%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/2101556516/u/0/f/510578/c/32730/s/2101556516/a2.htm"><img src="http://da.feedsportal.com/r/2101556516/u/0/f/510578/c/32730/s/2101556516/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/2101556516/u/0/f/510578/c/32730/s/2101556516/a2t.img" border="0"/>]]></content:encoded><slash:comments>54</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/origin-waives-90-days-of-distribution-fees-for-crowdfunded-games/feed/</wfw:commentRss><dc:creator>Tyler Wilde</dc:creator></item><item><title>Age of Empires Online interview: Becoming “really” free to play instead of “free to try”</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3f6ae199/l/0L0Spcgamer0N0C20A120C0A50C180Cage0Eof0Eempires0Eonline0Einterview0Ebecoming0Ereally0Efree0Eto0Eplay0Einstead0Eof0Efree0Eto0Etry0C/story01.htm</link><description>We sat down with some of the guys at Gas Powered Games to discuss some big&lt;a href="http://www.pcgamer.com/2012/05/18/age-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3f6ae199/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Age+of+Empires+Online+interview%3A+Becoming+%E2%80%9Creally%E2%80%9D+free+to+play+instead+of+%E2%80%9Cfree+to+try%E2%80%9D&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fage-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Age+of+Empires+Online+interview%3A+Becoming+%E2%80%9Creally%E2%80%9D+free+to+play+instead+of+%E2%80%9Cfree+to+try%E2%80%9D&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fage-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1063969177/u/0/f/510578/c/32730/s/1063969177/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1063969177/u/0/f/510578/c/32730/s/1063969177/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1063969177/u/0/f/510578/c/32730/s/1063969177/a2t.img" border="0"/&gt;</description><category>Age of Empires</category><category>Gas Powered Games</category><category>Mexi-Coke</category><category>Free Games</category><category>Age of Empires Online</category><category>News</category><category>Free To Play</category><category>Fish swords</category><pubDate>Fri, 18 May 2012 18:43:55 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/age-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73220</guid><content:encoded><![CDATA[<p>We sat down with some of the guys at Gas Powered Games to discuss some big changes coming to in Age of Empires Online&#8217;s summer update. In the first part of the interview, they discussed moving from a &#8220;Free to Play with paid DLC&#8221; model, to a more &#8220;true Free to Play&#8221; model where anything you could unlock faster with real money will be earnable by playing the game.<span id="more-73220"></span></p> <p><strong>PC Gamer: In the summer update, you&#8217;re allowing players to earn previously paid-only content, like civs, with Empire points. What motivated this change?</strong></p> <p><strong>Steve Bauman, Design Lead:</strong> To be clear, Gas Powered Games isn&#8217;t in charge of the business side of the game, though as a partner of Microsoft, we are involved in the decision making process. They visit our offices a lot to talk about these kinds of things, and to drink our Mexi-Cokes. They will deny this, but they know it&#8217;s true.</p> <p>As designers, we prefer to spend as little time thinking about business and monetization and all of those other exciting buzzwords to focus on new features and civs.</p> <p><strong>Eric Williamson, Systems Design Lead:</strong> But once the decision was made, we wanted to make sure we rewarded our most active players, because keeping them around is best for the game. A large player base is positive for the game in a number of ways: it results in more people to trade with, play PvP against, and strategize with. We’d rather have someone play and not spend any money than not play at all, and the old system didn’t really support that.</p> <p><strong>Brian Fricks, Design Lead:</strong> For me, the new model is just easier to understand. Earn or buy Empire Points. Spend Empire Points on what you want. Simple is good.</p> <div id="attachment_73242" class="wp-caption aligncenter" style="width: 600px"><img src="http://media.pcgamer.com/files/2012/05/screen160celts.jpg" alt="" title="celts" width="590" height="248" class="aligncenter size-full wp-image-73241" /><p class="wp-caption-text">Soon you'll be able to earn cool stuff like the Premium Celt civilization without blowing all that cash you were going to spend on your real-life authentic druid garb.</p></div> <p><strong>PCG: Was the old system too restrictive?</strong></p> <p><strong>EW: </strong>Yea, in the sense that the game really wasn’t free to play; it was more of a free to try. We probably turned off a lot of players who would’ve kept playing had they been given the option to earn a Premium Civilization. At some point you realize, “I’m going to have to pay if I want to get the maximum benefit of my civilization.” Now, the choice is up to you: play and earn it over time or pay and upgrade immediately. Our hope is that some of those people who left will come back and give the game a second try.</p> <p><strong>SB:</strong> I&#8217;m not sure it was overly restrictive. It was just… different, and as Eric said, it didn&#8217;t meet the expectation established by most other free-to-play games. Players expect to be able to earn for-pay items through play over time, with real-money being an option for those who want to speed up the process. Age Online was previously a DLC model with a free base game. The fact we had to explain it to players and the press was an immediate red flag.</p> <p><strong>PCG: What’s the development target for how many hours/missions a player should have to spend earning EP in game in order to buy a civilization?</strong></p> <p><strong>EW:</strong> Right now it’s possible to earn a premium civilization in as short as two to three weeks of daily play, although this can vary depending on how many quests you do.</p> <p><strong>PCG: Will every mission in the game (including PvP, Skirmishes, Defense of Crete, repeatables) give EP, or only a few?</strong></p> <p><strong>EW:</strong> Only a few. You’ll earn EP from playing specific campaign quests on your way from level 1-40. If you’re level 40, you can play PvP, Skirmish and Defense of Crete as a part of the Alliance Wars end-game. You won’t directly get EP from completing those quests, but you&#8217;ll receive EP rewards for participating in the Alliance Contests.</p> <p><strong>BF:</strong> And because you earn EP for leveling up, every quest does help you earn when you are starting a new civ or playing for the first time. Over time, this adds up.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3f6ae199/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Age+of+Empires+Online+interview%3A+Becoming+%E2%80%9Creally%E2%80%9D+free+to+play+instead+of+%E2%80%9Cfree+to+try%E2%80%9D&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fage-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Age+of+Empires+Online+interview%3A+Becoming+%E2%80%9Creally%E2%80%9D+free+to+play+instead+of+%E2%80%9Cfree+to+try%E2%80%9D&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fage-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1063969177/u/0/f/510578/c/32730/s/1063969177/a2.htm"><img src="http://da.feedsportal.com/r/1063969177/u/0/f/510578/c/32730/s/1063969177/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1063969177/u/0/f/510578/c/32730/s/1063969177/a2t.img" border="0"/>]]></content:encoded><slash:comments>29</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/age-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try/feed/</wfw:commentRss><dc:creator>PC Gamer</dc:creator></item><item><title>Watch our Day Z livestream today, 3 PM PST</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2f11a040/l/0L0Spcgamer0N0C20A120C0A50C180Cwatch0Eour0Eday0Ez0Elivestream0Etoday0E30Epm0Epst0C/story01.htm</link><description>After rambling on about the mod in our podcast this week and in our Day Z&lt;a href="http://www.pcgamer.com/2012/05/18/watch-our-day-z-livestream-today-3-pm-pst/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2f11a040/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Watch+our+Day+Z+livestream+today%2C+3+PM+PST&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fwatch-our-day-z-livestream-today-3-pm-pst%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Watch+our+Day+Z+livestream+today%2C+3+PM+PST&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fwatch-our-day-z-livestream-today-3-pm-pst%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/789684288/u/0/f/510578/c/32730/s/789684288/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/789684288/u/0/f/510578/c/32730/s/789684288/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/789684288/u/0/f/510578/c/32730/s/789684288/a2t.img" border="0"/&gt;</description><category>Day Z</category><category>ArmA 2: Operation Arrowhead</category><category>Videos</category><category>News</category><category>Day Z video</category><category>arma 2</category><pubDate>Fri, 18 May 2012 18:17:32 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/watch-our-day-z-livestream-today-3-pm-pst/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73246</guid><content:encoded><![CDATA[<p>After rambling on about the mod in our <a href="http://www.pcgamer.com/2012/05/17/pc-gamer-us-podcast-316-diablo-3-day-z/">podcast</a> this week and in our <a href="http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/">Day Z interview</a>, we&#8217;ve gotten a lot of requests for a live demo of the game.</p> <p>Hop onto <a href="http://www.twitch.tv/pcgamer">twitch.tv/pcgamer</a> to watch me try and survive in the brutal-but-beautiful landscape of Chernarus. I plan to stream for about three hours, beginning at 3 PM Pacific, 5 PM Central, 6 PM Eastern, and 11 PM GMT.<span id="more-73246"></span></p> <p>If this were a fight, the introduction might sound something like this:</p> <p><em>&#8220;In the left corner, armed with the weakest pistol in the game and a small pile of beans, weighing in at 400 hours-played of Arma 2: Evan!&#8221; [boo]</em></p> <p><em>&#8220;And opposite him, in the tattered trunks: 500 zombies, and dozens of dangerous bandits!&#8221; [cheer]</em></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2f11a040/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Watch+our+Day+Z+livestream+today%2C+3+PM+PST&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fwatch-our-day-z-livestream-today-3-pm-pst%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Watch+our+Day+Z+livestream+today%2C+3+PM+PST&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fwatch-our-day-z-livestream-today-3-pm-pst%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/789684288/u/0/f/510578/c/32730/s/789684288/a2.htm"><img src="http://da.feedsportal.com/r/789684288/u/0/f/510578/c/32730/s/789684288/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/789684288/u/0/f/510578/c/32730/s/789684288/a2t.img" border="0"/>]]></content:encoded><slash:comments>38</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/watch-our-day-z-livestream-today-3-pm-pst/feed/</wfw:commentRss><dc:creator>Evan Lahti</dc:creator></item><item><title>Call of Duty creators’ claim against Activision grows to $1bn</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7448f0ce/l/0L0Spcgamer0N0C20A120C0A50C180Ccall0Eof0Eduty0Ecreators0Eclaim0Eagainst0Eactivision0Egrows0Eto0E1bn0C/story01.htm</link><description>Earlier this week, as reported by Bloomberg, EA settled with Activision over accusations that EA attempted&lt;a href="http://www.pcgamer.com/2012/05/18/call-of-duty-creators-claim-against-activision-grows-to-1bn/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7448f0ce/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Call+of+Duty+creators%E2%80%99+claim+against+Activision+grows+to+%241bn&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcall-of-duty-creators-claim-against-activision-grows-to-1bn%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Call+of+Duty+creators%E2%80%99+claim+against+Activision+grows+to+%241bn&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcall-of-duty-creators-claim-against-activision-grows-to-1bn%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1950937294/u/0/f/510578/c/32730/s/1950937294/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1950937294/u/0/f/510578/c/32730/s/1950937294/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1950937294/u/0/f/510578/c/32730/s/1950937294/a2t.img" border="0"/&gt;</description><category>vince zampella</category><category>jason west</category><category>Activision</category><category>ONE BILLION DOLLARS</category><category>News</category><category>Electronic Arts</category><category>Featured</category><pubDate>Fri, 18 May 2012 14:00:59 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/call-of-duty-creators-claim-against-activision-grows-to-1bn/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73231</guid><content:encoded><![CDATA[<p>Earlier this week, as reported by <a href="http://www.bloomberg.com/news/2012-05-16/activision-electronic-arts-settle-modern-warfare-claims.html">Bloomberg</a>, EA settled with Activision over accusations that EA attempted to poach Call of Duty creators, West and Zampella before Activision fired the pair for breach of contract and insubordination in 2010. The West/Zampella vs. Activision case is still alive and kicking, however. Now <a href="http://www.develop-online.net/news/40829/West-Zampella-claim-grows-to-1bn">Develop</a> note that their damages claim for unfair dismissal has grown to ONE BILLION dollars.<br /> <span id="more-73231"></span><br /> West and Zampella initially sued their former employers for $36 million in 2010 for unfair dismissal and unpaid royalties. It was revealed earlier this week that Activision have paid royalties of $42 million to the Infinity Ward employee group, but on Wednesday <a href="http://www.giantbomb.com/news/activision-infinity-ward-and-project-icebreaker/4152/">Giant Bomb</a> dropped a payload in the form of a leaked court document which seemed to suggest that <a href="http://www.pcgamer.com/2012/05/17/activision-were-looking-for-excuses-to-dump-ex-infinity-ward-heads-in-2009-document-claims/">Activision were looking to get rid of the Call of Duty creators</a> way back in 2009. </p> <p>The document even implied that senior figures in Activision asked members of staff to monitor Infinity Ward&#8217;s email exchanges as part of an ominously named &#8220;project Icebreaker&#8221; plan, a scheme outwardly set up to <em>improve</em> the fractious relationship between the publisher and Infinity Ward.</p> <p>The West/Zampella vs. Activision trial is set to start on May 29. It&#8217;s going to be a massive case. Their dismissal in 2010 prompted a big exodus of developers and programmers from Infinity Ward. Since then, West and Zampella have set up another studio called <a href="http://www.respawn.com/">Respawn Entertainment</a>. In between lawyer meetings and court appearances they&#8217;re busy building a team and making a new game.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7448f0ce/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Call+of+Duty+creators%E2%80%99+claim+against+Activision+grows+to+%241bn&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcall-of-duty-creators-claim-against-activision-grows-to-1bn%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Call+of+Duty+creators%E2%80%99+claim+against+Activision+grows+to+%241bn&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcall-of-duty-creators-claim-against-activision-grows-to-1bn%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1950937294/u/0/f/510578/c/32730/s/1950937294/a2.htm"><img src="http://da.feedsportal.com/r/1950937294/u/0/f/510578/c/32730/s/1950937294/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1950937294/u/0/f/510578/c/32730/s/1950937294/a2t.img" border="0"/>]]></content:encoded><slash:comments>37</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/call-of-duty-creators-claim-against-activision-grows-to-1bn/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Diablo 3 secret level uncovered</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/66bf3c10/l/0L0Spcgamer0N0C20A120C0A50C180Cdiablo0E30Esecret0Elevel0Euncovered0C/story01.htm</link><description>Update: We&amp;#8217;ve moved the screenshot of the level below the fold. Click through to see it!&lt;a href="http://www.pcgamer.com/2012/05/18/diablo-3-secret-level-uncovered/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/66bf3c10/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Diablo+3+secret+level+uncovered&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fdiablo-3-secret-level-uncovered%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+secret+level+uncovered&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fdiablo-3-secret-level-uncovered%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1723808784/u/0/f/510578/c/32730/s/1723808784/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1723808784/u/0/f/510578/c/32730/s/1723808784/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1723808784/u/0/f/510578/c/32730/s/1723808784/a2t.img" border="0"/&gt;</description><category>secret level</category><category>News</category><category>Blizzard</category><category>whimsyshire</category><category>Diablo 3</category><category>Featured</category><category>cuddle bears</category><pubDate>Fri, 18 May 2012 11:40:37 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/diablo-3-secret-level-uncovered/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73232</guid><content:encoded><![CDATA[<p><em>Update: We&#8217;ve moved the screenshot of the level below the fold. Click through to see it!</em></p> <p>Players have discovered the rumoured Diablo 3 secret level only a few days after the game&#8217;s release. It&#8217;s called Whimsyshire, and it&#8217;s a playful poke in the ribs for anyone who accused the game of being too colourful back when its art style was originally unveiled. Whimsyshire is a neon-green children&#8217;s cartoon complete with rainbows and playful little happy clouds. Hooray!<span id="more-73232"></span></p> <p>The portal to Whimsyshire is a glowing rainbow crevasse that can be unlocked during Act 1 of the game, provided that you&#8217;ve collected the right ingredients from elsewhere. Enemies range from ponies to Cuddle Bears, but don&#8217;t be fooled: it&#8217;s equivalent to an Act 4 dungeon and it&#8217;ll turn your fresh character into a brightly-coloured smear without a second thought.</p> <p><a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Whimsyshire1.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Whimsyshire1-590x232.jpg" alt="" title="Diablo 3 Whimsyshire" width="590" height="232" class="aligncenter size-thumbnail wp-image-73235" /></a></p> <p>You can find a guide to opening Whimsyshire over at <a href="http://www.diablowiki.net/Whimsyshire">Diablowiki.net</a>. Be warned, though: the steps cover all four acts, and contain spoilers. Whimsyshire isn&#8217;t going anywhere: come back when you&#8217;ve finished your first run through the campaign.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/66bf3c10/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Diablo+3+secret+level+uncovered&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fdiablo-3-secret-level-uncovered%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+secret+level+uncovered&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fdiablo-3-secret-level-uncovered%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1723808784/u/0/f/510578/c/32730/s/1723808784/a2.htm"><img src="http://da.feedsportal.com/r/1723808784/u/0/f/510578/c/32730/s/1723808784/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1723808784/u/0/f/510578/c/32730/s/1723808784/a2t.img" border="0"/>]]></content:encoded><slash:comments>61</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/diablo-3-secret-level-uncovered/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>XCOM: Enemy Unknown dev diary discusses modernising a classic, has spooky music</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2233be59/l/0L0Spcgamer0N0C20A120C0A50C180Cxcom0Eenemy0Eunknown0Edev0Ediary0Ediscusses0Emodernising0Ea0Eclassic0Ehas0Espooky0Emusic0C/story01.htm</link><description>With a backing track that makes Firaxis studios feel a bit like that hotel from The&lt;a href="http://www.pcgamer.com/2012/05/18/xcom-enemy-unknown-dev-diary-discusses-modernising-a-classic-has-spooky-music/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2233be59/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=XCOM%3A+Enemy+Unknown+dev+diary+discusses+modernising+a+classic%2C+has+spooky+music&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fxcom-enemy-unknown-dev-diary-discusses-modernising-a-classic-has-spooky-music%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=XCOM%3A+Enemy+Unknown+dev+diary+discusses+modernising+a+classic%2C+has+spooky+music&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fxcom-enemy-unknown-dev-diary-discusses-modernising-a-classic-has-spooky-music%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/573816409/u/0/f/510578/c/32730/s/573816409/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/573816409/u/0/f/510578/c/32730/s/573816409/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/573816409/u/0/f/510578/c/32730/s/573816409/a2t.img" border="0"/&gt;</description><category>Turn based strategy</category><category>Videos</category><category>XCOM: Enemy Unknown</category><category>Firaxis</category><pubDate>Fri, 18 May 2012 11:25:01 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/xcom-enemy-unknown-dev-diary-discusses-modernising-a-classic-has-spooky-music/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73228</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/WGUKblruNOs" frameborder="0"></iframe></p> <p>With a backing track that makes Firaxis studios feel a bit like that hotel from The Shining, lead programmer Casey O&#8217;Toole talks about the joys and difficulties of birthing a new XCOM game into the world. The combat will still be entirely turn based, but with some actions your soldiers will still exchange fire with the alien invaders between turns to keep the battlefield feeling lively. You can get a sense of what that&#8217;ll look like in this <a href="http://www.pcgamer.com/2012/03/06/xcom-enemy-unknown-trailer-shows-combat-and-base-building/">XCOM: Enemy Unknown trailer</a>. Firaxis will be out on consoles and PC, but Firaxis have assured us that the PC will get a <a href="http://www.pcgamer.com/2012/03/16/xcom-enemy-unknown-will-support-mods-and-have-a-standalone-pc-tactical-ui/">standalone tactical UI and be moddable</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2233be59/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=XCOM%3A+Enemy+Unknown+dev+diary+discusses+modernising+a+classic%2C+has+spooky+music&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fxcom-enemy-unknown-dev-diary-discusses-modernising-a-classic-has-spooky-music%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=XCOM%3A+Enemy+Unknown+dev+diary+discusses+modernising+a+classic%2C+has+spooky+music&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fxcom-enemy-unknown-dev-diary-discusses-modernising-a-classic-has-spooky-music%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/573816409/u/0/f/510578/c/32730/s/573816409/a2.htm"><img src="http://da.feedsportal.com/r/573816409/u/0/f/510578/c/32730/s/573816409/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/573816409/u/0/f/510578/c/32730/s/573816409/a2t.img" border="0"/>]]></content:encoded><slash:comments>5</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/xcom-enemy-unknown-dev-diary-discusses-modernising-a-classic-has-spooky-music/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Steam sale targets Ubisoft this weekend</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1143df4e/l/0L0Spcgamer0N0C20A120C0A50C180Csteam0Esale0Etargets0Eubisoft0Ethis0Eweekend0C/story01.htm</link><description>Ubisoft are having a sale on Steam this weekend, with 33% off the vast majority of&lt;a href="http://www.pcgamer.com/2012/05/18/steam-sale-targets-ubisoft-this-weekend/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1143df4e/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Steam+sale+targets+Ubisoft+this+weekend&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fsteam-sale-targets-ubisoft-this-weekend%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Steam+sale+targets+Ubisoft+this+weekend&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fsteam-sale-targets-ubisoft-this-weekend%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/289660750/u/0/f/510578/c/32730/s/289660750/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/289660750/u/0/f/510578/c/32730/s/289660750/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/289660750/u/0/f/510578/c/32730/s/289660750/a2t.img" border="0"/&gt;</description><category>sale</category><category>Rayman Origins</category><category>Ubisoft</category><category>Ghost Recon</category><category>bargains.</category><category>Steam</category><category>Driver: San Francisco</category><category>Anno 2070</category><category>Might &amp; Magic</category><category>Assassin's Creed</category><category>News</category><pubDate>Fri, 18 May 2012 11:16:58 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/steam-sale-targets-ubisoft-this-weekend/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73229</guid><content:encoded><![CDATA[<p>Ubisoft are having a sale on Steam this weekend, with 33% off the vast majority of games in their catalogue. There are also daily deals &#8211; until 6pm GMT tonight you can get the Ghost Recon Complete Pack, including every game up to GRAW 2, for £6.24/$7.49.</p> <p>See below for other highlights and links to our reviews.<span id="more-73229"></span></p> <ul> <li>Excellent platformer <a href="http://www.pcgamer.com/review/rayman-origins-review/">Rayman Origins</a> for £13.39/$20.09.</li> <li>Futuristic city-building sim <a href="http://www.pcgamer.com/review/anno-2070-review/">Anno 2070</a> for £23.44/$33.49</li> <li><a href="http://www.pcgamer.com/review/driver-san-francisco-review/">Driver: San Francisco</a> for £13.39/$20.09.</li> <li><a href="http://www.pcgamer.com/review/assassins-creed-revelations-review/">Assassin&#8217;s Creed: Revelations</a> for £20.09/$26.79</li> <li><a href="http://www.pcgamer.com/review/might-and-magic-heroes-vi-review/">Might &#38; Magic Heroes VI</a> for £23.44/$33.49</li> </ul> <p>&#160;<br /> Check out the <a href="http://store.steampowered.com/publisher/Ubisoft">Ubisoft publisher page</a> for the full list. Anything catch your eye?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1143df4e/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Steam+sale+targets+Ubisoft+this+weekend&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fsteam-sale-targets-ubisoft-this-weekend%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Steam+sale+targets+Ubisoft+this+weekend&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fsteam-sale-targets-ubisoft-this-weekend%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/289660750/u/0/f/510578/c/32730/s/289660750/a2.htm"><img src="http://da.feedsportal.com/r/289660750/u/0/f/510578/c/32730/s/289660750/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/289660750/u/0/f/510578/c/32730/s/289660750/a2t.img" border="0"/>]]></content:encoded><slash:comments>42</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/steam-sale-targets-ubisoft-this-weekend/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Carrier Command: Gaea Mission release date announced</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/c2aaea2/l/0L0Spcgamer0N0C20A120C0A50C180Ccarrier0Ecommand0Egaea0Emission0Erelease0Edate0Eannounced0C/story01.htm</link><description>Bohemia Interactive have announced that Carrier Command: Gaea Mission will be out on the 27th of&lt;a href="http://www.pcgamer.com/2012/05/18/carrier-command-gaea-mission-release-date-announced/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/c2aaea2/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Carrier+Command%3A+Gaea+Mission+release+date+announced&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcarrier-command-gaea-mission-release-date-announced%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Carrier+Command%3A+Gaea+Mission+release+date+announced&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcarrier-command-gaea-mission-release-date-announced%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/204123810/u/0/f/510578/c/32730/s/204123810/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/204123810/u/0/f/510578/c/32730/s/204123810/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/204123810/u/0/f/510578/c/32730/s/204123810/a2t.img" border="0"/&gt;</description><category>News</category><category>Carrier Command: Gaea Mission</category><category>Bohemia Interactive</category><pubDate>Fri, 18 May 2012 10:44:45 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/carrier-command-gaea-mission-release-date-announced/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73226</guid><content:encoded><![CDATA[<p>Bohemia Interactive have announced that Carrier Command: Gaea Mission will be out on the 27th of September. It&#8217;s an action/strategy hybrid that blends real-time unit control and top-down tactical decision making. As in the 1988 original, your base is a massive futuristic aircraft carrier that deploys fighters and tanks and you can assume direct control your units at any time.</p> <p>&#8220;I and my brother Ondrej were addicted to playing Carrier Command on our Atari ST&#8221; says Bohemia CEO Marek Španěl. &#8220;In fact, it was what inspired us to develop games ourselves.&#8221;</p> <p>&#8220;It feels very, very cool&#8221; said Tom Francis of the game in his <a href="http://www.pcgamer.com/previews/carrier-command-preview/">preview</a> last year.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/c2aaea2/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Carrier+Command%3A+Gaea+Mission+release+date+announced&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcarrier-command-gaea-mission-release-date-announced%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Carrier+Command%3A+Gaea+Mission+release+date+announced&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcarrier-command-gaea-mission-release-date-announced%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/204123810/u/0/f/510578/c/32730/s/204123810/a2.htm"><img src="http://da.feedsportal.com/r/204123810/u/0/f/510578/c/32730/s/204123810/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/204123810/u/0/f/510578/c/32730/s/204123810/a2t.img" border="0"/>]]></content:encoded><slash:comments>8</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/carrier-command-gaea-mission-release-date-announced/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Torchlight 2 beta stress test this weekend</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/24f8e770/l/0L0Spcgamer0N0C20A120C0A50C180Ctorchlight0E20Ebeta0Estress0Etest0Ethis0Eweekend0C/story01.htm</link><description>If you&amp;#8217;ve been wrestling with error 37 in Diablo 3 this week and want to help&lt;a href="http://www.pcgamer.com/2012/05/18/torchlight-2-beta-stress-test-this-weekend/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/24f8e770/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Torchlight+2+beta+stress+test+this+weekend&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Ftorchlight-2-beta-stress-test-this-weekend%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight+2+beta+stress+test+this+weekend&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Ftorchlight-2-beta-stress-test-this-weekend%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/620291952/u/0/f/510578/c/32730/s/620291952/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/620291952/u/0/f/510578/c/32730/s/620291952/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/620291952/u/0/f/510578/c/32730/s/620291952/a2t.img" border="0"/&gt;</description><category>Torchlight 2</category><category>Action RPG</category><category>Runic Games</category><category>News</category><pubDate>Fri, 18 May 2012 10:33:50 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/torchlight-2-beta-stress-test-this-weekend/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73222</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/8eqU7SFPels" frameborder="0"></iframe></p> <p>If you&#8217;ve been wrestling with <a href="http://www.pcgamer.com/2012/05/15/diablo-3-errors-plague-launch-are-you-struggling-to-connect/">error 37 in Diablo 3</a> this week and want to help a <em>different</em> company stress test their servers, there&#8217;s a <a href="http://www.torchlight2game.com/news/2012/05/17/beta-update-upcoming-weekend-stress-test/">Torchlight 2 test session</a> happening this weekend. It could be a good opportunity to get in on the last leg of the beta if you haven&#8217;t received an invite yet. You can sign up for a chance of grabbing a slot on the <a href="https://secure.runicgames.com/signup">Torchlight 2 site</a>.</p> <p>Before Diablo 3 arrived, Tom had the chance to jump into the beta and take some videos of Torchlight 2&#8242;s. The Embermage is above, but you might want to check out the <a href="http://www.pcgamer.com/2012/05/13/torchlight-2-class-guide-the-outlander/">Outlander</a>, the <a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/">Engineer</a> and the <a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-berserker/">Beserker</a> as well. They look insanely powerful. It&#8217;s available to pre-purchase now on <a href="http://store.steampowered.com/app/200710/">Steam</a> for £14.99 / $19.99, and comes with a bonus copy of Torchlight 1, which was quite excellent.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/24f8e770/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Torchlight+2+beta+stress+test+this+weekend&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Ftorchlight-2-beta-stress-test-this-weekend%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight+2+beta+stress+test+this+weekend&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Ftorchlight-2-beta-stress-test-this-weekend%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/620291952/u/0/f/510578/c/32730/s/620291952/a2.htm"><img src="http://da.feedsportal.com/r/620291952/u/0/f/510578/c/32730/s/620291952/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/620291952/u/0/f/510578/c/32730/s/620291952/a2t.img" border="0"/>]]></content:encoded><slash:comments>25</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/torchlight-2-beta-stress-test-this-weekend/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Valve “have management” says Portal 1 lead designer</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/a79b69b/l/0L0Spcgamer0N0C20A120C0A50C180Cthere0Eare0Edefinitely0Epeople0Ebehind0Ethe0Escenes0Eat0Evalve0Esays0Eportal0E10Elead0Edesigner0C/story01.htm</link><description>Speaking to Eurogamer, Portal 1 lead designer Kim Swift has explained that there are a couple&lt;a href="http://www.pcgamer.com/2012/05/18/there-are-definitely-people-behind-the-scenes-at-valve-says-portal-1-lead-designer/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/a79b69b/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Valve+%E2%80%9Chave+management%E2%80%9D+says+Portal+1+lead+designer&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fthere-are-definitely-people-behind-the-scenes-at-valve-says-portal-1-lead-designer%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Valve+%E2%80%9Chave+management%E2%80%9D+says+Portal+1+lead+designer&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fthere-are-definitely-people-behind-the-scenes-at-valve-says-portal-1-lead-designer%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/175748763/u/0/f/510578/c/32730/s/175748763/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/175748763/u/0/f/510578/c/32730/s/175748763/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/175748763/u/0/f/510578/c/32730/s/175748763/a2t.img" border="0"/&gt;</description><category>Portal</category><category>Kim Swift</category><category>Quantum Conundrum</category><category>Valve</category><category>News</category><pubDate>Fri, 18 May 2012 10:28:57 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/there-are-definitely-people-behind-the-scenes-at-valve-says-portal-1-lead-designer/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73223</guid><content:encoded><![CDATA[<p>Speaking to <a href="http://www.eurogamer.net/articles/2012-05-16-valve-does-have-managers-insists-ex-portal-lead">Eurogamer</a>, Portal 1 lead designer Kim Swift has explained that there are a couple of bumps in Valve&#8217;s otherwise-flat management structure.</p> <p>&#8220;They have management, there&#8217;s the board of directors of the company, there&#8217;s Gabe Newell&#8221; she explains. &#8220;Those guys at the top of the company definitely have opinions on how things should be run.&#8221;<span id="more-73223"></span></p> <p>It&#8217;s a slightly different picture to the one described in the <a href="http://www.pcgamer.com/2012/04/21/valve-employee-handbook-leaked-read-it-here/">Valve Employee Handbook</a>, which a few weeks ago gave us a rare glimpse into the workings of the famously private developer &#8211; but it&#8217;s doubtful that Swift&#8217;s claims will surprise many people.</p> <p>Her statements moderate Valve&#8217;s own depiction of itself in a way that makes a lot of sense. &#8220;There are definitely people behind the scenes making decisions for the company&#8221; she says. &#8220;To me, that&#8217;s normal.&#8221; </p> <p>What she says doesn&#8217;t necessarily contradict Gabe Newell&#8217;s recent <a href="http://www.pcgamer.com/2012/04/30/gabe-newell-on-the-merits-of-not-hiring-managers/">interview with Bloomberg Businessweek</a>, where he explained that Valve describe their employees as individual and group contributors rather than managers and employees. A flat system still provides room for people to exert influence, and it&#8217;s no surprise that this is apparently the case at Valve.</p> <p>Swift is currently working on dimension-shifting first-person puzzler Quantum Conundrum at Airtight Games, and she stresses that she parted from Valve on good terms. &#8220;I still have a great relationship with those guys.&#8221;</p> <p>Check out Tom&#8217;s <a href="http://www.pcgamer.com/previews/quantum-conundrum-preview-how-to-vandalise-a-mansion-in-multiple-dimensions/">Quantum Conundrum preview</a> for more on Kim Swift&#8217;s next game.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/a79b69b/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Valve+%E2%80%9Chave+management%E2%80%9D+says+Portal+1+lead+designer&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fthere-are-definitely-people-behind-the-scenes-at-valve-says-portal-1-lead-designer%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Valve+%E2%80%9Chave+management%E2%80%9D+says+Portal+1+lead+designer&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fthere-are-definitely-people-behind-the-scenes-at-valve-says-portal-1-lead-designer%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/175748763/u/0/f/510578/c/32730/s/175748763/a2.htm"><img src="http://da.feedsportal.com/r/175748763/u/0/f/510578/c/32730/s/175748763/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/175748763/u/0/f/510578/c/32730/s/175748763/a2t.img" border="0"/>]]></content:encoded><slash:comments>27</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/there-are-definitely-people-behind-the-scenes-at-valve-says-portal-1-lead-designer/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Call of Duty: Modern Wafare 3 Face Off trailer has pistols at spawn</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6e2a1063/l/0L0Spcgamer0N0C20A120C0A50C180Ccall0Eof0Eduty0Emodern0Ewafare0E30Eface0Eoff0Etrailer0Ehas0Epistols0Eat0Espawn0C/story01.htm</link><description>Infinity Ward have released more footage of the new Face Off mode that&amp;#8217;ll be added in&lt;a href="http://www.pcgamer.com/2012/05/18/call-of-duty-modern-wafare-3-face-off-trailer-has-pistols-at-spawn/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6e2a1063/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Call+of+Duty%3A+Modern+Wafare+3+Face+Off+trailer+has+pistols+at+spawn&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcall-of-duty-modern-wafare-3-face-off-trailer-has-pistols-at-spawn%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Call+of+Duty%3A+Modern+Wafare+3+Face+Off+trailer+has+pistols+at+spawn&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcall-of-duty-modern-wafare-3-face-off-trailer-has-pistols-at-spawn%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1848250467/u/0/f/510578/c/32730/s/1848250467/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1848250467/u/0/f/510578/c/32730/s/1848250467/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1848250467/u/0/f/510578/c/32730/s/1848250467/a2t.img" border="0"/&gt;</description><category>multiplayer shooter</category><category>Call of Duty: Modern Warfare 3 content collection 2</category><category>Sledgehammer</category><category>first person shooter</category><category>Activision</category><category>Videos</category><category>Raven</category><category>Infinity Ward</category><category>Call of Duty: Modern Warfare 3</category><category>Call of Duty: Modern Warfare 3 - Multiplayer</category><pubDate>Fri, 18 May 2012 10:00:03 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/18/call-of-duty-modern-wafare-3-face-off-trailer-has-pistols-at-spawn/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73221</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/LMcdqstE5gg" frameborder="0"></iframe></p> <p>Infinity Ward have released more footage of the new Face Off mode that&#8217;ll be added in content collection 2. Sadly, it doesn&#8217;t have Nic Cage and John Travolta swapping faces and trying to out-ham each other to death in tribute to John Woo&#8217;s <a href="http://www.imdb.com/title/tt0119094/">1997 flick</a>, it&#8217;s a fast 1v1/2v2 mode set in a series of tight arenas. </p> <p>It looks perfect for a bit of split screen on the consoles, but the more focused approach could also fix that feeling of constantly being caught with your pants down on those busier CoD maps. Content collection 2 will arrive imminently on the Xbox, but will arrive quite a bit late on PC. There&#8217;s not solid date just yet. The pack will also contain three multiplayer maps, two co-op spec ops maps and two new Face Off arenas.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6e2a1063/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Call+of+Duty%3A+Modern+Wafare+3+Face+Off+trailer+has+pistols+at+spawn&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcall-of-duty-modern-wafare-3-face-off-trailer-has-pistols-at-spawn%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Call+of+Duty%3A+Modern+Wafare+3+Face+Off+trailer+has+pistols+at+spawn&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F18%2Fcall-of-duty-modern-wafare-3-face-off-trailer-has-pistols-at-spawn%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1848250467/u/0/f/510578/c/32730/s/1848250467/a2.htm"><img src="http://da.feedsportal.com/r/1848250467/u/0/f/510578/c/32730/s/1848250467/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1848250467/u/0/f/510578/c/32730/s/1848250467/a2t.img" border="0"/>]]></content:encoded><slash:comments>29</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/18/call-of-duty-modern-wafare-3-face-off-trailer-has-pistols-at-spawn/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>How to preserve your Guild Wars character name in Guild Wars 2</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/426f4d0a/l/0L0Spcgamer0N0C20A120C0A50C170Chow0Eto0Epreserve0Eyour0Eguild0Ewars0Echaracter0Ename0Ein0Eguild0Ewars0E20C/story01.htm</link><description>Reserving your Guild Wars character name for use in Guild Wars 2 is easy: just log&lt;a href="http://www.pcgamer.com/2012/05/17/how-to-preserve-your-guild-wars-character-name-in-guild-wars-2/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/426f4d0a/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=How+to+preserve+your+Guild+Wars+character+name+in+Guild+Wars+2&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fhow-to-preserve-your-guild-wars-character-name-in-guild-wars-2%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=How+to+preserve+your+Guild+Wars+character+name+in+Guild+Wars+2&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fhow-to-preserve-your-guild-wars-character-name-in-guild-wars-2%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1114590474/u/0/f/510578/c/32730/s/1114590474/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1114590474/u/0/f/510578/c/32730/s/1114590474/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1114590474/u/0/f/510578/c/32730/s/1114590474/a2t.img" border="0"/&gt;</description><category>Guild Wars</category><category>Guild Wars 2</category><category>ArenaNet</category><category>News</category><pubDate>Thu, 17 May 2012 20:19:35 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/how-to-preserve-your-guild-wars-character-name-in-guild-wars-2/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73217</guid><content:encoded><![CDATA[<p>Reserving your Guild Wars character name for use in Guild Wars 2 is easy: just log in to Guild Wars. Any &#8220;active&#8221; Guild Wars player &#8212; meaning you&#8217;ve logged in since Jan 1, 2012 &#8212; will have his or her name added to a list which will be active during GW2&#8242;s Headstart Access period and launch day. During those periods, new players will not be able to claim your name.</p> <p><span id="more-73217"></span></p> <p>The reserved list will be opened to the public sometime after launch day, so if you don&#8217;t claim your name early, it&#8217;ll be up for grabs. Also note that the list of reserved names will be generated before the Guild Wars 2 launch, so if you haven&#8217;t logged in this year, make sure you do it soon to ensure that your name isn&#8217;t left off. You wouldn&#8217;t want to be stuck with &#8220;Wizardex,&#8221; would you?</p> <p>The full explanation of how name transfers will work is available in a post on <a href="http://www.arena.net/blog/reserving-your-character-name-for-guild-wars-2" target="_blank">the ArenaNet blog</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/426f4d0a/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=How+to+preserve+your+Guild+Wars+character+name+in+Guild+Wars+2&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fhow-to-preserve-your-guild-wars-character-name-in-guild-wars-2%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=How+to+preserve+your+Guild+Wars+character+name+in+Guild+Wars+2&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fhow-to-preserve-your-guild-wars-character-name-in-guild-wars-2%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1114590474/u/0/f/510578/c/32730/s/1114590474/a2.htm"><img src="http://da.feedsportal.com/r/1114590474/u/0/f/510578/c/32730/s/1114590474/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1114590474/u/0/f/510578/c/32730/s/1114590474/a2t.img" border="0"/>]]></content:encoded><slash:comments>23</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/how-to-preserve-your-guild-wars-character-name-in-guild-wars-2/feed/</wfw:commentRss><dc:creator>Tyler Wilde</dc:creator></item><item><title>PC Gamer US Podcast #316 — Diablo 3, Day Z</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2bde2f47/l/0L0Spcgamer0N0C20A120C0A50C170Cpc0Egamer0Eus0Epodcast0E3160Ediablo0E30Eday0Ez0C/story01.htm</link><description>Diablo 3 happened this week. We gathered to talk about the server frustrations, our characters (Josh&amp;#8217;s&lt;a href="http://www.pcgamer.com/2012/05/17/pc-gamer-us-podcast-316-diablo-3-day-z/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2bde2f47/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=PC+Gamer+US+Podcast+%23316+%E2%80%94+Diablo+3%2C+Day+Z&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fpc-gamer-us-podcast-316-diablo-3-day-z%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=PC+Gamer+US+Podcast+%23316+%E2%80%94+Diablo+3%2C+Day+Z&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fpc-gamer-us-podcast-316-diablo-3-day-z%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/735981383/u/0/f/510578/c/32730/s/735981383/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/735981383/u/0/f/510578/c/32730/s/735981383/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/735981383/u/0/f/510578/c/32730/s/735981383/a2t.img" border="0"/&gt;</description><enclosure url="http://rss.feedsportal.com/c/32730/f/510578/e/1/p/1/s/2bde2f47/l/0Ldl0Bpcgamer0N0CPCGP0I3160I20A120A5170Bmp3/PCGP_316_20120517.mp3" length="89809709" type="audio/mpeg" /><category>Arma 2: Free</category><category>ArmA 2: Operation Arrowhead</category><category>US Podcast</category><category>ArmA 2: Combined Operations</category><category>News</category><category>Blizzard</category><category>Diablo III</category><category>Diablo 3</category><category>Podcasts</category><pubDate>Thu, 17 May 2012 19:19:53 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/pc-gamer-us-podcast-316-diablo-3-day-z/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73216</guid><content:encoded><![CDATA[<p><a href="http://www.pcgamer.com/2010/10/15/pc-gamer-us-podcast-244-aeronautical-authorities/new_podlogo14/" rel="attachment wp-att-3749"><img class="alignright size-full wp-image-3749" src="http://media.pcgamer.com/files/2010/06/new_podlogo141.jpg" alt="" width="200" height="164" /></a></p> <p>Diablo 3 happened this week. We gathered to talk about the server frustrations, our characters (Josh&#8217;s Witch Doctor build is best described as &#8220;throwing animals at people&#8221;), our favorite abilities, and what we aren&#8217;t liking. We also brainstorm what new character class we&#8217;d like to see in a Diablo 3 expansion.</p> <p>After that, Evan gushes about <a href="http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/">Day Z</a>, the open-world zombie survival mod for Arma 2.</p> <p><a href="http://dl.pcgamer.com/PCGP_316_20120517.mp3">PC Gamer US Podcast 316: Diablo 3, Day Z</a><span id="more-73216"></span></p> <p>Hey. Hey you. Check out all of our Diablo 3 coverage <a href="http://www.pcgamer.com/2012/05/15/diablo-3-launch-guide-the-pc-gamer-action-news-team-assembles/">over here</a>.</p> <p>Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.</p> <p>Subscribe to the <a href="http://www.pcgamer.com/feed/rss2/?cat=29038">podcast RSS feed</a>.</p> <p>Follow us on Twitter:<br /> <a href="https://twitter.com/#!/elahti" target="_blank">@elahti </a>(Evan Lahti)<br /> <a href="http://twitter.com/jaugustine">@jaugustine</a> (Josh Augustine)<br /> <a href="https://twitter.com/#!/tyler_wilde" target="_blank">@tyler_wilde</a> (Tyler Wilde)<br /> <a href="https://twitter.com/#!/AsaTJ" target="_blank">Asatj</a> (T.J. Hafer)</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2bde2f47/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=PC+Gamer+US+Podcast+%23316+%E2%80%94+Diablo+3%2C+Day+Z&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fpc-gamer-us-podcast-316-diablo-3-day-z%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=PC+Gamer+US+Podcast+%23316+%E2%80%94+Diablo+3%2C+Day+Z&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fpc-gamer-us-podcast-316-diablo-3-day-z%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/735981383/u/0/f/510578/c/32730/s/735981383/a2.htm"><img src="http://da.feedsportal.com/r/735981383/u/0/f/510578/c/32730/s/735981383/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/735981383/u/0/f/510578/c/32730/s/735981383/a2t.img" border="0"/>]]></content:encoded><slash:comments>14</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/pc-gamer-us-podcast-316-diablo-3-day-z/feed/</wfw:commentRss><dc:creator>PC Gamer</dc:creator></item><item><title>Tera’s election system going live: Vote for Xxpwnznubsxx!</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/44392990/l/0L0Spcgamer0N0C20A120C0A50C170Cteras0Eelection0Esystem0Egoing0Elive0Evote0Efor0Exxpwnznubsxx0C/story01.htm</link><description>One of the many intriguing features of action MMO Tera is the ability for players to&lt;a href="http://www.pcgamer.com/2012/05/17/teras-election-system-going-live-vote-for-xxpwnznubsxx/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/44392990/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Tera%E2%80%99s+election+system+going+live%3A+Vote+for+Xxpwnznubsxx%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fteras-election-system-going-live-vote-for-xxpwnznubsxx%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Tera%E2%80%99s+election+system+going+live%3A+Vote+for+Xxpwnznubsxx%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fteras-election-system-going-live-vote-for-xxpwnznubsxx%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1144596880/u/0/f/510578/c/32730/s/1144596880/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1144596880/u/0/f/510578/c/32730/s/1144596880/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1144596880/u/0/f/510578/c/32730/s/1144596880/a2t.img" border="0"/&gt;</description><category>We the People of the Valley of Titans</category><category>Bluehole Studio</category><category>News</category><category>This is Vanarchy! VANARCHYYY!!</category><category>TERA</category><pubDate>Thu, 17 May 2012 19:13:23 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/teras-election-system-going-live-vote-for-xxpwnznubsxx/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73209</guid><content:encoded><![CDATA[<p>One of the <a href="http://www.pcgamer.com/2012/05/04/6-things-that-will-surprise-mmo-veterans-jumping-into-tera/">many intriguing features</a> of action MMO Tera is the ability for players to be elected &#8220;Vanarch&#8221; of any of the game&#8217;s zones, and it&#8217;s kicking off right now. These elected player officials will preside over their domains for three-week terms, able to make decisions such as enabling or disabling open PvP and how much of the gold you earn is taxed to support the state.<span id="more-73209"></span></p> <p>To run for Vanarch of a province (a small group of connected zones), a player must be Level 50, leader of a Level 3 guild with at least 20 members, and pay 3000 gold and 100 Catharnach awards (a currency for buying guild perks.) Registration will be open for one week (May 18-25 for the first cycle.) The following week, each player will have one vote to cast per province for the registered candidate of their choice. The three-week Vanarch term overlaps with the registration and election cycle, so aspiring career politicians will have one week off before having to prep for the next election.</p> <p>If you&#8217;re lucky enough to be elected, some of your powers will include:</p> <ul> <li>The ability to tax all NPC vendor transactions, such as <a href="http://www.pcgamer.com/2012/05/03/cheat-death-in-tera-with-crystals/">those shiny, shiny crystals</a>, (minimum 1%) and spend the earned gold for the good of your realm&#8230; or just pocket it in true politician style.</li> <li>Disable open PvP on a zone-by-zone basis on PvP servers. (Players will still be able to flag for voluntary PvP.)</li> <li>Earn &#8220;Policy Points&#8221; when people praise your guild, which can be spent to open up specialty vendors and services normally restricted to capital cities (class trainers, auction house access, etc.)</li> <li>Broadcast propoganda across your entire realm via a special chat channel.</li> </ul> <p>&#160;<br /> <div id="attachment_73212" class="wp-caption aligncenter" style="width: 600px"><img src="http://media.pcgamer.com/files/2012/05/TeraPolitical0000.jpeg" alt="" title="TeraPolitical0000" width="590" height="224" class="size-full wp-image-73212" /><p class="wp-caption-text">All of this could be yours! For three weeks, anyway.</p></div></p> <p>The campaigning has already begun, with hub cities like Velika filled with cries of &#8220;Vote for (Insert Anime-inspired character name here)!&#8221; Ocean, a player on the Valley of the Titans PvP server, has been advertising his campaign <a href="http://tera-forums.enmasse.com/forums/valley-of-titans/topics/Ocean-for-Vanarch-of-Poporia">on the official forums</a>. He is running on a platform to turn off PvP in some of the game&#8217;s lower-level areas. &#8220;I, like many other guild leaders of TERA have friends and members who are a low level,&#8221; his manifesto states. &#8220;I believe it is unfair to the community in general to have level 60s roaming low level areas slaying new players, and thus I vow to protect the lowbies from such incidents.&#8221;</p> <p>Some are not so happy with this idea, presenting an intriguing alternative. Forum poster Philosonaught suggests that, instead of turning off PvP, Vanarchs should raise the tax rate and use the extra coin to hire player PvP militias. Said civil servants would patrol their liege&#8217;s zones and attack anyone who tries to prey on low-level characters. This idea evokes many intriguing possibilities on how the political system could evolve beyond the game mechanics built for it.</p> <p>What would you do if you were given reign over a nation in an MMO?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/44392990/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Tera%E2%80%99s+election+system+going+live%3A+Vote+for+Xxpwnznubsxx%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fteras-election-system-going-live-vote-for-xxpwnznubsxx%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Tera%E2%80%99s+election+system+going+live%3A+Vote+for+Xxpwnznubsxx%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fteras-election-system-going-live-vote-for-xxpwnznubsxx%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1144596880/u/0/f/510578/c/32730/s/1144596880/a2.htm"><img src="http://da.feedsportal.com/r/1144596880/u/0/f/510578/c/32730/s/1144596880/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1144596880/u/0/f/510578/c/32730/s/1144596880/a2t.img" border="0"/>]]></content:encoded><slash:comments>19</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/teras-election-system-going-live-vote-for-xxpwnznubsxx/feed/</wfw:commentRss><dc:creator>T.J. Hafer</dc:creator></item><item><title>Grim Dawn trailer shows soldier class, 38 hours until Kickstarter campaign closes</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/72789a73/l/0L0Spcgamer0N0C20A120C0A50C170Cgrim0Edawn0Etrailer0Eshows0Esoldier0Eclass0E380Ehours0Euntil0Ekickstarter0Ecampaign0Ecloses0C/story01.htm</link><description>&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/72789a73/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Grim+Dawn+trailer+shows+soldier+class%2C+38+hours+until+Kickstarter+campaign+closes&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fgrim-dawn-trailer-shows-soldier-class-38-hours-until-kickstarter-campaign-closes%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Grim+Dawn+trailer+shows+soldier+class%2C+38+hours+until+Kickstarter+campaign+closes&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fgrim-dawn-trailer-shows-soldier-class-38-hours-until-kickstarter-campaign-closes%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1920506483/u/0/f/510578/c/32730/s/1920506483/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1920506483/u/0/f/510578/c/32730/s/1920506483/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1920506483/u/0/f/510578/c/32730/s/1920506483/a2t.img" border="0"/&gt;</description><category>hack 'n splat</category><category>Action RPG</category><category>Videos</category><category>kickstarter</category><category>Crate Entertainment</category><category>Grim Dawn</category><pubDate>Thu, 17 May 2012 16:07:02 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/grim-dawn-trailer-shows-soldier-class-38-hours-until-kickstarter-campaign-closes/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73205</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/0NoO2UecC-c" frameborder="0"></iframe></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/72789a73/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Grim+Dawn+trailer+shows+soldier+class%2C+38+hours+until+Kickstarter+campaign+closes&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fgrim-dawn-trailer-shows-soldier-class-38-hours-until-kickstarter-campaign-closes%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Grim+Dawn+trailer+shows+soldier+class%2C+38+hours+until+Kickstarter+campaign+closes&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fgrim-dawn-trailer-shows-soldier-class-38-hours-until-kickstarter-campaign-closes%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1920506483/u/0/f/510578/c/32730/s/1920506483/a2.htm"><img src="http://da.feedsportal.com/r/1920506483/u/0/f/510578/c/32730/s/1920506483/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1920506483/u/0/f/510578/c/32730/s/1920506483/a2t.img" border="0"/>]]></content:encoded><slash:comments>32</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/grim-dawn-trailer-shows-soldier-class-38-hours-until-kickstarter-campaign-closes/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Unreal Engine 4 screenshots feature fire demon and snowy landscapes</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/51a6bd6d/l/0L0Spcgamer0N0C20A120C0A50C170Cunreal0Eengine0E40Escreenshots0Efeature0Efire0Edemon0Eand0Esnowy0Elandscapes0C/story01.htm</link><description>Epic have been showing off the next iteration of the Unreal Engine to developers for a&lt;a href="http://www.pcgamer.com/2012/05/17/unreal-engine-4-screenshots-feature-fire-demon-and-snowy-landscapes/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/51a6bd6d/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Unreal+Engine+4+screenshots+feature+fire+demon+and+snowy+landscapes&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Funreal-engine-4-screenshots-feature-fire-demon-and-snowy-landscapes%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Unreal+Engine+4+screenshots+feature+fire+demon+and+snowy+landscapes&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Funreal-engine-4-screenshots-feature-fire-demon-and-snowy-landscapes%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1369881965/u/0/f/510578/c/32730/s/1369881965/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1369881965/u/0/f/510578/c/32730/s/1369881965/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1369881965/u/0/f/510578/c/32730/s/1369881965/a2t.img" border="0"/&gt;</description><category>Unreal Engine 4</category><category>Epic</category><category>Screenshots</category><category>Samaritan</category><category>Featured</category><pubDate>Thu, 17 May 2012 15:57:50 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/unreal-engine-4-screenshots-feature-fire-demon-and-snowy-landscapes/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73196</guid><content:encoded><![CDATA[<p>Epic have been <a href="http://www.pcgamer.com/2012/02/28/unreal-engine-4-to-be-shown-at-gdc-next-week/">showing off the next iteration of the Unreal Engine</a> to developers for a short while. <a href="http://www.wired.com/gamelife/2012/05/ff_unreal4/?pid=2552">Wired</a> got a look recently, and have posted their impressions alongside a few new shots showing a fiery demon, some busy wireframe scenes and a lovely vista.</p> <p>Epic haven&#8217;t released the demo video yet, but Wired describe plenty of new tech, including an advanced particle rendering systems and a lighting program that models the way light bounces around rooms entirely in real time, bypassing the typical level design techniques that &#8220;bake&#8221; light and shadow into the textures of a scene. The days of designers hand-placing individual light shafts in a scene may well be over.<br /> <span id="more-73196"></span><br /> Epic demonstrated the subtlety of the new lighting system by bowling a ball of light down a dark hallway, which surely looked more impressive than that time they Epic rolled a <a href="http://www.youtube.com/watch?v=imPJ9a1KwEw">cube of meat</a> around Gears of War 2 to demonstrate soft body physics. Unreal Engine 4 will also include a new version of the user friendly Kismet programming system, improved liquid simulation and better scene destruction tech. </p> <p>Hopefully Epic will show the video soon, their last big tech demo, codenamed <a href="http://www.pcgamer.com/2011/03/09/watch-the-unreal-engine-3-gdc-tech-demo/">Samaritan</a>, was pretty spectacular.</p> <p><a href="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-1.jpg"><img src="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-1-590x397.jpg" alt="" title="Unreal Engine 4 1" width="590" height="397" class="aligncenter size-thumbnail wp-image-73197" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-2.jpg"><img src="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-2-590x397.jpg" alt="" title="Unreal Engine 4 2" width="590" height="397" class="aligncenter size-thumbnail wp-image-73198" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-4.jpg"><img src="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-4-590x322.jpg" alt="" title="Unreal Engine 4 4" width="590" height="322" class="aligncenter size-thumbnail wp-image-73200" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-5.jpg"><img src="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-5-590x397.jpg" alt="" title="Unreal Engine 4 5" width="590" height="397" class="aligncenter size-thumbnail wp-image-73201" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-6.jpg"><img src="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-6-590x333.jpg" alt="" title="Unreal Engine 4 6" width="590" height="333" class="aligncenter size-thumbnail wp-image-73202" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-3.jpg"><img src="http://media.pcgamer.com/files/2012/05/Unreal-Engine-4-3-590x328.jpg" alt="" title="Unreal Engine 4 3" width="590" height="328" class="aligncenter size-thumbnail wp-image-73199" /></a></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/51a6bd6d/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Unreal+Engine+4+screenshots+feature+fire+demon+and+snowy+landscapes&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Funreal-engine-4-screenshots-feature-fire-demon-and-snowy-landscapes%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Unreal+Engine+4+screenshots+feature+fire+demon+and+snowy+landscapes&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Funreal-engine-4-screenshots-feature-fire-demon-and-snowy-landscapes%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1369881965/u/0/f/510578/c/32730/s/1369881965/a2.htm"><img src="http://da.feedsportal.com/r/1369881965/u/0/f/510578/c/32730/s/1369881965/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1369881965/u/0/f/510578/c/32730/s/1369881965/a2t.img" border="0"/>]]></content:encoded><slash:comments>49</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/unreal-engine-4-screenshots-feature-fire-demon-and-snowy-landscapes/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Poll: Do you use more than one monitor?</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/18e4a391/l/0L0Spcgamer0N0C20A120C0A50C170Cpoll0Edo0Eyou0Euse0Emore0Ethan0Eone0Emonitor0C/story01.htm</link><description>Last night, as is my wont, I was flicking through RSS headlines and spotted a post&lt;a href="http://www.pcgamer.com/2012/05/17/poll-do-you-use-more-than-one-monitor/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/18e4a391/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Poll%3A+Do+you+use+more+than+one+monitor%3F&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fpoll-do-you-use-more-than-one-monitor%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Poll%3A+Do+you+use+more+than+one+monitor%3F&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fpoll-do-you-use-more-than-one-monitor%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/417637265/u/0/f/510578/c/32730/s/417637265/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/417637265/u/0/f/510578/c/32730/s/417637265/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/417637265/u/0/f/510578/c/32730/s/417637265/a2t.img" border="0"/&gt;</description><category>Steam Hardware Survey</category><category>multimonitors</category><category>Tech</category><category>Monitor survey</category><category>Ask The Expert</category><category>Windows 8</category><pubDate>Thu, 17 May 2012 15:49:08 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/poll-do-you-use-more-than-one-monitor/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73177</guid><content:encoded><![CDATA[<p>Last night, as is my wont, I was flicking through RSS headlines and spotted a post on Microsoft&#8217;s <a href="http://blogs.msdn.com/b/b8/" target="_blank">Building Windows 8</a> blog which looked quite interesting. This morning, the post is gone – presumably for further editing somewhere along the way.</p> <p>Since the post has been taken down I won&#8217;t go into too much details about the way Microsoft says it&#8217;s improved multiscreen use in Windows 8 – obviously something in there wasn&#8217;t right and I&#8217;ve no way of knowing what that is. There was, however, some useful stats about dual and triple screen use which led me to wonder: how many pcgamer.com readers use more than one monitor?<br /> <span id="more-73177"></span><br /> According to the disappeared post, 14.68% of desktop users have more than one screen connected to the their PCs, as do 4.36% of laptop owners. Logically, you&#8217;d think that would be the other way around – it seems far more sensible to use a second screen with a notebook when it&#8217;s stationary. But the post writer is probably correct when he assumes that the majority of second screens are used by office workers and people who&#8217;ve recently upgraded.</p> <p>Compare that with the <a href="http://store.steampowered.com/hwsurvey" target="_blank">Steam Hardware Survey</a> and there&#8217;s about 0.22% of users who might be using EyeFinity to fool their games into seeing several monitors as one, plus an undisclosed number of people explicitly running several screens at once. (I&#8217;ve asked Valve to confirm how the numbers split between single and multiple monitors – but last time I raised the same question they didn&#8217;t have the figures.)</p> <p>Here&#8217;s a bit of guesswork – since the lowest percentage in the &#8216;Multiple monitors&#8217; category is 0.02% and applies to some really bizarre resolutions like 2592&#215;900, I&#8217;m going to assume that there&#8217;s between one and 10 people with a 1152&#215;720 TV linked up to a 1440&#215;900 monitor for running Steam games on. That gives us a total number of multiscreen users in the survey of between 5,000 and 50,000 people. It&#8217;s been estimated in the past that Hardware Survey results are based on 12% of the total Steam population. At it&#8217;s peak this week, that was 4.6million. At its lowest, 2.1million.</p> <p>Even using the most generous figures I can think of (that 50,000 people use dual screens and the survey size is just 250,000 people) that gives less than 0.2% of total users who explicitly have two screens. Add that to the 0.22% presumed before, and I can&#8217;t see any way that more than a half of one percent of users in total have two or more monitors set up for gaming – and it seems more likely the ratio is much lower.</p> <p>I&#8217;m happy to be proved wrong (and a head cold is messing up my maths brain) – but unless there are thousands of people with that 2592&#215;900 monitor set-up I&#8217;m not sure how we could get close to one in ten for multiscreen use.</p> <p>The significance of that is nothing to do with Microsoft and Windows 8, though. Right now, I&#8217;m in the middle of a big group test of graphics cards and trying to figure out whether or not it&#8217;s worth recommending the fastest ones because they can put out more than 1920&#215;1080 pixels at speed. Looking at these figures, I don&#8217;t think I honestly can. So obviously the next step is to ask you.</p> <p>Since I love polls and forms and stats and stuff, here&#8217;s a quick survey for you to fill in. It&#8217;s entirely voluntary and captures no personal data on our behalf, although it is hosted by Google Drive. I&#8217;ll be analysing the results before finishing off the group test.</p> <p><iframe src="https://docs.google.com/spreadsheet/embeddedform?formkey=dHJQRU5zOWxHbVNhajFNQXJmSW9VMGc6MQ" width="600" height="623" frameborder="0">Loading&#8230;</iframe></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/18e4a391/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Poll%3A+Do+you+use+more+than+one+monitor%3F&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fpoll-do-you-use-more-than-one-monitor%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Poll%3A+Do+you+use+more+than+one+monitor%3F&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fpoll-do-you-use-more-than-one-monitor%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/417637265/u/0/f/510578/c/32730/s/417637265/a2.htm"><img src="http://da.feedsportal.com/r/417637265/u/0/f/510578/c/32730/s/417637265/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/417637265/u/0/f/510578/c/32730/s/417637265/a2t.img" border="0"/>]]></content:encoded><slash:comments>101</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/poll-do-you-use-more-than-one-monitor/feed/</wfw:commentRss><dc:creator>Adam Oxford</dc:creator></item><item><title>Kingdoms of Amalur devs in difficulty after missing state loan payment</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5cc17f6a/l/0L0Spcgamer0N0C20A120C0A50C170Ckingdoms0Eof0Eamalur0Edevs0Ein0Edifficulty0Eafter0Emissing0Estate0Eloan0Epayment0C/story01.htm</link><description>38 Studios appear to be having some problems paying back hefty loans owed to the state&lt;a href="http://www.pcgamer.com/2012/05/17/kingdoms-of-amalur-devs-in-difficulty-after-missing-state-loan-payment/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5cc17f6a/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Kingdoms+of+Amalur+devs+in+difficulty+after+missing+state+loan+payment&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fkingdoms-of-amalur-devs-in-difficulty-after-missing-state-loan-payment%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Kingdoms+of+Amalur+devs+in+difficulty+after+missing+state+loan+payment&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fkingdoms-of-amalur-devs-in-difficulty-after-missing-state-loan-payment%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1556184938/u/0/f/510578/c/32730/s/1556184938/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1556184938/u/0/f/510578/c/32730/s/1556184938/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1556184938/u/0/f/510578/c/32730/s/1556184938/a2t.img" border="0"/&gt;</description><category>Third person action</category><category>RPG</category><category>Kingdoms of Amalur: Reckoning</category><category>38 Studios</category><category>Curt Schilling</category><category>News</category><pubDate>Thu, 17 May 2012 14:34:32 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/kingdoms-of-amalur-devs-in-difficulty-after-missing-state-loan-payment/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73190</guid><content:encoded><![CDATA[<p>38 Studios appear to be having some problems paying back hefty loans owed to the state of Rhode Island. <a href="http://www.bluesnews.com/s/132324/38-studios-missed-payment-asking-for-cash">Blue&#8217;s News</a> highlight a report from the <a href="http://bostonherald.com/business/technology/general/view.bg?&#38;articleid=1061131968&#38;format=&#38;page=2&#38;listingType=tec#articleFull">Boston Herald</a> saying that the studio missed a $1.1m payment at the start of the month and are now requesting more money. </p> <p>Studio founder and former baseball star Curt Schilling held a private meeting with state officials earlier today to discuss the state of the company. Afterwards, officials responded by deciding to not decide anything for a short while. With taxpayer money on the line, the studio could face hard times ahead.<br /> <span id="more-73190"></span><br /> The board are planning to consult industry advisers to get a better picture of 38 Studio&#8217;s current status and take action later. “We’re making a good decision by not making a decision,” said board chairman/governor Lincoln Chafree.</p> <p>38 Studios released their first game, Kingdoms of Amalur: Reckoning earlier this year. It didn&#8217;t do badly, but it&#8217;s taken a long, long time to make. The studio&#8217;s aspirations to build an MMO could explain the problematic financial situation they seem to find themselves in. They&#8217;re famously expensive to make and maintain.</p> <p>38 Studios execs haven&#8217;t commented on the failed loan payment but a beleaguered Curt Schilling said this to reporters after the hearing. “My priority right now is to get back to my company. My priority right now is to get back to my teammates.” Hopefully it&#8217;s just a blip and the studio can turn their fortunes around.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5cc17f6a/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Kingdoms+of+Amalur+devs+in+difficulty+after+missing+state+loan+payment&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fkingdoms-of-amalur-devs-in-difficulty-after-missing-state-loan-payment%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Kingdoms+of+Amalur+devs+in+difficulty+after+missing+state+loan+payment&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fkingdoms-of-amalur-devs-in-difficulty-after-missing-state-loan-payment%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1556184938/u/0/f/510578/c/32730/s/1556184938/a2.htm"><img src="http://da.feedsportal.com/r/1556184938/u/0/f/510578/c/32730/s/1556184938/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1556184938/u/0/f/510578/c/32730/s/1556184938/a2t.img" border="0"/>]]></content:encoded><slash:comments>31</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/kingdoms-of-amalur-devs-in-difficulty-after-missing-state-loan-payment/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Blizzard apologises for Diablo 3 server issues. Launch preparations “did not go far enough”</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/8a37797/l/0L0Spcgamer0N0C20A120C0A50C170Cblizzard0Eapologises0Efor0Ediablo0E30Eserver0Eissues0Elaunch0Epreparations0Edid0Enot0Ego0Efar0Eenough0C/story01.htm</link><description>Blizzard has released a statement following widespread server issues affecting Diablo III since its launch on&lt;a href="http://www.pcgamer.com/2012/05/17/blizzard-apologises-for-diablo-3-server-issues-launch-preparations-did-not-go-far-enough/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/8a37797/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Blizzard+apologises+for+Diablo+3+server+issues.+Launch+preparations+%E2%80%9Cdid+not+go+far+enough%E2%80%9D&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fblizzard-apologises-for-diablo-3-server-issues-launch-preparations-did-not-go-far-enough%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Blizzard+apologises+for+Diablo+3+server+issues.+Launch+preparations+%E2%80%9Cdid+not+go+far+enough%E2%80%9D&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fblizzard-apologises-for-diablo-3-server-issues-launch-preparations-did-not-go-far-enough%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/144930711/u/0/f/510578/c/32730/s/144930711/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/144930711/u/0/f/510578/c/32730/s/144930711/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/144930711/u/0/f/510578/c/32730/s/144930711/a2t.img" border="0"/&gt;</description><category>Action RPG</category><category>News</category><category>Blizzard</category><category>Diablo 3</category><category>Featured</category><pubDate>Thu, 17 May 2012 14:20:18 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/blizzard-apologises-for-diablo-3-server-issues-launch-preparations-did-not-go-far-enough/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73173</guid><content:encoded><![CDATA[<p>Blizzard has released a statement following widespread server issues affecting Diablo III since its launch on Tuesday. Some players have seen <a href="http://www.pcgamer.com/2012/05/08/diablo-3-error-37-no-cause-for-concern-say-blizzard-in-launch-day-preparation-guide/">pre-release error messages</a>, <a href="http://www.pcgamer.com/2012/05/15/diablo-3-errors-plague-launch-are-you-struggling-to-connect/">connection issues</a>, and even lag spikes during single player games. Now Blizzard are saying sorry.</p> <p>The statement admits that &#8220;despite very aggressive projections, our preparations for the launch of the game did not go far enough.&#8221; As a result, Blizzard have moved the launch of its real-money auction house &#8220;beyond our original estimated date of May 22,&#8221; though they don&#8217;t specify exactly when.<br /> Blizzard also thanked the game&#8217;s enthusiastic fans, and believe they have addressed most of the core issues. They will continue to monitor the servers, which we can only assume are still rammed with enthusiastic clickers.</p> <p>The post follows days of problems with the game&#8217;s servers, which are believed to have caused the game&#8217;s Metacritic user review average to drop to a meagre 3.6. Read on for all the info, direct from Blizzard. For more, read Tom&#8217;s <a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/">Diablo 3 review as it happens</a>, or check out our complete <a href="http://www.pcgamer.com/2012/05/15/diablo-3-launch-guide-the-pc-gamer-action-news-team-assembles/">launch guide</a>.<br /> <span id="more-73173"></span></p> <p><a href="http://media.pcgamer.com/files/2012/05/Diablo-3-internets.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-internets-572x500.jpg" alt="" title="I have all the internets! Soz." width="572" height="500" class="alignnone size-thumbnail wp-image-73193" /></a></p> <p><em>Diablo Players:</p> <p>We&#8217;d like to extend a very sincere thank you to everyone who joined the global Diablo III launch celebrations this week, as well as to everyone who was ready to jump into Sanctuary the moment the game went live.</p> <p>To that end, we&#8217;d also like to say that we&#8217;ve been humbled by your enthusiasm &#8211; and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure. As many of you are aware, technical issues occurring within hours after the game&#8217;s launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.</p> <p>We&#8217;ve been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush. As of late last night, specifically 11:50 PM PDT on May 15, all systems have been online and running relatively smoothly. We&#8217;re continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region.</p> <p>In order to make sure everything is continuing to run as it should, we&#8217;ve decided to move out our target launch for the real-money auction house beyond our original estimated date of May 22. We&#8217;ll post further updates on that in the near future.</p> <p>Aside from the tremendous number of players simultaneously logging in to the game, one of the launch-day service issues was linked to the achievement system. Some players began to notice early on that achievements were either not being earned properly, or not being saved between multiple logins. We&#8217;re investigating this issue and will provide a specific update as soon as possible.</p> <p>We greatly appreciate everyone&#8217;s support, and we want to sincerely apologize for the difficulties many of you encountered on day one. Please visit the Battle.net Support site or Support forums for the latest service-related updates or for help in troubleshooting any technical issues you may be having downloading, installing, or while playing the game.</p> <p>Thank you again for your patience while we reinforce the gates of Sanctuary and further strengthen it for your onslaught.</p> <p>Respectfully,</p> <p>Blizzard Entertainment.</em></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/8a37797/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Blizzard+apologises+for+Diablo+3+server+issues.+Launch+preparations+%E2%80%9Cdid+not+go+far+enough%E2%80%9D&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fblizzard-apologises-for-diablo-3-server-issues-launch-preparations-did-not-go-far-enough%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Blizzard+apologises+for+Diablo+3+server+issues.+Launch+preparations+%E2%80%9Cdid+not+go+far+enough%E2%80%9D&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fblizzard-apologises-for-diablo-3-server-issues-launch-preparations-did-not-go-far-enough%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/144930711/u/0/f/510578/c/32730/s/144930711/a2.htm"><img src="http://da.feedsportal.com/r/144930711/u/0/f/510578/c/32730/s/144930711/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/144930711/u/0/f/510578/c/32730/s/144930711/a2t.img" border="0"/>]]></content:encoded><slash:comments>116</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/blizzard-apologises-for-diablo-3-server-issues-launch-preparations-did-not-go-far-enough/feed/</wfw:commentRss><dc:creator>Gemma Battenbough</dc:creator></item><item><title>Steam enables remote downloading for your convenience</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4f7f9265/l/0L0Spcgamer0N0C20A120C0A50C170Csteam0Eenables0Eremote0Edownloading0Efor0Eyour0Econvenience0C/story01.htm</link><description>Valve has taken the remote downloads feature we reported earlier this month out of Beta. The&lt;a href="http://www.pcgamer.com/2012/05/17/steam-enables-remote-downloading-for-your-convenience/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4f7f9265/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Steam+enables+remote+downloading+for+your+convenience&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fsteam-enables-remote-downloading-for-your-convenience%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Steam+enables+remote+downloading+for+your+convenience&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fsteam-enables-remote-downloading-for-your-convenience%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1333760613/u/0/f/510578/c/32730/s/1333760613/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1333760613/u/0/f/510578/c/32730/s/1333760613/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1333760613/u/0/f/510578/c/32730/s/1333760613/a2t.img" border="0"/&gt;</description><category>Steam</category><category>Valve</category><category>News</category><category>remote downloads</category><pubDate>Thu, 17 May 2012 13:50:31 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/steam-enables-remote-downloading-for-your-convenience/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73167</guid><content:encoded><![CDATA[<p>Valve has taken the remote downloads feature we <a href="http://www.pcgamer.com/2012/05/02/steam-introducing-remote-downloads-download-stuff-remotely-for-maximum-fun-time/" title="Steam introducing remote downloads. Download stuff remotely for maximum fun-time">reported</a> earlier this month out of Beta. The latest update allows users to remotely manage any machine synced with their account, providing it is active and connected to the internet. </p> <p>Users can manage their library of games remotely via the web or mobile, downloading pre-loads, new releases, or their latest purchases, as soon as they’re available. That means your new downloads can be installed and ready to play when you get home from work; an enticing prospect for bargain-hunting PC Gamers, or ones who like managing their gaming time efficiently.</p> <p>For more instruction, visit Valve&#8217;s <a href="https://support.steampowered.com/kb_article.php?ref=6324-IGHC-5301&#38;auth=441e889fc75a955df756860323b970fc" title="Steam support page">Steam support page</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4f7f9265/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Steam+enables+remote+downloading+for+your+convenience&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fsteam-enables-remote-downloading-for-your-convenience%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Steam+enables+remote+downloading+for+your+convenience&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fsteam-enables-remote-downloading-for-your-convenience%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1333760613/u/0/f/510578/c/32730/s/1333760613/a2.htm"><img src="http://da.feedsportal.com/r/1333760613/u/0/f/510578/c/32730/s/1333760613/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1333760613/u/0/f/510578/c/32730/s/1333760613/a2t.img" border="0"/>]]></content:encoded><slash:comments>21</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/steam-enables-remote-downloading-for-your-convenience/feed/</wfw:commentRss><dc:creator>Gemma Battenbough</dc:creator></item><item><title>Borderlands 2 collector’s editions announced</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/cf52c68/l/0L0Spcgamer0N0C20A120C0A50C170Cborderlands0E20Ecollectors0Eeditions0Eannounced0C/story01.htm</link><description>There are two types of Collector&amp;#8217;s Edition for Borderlands 2. There&amp;#8217;s the $99.99 Deluxe Vault Hunter’s&lt;a href="http://www.pcgamer.com/2012/05/17/borderlands-2-collectors-editions-announced/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/cf52c68/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Borderlands+2+collector%E2%80%99s+editions+announced&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fborderlands-2-collectors-editions-announced%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Borderlands+2+collector%E2%80%99s+editions+announced&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fborderlands-2-collectors-editions-announced%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/217394280/u/0/f/510578/c/32730/s/217394280/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/217394280/u/0/f/510578/c/32730/s/217394280/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/217394280/u/0/f/510578/c/32730/s/217394280/a2t.img" border="0"/&gt;</description><category>Gearbox</category><category>co-op shooter</category><category>first person shooter</category><category>Borderlands</category><category>News</category><category>Borderlands 2</category><pubDate>Thu, 17 May 2012 13:40:36 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/borderlands-2-collectors-editions-announced/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73185</guid><content:encoded><![CDATA[<p>There are two types of Collector&#8217;s Edition for Borderlands 2. There&#8217;s the $99.99 Deluxe Vault Hunter’s Collector&#8217;s Edition for those who really like Borderlands, and the $149.99 Ultimate Loot Chest Limited Edition set for fans who really, really REALLY like Borderlands.</p> <p>The cheaper box comes with a Marcus Kincaid bobblehead, a map of pandora, a download code for the digital comic, an art book and some stickers. The ultra-box is modelled in the style of a red Borderlands loot chest (minus the randomised megaguns), and comes with a set of lithograph postcards, some Sir Hammerlock field notes, a &#8220;steel book case&#8221; and big ID chart that lists all of the creatures you&#8217;ll encounter in Pandora. Also, most importantly, there&#8217;s a cloth map. In case you&#8217;ve never held a cloth map, it is the best sort of map a map could hope to be.<br /> <span id="more-73185"></span><br /> Both editions also come with access to the premiere club, which is also available to everyone who pre-rders an ordinary edition of the game. That&#8217;ll give you access to a series of DLC downloads at launch and beyond, including a Gearbox Gun pack and access to the fifth <a href="http://www.pcgamer.com/2012/04/10/borderlands-2-mechromancer-class-planned-as-post-launch-dlc/">Mechromancer class</a> when it&#8217;s eventually added sometime after Borderlands 2&#8242;s release on September 18. Have a glance at our <a href="http://www.pcgamer.com/previews/borderlands-2-preview/">Borderlands 2 preview</a> for more, or check out the <a href="http://www.borderlands2.com/us/">Borderlands 2 site</a>.</p> <p><a href="http://media.pcgamer.com/files/2012/05/Borderlands-2-Deluxe-Vault-Hunters-set.jpg"><img src="http://media.pcgamer.com/files/2012/05/Borderlands-2-Deluxe-Vault-Hunters-set-590x415.jpg" alt="" title="Borderlands 2 Deluxe Vault Hunter&#039;s set" width="590" height="415" class="aligncenter size-thumbnail wp-image-73187" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Borderlands-2-Ultimate-Loot-Chest.jpg"><img src="http://media.pcgamer.com/files/2012/05/Borderlands-2-Ultimate-Loot-Chest-590x318.jpg" alt="" title="Borderlands 2 Ultimate Loot Chest" width="590" height="318" class="aligncenter size-thumbnail wp-image-73188" /></a></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/cf52c68/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Borderlands+2+collector%E2%80%99s+editions+announced&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fborderlands-2-collectors-editions-announced%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Borderlands+2+collector%E2%80%99s+editions+announced&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fborderlands-2-collectors-editions-announced%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/217394280/u/0/f/510578/c/32730/s/217394280/a2.htm"><img src="http://da.feedsportal.com/r/217394280/u/0/f/510578/c/32730/s/217394280/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/217394280/u/0/f/510578/c/32730/s/217394280/a2t.img" border="0"/>]]></content:encoded><slash:comments>49</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/borderlands-2-collectors-editions-announced/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Activision were “looking for excuses to dump” ex-Infinity Ward heads in 2009, document claims</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5bc47ae9/l/0L0Spcgamer0N0C20A120C0A50C170Cactivision0Ewere0Elooking0Efor0Eexcuses0Eto0Edump0Eex0Einfinity0Eward0Eheads0Ein0E20A0A90Edocument0Eclaims0C/story01.htm</link><description>According to a court document supplied to Giant Bomb, Activision&amp;#8217;s former IT director was asked to&lt;a href="http://www.pcgamer.com/2012/05/17/activision-were-looking-for-excuses-to-dump-ex-infinity-ward-heads-in-2009-document-claims/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5bc47ae9/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Activision+were+%E2%80%9Clooking+for+excuses+to+dump%E2%80%9D+ex-Infinity+Ward+heads+in+2009%2C+document+claims&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Factivision-were-looking-for-excuses-to-dump-ex-infinity-ward-heads-in-2009-document-claims%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Activision+were+%E2%80%9Clooking+for+excuses+to+dump%E2%80%9D+ex-Infinity+Ward+heads+in+2009%2C+document+claims&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Factivision-were-looking-for-excuses-to-dump-ex-infinity-ward-heads-in-2009-document-claims%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1539603177/u/0/f/510578/c/32730/s/1539603177/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1539603177/u/0/f/510578/c/32730/s/1539603177/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1539603177/u/0/f/510578/c/32730/s/1539603177/a2t.img" border="0"/&gt;</description><category>vince zampella</category><category>jason west</category><category>Call of Duty: Modern Warfare</category><category>Activision</category><category>News</category><category>Infinity Ward</category><pubDate>Thu, 17 May 2012 11:22:38 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/activision-were-looking-for-excuses-to-dump-ex-infinity-ward-heads-in-2009-document-claims/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73182</guid><content:encoded><![CDATA[<p>According to a court document supplied to <a href="http://www.giantbomb.com/news/activision-infinity-ward-and-project-icebreaker/4152/">Giant Bomb</a>, Activision&#8217;s former IT director was asked to hack into the e-mail, phone and computer accounts of former Infinity Ward heads Jason West and Vince Zampella.</p> <p>The document in question is a court filing that forms part of the imminent trial between Activision and the Modern Warfare creators. In it, former IT director Thomas Fenady claims that he was asked to &#8220;dig up dirt on Jason and Vince&#8221; in 2009 by George Rose, Activision&#8217;s chief legal officer at the time. During his deposition, Rose denied that this was the case.<span id="more-73182"></span></p> <p>Activision have subsequently attempted to exclude Fenady&#8217;s evidence, and the court filing in question argues on West and Zampella&#8217;s behalf that the motion should be rejected. The significance of Fenady&#8217;s testimony is that it suggests that Activision were moving against West and Zampella in 2009, earlier than previously suggested. If true, this assists West and Zampella&#8217;s case that they were let go &#8220;in bad faith&#8221;.</p> <p>The hack was allegedly part of Activision&#8217;s cringe-inducingly named &#8216;Project Icebreaker&#8217;, an ongoing attempt to secure the relationship between Infinity Ward and the publisher. According to Giant Bomb, this was in part a positive effort to improve relations &#8211; to break the ice, as it were. At a certain point, however, the document claims that Activision&#8217;s focus shifted away from diplomacy towards &#8211; as Fenady reportedly put it in a Facebook message &#8211; &#8220;looking for excuses to dump [West and Zampella].&#8221;</p> <p>Thomas Fenady also claims that Rose told him to disregard the legal implications of the hack. &#8220;Bobby [Kotick] will take care of you. This comes from Bobby directly &#8230; don&#8217;t worry about repercussions.&#8221; Fenady allegedly tried to enlist the help of third-parties to crack into Zampella and West&#8217;s computers and e-mail: Microsoft refused to help without a court order, and a private network security firm, InGuardians, &#8220;didn&#8217;t feel comfortable doing it&#8221;.</p> <p>Activision recently paid out $42m in delayed bonuses to the &#8216;Infinity Ward Employee Group&#8217; as part of a separate case. It was also suggested last week that <a href="http://www.pcgamer.com/2012/05/09/black-ops-2-could-violate-agreement-between-activision-and-infinity-ward-claims-report/">Black Ops 2&#8242;s setting</a> could violate the agreement between West and Zampella as laid out in Infinity Ward&#8217;s original Memorandum of Understanding.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5bc47ae9/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Activision+were+%E2%80%9Clooking+for+excuses+to+dump%E2%80%9D+ex-Infinity+Ward+heads+in+2009%2C+document+claims&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Factivision-were-looking-for-excuses-to-dump-ex-infinity-ward-heads-in-2009-document-claims%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Activision+were+%E2%80%9Clooking+for+excuses+to+dump%E2%80%9D+ex-Infinity+Ward+heads+in+2009%2C+document+claims&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Factivision-were-looking-for-excuses-to-dump-ex-infinity-ward-heads-in-2009-document-claims%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1539603177/u/0/f/510578/c/32730/s/1539603177/a2.htm"><img src="http://da.feedsportal.com/r/1539603177/u/0/f/510578/c/32730/s/1539603177/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1539603177/u/0/f/510578/c/32730/s/1539603177/a2t.img" border="0"/>]]></content:encoded><slash:comments>45</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/activision-were-looking-for-excuses-to-dump-ex-infinity-ward-heads-in-2009-document-claims/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Indie Royale All Charity Lightning Pack is live, £10k already raised for charity</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6ab342ec/l/0L0Spcgamer0N0C20A120C0A50C170Cindie0Eroyale0Eall0Echarity0Elightning0Epack0Eis0Elive0E10Am0Ealready0Eraised0Efor0Echarity0C/story01.htm</link><description>Adding the word &amp;#8220;lightning&amp;#8221; to things tends to make them instantly exciting, and adding the word&lt;a href="http://www.pcgamer.com/2012/05/17/indie-royale-all-charity-lightning-pack-is-live-10m-already-raised-for-charity/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6ab342ec/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Indie+Royale+All+Charity+Lightning+Pack+is+live%2C+%C2%A310k+already+raised+for+charity&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Findie-royale-all-charity-lightning-pack-is-live-10m-already-raised-for-charity%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Indie+Royale+All+Charity+Lightning+Pack+is+live%2C+%C2%A310k+already+raised+for+charity&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Findie-royale-all-charity-lightning-pack-is-live-10m-already-raised-for-charity%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1790132972/u/0/f/510578/c/32730/s/1790132972/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1790132972/u/0/f/510578/c/32730/s/1790132972/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1790132972/u/0/f/510578/c/32730/s/1790132972/a2t.img" border="0"/&gt;</description><category>The Shivah</category><category>Osmos</category><category>News</category><category>All Charity Lightning Pack</category><category>B.U.T.T.O.N.</category><category>Blueberry Garden</category><category>Indie Royale</category><pubDate>Thu, 17 May 2012 10:47:43 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/indie-royale-all-charity-lightning-pack-is-live-10m-already-raised-for-charity/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73180</guid><content:encoded><![CDATA[<p>Adding the word &#8220;lightning&#8221; to things tends to make them instantly exciting, and adding the word &#8220;charity&#8221; makes them nice, so the Indie Royale team have hit on a good thing with their &#8220;<a href="http://www.indieroyale.com/">All Charity Lightning Pack</a>.&#8221; It&#8217;ll let you pay a small amount for a bundle that includes floaty gobble &#8216;em up, Osmos, violent but awesome party game, BUTTON, Rabbi-tastic adventure The Shivah and the surreal, serene explorathon that is Blueberry Garden.</p> <p>ALL profits are divided between four charities, including <a href="http://www.amnesty.org/">Amnesty International</a>, the <a href="https://www.eff.org/">Electronic Frontier Foundation</a>, <a href="http://www.actionaid.org/?intl=">act!onaid</a> and <a href="http://www.unicefusa.org/work/emergencies/Haiti/">Unicef</a>. The minimum price for the pack fluctuates. If more buyers pay over the required minimum, the price will drop. Otherwise, it&#8217;ll rise gradually. Right now it&#8217;s set at a pleasantly low £2.57 and the total donations figure just ticked over the ten thousand mark. WELL DONE EVERYONE. The deal will close in 79 hours at the time of writing.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6ab342ec/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Indie+Royale+All+Charity+Lightning+Pack+is+live%2C+%C2%A310k+already+raised+for+charity&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Findie-royale-all-charity-lightning-pack-is-live-10m-already-raised-for-charity%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Indie+Royale+All+Charity+Lightning+Pack+is+live%2C+%C2%A310k+already+raised+for+charity&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Findie-royale-all-charity-lightning-pack-is-live-10m-already-raised-for-charity%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1790132972/u/0/f/510578/c/32730/s/1790132972/a2.htm"><img src="http://da.feedsportal.com/r/1790132972/u/0/f/510578/c/32730/s/1790132972/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1790132972/u/0/f/510578/c/32730/s/1790132972/a2t.img" border="0"/>]]></content:encoded><slash:comments>12</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/indie-royale-all-charity-lightning-pack-is-live-10m-already-raised-for-charity/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Rift three faction PvP hits test servers today</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1c48e7cd/l/0L0Spcgamer0N0C20A120C0A50C170Crift0Ethree0Efaction0Epvp0Ehits0Etest0Eservers0Etoday0C/story01.htm</link><description>A new three-way PvP faction war mode will land on Rift&amp;#8217;s test servers later on today.&lt;a href="http://www.pcgamer.com/2012/05/17/rift-three-faction-pvp-hits-test-servers-today/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1c48e7cd/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Rift+three+faction+PvP+hits+test+servers+today&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Frift-three-faction-pvp-hits-test-servers-today%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Rift+three+faction+PvP+hits+test+servers+today&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Frift-three-faction-pvp-hits-test-servers-today%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/474539981/u/0/f/510578/c/32730/s/474539981/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/474539981/u/0/f/510578/c/32730/s/474539981/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/474539981/u/0/f/510578/c/32730/s/474539981/a2t.img" border="0"/&gt;</description><category>Trion Worlds</category><category>PvP</category><category>Rift</category><category>News</category><category>MMORPG</category><category>Featured</category><pubDate>Thu, 17 May 2012 10:14:00 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/rift-three-faction-pvp-hits-test-servers-today/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73176</guid><content:encoded><![CDATA[<p>A new three-way PvP faction war mode will land on Rift&#8217;s test servers later on today. From 4pm PDT / 11pm players will have the chance to and jump into a new PvP warzone in a new version of Stillmoor to do battle for a cluster of control points (or Sourcestone Extractors, as they&#8217;re called). </p> <p>As a member of one of three new factions, Ascended must seize a certain number of these areas to win. &#8220;The match ends when a single team has claimed 40% of the control points or 5,000 players are killed&#8221; explain Trion on the <a href="http://community.riftgame.com/en/2012/05/14/introducing-conquest-test-the-latest-in-rift-pvp-on-thursday-517/">Rift site</a>, &#8220;once this happens a 10 minute timer will start, this is your chance to make a last grab for control.&#8221;<br /> <span id="more-73176"></span><br /> Dominion, the Oathsworn and Nightfall are the three factions in question. Their differences are philosophical, which means any Ascended can be a member of any team as long as they&#8217;re up for a fight. &#8220;Are you a Ram, guarding the flock under your iron grip? Do you protect your pride, your virtue gold as the Lion’s mane, keeping the helpless from harm? Or do you soar like a Raven into the twilight – cleansing all corruption in your wake across the universe, whatever the cost?&#8221; RAVEN FTW.</p> <p>The three-way PvP is the latest in a long series of updates that Trion have been providing over the last year. The Infernal Dawn 1.8 patch is coming up next. That&#8217;ll add a new 20 man raid, instant adventures, improved &#8216;looking for group&#8217; tools and fishing. Find out more in our look at the recent Infernal Dawn <a href="http://www.pcgamer.com/2012/04/13/trion-discusses-patch-1-8s-fishing-face-punching-raids-and-the-future-of-rift/">Rift developer roundtable</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1c48e7cd/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Rift+three+faction+PvP+hits+test+servers+today&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Frift-three-faction-pvp-hits-test-servers-today%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Rift+three+faction+PvP+hits+test+servers+today&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Frift-three-faction-pvp-hits-test-servers-today%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/474539981/u/0/f/510578/c/32730/s/474539981/a2.htm"><img src="http://da.feedsportal.com/r/474539981/u/0/f/510578/c/32730/s/474539981/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/474539981/u/0/f/510578/c/32730/s/474539981/a2t.img" border="0"/>]]></content:encoded><slash:comments>5</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/rift-three-faction-pvp-hits-test-servers-today/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Exclusive behind-the-scenes look at DC Universe Online’s next weapon type, the Shield</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/74a6af02/l/0L0Spcgamer0N0C20A120C0A50C170Cexclusive0Ebehind0Ethe0Escenes0Elook0Eat0Edc0Euniverse0Eonlines0Enext0Eweapon0Etype0Ethe0Eshield0C/story01.htm</link><description>Shields and epic PvP battles are the big themes of DC Universe Online&amp;#8217;s next DLC Pack,&lt;a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/74a6af02/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Exclusive+behind-the-scenes+look+at+DC+Universe+Online%E2%80%99s+next+weapon+type%2C+the+Shield&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fexclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Exclusive+behind-the-scenes+look+at+DC+Universe+Online%E2%80%99s+next+weapon+type%2C+the+Shield&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fexclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1957080834/u/0/f/510578/c/32730/s/1957080834/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1957080834/u/0/f/510578/c/32730/s/1957080834/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1957080834/u/0/f/510578/c/32730/s/1957080834/a2t.img" border="0"/&gt;</description><category>Sony Online Entertainment</category><category>MMO</category><category>Videos</category><category>dcuo</category><category>News</category><category>SOE</category><category>Featured</category><category>DC Universe Online</category><pubDate>Thu, 17 May 2012 02:30:49 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73164</guid><content:encoded><![CDATA[<p><object id="flashObj" width="620" height="349"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&#38;isUI=1" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="@videoPlayer=1643046056001&#38;playerID=659334583001&#38;playerKey=AQ~~,AAAAj351Crk~,sG79KNLUHM5SYCjMdtixMe_0vaW6zOoJ&#38;domain=embed&#38;dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&#38;isUI=1" flashVars="@videoPlayer=1643046056001&#38;playerID=659334583001&#38;playerKey=AQ~~,AAAAj351Crk~,sG79KNLUHM5SYCjMdtixMe_0vaW6zOoJ&#38;domain=embed&#38;dynamicStreaming=true" width="620" height="349" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true"></embed></object></p> <p>Shields and epic PvP battles are the big themes of DC Universe Online&#8217;s next DLC Pack, <a href="http://www.dcuniverseonline.com/en/news/archive.vm?id=108&#38;month=current">The Last Laugh</a>. This exclusive new video from the dev team shows off some of the new weapon type&#8217;s animations-in-progress and talks about their goals for Shields in the game. I talked with the game&#8217;s creative director, Jens Andersen, about the most iconic shield-bearers in DC comic books and exploded in happiness when I heard who we&#8217;ll be fighting alongside in the pack&#8217;s PvP arenas.<span id="more-73164"></span></p> <p><strong>PC Gamer: The Shield weapon is a part of the huge PvP update, but is it designed for PvP primarily?</strong></p> <p><strong>Jens Andersen:</strong> We always want to add something to the player package [powers, weapons, movement, etc.] when we release a new DLC. In The Last Laugh, we added Shield as a new weapon option. Even though the new DLC focuses on PvP, Shield can be used effectively anywhere in the game, just like the rest of the weapons.</p> <p><strong>PCG: In your opinion, who’s the coolest DC character to ever wield a shield?</strong></p> <p><strong>JA:</strong> There are lots of characters that have hefted a shield in the DC universe. For example, Wonder Woman uses one in battle all the time, but typically she does so with a sword in her other hand. But this new weapon is different: it is all board and no sword.</p> <p>The character that it was modeled after is named The Guardian. He was created by Jack Kirby in 1942, so he&#8217;s been around for a long time. The Guardian is a super soldier, with superior strength, speed, endurance and regeneration. He wields an indestructible shield and is a master of hand to hand combat. The coolest part of the character is that he is a clone, and when one version of The Guardian dies, it&#8217;s replaced by another clone. This process has been going on for decades.</p> <p>I think people would really like the character if they checked him out and I hope we see more of him in the comics in the years to come.</p> <div id="attachment_73165" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/shield1.jpg"><img src="http://media.pcgamer.com/files/2012/05/shield1-590x330.jpg" alt="" title="shield1" width="590" height="330" class="size-thumbnail wp-image-73165" /></a><p class="wp-caption-text">No time to party, I&#039;ve shields to throw!</p></div> <p><strong>PCG: What are one or two combos that the Shield has access to, and were they inspired by any particular comic book scenes?</strong></p> <p><strong>JA:</strong> The combo tree for Shield is really cool. It&#8217;s kind of like Staff, but it takes the [combo] chains to a new level. Each basic attack can transition into a heavy attack, but rather than having that heavy attack end the combo chain, players can keep it going by jumping back into the light attack change. They can go back and forth until they reach the end of the attack chain.</p> <p>For example, light attacks would be [left-clicks]: L1, L2, L3, L4, L5, etc. Heavy attacks would be [left-holds]: H1, H2, H3, H4, H5, etc. So players could string the following combos: L1, H2, L3, L4, H5 or L1, L2, H3, L4, H5, L6. It’s a very versatile combo tree and players are going to love it. The attacks range from bashing opponents with the shield, striking with the open hand and even powerful kicks.</p> <p><strong>PCG: Getting into the PvP side of the update, a lot of the new PvP content seems to be based in the opposing side’s strongholds. Are these instanced Arenas, or are we actually invading the other faction&#8217;s police headquarters and night clubs in the open world?</strong></p> <p><strong>JA:</strong> Players are not invading the public versions of the HQs and Safehouses. These are Arenas. Players will use the queuing system to enter the Arena with random players or a pre-made group if they like. </p> <div id="attachment_73166" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/the-last-laugh.jpg"><img src="http://media.pcgamer.com/files/2012/05/the-last-laugh-590x331.jpg" alt="" title="the-last-laugh" width="590" height="331" class="size-thumbnail wp-image-73166" /></a><p class="wp-caption-text">Cue the corny gong sound and tiny yellow birds fluttering overhead.</p></div> <p><strong>PCG: Did you consider opening up the Safehouses in the open world, and why did you ultimately decide not to?</strong></p> <p><strong>JA:</strong> We didn’t want these to be public spaces for a few reasons. First, we want a balanced experience so the matchmaking system is important. Second, we wanted very specific game modes, rather than just a raid on the HQ where you may or may not run into resistance. In that scenario, you simply kill a particular NPC. By using this approach, we can make custom game modes tailored to the space and then expand on those in the future without messing up the previous versions. Third, there&#8217;s no way to get into the HQs without zoning—you can’t travel to them in the open world—so there were many complexities to queuing invaders into the space that didn’t add much [value] at this time so we didn’t pursue it.</p> <p><strong>PCG: Assaulting the Watchtower or Hall of Doom is a momentous feat. Will there be iconics showing up in the fight to help, like in the Arkham Asylum Legends map?</strong></p> <p><strong>JA:</strong> Our goal with The Last Laugh was to bring the iconic characters to the forefront of PvP like never before. Legends PvP is getting a huge increase in the roster—oh yes, there are more!—and the new arenas will pull from a large roster of legendary heroes and villains to take part in the battle. Each team will have three iconic allies each match. Characters like Professor Zoom, Black Adam, Gorilla Grodd, Solomun Grundy, Cheetah, Superman, Shazam, Kilowog, Power Girl, Raven and many more will be making regular appearances. It’s an iconic slug fest, and the players are right in the middle.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/74a6af02/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Exclusive+behind-the-scenes+look+at+DC+Universe+Online%E2%80%99s+next+weapon+type%2C+the+Shield&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fexclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Exclusive+behind-the-scenes+look+at+DC+Universe+Online%E2%80%99s+next+weapon+type%2C+the+Shield&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fexclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1957080834/u/0/f/510578/c/32730/s/1957080834/a2.htm"><img src="http://da.feedsportal.com/r/1957080834/u/0/f/510578/c/32730/s/1957080834/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1957080834/u/0/f/510578/c/32730/s/1957080834/a2t.img" border="0"/>]]></content:encoded><slash:comments>14</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/feed/</wfw:commentRss><dc:creator>Josh Augustine</dc:creator></item><item><title>The importance of playing games with your kids</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/42430fac/l/0L0Spcgamer0N0C20A120C0A50C170Cthe0Eimportance0Eof0Eplaying0Egames0Ewith0Eyour0Ekids0C/story01.htm</link><description>We constantly hear about the &amp;#8220;perils&amp;#8221; of gaming and the &amp;#8220;corrupting&amp;#8221; influence our favorite hobby has&lt;a href="http://www.pcgamer.com/2012/05/17/the-importance-of-playing-games-with-your-kids/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/42430fac/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=The+importance+of+playing+games+with+your+kids&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fthe-importance-of-playing-games-with-your-kids%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+importance+of+playing+games+with+your+kids&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fthe-importance-of-playing-games-with-your-kids%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1111691180/u/0/f/510578/c/32730/s/1111691180/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1111691180/u/0/f/510578/c/32730/s/1111691180/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1111691180/u/0/f/510578/c/32730/s/1111691180/a2t.img" border="0"/&gt;</description><category>family fun time doesn't have to be boring</category><category>good parenting</category><category>Wizard101</category><category>News</category><category>Pirate101</category><category>KingsIsle</category><pubDate>Thu, 17 May 2012 01:17:42 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/the-importance-of-playing-games-with-your-kids/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73160</guid><content:encoded><![CDATA[<p>We constantly hear about the &#8220;perils&#8221; of gaming and the &#8220;corrupting&#8221; influence our favorite hobby has on young generations, but the positive side of gaming rarely gets its time in the spotlight. I recently had a quick chat with Tom Purdue, a new community manager for KingsIsle&#8211;the dev team behind <a href="http://www.pcgamer.com/2011/11/01/wizard-101-opening-new-world-zafaria/">Wizard101</a> and <a href="http://www.pcgamer.com/2012/04/26/kid-friendly-mmo-pirate101-announced-by-makers-of-wizard101/">Pirate101</a>&#8211;where we chatted about the positive influence that parents playing videogames with their kids can have.<span id="more-73160"></span></p> <p>Tom Purdue has been <a href="http://thefriendlynecromancer.blogspot.com/">blogging about Wizard101</a> for several years and was just picked up by KingsIsle last week to manage their community, mostly consisting of kids, grandparents and parents who play the game together. He has three kids that he plays games with regularly.</p> <p><strong>PC Gamer: I very fondly remember playing Kings Quest IV with my dad and brother when I was growing up. We drew maps, we planned routes and had a great time together. I know you play videogames with your three kids as well. Obviously we like it, but do you think it&#8217;s actually important to play games with your children?</strong></p> <p><strong>Tom Purdue:</strong> If you come from the philosophy that the computer has never been a very good babysitter and your children are far smarter than you give them credit for, you’ll fully understand why it’s important to play the same online games your kids do. There&#8217;s so much you can discover about your children by watching the choices they make, laughing at the same jokes on the screen and immersing yourself in something they find highly important. It gives you an opportunity to both learn from them and guide them in a way that&#8217;s fun. The ultimate hope of a gaming dad is that it’s no longer a game about pirates and swashbuckling, but it becomes a game about history, math, and social studies.</p> <p>My father once bought me a game of Atari Pac-man and he played it all day while I was at school before he gave it to me. He wanted to beat me at my own game. I came home from school and was overjoyed. My dad and I played, and I smoked him on the first try. He never played a video game with me again. I wish games like Wizard101 and Pirate101 would have been around when I was a kid because I think they balance the playing field a bit. They aren’t about twitch accuracy and reflex speed. I wish I had more memories of my dad playing the games I liked with me.</p> <div id="attachment_73162" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/TreasureOnDeck.jpg"><img src="http://media.pcgamer.com/files/2012/05/TreasureOnDeck-590x266.jpg" alt="" title="TreasureOnDeck" width="590" height="266" class="size-thumbnail wp-image-73162" /></a><p class="wp-caption-text">Will you be my father?</p></div> <p><strong>PCG: So you&#8217;re about to go from managing three kids in a game to managing millions as the community manager at KingsIsle. Is the role of a community manager different in a family-focused online game?</strong></p> <p><strong>TP:</strong> Yes, it’s highly important. I’m just starting out here in this job, but from my interactions with fans of Wizard101 through my blog, I can tell you that you’re talking to both grandma and her grandkids. All generations of players are equally important, but there are legal rules and company policies that govern our social interactions. I can tell you this though: as a really cool side benefit, you get to receive fridge-worthy fan art from kids all over the globe! </p> <p><strong>PCG: Kids can be a handful. Can you talk a bit about why you pursued this career so long?</strong></p> <p><strong>TP:</strong> I didn’t start out wanting a job at KingsIsle, but it grew in that direction when I saw that there was an enormous amount of creativity and opportunity there. I love the people that love their games. They’re a genuinely fun bunch of people that tend to not take themselves too seriously while simultaneously taking their pastime of choice to new heights. If I can tap into an ounce of that magic, I think I’ll be a completely satisfied community manager.</p> <div id="attachment_73163" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/The_Rift.jpg"><img src="http://media.pcgamer.com/files/2012/05/The_Rift-590x283.jpg" alt="" title="The_Rift" width="590" height="283" class="size-thumbnail wp-image-73163" /></a><p class="wp-caption-text">Go on adventures together.</p></div> <p><strong>PCG: So why did you want to work at KingsIsle in particular?</strong></p> <p><strong>TP:</strong> It’s funny because I’ve had a few long time readers of my blog ask me, “Why hasn’t KingsIsle scooped you up yet?” Working at KingsIsle was as natural a fit for me as playing Wizard101. The moment I started playing the game, I couldn’t stop myself from writing about it. I’m a father who loves to game alongside his kids, and Wizard101 solved so many of the issues I had with MMO gaming and kids in general.</p> <p>To me personally, KingsIsle has always appeared to be a game company with a huge heart. They respect loyalty, they avoid crunch when they can and they&#8217;re both young at heart and wise at the same time. On top of that, they make games I can support and feel proud of. Seriously, I could gush about KingsIsle all day long.</p> <p><strong>PCG: Well, I won&#8217;t take up your whole day. Thanks for your time!</strong></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/42430fac/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=The+importance+of+playing+games+with+your+kids&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fthe-importance-of-playing-games-with-your-kids%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+importance+of+playing+games+with+your+kids&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fthe-importance-of-playing-games-with-your-kids%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1111691180/u/0/f/510578/c/32730/s/1111691180/a2.htm"><img src="http://da.feedsportal.com/r/1111691180/u/0/f/510578/c/32730/s/1111691180/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1111691180/u/0/f/510578/c/32730/s/1111691180/a2t.img" border="0"/>]]></content:encoded><slash:comments>32</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/the-importance-of-playing-games-with-your-kids/feed/</wfw:commentRss><dc:creator>Josh Augustine</dc:creator></item><item><title>Diablo 3 lore and backstory: an interview with The Order author Nate Kenyon</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4732c9ab/l/0L0Spcgamer0N0C20A120C0A50C170Cdiablo0E30Elore0Eand0Ebackstory0Ean0Einterview0Ewith0Ediablo0E30Enovel0Eauthor0Enate0Ekenyon0C/story01.htm</link><description>Diablo 3 is out. Finally. It&amp;#8217;s consuming our free time. But even now that it&amp;#8217;s within&lt;a href="http://www.pcgamer.com/2012/05/17/diablo-3-lore-and-backstory-an-interview-with-diablo-3-novel-author-nate-kenyon/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4732c9ab/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Diablo+3+lore+and+backstory%3A+an+interview+with+The+Order+author+Nate+Kenyon&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fdiablo-3-lore-and-backstory-an-interview-with-diablo-3-novel-author-nate-kenyon%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+lore+and+backstory%3A+an+interview+with+The+Order+author+Nate+Kenyon&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fdiablo-3-lore-and-backstory-an-interview-with-diablo-3-novel-author-nate-kenyon%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1194510763/u/0/f/510578/c/32730/s/1194510763/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1194510763/u/0/f/510578/c/32730/s/1194510763/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1194510763/u/0/f/510578/c/32730/s/1194510763/a2t.img" border="0"/&gt;</description><category>book</category><category>Interviews</category><category>News</category><category>The Order</category><category>Blizzard</category><category>Diablo 3</category><category>reading is fun</category><pubDate>Wed, 16 May 2012 23:41:45 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/17/diablo-3-lore-and-backstory-an-interview-with-diablo-3-novel-author-nate-kenyon/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73028</guid><content:encoded><![CDATA[<p>Diablo 3 is out. Finally. It&#8217;s <a href="http://www.pcgamer.com/2012/05/15/diablo-3-launch-guide-the-pc-gamer-action-news-team-assembles/">consuming our free time</a>. But even now that it&#8217;s within our grasp, we don&#8217;t always have access to our computers. Sometimes we have to do other things like ride in a car, sit in a classroom, or attend a relative&#8217;s special event. These mundane activities do not have zombies to click on for loot, but you can still get through them thanks to the terrific, dark Diablo 3 prequel novel <a href="http://www.amazon.com/Diablo-III-Order-Nate-Kenyon/dp/141655078X">The Order</a> by Nate Kenyon.<span id="more-73028"></span></p> <p><strong>PC Gamer: Is it fair to say that The Order novel is about Deckard Cain getting the band back together, and finding the remnants of the Horadric Cell?</strong></p> <p><strong>NK:</strong> That&#8217;s a pretty&#8230; That&#8217;s a different way of stating it, which I like a lot. That&#8217;s kind of cool. It&#8217;s a lot of things in one, really: there were a lot of different goals for this book, but from day one we were all focusing on making this Deckard Cain&#8217;s story. He&#8217;s an iconic character; everybody knows who he is and people love him. But nobody really knows <em>who</em> he is, what his story is. While he&#8217;s been a supporting character, he&#8217;s never had center stage.</p> <p>So this was our chance to tell his story, or tell a story in his life, and through that illustrate who he is and create his background and history, which was a lot of fun. So yeah, I guess you could say he&#8217;s trying to get the band back together. He&#8217;s trying to find out whether he&#8217;s the last remaining member of the Horadrim or whether there are others. That&#8217;s the key, in his mind, to saving Sanctuary, which he believes strongly is about to be invaded yet again.</p> <p><img src="http://media.pcgamer.com/files/2012/05/deckard-cain1.jpg" alt="" title="deckard-cain" width="590" height="272"></p> <p><strong>PCG: In past games, Cain&#8217;s just been a talking head. Is that lack of background helpful or hindering to start with an empty character like that? </strong></p> <p><strong>NK: </strong> It was a lot of fun. And I&#8217;ll tell you why. Blizzard and Blizzard fans are so immersed, connected, so loyal, so rabid. To be able to contribute to a universe like this—to create something that&#8217;s going to endure and become a part of the lore—and on top of that in such an iconic character as Deckard Cain, it&#8217;s a thrill. I don&#8217;t know how else to describe it. It&#8217;s a really neat thing for me to be able to sit there and say that I was part of that. What I hope to do is bring out the human side, to show people who he is as a person and why he does what he does. It&#8217;s humbling and it&#8217;s exciting too.</p> <p><strong>PCG: Working closely with the developers of a game you&#8217;re personally passionate about has to be exciting. Did your choices ever directly affect something that went into the game?</strong></p> <p><strong>NK:</strong> I don&#8217;t think so. The game was pretty deep in development when I came on board to do the book. When I flew out [to Blizzard's studio] to have the first brainstorming meeting about this novel, they let me play the beta. I think, at the time, I was one of the first people beyond the developers that got that chance, and that was really cool. But it was developed and so there may be little bits and pieces here and there, but I think what happens more often is the other direction.</p> <p>Blizzard obviously knew things about the game that informed the book. And what I was able to contribute is fleshing out and telling the background, the backdrop, the story of some of the things that happen in the game&#8230; Even if something that happens in the game was planned before I started writing, I was able to expand upon that and set the stage in a way that might never have been done otherwise.</p> <p><img src="http://media.pcgamer.com/files/2012/05/diablo_iii_opening_cinematic_trailer.jpg" alt="" title="diablo_iii_opening_cinematic_trailer" width="590" height="270" class="aligncenter size-full wp-image-73099" /></p> <p><strong>PCG: As players jump into Diablo 3, will they recognize a lot of in-game characters from the book?</strong></p> <p><strong>NK:</strong> Cain and Leah are central, of course. That&#8217;s really the thrust of it: most of the other characters, I don&#8217;t know if anybody will make an appearance.</p> <p><strong>PCG: You gave a little insight into how your process with Blizzard worked. Could you go into a bit more detail on that?</strong></p> <p><strong>NK:</strong> Some readers may know that I wrote StarCraft: Ghost Spectres—my first novel in the Blizzard universe—last year. That came about when they read a sc-fi novella of mine called Prime. It&#8217;s one of my favorites from my own work. They read it and loved it, so they contacted my agent and said, &#8220;Hey, we like this guy, would he be interested in talking to us about writing something?&#8221; So we had a call, and we really hit it off. I loved their energy—they&#8217;re very exact, very demanding in a good way.</p> <p><img src="http://media.pcgamer.com/files/2012/05/diablo-3-book-of-cain-2.sm_.jpg" alt="" title="diablo-3-book-of-cain-2.sm" width="590" height="313" class="aligncenter size-full wp-image-73101" /></p> <p>[For The Order] they had a rough story idea—an outline of what they&#8217;d like to do—and they gave that to me. I kicked it around, read a bunch of stuff, background materials, and really familiarized myself&#8230; We brainstormed some ideas, and I wrote a long, detailed outline of some of the things that we&#8217;d discussed, some ideas I had, some things they wanted to do. And then I went out and met with&#8230; the game team and creative team.</p> <p>I played the beta [while I was there], really immersing myself in it for a day or two. A lot came out of that. I went home, revised the outline, continued to research. Overall I spent several months researching, reading everything I possibly could. I really wanted to get this right. So I read everything I could: their internal docs and everything that&#8217;s been published before. And then I started writing. We bounced things back and forth, we did some rewrites, and here we are.</p> <p><strong>PC: You started in horror and sci-fi, and you wrote that StarCraft novel last year. How is writing in Diablo different from writing in those other universes?</strong></p> <p><strong>NK:</strong> Different and similar both. I think one of the reasons that we both felt I was a good fit for this book was because of my horror background. Blizzard really intentionally wanted to take this book in a darker direction. More horror, less sword-and-sorcery and fantasy stuff. They really wanted to ground this thing and make it really intense, really creepy. And I loved that idea too.</p> <p>In that way, I didn&#8217;t alter my style very much, but it is an entirely new universe from the StarCraft universe, and very different from writing original work. Like I said before, I really wanted to get this right. The fans are so incredibly dedicated, just so immersed in Diablo. I really didn&#8217;t want to let those fans down&#8230; Diablo is a little less fleshed-out overall than their other IPs, and that actually offered me some more opportunity to expand on things on my own, offer ideas to Blizzard: things I thought would be neat. That was a lot of fun.</p> <p><img src="http://media.pcgamer.com/files/2012/05/leah-shouting-down-into-the-crater..jpg" alt="" title="leah-shouting-down-into-the-crater." width="590" height="251" class="aligncenter size-full wp-image-73103" /></p> <p><strong>PCG: For someone reading this that needs a little convincing that this is actually a creepy book—that it does get really dark—what scene in the book would you use as an example?</strong></p> <p><strong>NK:</strong> Ha, there&#8217;s a ton. Really, I&#8217;m biased, but this is one of my favorite works. It&#8217;s an epic story that is action-packed, and it is full of scenes of real horror. I think right off the bat, the opening chapter after the prologue, we&#8217;ve got Cain and a young paladin going down into the ruins of an old repository and encountering a demon. And this is not your sword-and-sorcery demon: this is a pretty intense, very dark possession, horror scene. Things don&#8217;t go well.</p> <p>Beyond that, we&#8217;ve got scenes in Caldeum with Leah. And before Deckard Cain even comes, we have a situation where Leah is with Gillian and it&#8217;s&#8230; pretty, pretty hairy there. She&#8217;s clearly disturbed and in great danger. I think those scenes&#8230; I&#8217;ve had a number of people actually, reviewers and fans that have had a sneak peek, say that those early scenes in Caldeum were really scary. Genuinely scary. So those are just a few. A lot of stuff that happens toward the end of the novel is really climactic and epic. There are new monsters that I created that are really creepy and unique that I think people will enjoy.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4732c9ab/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Diablo+3+lore+and+backstory%3A+an+interview+with+The+Order+author+Nate+Kenyon&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fdiablo-3-lore-and-backstory-an-interview-with-diablo-3-novel-author-nate-kenyon%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+lore+and+backstory%3A+an+interview+with+The+Order+author+Nate+Kenyon&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F17%2Fdiablo-3-lore-and-backstory-an-interview-with-diablo-3-novel-author-nate-kenyon%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1194510763/u/0/f/510578/c/32730/s/1194510763/a2.htm"><img src="http://da.feedsportal.com/r/1194510763/u/0/f/510578/c/32730/s/1194510763/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1194510763/u/0/f/510578/c/32730/s/1194510763/a2t.img" border="0"/>]]></content:encoded><slash:comments>20</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/17/diablo-3-lore-and-backstory-an-interview-with-diablo-3-novel-author-nate-kenyon/feed/</wfw:commentRss><dc:creator>Josh Augustine</dc:creator></item><item><title>Diablo 3 livestream</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7e12b39d/l/0L0Spcgamer0N0C20A120C0A50C160Cdiablo0E30Elivestream0C/story01.htm</link><description>Update: The livestream has ended and the prizes are being shipped out! Thanks for tuning in!&lt;a href="http://www.pcgamer.com/2012/05/16/diablo-3-livestream/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7e12b39d/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Diablo+3+livestream&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fdiablo-3-livestream%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+livestream&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fdiablo-3-livestream%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/2115154845/u/0/f/510578/c/32730/s/2115154845/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/2115154845/u/0/f/510578/c/32730/s/2115154845/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/2115154845/u/0/f/510578/c/32730/s/2115154845/a2t.img" border="0"/&gt;</description><category>Giveaways</category><category>Videos</category><category>News</category><pubDate>Wed, 16 May 2012 17:54:30 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/diablo-3-livestream/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73152</guid><content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" height="300" width="610" id="live_embed_player_flash" data="http://www.twitch.tv/widgets/live_embed_player.swf?channel=pcgamer"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.twitch.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.twitch.tv&#38;channel=pcgamer&#38;auto_play=false&#38;start_volume=25" /></object></p> <p><strong>Update:</strong> The livestream has ended and the prizes are being shipped out! Thanks for tuning in!</p> <p>The PCG Action News team will be live on the scene in Diablo 3 in just 10 short minutes! Head on over to <a href="twitch.tv/pcgamer">our livestream page</a> to follow our exploits in the world of Sanctuary and join the chatroom. We have four of each Diablo-branded SteelSeries headsets, mice and mousepads. We&#8217;ll be giving away one every 15 minutes for 3 hours to a random person in the chatroom (U.S. residents only, sorry). So stay tuned for your chance to win!<span id="more-73152"></span></p> <h3>Prize winners</h3> <p><strong>Diablo III SteelSeries Headset</strong></p> <ol> <li>Olsenz</li> <li>Wigler</li> <li>Vancage</li> <li>Tentaclemeow</li> </ol> <p></p> <p><strong>Diablo III SteelSeries Mousepad</strong></p> <ol> <li>Feathersword</li> <li>Mowanza</li> <li>Fizzgig21</li> <li>Arkile147</li> </ol> <p></p> <p><strong>Diablo III SteelSeries Mouse</strong></p> <ol> <li>Perfectblaze</li> <li>Stottt</li> <li>Alderune</li> <li>Exolance</li> </ol> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7e12b39d/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Diablo+3+livestream&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fdiablo-3-livestream%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+livestream&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fdiablo-3-livestream%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/2115154845/u/0/f/510578/c/32730/s/2115154845/a2.htm"><img src="http://da.feedsportal.com/r/2115154845/u/0/f/510578/c/32730/s/2115154845/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/2115154845/u/0/f/510578/c/32730/s/2115154845/a2t.img" border="0"/>]]></content:encoded><slash:comments>18</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/diablo-3-livestream/feed/</wfw:commentRss><dc:creator>PC Gamer</dc:creator></item><item><title>Tribes: Ascend downloaded 1.2 million times, Hi-Rez’s MOBA entering closed beta May 31</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4bdf980f/l/0L0Spcgamer0N0C20A120C0A50C160Ctribes0Eascend0Edownloaded0E10E20Emillion0Etimes0Ehi0Erezs0Emoba0Eentering0Eclosed0Ebeta0Emay0E310C/story01.htm</link><description>This doesn&amp;#8217;t mean that Tribes has 1.2 million unique players, mind you, but it&amp;#8217;s still a&lt;a href="http://www.pcgamer.com/2012/05/16/tribes-ascend-downloaded-1-2-million-times-hi-rezs-moba-entering-closed-beta-may-31/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4bdf980f/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Tribes%3A+Ascend+downloaded+1.2+million+times%2C+Hi-Rez%E2%80%99s+MOBA+entering+closed+beta+May+31&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Ftribes-ascend-downloaded-1-2-million-times-hi-rezs-moba-entering-closed-beta-may-31%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Tribes%3A+Ascend+downloaded+1.2+million+times%2C+Hi-Rez%E2%80%99s+MOBA+entering+closed+beta+May+31&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Ftribes-ascend-downloaded-1-2-million-times-hi-rezs-moba-entering-closed-beta-may-31%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1272944655/u/0/f/510578/c/32730/s/1272944655/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1272944655/u/0/f/510578/c/32730/s/1272944655/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1272944655/u/0/f/510578/c/32730/s/1272944655/a2t.img" border="0"/&gt;</description><category>sales stats</category><category>moba</category><category>Tribes: Ascend</category><category>Tribes sales</category><category>download stats</category><category>News</category><category>SMITE</category><pubDate>Wed, 16 May 2012 17:49:21 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/tribes-ascend-downloaded-1-2-million-times-hi-rezs-moba-entering-closed-beta-may-31/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73146</guid><content:encoded><![CDATA[<p>This doesn&#8217;t mean that Tribes has 1.2 million unique players, mind you, but it&#8217;s still a heartening stat. I still can&#8217;t quite believe that a small group of independent developers in Georgia dug up the license to a hardcore, classic PC game, made it free without compromising its spirit or nuances, and are doing this well.<span id="more-73146"></span></p> <p>“We see the community expanding primarily through positive word of mouth,” says Todd Harris, COO at Hi-Rez. “Since release we’ve already recognized seven players who have each individually referred over 500 new people to Tribes: Ascend. The game’s success allows us to give back to the community through free DLC updates, tournament events and expansion into new markets in coming months.”</p> <p>Hi-Rez also mentioned that its MOBA game, <a href="https://account.hirezstudios.com/smitegame/">Smite</a>, is entering closed beta on May 31. Like Tribes, pre-ordering the game ($20) will grant beta access beginning on that date. Gods! Gods that fight.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4bdf980f/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Tribes%3A+Ascend+downloaded+1.2+million+times%2C+Hi-Rez%E2%80%99s+MOBA+entering+closed+beta+May+31&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Ftribes-ascend-downloaded-1-2-million-times-hi-rezs-moba-entering-closed-beta-may-31%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Tribes%3A+Ascend+downloaded+1.2+million+times%2C+Hi-Rez%E2%80%99s+MOBA+entering+closed+beta+May+31&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Ftribes-ascend-downloaded-1-2-million-times-hi-rezs-moba-entering-closed-beta-may-31%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1272944655/u/0/f/510578/c/32730/s/1272944655/a2.htm"><img src="http://da.feedsportal.com/r/1272944655/u/0/f/510578/c/32730/s/1272944655/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1272944655/u/0/f/510578/c/32730/s/1272944655/a2t.img" border="0"/>]]></content:encoded><slash:comments>23</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/tribes-ascend-downloaded-1-2-million-times-hi-rezs-moba-entering-closed-beta-may-31/feed/</wfw:commentRss><dc:creator>Evan Lahti</dc:creator></item><item><title>Why is Diablo 3 so satisfying to play? We ask Blizzard for their secrets</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5248bb25/l/0L0Spcgamer0N0C20A120C0A50C160Cwhy0Eis0Ediablo0E30Eso0Esatisfying0Eto0Eplay0Ewe0Eask0Eblizzard0Efor0Etheir0Esecrets0C/story01.htm</link><description>Diablo 3 was released on Tuesday. I got to attend the launch and interview Blizzard developers,&lt;a href="http://www.pcgamer.com/2012/05/16/why-is-diablo-3-so-satisfying-to-play-we-ask-blizzard-for-their-secrets/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5248bb25/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Why+is+Diablo+3+so+satisfying+to+play%3F+We+ask+Blizzard+for+their+secrets&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fwhy-is-diablo-3-so-satisfying-to-play-we-ask-blizzard-for-their-secrets%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Why+is+Diablo+3+so+satisfying+to+play%3F+We+ask+Blizzard+for+their+secrets&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fwhy-is-diablo-3-so-satisfying-to-play-we-ask-blizzard-for-their-secrets%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1380498213/u/0/f/510578/c/32730/s/1380498213/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1380498213/u/0/f/510578/c/32730/s/1380498213/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1380498213/u/0/f/510578/c/32730/s/1380498213/a2t.img" border="0"/&gt;</description><category>interview</category><category>Videos</category><category>Blizzard</category><category>Diablo 3</category><pubDate>Wed, 16 May 2012 16:34:47 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/why-is-diablo-3-so-satisfying-to-play-we-ask-blizzard-for-their-secrets/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73144</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/a1angONmwdA" frameborder="0" allowfullscreen></iframe></p> <p>Diablo 3 was released on Tuesday. I got to <a href="http://www.pcgamer.com/2012/05/15/think-youve-been-waiting-long-for-diablo-3/">attend the launch</a> and interview Blizzard developers, Julian Love and Leonard Boyarsky, about the secrets of their development process. It seems that Blizzard&#8217;s priority is in focussing on &#8220;the awesome&#8221; &#8211; a sentiment I endorse. Click up there to watch the devs spill the beans.</p> <p>For more on Diablo 3, read Tom&#8217;s <a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/">Diablo 3 review as it happens</a>, or read the rest of our <a href="http://www.pcgamer.com/tag/diablo3/">Diablo 3 news</a>. There&#8217;s a lot of it about.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5248bb25/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Why+is+Diablo+3+so+satisfying+to+play%3F+We+ask+Blizzard+for+their+secrets&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fwhy-is-diablo-3-so-satisfying-to-play-we-ask-blizzard-for-their-secrets%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Why+is+Diablo+3+so+satisfying+to+play%3F+We+ask+Blizzard+for+their+secrets&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fwhy-is-diablo-3-so-satisfying-to-play-we-ask-blizzard-for-their-secrets%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1380498213/u/0/f/510578/c/32730/s/1380498213/a2.htm"><img src="http://da.feedsportal.com/r/1380498213/u/0/f/510578/c/32730/s/1380498213/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1380498213/u/0/f/510578/c/32730/s/1380498213/a2t.img" border="0"/>]]></content:encoded><slash:comments>52</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/why-is-diablo-3-so-satisfying-to-play-we-ask-blizzard-for-their-secrets/feed/</wfw:commentRss><dc:creator>Owen Hill</dc:creator></item><item><title>Crysis 3 screenshots break out the flamethrower</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/b48a86a/l/0L0Spcgamer0N0C20A120C0A50C160Ccrysis0E30Escreenshots0Ebreak0Eout0Ethe0Eflamethrower0C/story01.htm</link><description>Man, it&amp;#8217;s tough being Prophet. Today I fought an alien with a flamethrower built into his&lt;a href="http://www.pcgamer.com/2012/05/16/crysis-3-screenshots-break-out-the-flamethrower/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/b48a86a/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Crysis+3+screenshots+break+out+the+flamethrower&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fcrysis-3-screenshots-break-out-the-flamethrower%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Crysis+3+screenshots+break+out+the+flamethrower&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fcrysis-3-screenshots-break-out-the-flamethrower%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/189311082/u/0/f/510578/c/32730/s/189311082/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/189311082/u/0/f/510578/c/32730/s/189311082/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/189311082/u/0/f/510578/c/32730/s/189311082/a2t.img" border="0"/&gt;</description><category>robro-tastic</category><category>Crytek</category><category>first person shooter</category><category>Sometimes when I dream I see places OUTSIDE the dome.</category><category>Crysis</category><category>Screenshots</category><category>Featured</category><pubDate>Wed, 16 May 2012 16:24:57 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/crysis-3-screenshots-break-out-the-flamethrower/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73137</guid><content:encoded><![CDATA[<p>Man, it&#8217;s tough being Prophet. Today I fought an alien with a flamethrower built into his face. He was trying to kill a tree. It&#8217;s weird, ever since we built a giant dome over New York and accelerated the plant growth the alien population have gotten really serious about gardening. I took a picture of myself using the remote nano cam and waited for them to pass. You&#8217;re my only friend now, nano cam.<br /> <span id="more-73137"></span><br /> As a supersoldier fused into a nanosuit that gives me superpowers, I have few regrets, especially since that day I found out how to go to the toilet in this thing. There is one thing I&#8217;d do differently though. When the brass asked me if I wanted to &#8220;enter the nano dome to destroy the alien menace with this bow&#8221; I shouldn&#8217;t have said &#8220;hell yes.&#8221; Man, I really hate domes.</p> <p>I remember how things used to be five years ago, roaming sunny beaches punching sheds to death. It was the best time. Now I&#8217;m forced to roam this broken city posing on logs, fighting aliens and taking pictures of myself. That way, maybe the people <em>outside</em> the dome will see, and finally understand. Being an invisible, super strong, super fast, well muscled, bro-tastic, robo-tastic supersoldier simply isn&#8217;t that awesome.</p> <p>Apart from the parts where I get to shoot the bow. Those are pretty great.</p> <p><a href="http://media.pcgamer.com/files/2012/05/Crysis-3-2.jpg"><img src="http://media.pcgamer.com/files/2012/05/Crysis-3-2-590x331.jpg" alt="" title="Crysis 3 2" width="590" height="331" class="aligncenter size-thumbnail wp-image-73139" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Crysis-3-3.jpg"><img src="http://media.pcgamer.com/files/2012/05/Crysis-3-3-590x331.jpg" alt="" title="Crysis 3 3" width="590" height="331" class="aligncenter size-thumbnail wp-image-73140" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Crysis-3-4.jpg"><img src="http://media.pcgamer.com/files/2012/05/Crysis-3-4-590x331.jpg" alt="" title="Crysis 3 4" width="590" height="331" class="aligncenter size-thumbnail wp-image-73141" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Crysis-3-5.jpg"><img src="http://media.pcgamer.com/files/2012/05/Crysis-3-5-590x331.jpg" alt="" title="Crysis 3 5" width="590" height="331" class="aligncenter size-thumbnail wp-image-73142" /></a></p> <p><a href="http://media.pcgamer.com/files/2012/05/Crysis-3-1.jpg"><img src="http://media.pcgamer.com/files/2012/05/Crysis-3-1-590x331.jpg" alt="" title="Crysis 3 1" width="590" height="331" class="aligncenter size-thumbnail wp-image-73143" /></a></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/b48a86a/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Crysis+3+screenshots+break+out+the+flamethrower&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fcrysis-3-screenshots-break-out-the-flamethrower%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Crysis+3+screenshots+break+out+the+flamethrower&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fcrysis-3-screenshots-break-out-the-flamethrower%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/189311082/u/0/f/510578/c/32730/s/189311082/a2.htm"><img src="http://da.feedsportal.com/r/189311082/u/0/f/510578/c/32730/s/189311082/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/189311082/u/0/f/510578/c/32730/s/189311082/a2t.img" border="0"/>]]></content:encoded><slash:comments>38</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/crysis-3-screenshots-break-out-the-flamethrower/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Blizzard honour Diablo 3 pre-orders as Game Australia enters administration</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5b790373/l/0L0Spcgamer0N0C20A120C0A50C160Cblizzard0Ehonour0Ediablo0E30Epre0Eorders0Eas0Egame0Eaustralia0Eenters0Eadministration0C/story01.htm</link><description>It&amp;#8217;s been a turbulent early 2012 GAME with news that the Australian arm of the retailer&lt;a href="http://www.pcgamer.com/2012/05/16/blizzard-honour-diablo-3-pre-orders-as-game-australia-enters-administration/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5b790373/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Blizzard+honour+Diablo+3+pre-orders+as+Game+Australia+enters+administration&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fblizzard-honour-diablo-3-pre-orders-as-game-australia-enters-administration%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Blizzard+honour+Diablo+3+pre-orders+as+Game+Australia+enters+administration&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fblizzard-honour-diablo-3-pre-orders-as-game-australia-enters-administration%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1534657395/u/0/f/510578/c/32730/s/1534657395/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1534657395/u/0/f/510578/c/32730/s/1534657395/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1534657395/u/0/f/510578/c/32730/s/1534657395/a2t.img" border="0"/&gt;</description><category>News</category><category>Blizzard</category><category>GAME</category><category>Diablo 3</category><category>GAME Australia</category><pubDate>Wed, 16 May 2012 14:56:53 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/blizzard-honour-diablo-3-pre-orders-as-game-australia-enters-administration/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73066</guid><content:encoded><![CDATA[<p>It&#8217;s been a turbulent early 2012 GAME with news that the Australian arm of the retailer has also called in the administrators.</p> <p>The embattled retailer has confirmed that it is unable to fulfill its Diablo III pre-orders for Australian customers.</p> <p>However, a white knight comes in the form of Blizzard which today revealed on its official Diablo III forum they will honour the pre-orders instead.<br /> <span id="more-73066"></span><br /> To take advantage of the offer, Australian GAME pre-order holders are required to purchase the game digitally from Blizzard, and then provide proof of purchase in the form of a receipt. Blizzard will then refund the money paid to GAME Australia.</p> <p>The statement:</p> <p>&#8220;Australian Game customers with a valid preorder/prepurchase receipt dated before May 15, 2012 can do the following:</p> <p>&#8220;1. Purchase the digital version of Diablo III from http://www.diablo3.com now or anytime before May 21, 2012.</p> <p>&#8220;2. Download and start playing when the servers go live!</p> <p>&#8220;3. Submit your GAME Australia preorder/prepurchase receipt to us before June 30, 2012.</p> <p>&#8220;4. Receive a credit from Blizzard, for the amount you paid in advance to GAME Australia for Diablo III. This credit will be applied to the payment method used for the digital purchase.&#8221;</p> <p>Sad times. The UK arm of Game has also <a href="http://www.pcgamer.com/2012/03/26/game-enters-administration-ceo-quits-227-stores-close/">entered administration</a> in the past few months.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5b790373/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Blizzard+honour+Diablo+3+pre-orders+as+Game+Australia+enters+administration&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fblizzard-honour-diablo-3-pre-orders-as-game-australia-enters-administration%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Blizzard+honour+Diablo+3+pre-orders+as+Game+Australia+enters+administration&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fblizzard-honour-diablo-3-pre-orders-as-game-australia-enters-administration%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1534657395/u/0/f/510578/c/32730/s/1534657395/a2.htm"><img src="http://da.feedsportal.com/r/1534657395/u/0/f/510578/c/32730/s/1534657395/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1534657395/u/0/f/510578/c/32730/s/1534657395/a2t.img" border="0"/>]]></content:encoded><slash:comments>27</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/blizzard-honour-diablo-3-pre-orders-as-game-australia-enters-administration/feed/</wfw:commentRss><dc:creator>Gemma Battenbough</dc:creator></item><item><title>Star Wars: The Old Republic free trial starts tomorrow</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56c8cdea/l/0L0Spcgamer0N0C20A120C0A50C160Cstar0Ewars0Ethe0Eold0Erepublic0Efree0Etrial0Estarts0Etomorrow0C/story01.htm</link><description>If you&amp;#8217;re looking for something new to play this weekend, why not waggle a lightsaber in&lt;a href="http://www.pcgamer.com/2012/05/16/star-wars-the-old-republic-free-trial-starts-tomorrow/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56c8cdea/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Star+Wars%3A+The+Old+Republic+free+trial+starts+tomorrow&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fstar-wars-the-old-republic-free-trial-starts-tomorrow%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Star+Wars%3A+The+Old+Republic+free+trial+starts+tomorrow&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fstar-wars-the-old-republic-free-trial-starts-tomorrow%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1456000490/u/0/f/510578/c/32730/s/1456000490/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1456000490/u/0/f/510578/c/32730/s/1456000490/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1456000490/u/0/f/510578/c/32730/s/1456000490/a2t.img" border="0"/&gt;</description><category>Star Wars: The Old Republic</category><category>It's unwise to try to make withdrawals from the angry Bankor</category><category>Free trial</category><category>MMO</category><category>Free Trials</category><category>News</category><category>MMORPG</category><category>Electronic Arts</category><category>Bioware</category><category>Featured</category><pubDate>Wed, 16 May 2012 14:23:17 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/star-wars-the-old-republic-free-trial-starts-tomorrow/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73132</guid><content:encoded><![CDATA[<p>If you&#8217;re looking for something new to play this weekend, why not waggle a lightsaber in Star Wars: The Old Republic? A four day free trial kicks off tomorrow for those who haven&#8217;t sampled one of the other free trial events that Bioware have been running recently. </p> <p>As with those previous free weekend events, you won&#8217;t need to feed your credit card details to Bioware&#8217;s hungry Treasury Rancor (Bankor?) to get in, and you&#8217;ll be able to get to level 15 and participate in PvP and flashpoints. Full details on the <a href="http://www.swtor.com/info/news/news-article/20120515">Star Wars: The Old Republic site</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56c8cdea/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Star+Wars%3A+The+Old+Republic+free+trial+starts+tomorrow&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fstar-wars-the-old-republic-free-trial-starts-tomorrow%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Star+Wars%3A+The+Old+Republic+free+trial+starts+tomorrow&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fstar-wars-the-old-republic-free-trial-starts-tomorrow%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1456000490/u/0/f/510578/c/32730/s/1456000490/a2.htm"><img src="http://da.feedsportal.com/r/1456000490/u/0/f/510578/c/32730/s/1456000490/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1456000490/u/0/f/510578/c/32730/s/1456000490/a2t.img" border="0"/>]]></content:encoded><slash:comments>40</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/star-wars-the-old-republic-free-trial-starts-tomorrow/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Sins of a Solar Empire: Rebellion beta live for pre-order players</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/13d5a0b2/l/0L0Spcgamer0N0C20A120C0A50C160Csins0Eof0Ea0Esolar0Eempire0Erebellion0Ebeta0Elive0Efor0Epre0Eorder0Eplayers0C/story01.htm</link><description>The Rebellion expansion for the splendid Sins of a Solar Empire is due out in a&lt;a href="http://www.pcgamer.com/2012/05/16/sins-of-a-solar-empire-rebellion-beta-live-for-pre-order-players/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/13d5a0b2/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Sins+of+a+Solar+Empire%3A+Rebellion+beta+live+for+pre-order+players&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fsins-of-a-solar-empire-rebellion-beta-live-for-pre-order-players%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Sins+of+a+Solar+Empire%3A+Rebellion+beta+live+for+pre-order+players&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fsins-of-a-solar-empire-rebellion-beta-live-for-pre-order-players%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/332767410/u/0/f/510578/c/32730/s/332767410/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/332767410/u/0/f/510578/c/32730/s/332767410/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/332767410/u/0/f/510578/c/32730/s/332767410/a2t.img" border="0"/&gt;</description><category>Real time strategy</category><category>Sins of a Solar Empire</category><category>Sins of a Solar Empire: Trinity</category><category>News</category><category>Sins of a Solar Empire: Rebellion</category><category>4X space strategy</category><pubDate>Wed, 16 May 2012 13:46:15 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/sins-of-a-solar-empire-rebellion-beta-live-for-pre-order-players/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73130</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/PdgP-1qPjNk" frameborder="0"></iframe></p> <p>The Rebellion expansion for the splendid Sins of a Solar Empire is due out in a few weeks, but first there&#8217;s another beta phase to go first. As the above trailer mentions, it&#8217;s live now for pre-order customers on Steam, which will give fans an early look at Rebellion&#8217;s visual updates, new factions and Titan class battleships. It&#8217;s due out on June 12, find out more on the official <a href="http://www.sinsofasolarempire.com/">Sins of a Solar Empire site</a> and see those Titans tearing it up in deep space in these <a href="http://www.pcgamer.com/2012/01/30/sins-of-a-solar-empire-rebellion-screenshots-show-titan-class-battleships/">Rebellion screenshots</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/13d5a0b2/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Sins+of+a+Solar+Empire%3A+Rebellion+beta+live+for+pre-order+players&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fsins-of-a-solar-empire-rebellion-beta-live-for-pre-order-players%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Sins+of+a+Solar+Empire%3A+Rebellion+beta+live+for+pre-order+players&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fsins-of-a-solar-empire-rebellion-beta-live-for-pre-order-players%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/332767410/u/0/f/510578/c/32730/s/332767410/a2.htm"><img src="http://da.feedsportal.com/r/332767410/u/0/f/510578/c/32730/s/332767410/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/332767410/u/0/f/510578/c/32730/s/332767410/a2t.img" border="0"/>]]></content:encoded><slash:comments>4</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/sins-of-a-solar-empire-rebellion-beta-live-for-pre-order-players/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>The Secret World beta weekend key giveaway</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/598bff7d/l/0L0Spcgamer0N0C20A120C0A50C160Cthe0Esecret0Eworld0Ebeta0Eweekend0Ekey0Egiveaway0C/story01.htm</link><description>This giveaway has not closed. Congratulations if you managed to get a key! The Secret World&lt;a href="http://www.pcgamer.com/2012/05/16/the-secret-world-beta-weekend-key-giveaway/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/598bff7d/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=The+Secret+World+beta+weekend+key+giveaway&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fthe-secret-world-beta-weekend-key-giveaway%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+Secret+World+beta+weekend+key+giveaway&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fthe-secret-world-beta-weekend-key-giveaway%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1502347133/u/0/f/510578/c/32730/s/1502347133/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1502347133/u/0/f/510578/c/32730/s/1502347133/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1502347133/u/0/f/510578/c/32730/s/1502347133/a2t.img" border="0"/&gt;</description><category>Giveaways</category><category>The Secret World</category><category>MMORG</category><category>giveaway</category><category>Funcom</category><pubDate>Wed, 16 May 2012 11:13:36 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/the-secret-world-beta-weekend-key-giveaway/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73125</guid><content:encoded><![CDATA[<p><strong>This giveaway has not closed. Congratulations if you managed to get a key!<br /> </strong><br /> The Secret World is going to be a lot less secret for those invited into the super secretbeta test this weekend. Uh oh. I&#8217;ve said too much. The Illuminati are almost certainly on the way, but I think I just have enough time to give away TEN THOUSAND beta keys before they get here. Read on for your chance to grab a key. Quick! This tin foil hat will only hold off the forces of evil for so long.<br /> <span id="more-73125"></span><br /> To enter, simply click through the link below to the competition page and enter your details. </p> <p><a href="https://www.futurecompetitions.com/secretworldweekendbeta/Default.asp?">Let me into The Secret World weekend beta!</a></p> <p>If you&#8217;ve entered successfully, you should receive your code by email. To redeem your key, visit http://register.thesecretworld.com and either sign up for a new Funcom account using the key, or apply it to an existing account. You&#8217;ll then be able to download the client from your account page. See you in game!</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/598bff7d/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=The+Secret+World+beta+weekend+key+giveaway&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fthe-secret-world-beta-weekend-key-giveaway%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+Secret+World+beta+weekend+key+giveaway&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fthe-secret-world-beta-weekend-key-giveaway%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1502347133/u/0/f/510578/c/32730/s/1502347133/a2.htm"><img src="http://da.feedsportal.com/r/1502347133/u/0/f/510578/c/32730/s/1502347133/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1502347133/u/0/f/510578/c/32730/s/1502347133/a2t.img" border="0"/>]]></content:encoded><slash:comments>28</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/the-secret-world-beta-weekend-key-giveaway/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>SilverStone launches a mini Fortress</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/73be29fa/l/0L0Spcgamer0N0C20A120C0A50C160Csilverstone0Elaunches0Ea0Emini0Efortress0C/story01.htm</link><description>I&amp;#8217;m a sucker for a small case, and I also happen to really like a lot&lt;a href="http://www.pcgamer.com/2012/05/16/silverstone-launches-a-mini-fortress/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/73be29fa/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=SilverStone+launches+a+mini+Fortress&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fsilverstone-launches-a-mini-fortress%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=SilverStone+launches+a+mini+Fortress&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fsilverstone-launches-a-mini-fortress%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1941842426/u/0/f/510578/c/32730/s/1941842426/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1941842426/u/0/f/510578/c/32730/s/1941842426/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1941842426/u/0/f/510578/c/32730/s/1941842426/a2t.img" border="0"/&gt;</description><category>Tech News</category><category>MicroATX</category><category>Tech</category><category>Silverstone</category><category>MiniITX</category><category>FT-03 Mini</category><category>Fortress</category><pubDate>Wed, 16 May 2012 09:13:31 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/silverstone-launches-a-mini-fortress/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73084</guid><content:encoded><![CDATA[<p>I&#8217;m a sucker for a small case, and I also happen to really like a lot of SilverStone&#8217;s function-defining-from simple chassis. The <a href="http://www.silverstonetek.com/product.php?pid=291" target="_blank">Fortress FT-03</a>, for example, uniquely flipped the motherboard through 90 degrees so you can reach all those ports on the back of your PC without crawling under the table. Genius.</p> <p>It was, however, a hulking giant cube of metal which wouldn&#8217;t look out of place if a boatload of monkeys were running around it shaking their shinbones. </p> <p>The latest version is half the size and, as a result, much more interesting.<br /> <span id="more-73084"></span><br /> Dubbed the <a href="http://silverstonetek.com/product.php?pid=333&#38;area=en" target="_blank">Fortress FT-03 Mini</a>, it&#8217;s essentially the same case shrunk down to 40cm high and 20cm wide, ready for miniITX motherboards. </p> <p><a href="http://www.pcgamer.com/2012/05/16/silverstone-launches-a-mini-fortress/ft03b-2/" rel="attachment wp-att-73085"><img src="http://media.pcgamer.com/files/2012/05/FT03B-2.jpg" alt="" title="FT03B-2" width="600" height="909" class="aligncenter size-full wp-image-73085" /></a></p> <p>Crafted from 2.5mm thick anodised aluminium and available in black or silver, apparently there&#8217;s room inside for graphics cards up to 10inches long (like the GeForce GTX 680). The PSU sits at the top of the case – cooling is designed around the principle that heat rises – and apparently there&#8217;s vents on all four faces as well as the base. </p> <p>Admittedly, it is a little large for a miniITX system, and will only accept <a href="http://www.mini-itx.com/store/psu" target="_blank">small form factor power supplies</a>. All the same, it does make me regret the fact that I&#8217;ve just rebuilt my work machine in a microATX chassis.</p> <p>The FT-03 Mini will be available from today, with an RRP of $150. There&#8217;s also a microATX model available.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/73be29fa/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=SilverStone+launches+a+mini+Fortress&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fsilverstone-launches-a-mini-fortress%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=SilverStone+launches+a+mini+Fortress&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fsilverstone-launches-a-mini-fortress%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1941842426/u/0/f/510578/c/32730/s/1941842426/a2.htm"><img src="http://da.feedsportal.com/r/1941842426/u/0/f/510578/c/32730/s/1941842426/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1941842426/u/0/f/510578/c/32730/s/1941842426/a2t.img" border="0"/>]]></content:encoded><slash:comments>5</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/silverstone-launches-a-mini-fortress/feed/</wfw:commentRss><dc:creator>Adam Oxford</dc:creator></item><item><title>The best mice for Diablo 3</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3ead227e/l/0L0Spcgamer0N0C20A120C0A50C160Cthe0Ebest0Emice0Efor0Ediablo0E30C/story01.htm</link><description>We joke about all the clicking in Diablo III, but broken mice and swollen wrists are&lt;a href="http://www.pcgamer.com/2012/05/16/the-best-mice-for-diablo-3/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3ead227e/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=The+best+mice+for+Diablo+3&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fthe-best-mice-for-diablo-3%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+best+mice+for+Diablo+3&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fthe-best-mice-for-diablo-3%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1051533950/u/0/f/510578/c/32730/s/1051533950/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1051533950/u/0/f/510578/c/32730/s/1051533950/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1051533950/u/0/f/510578/c/32730/s/1051533950/a2t.img" border="0"/&gt;</description><category>Features</category><category>best diablo 3 mice</category><category>SteelSeries Mice</category><category>Cyborg mice</category><category>Diablo 3</category><category>Diablo III</category><category>RAT 9</category><category>hardware</category><category>RAT 7</category><category>Logitech Mice</category><category>Razer mice</category><category>Mice</category><category>Steelseries</category><pubDate>Wed, 16 May 2012 01:31:19 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/the-best-mice-for-diablo-3/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72961</guid><content:encoded><![CDATA[<p>We joke about all the clicking in Diablo III, but broken mice and swollen wrists are no joke. They&#8217;re bad things which make us sad. A good mouse is an important part of a balanced click-fest, so we&#8217;ve tested a selection of mice we think are best suited for Hell, as well as a few we don&#8217;t recommend.</p> <p><em>Note: If you&#8217;re tired of Diablo III coverage, simply mentally replace any mention of it with &#8220;Torchlight II.&#8221;</em></p> <p><span id="more-72961"></span></p> <h3>Cyborg MMO 7</h3> </p> <p><a href="http://media.pcgamer.com/files/2012/05/MMO7_v2.jpg"><img src="http://media.pcgamer.com/files/2012/05/MMO7_v2.jpg" alt="" title="MMO7_v2" width="610" height="292" class="alignright size-full wp-image-72963" /></a><br /> <a href="http://media.pcgamer.com/files/2012/05/yes5.jpg"><img src="http://media.pcgamer.com/files/2012/05/yes5.jpg" alt="" title="yes" width="610" height="63" class="alignright size-full wp-image-72978" /></a><br /> Price: $129.99 / £99.99 ■ Official site: <a href="http://www.cyborggaming.com/" target="_blank">Cyborg Gaming MMO 7</a></p> <p>If you left one of Cyborg&#8217;s RAT series mice in a public place, someone would probably try to disarm it. Despite its alien appearance, however, the MMO 7 is super comfortable and uniquely adjustable. It&#8217;s also built like a tank, so unless you have armor piercing fingers, it should have no problem deflecting your furious clicks. Unlike the standard RAT 7, the MMO version features 13 programmable buttons which, in conjunction with two modifier switches, can be used to execute 78 unique commands. You <em>probably</em> won&#8217;t need 78 unique commands in Diablo III, but the option is there to customize your weapon however you please.</p> <p>It&#8217;s expensive, but if you&#8217;ll settle for no less than top-of-the-line, the MMO 7 is it.</p> <h3>Cyborg RAT 9</h3> </p> <p><a href="http://media.pcgamer.com/files/2012/05/RAT9_wireless.jpg"><img src="http://media.pcgamer.com/files/2012/05/RAT9_wireless.jpg" alt="" title="RAT9_wireless" width="610" height="292" class="alignright size-full wp-image-72966" /></a><br /> <a href="http://media.pcgamer.com/files/2012/05/yes5.jpg"><img src="http://media.pcgamer.com/files/2012/05/yes5.jpg" alt="" title="yes" width="610" height="63" class="alignright size-full wp-image-72978" /></a><br /> Price: $149.99 / £119.99 ■ Official site: <a href="http://www.cyborggaming.com/" target="_blank">Cyborg Gaming RAT 9</a></p> <p>Unlike the MMO 7, the wireless RAT 9 only features six programmable buttons, but it&#8217;s not as if that&#8217;s skimpy. In the office, I experienced occasional hiccups with the wireless connection, but we&#8217;re drowning in interference here. I didn&#8217;t have any troubles at home, and as one lithium-ion battery charges in the dock while the other is in use, the mouse can keep going indefinitely. With both batteries charged, it can outlast any gaming session that isn&#8217;t hazardous to your health.</p> <p>If you prefer the security of a wired mouse, go with a RAT 7 or MMO 7. The freedom of wireless movement is nice if you&#8217;ve got limited desk space because of a ridiculous collection of wire-snagging coffee mugs that I really should clean up I guess.</p> <h3>SteelSeries Diablo III</h3> </p> <p><a href="http://media.pcgamer.com/files/2012/05/diablo_III_steelseries.jpg"><img src="http://media.pcgamer.com/files/2012/05/diablo_III_steelseries.jpg" alt="" title="diablo_III_steelseries" width="610" height="292" class="alignright size-full wp-image-72964" /></a><br /> <a href="http://media.pcgamer.com/files/2012/05/yes5.jpg"><img src="http://media.pcgamer.com/files/2012/05/yes5.jpg" alt="" title="yes" width="610" height="63" class="alignright size-full wp-image-72978" /></a><br /> Price: $69.99 / £69.99 ■ Official site: <a href="http://steelseries.com/products/games/diablo-iii/steelseries-diablo-iii-mouse" target="_blank">Steelseries Diablo III mouse</a></p> <p>SteelSeries&#8217; Diablo III branded mouse doesn&#8217;t just look nice on a SteelSeries Diablo III branded mouse pad &#8212; it&#8217;s a good piece of hardware, too. The manufacturer boasts 10 million clicks per switch, and though I don&#8217;t have time to test that claim (115 days at one click per second), the mouse is sturdy. I could test it if I wanted to, though, as the driver keeps track of your click count, which is a cute feature. More importantly, it&#8217;s comfortable and symmetrical, so lefties aren&#8217;t left out. That does mean, however, that the &#8220;seven ergonomically placed buttons&#8221; are really <em>five ergonomically placed buttons</em>, because you probably won&#8217;t be using your pinky to tap the two side buttons meant for use with the other hand.</p> <p>For the price, you&#8217;d better be sure you love the glowing Diablo III logo (which can be customized to pulse, as if you&#8217;re holding the beating heart of evil itself in your palm), but the quality won&#8217;t disappoint.</p> <h3>Razer Naga</h3> </p> <p><img src="http://media.pcgamer.com/files/2012/05/razor_naga.jpg" alt="" title="razor_naga" width="610" height="292" class="alignright size-full wp-image-73105" /><br /> <img src="http://media.pcgamer.com/files/2012/05/yes5.jpg" alt="" title="yes" width="610" height="63" class="alignright size-full wp-image-72978" /><br /> Price: $79.99 / £69.99 ■ Official site: <a href="http://store.razerzone.com/store/razerusa/en_US/pd/productID.169418900" target="_blank">Razer Naga</a></p> <p>The Razer Naga is our resident MMO expert Josh Augustine&#8217;s favorite mouse. Do you want lots of buttons? Naga has lots of buttons &#8212; more than you&#8217;ll probably need. Your thumb&#8217;s domain is covered with a pad of 12 glowing, remappable buttons which default to Diablo III&#8217;s emotes. They&#8217;re easy to hit and the mouse is super comfortable overall, which is why it earned a 94% in our review (April 2010).</p> <h3>Logitech G500</h3> </p> <p><a href="http://media.pcgamer.com/files/2012/05/Logitech_g500.jpg"><img src="http://media.pcgamer.com/files/2012/05/Logitech_g500.jpg" alt="" title="Logitech_g500" width="610" height="292" class="alignright size-full wp-image-72970" /></a><br /> <a href="http://media.pcgamer.com/files/2012/05/yes5.jpg"><img src="http://media.pcgamer.com/files/2012/05/yes5.jpg" alt="" title="yes" width="610" height="63" class="alignright size-full wp-image-72978" /></a><br /> Price: $69.99 / £59.99 ■ Official site: <a href="http://www.logitech.com/en-us/mice-pointers/mice/devices/5750" target="_blank">Logitech Gaming Mouse G500</a></p> <p>Logitech&#8217;s G500 Gaming Mouse is a solid-feeling, super comfortable option for right-handers &#8212; no other mouse fits my palm quite as snugly, even the RAT 7. The three side buttons, however, don&#8217;t sit quite where my thumb naturally rests, and everything about the construction feels durable except for the scroll wheel, which wobbles more than I&#8217;d like. Still, its comfortable design makes it a good contender for extended clicking operations. I&#8217;d recommend the Razer or Steelseries mice above it, but if you already own a G500, it&#8217;ll do just fine.</p> <h3>Logitech G300</h3> </p> <p><a href="http://media.pcgamer.com/files/2012/05/Logitech_g300.jpg"><img src="http://media.pcgamer.com/files/2012/05/Logitech_g300.jpg" alt="" title="Logitech_g300" width="610" height="292" class="alignright size-full wp-image-72968" /></a><br /> <a href="http://media.pcgamer.com/files/2012/05/yes5.jpg"><img src="http://media.pcgamer.com/files/2012/05/yes5.jpg" alt="" title="yes" width="610" height="63" class="alignright size-full wp-image-72978" /></a><br /> Price: $39.99 / £34.99 ■ Official site: <a href="http://www.logitech.com/en-us/mice-pointers/mice/devices/gaming-mouse-g300" target="_blank">Logitech Gaming Mouse G300</a></p> <p>On a budget, the ambidextrous Logitech G300 is a fine weapon, but you may want to try one before buying. It&#8217;s small for my hand, and the side buttons are oddly placed on the top instead of the side, so you hit them with your primary clickin&#8217; finger instead of your thumb. It&#8217;s not my favorite configuration, but those with smaller hands may love its compactness, and the placement of the extra buttons means that, unlike with the SteelSeries Diablo III mouse, you can easily hit all four extra buttons whether you&#8217;re using your right or left hand.</p> <h3>Razer DeathAdder</h3> </p> <p><a href="http://media.pcgamer.com/files/2012/05/razer_death.jpg"><img src="http://media.pcgamer.com/files/2012/05/razer_death.jpg" alt="" title="razer_death" width="610" height="292" class="alignright size-full wp-image-72969" /></a><br /> <a href="http://media.pcgamer.com/files/2012/05/no.jpg"><img src="http://media.pcgamer.com/files/2012/05/no.jpg" alt="" title="no" width="610" height="63" class="alignright size-full wp-image-72979" /></a><br /> Price: $59.99 / £54.99 ■ Official site: <a href="http://store.razerzone.com/store/razerusa/en_US/DisplayCategoryProductListPage/categoryID.40946100/parentCategoryID.35208800" target="_blank">Razer</a></p> <p>The DeathAdder is a great mouse, but if you have the option, you&#8217;ll want more buttons for Diablo III. The same goes for many other good mice, such as SteelSeries&#8217; Kinzu, which work well for shooters but don&#8217;t give you any extra control.</p> <h3>Logitech Trackman Marble</h3> </p> <p><img src="http://media.pcgamer.com/files/2012/05/trackball_lol.jpg" alt="" title="trackball_lol" width="610" height="292" class="alignright size-full wp-image-73106" /><br /> <a href="http://media.pcgamer.com/files/2012/05/no.jpg"><img src="http://media.pcgamer.com/files/2012/05/no.jpg" alt="" title="no" width="610" height="63" class="alignright size-full wp-image-72979" /></a><br /> Price: $29.99 / £29.99 ■ Official site: <a href="http://www.logitech.com/en-us/mice-pointers/trackballs/devices/4680" target="_blank">Logitech Trackman Marble</a></p> <p>Using a Trackman may result in self-inflicted wounds.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3ead227e/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=The+best+mice+for+Diablo+3&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fthe-best-mice-for-diablo-3%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+best+mice+for+Diablo+3&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fthe-best-mice-for-diablo-3%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1051533950/u/0/f/510578/c/32730/s/1051533950/a2.htm"><img src="http://da.feedsportal.com/r/1051533950/u/0/f/510578/c/32730/s/1051533950/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1051533950/u/0/f/510578/c/32730/s/1051533950/a2t.img" border="0"/>]]></content:encoded><slash:comments>87</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/the-best-mice-for-diablo-3/feed/</wfw:commentRss><dc:creator>Tyler Wilde</dc:creator></item><item><title>Day Z interview — how zombies + Arma 2 created gaming’s best story machine</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6fb4a9fd/l/0L0Spcgamer0N0C20A120C0A50C160Cday0Ez0Einterview0Ehow0Ezombies0Earma0E20Ecreated0Egamings0Ebest0Estory0Emachine0C/story01.htm</link><description>Day Z will be one of important things to happen in gaming this year. It&amp;#8217;s an&lt;a href="http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6fb4a9fd/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Day+Z+interview+%E2%80%94+how+zombies+%2B+Arma+2+created+gaming%E2%80%99s+best+story+machine&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fday-z-interview-how-zombies-arma-2-created-gamings-best-story-machine%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Day+Z+interview+%E2%80%94+how+zombies+%2B+Arma+2+created+gaming%E2%80%99s+best+story+machine&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fday-z-interview-how-zombies-arma-2-created-gamings-best-story-machine%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1874110973/u/0/f/510578/c/32730/s/1874110973/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1874110973/u/0/f/510578/c/32730/s/1874110973/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1874110973/u/0/f/510578/c/32730/s/1874110973/a2t.img" border="0"/&gt;</description><category>Interviews</category><category>Day Z</category><category>ArmA 2: Combined Operations</category><category>ArmA 2: British Armed Forces</category><category>Bohemia Interactive</category><category>day z mod interview</category><category>Arma 2: Free</category><category>ArmA 2: Operation Arrowhead</category><category>ArmA 2: Private Military Company</category><category>News</category><category>day z interview</category><category>day z guide</category><category>day z download</category><pubDate>Wed, 16 May 2012 00:23:32 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73048</guid><content:encoded><![CDATA[<p><a href="http://www.pcgamer.com/2012/05/12/for-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod/">Day Z</a> will be one of important things to happen in gaming this year. It&#8217;s an open-world, persistent, PvP and PvE zombie survival mod built atop a hardcore military simulator. And despite its harsh mechanics, permadeath, and absence of instruction, it&#8217;s spreading like wildfire. More than 48,000 unique players are in the alpha, and the thing you need to play it, <a href="http://store.steampowered.com/sub/4638/">Arma 2: Combined Operations</a>, hovered at the top of Steam top sellers this week.</p> <p>I spoke the mod&#8217;s creator, Dean &#8220;Rocket&#8221; Hall, over Skype. We chatted for an hour about player emotions, AI programming, Minecraft, and what features to expect next in Day Z—like dog companions. Hall joined Bohemia Interactive in January as a Game Designer on Arma 3.<span id="more-73048"></span></p> <p>For easy reading, I’ve specified below which topics are covered per page.</p> <h3>Page 1</h3> <p><em>Inspiration, difficulty, backpacks, the value of unbalanced gameplay, the Arma community</em></p> <h3><a href="http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/2/">Page 2</a></h3> <p><em>Dean’s best story, optimization, adding a narrative to Day Z, direct chat</em></p> <h3><a href="http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/3/">Page 3</a></h3> <p><em>New features, Day Z dog companions, increased sales of Arma 2, Day Z in Arma 3, Kickstarter</em></p> <hr /> <p>&#160;</p> <div id="attachment_73062" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/dean-hall-mocap.jpg"><img class="size-thumbnail wp-image-73062 " title="dean hall" src="http://media.pcgamer.com/files/2012/05/dean-hall-mocap-590-590x303.jpg" alt="dean hall day z" width="590" height="303" /></a><p class="wp-caption-text">Dean Hall is the creator of Day Z. He does his own stunts.</p></div> <p><strong>PCG: When zombie games were emerging a few years ago, you’d see people daydreaming about a game like Day Z on forums and in comment threads: “What if Left 4 Dead had a barricading system?” or “What if Dead Island was 50 players instead of four?” I think I&#8217;m just amazed that Day Z exists; I feel like you’ve made a wonderful proof-of-concept or prototype for a game that wasn&#8217;t supposed to happen for several more years.</strong></p> <p><strong>Dean “Rocket” Hall:</strong> I wasn&#8217;t sure it would have the broad appeal as a proof of concept. I just didn&#8217;t really get a lot from games. I really enjoyed games like Dead Island and Left 4 Dead. But it wasn&#8217;t giving me what I wanted. I wanted context. I wanted to feel moved, I wanted to be angry. I wanted to give up on the game in disgust only to come back to it in two days. Anything, you know? If I was going to be spending my time I wanted to feel some emotion out of it. And I think that was the important thing.</p> <p>I didn&#8217;t really talk about mechanics, as in “I wish it had barricading,” or “I wish it had this.” I talked about it with my friends and said “what kind of situations do I want to put people in?” And, what decisions do I want them to make? The classic one is: I&#8217;ve only got so much room in my pack, am I going to take those beans, or am I going to take their ammunition? Because I need to eat, but I need to shoot zombies. So, all those little tensions in someone&#8217;s head, and then the funny thing is, people can be running around for an hour and have nothing happen. Yet their heart&#8217;s pumping, and the adrenaline’s going, because they just don&#8217;t know what&#8217;s going on.</p> <p><strong>Backpacks are actually an instance of really good design to me in Day Z, because they fold into other concepts pretty elegantly. You don&#8217;t need a separate mechanic for something like&#8230; well, think of it this way. I can pose as a rookie player by carrying around certain equipment, right? By picking up an ALICE Pack, I look a little bit more experienced, I&#8217;m a little bit more of a target, right?</strong></p> <p><strong>Hall: </strong>Yup. Yeah, exactly.</p> <p><strong>That&#8217;s really interesting. There&#8217;s not some big indicator over someone&#8217;s head about their level, or something. The trade-off for having a bigger backpack is that it literally become a kind of target on your back. How do you restrain yourself from building a bunch of HUD to explain design like that?</strong></p> <p><strong>Hall:</strong> I was actually very reluctant even about the HUD, but it&#8217;s very difficult to describe whether someone is hungry or whether they&#8217;re bleeding. I have quite a bizarre looking bleeding mechanic, but it gets the message across. But, it was like I didn&#8217;t even want to have that stuff on the HUD, but kind of need to have some of those elements.</p> <p><strong>Even for an experienced Arma player, Day Z can be brutal. I mean, I mostly play Day Z at night, and Arma is one of the only games that has this opaque, almost unplayably-dark night. Why do you think players are okay with enduring that? Why is the mod becoming popular in spite of its, like&#8230;malevolence?</strong></p> <p>Hall: When I play a game like Company of Heroes with my friends, we always ramp the difficulty up to expert, and we&#8217;ll get smashed for like ten times or whatever. I&#8217;ve always liked playing some bit of a challenge and I&#8217;m sure that&#8217;s what your attraction is with Arma as well. It&#8217;s the lack of balance that actually provides you with quite a compelling experience. So I made a deliberate decision with it to follow where Arma was going and just provide that context around it and just use Arma to generate emotions in people. In a way it almost becomes an “anti-game” because you&#8217;re not sitting there going “OK, well we&#8217;ve got this weapon that needs this balance” or “these people are starting in this way, we need to balance it for when they go into the cities.”</p> <div id="attachment_73121" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/day-z-death-alley.jpg"><img class="size-thumbnail wp-image-73121" title="day z death alley" src="http://media.pcgamer.com/files/2012/05/day-z-death-alley-590x368.jpg" alt="" width="590" height="368" /></a><p class="wp-caption-text">&#34;...I can explain.&#34; If you kill players in Day Z, you&#039;ll appear as a bandit to everyone.</p></div> <p><strong>So is that freeing for you as a designer to be in a situation where you&#8217;re just focusing on creating player feelings, and not worrying about whether or not this gun is dealing more damage per second than another gun or if this zombie is a little too fast?</strong></p> <p><strong>Hall:</strong> I think it&#8217;s exciting because you really do feel out of your comfort zone. But I also think it&#8217;s quite scary for designers, because you&#8217;re almost putting your heart on your sleeve, because you&#8217;re choosing a mechanic but you don&#8217;t often have a basis for how that mechanic works unless you say it is realistic or it&#8217;s authentic. So people will turn around and criticize that and say “it&#8217;s not balanced at all, it&#8217;s terrible, I hate it, I&#8217;m dying.” So it really does open you up for some strong criticism.</p> <p><strong>Sure.</strong></p> <p><strong>Hall:</strong> I&#8217;ve found it freeing because it&#8217;s the sort of game that I want to play. When I play a game, I want to be moved. It&#8217;s like you read a good book or a good movie: you want to feel something. Or at least I do, I want to feel something compelling and real out of the experience. And I think that games, now more than any medium, now offer you the ability to actually create your own story rather than follow someone else&#8217;s.</p> <p><strong>But not everyone takes advantage of that. Modders do, though.</strong></p> <p><strong>Hall:</strong> Yeah. Obviously, you know Bohemia supports all the modding communities that come out. I think that&#8217;s one of the fantastic things about the studio. And then there&#8217;s been just a huge response from the community as well, you know all the servers provided, there&#8217;s more email than we can read through. Even as I&#8217;m sitting here now I can see that email box ticking up with people offering me support, and very skilled people as well. People coming from inside the industry saying that they may be a bit jaded by things as well and they want to see this emergent gameplay style grow out as well. That was really surprising. The amount of people who want to get involved and play something with all the rubbish of the industry removed from it.</p> <p><strong>When you say “rubbish” what are you referring to?</strong></p> <p><strong>Hall:</strong> I guess I&#8217;ve always been really passionate about this whole idea of creating persistent worlds, and real, true emergent gameplay. And letting the players come up with the stories. Storytelling is ancient, you know? Storytelling is almost the origin of our language—how people used to pass on information. So I think that we kind of have an innate ability to tell stories and I think somewhere along the way we kind of lost that, in terms of our media and we started manufacturing these stories. Day Z got promoted through people&#8217;s stories, people were posting them on forums and telling them to each other. The guys on 4Chan were creating these amazing stories and they have their own language that they use to tell these stories. You can compare them with <a href="http://www.neogaf.com/forum/showthread.php?t=472665">NeoGAF</a> or <a href="http://facepunch.com/threads/1182420">Facepunch</a>, or any of the other forums. They each have their own unique language for telling their stories. It was just amazing to see these fascinating interactions, these amazing tensions happening with people, and real emotions.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6fb4a9fd/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Day+Z+interview+%E2%80%94+how+zombies+%2B+Arma+2+created+gaming%E2%80%99s+best+story+machine&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fday-z-interview-how-zombies-arma-2-created-gamings-best-story-machine%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Day+Z+interview+%E2%80%94+how+zombies+%2B+Arma+2+created+gaming%E2%80%99s+best+story+machine&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fday-z-interview-how-zombies-arma-2-created-gamings-best-story-machine%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1874110973/u/0/f/510578/c/32730/s/1874110973/a2.htm"><img src="http://da.feedsportal.com/r/1874110973/u/0/f/510578/c/32730/s/1874110973/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1874110973/u/0/f/510578/c/32730/s/1874110973/a2t.img" border="0"/>]]></content:encoded><slash:comments>100</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/feed/</wfw:commentRss><dc:creator>Evan Lahti</dc:creator></item><item><title>Max Payne 3 classic skins are hilarious, Captain Baseball Bat Boy cartoon is awesome</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2659c104/l/0L0Spcgamer0N0C20A120C0A50C160Cmax0Epayne0E30Eclassic0Eskins0Eare0Ehilarious0Ecaptain0Ebaseball0Ebat0Eboy0Ecartoon0Eis0Eawesome0C/story01.htm</link><description>We still have a couple weeks to wait before Max Payne 3 is spilling whiskey all&lt;a href="http://www.pcgamer.com/2012/05/16/max-payne-3-classic-skins-are-hilarious-captain-baseball-bat-boy-cartoon-is-awesome/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2659c104/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Max+Payne+3+classic+skins+are+hilarious%2C+Captain+Baseball+Bat+Boy+cartoon+is+awesome&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fmax-payne-3-classic-skins-are-hilarious-captain-baseball-bat-boy-cartoon-is-awesome%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Max+Payne+3+classic+skins+are+hilarious%2C+Captain+Baseball+Bat+Boy+cartoon+is+awesome&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fmax-payne-3-classic-skins-are-hilarious-captain-baseball-bat-boy-cartoon-is-awesome%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/643416324/u/0/f/510578/c/32730/s/643416324/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/643416324/u/0/f/510578/c/32730/s/643416324/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/643416324/u/0/f/510578/c/32730/s/643416324/a2t.img" border="0"/&gt;</description><category>Remedy</category><category>MP3</category><category>Max Payne 3</category><category>Easter egg</category><category>Rockstar</category><category>Max Payne</category><category>News</category><pubDate>Tue, 15 May 2012 23:22:15 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/16/max-payne-3-classic-skins-are-hilarious-captain-baseball-bat-boy-cartoon-is-awesome/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73119</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/5uQzsteVy0o" frameborder="0"></iframe></p> <p>We still have a couple weeks to wait before Max Payne 3 is spilling whiskey all over our keyboards, but while we’re busy fighting a demonic horde of server errors, analog stick soldiers are getting drunk on bullet time right now. Making us even more jealous, our friends over at <a href="http://www.gamesradar.com/max-payne-3-easter-eggs-original-max-payne-1-skin-and-captain-baseball-bat-boy/" target="_blank">GamesRadar</a> have sliced together a video showcasing a couple of great throwback Easter eggs: Max Payne 1 and 2 skins, and a complete Captain Baseball Bat Boy cartoon. See the magic above.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2659c104/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Max+Payne+3+classic+skins+are+hilarious%2C+Captain+Baseball+Bat+Boy+cartoon+is+awesome&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fmax-payne-3-classic-skins-are-hilarious-captain-baseball-bat-boy-cartoon-is-awesome%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Max+Payne+3+classic+skins+are+hilarious%2C+Captain+Baseball+Bat+Boy+cartoon+is+awesome&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F16%2Fmax-payne-3-classic-skins-are-hilarious-captain-baseball-bat-boy-cartoon-is-awesome%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/643416324/u/0/f/510578/c/32730/s/643416324/a2.htm"><img src="http://da.feedsportal.com/r/643416324/u/0/f/510578/c/32730/s/643416324/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/643416324/u/0/f/510578/c/32730/s/643416324/a2t.img" border="0"/>]]></content:encoded><slash:comments>14</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/16/max-payne-3-classic-skins-are-hilarious-captain-baseball-bat-boy-cartoon-is-awesome/feed/</wfw:commentRss><dc:creator>Tyler Wilde</dc:creator></item><item><title>Default is for suckers: How to unlock full skill tree customization in Diablo 3</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56bade72/l/0L0Spcgamer0N0C20A120C0A50C150Cdefault0Eis0Efor0Esuckers0Ehow0Eto0Eunlock0Efull0Eskill0Etree0Ecustomization0Ein0Ediablo0E30C/story01.htm</link><description>Diablo 3 has a secret. It won&amp;#8217;t tell you, but you don&amp;#8217;t actually have to select&lt;a href="http://www.pcgamer.com/2012/05/15/default-is-for-suckers-how-to-unlock-full-skill-tree-customization-in-diablo-3/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56bade72/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Default+is+for+suckers%3A+How+to+unlock+full+skill+tree+customization+in+Diablo+3&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdefault-is-for-suckers-how-to-unlock-full-skill-tree-customization-in-diablo-3%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Default+is+for+suckers%3A+How+to+unlock+full+skill+tree+customization+in+Diablo+3&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdefault-is-for-suckers-how-to-unlock-full-skill-tree-customization-in-diablo-3%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1455087218/u/0/f/510578/c/32730/s/1455087218/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1455087218/u/0/f/510578/c/32730/s/1455087218/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1455087218/u/0/f/510578/c/32730/s/1455087218/a2t.img" border="0"/&gt;</description><category>Skills</category><category>let my skills goooo!</category><category>News</category><category>unlock</category><category>Diablo III</category><category>Diablo 3</category><category>Featured</category><category>Guides</category><pubDate>Tue, 15 May 2012 21:02:48 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/default-is-for-suckers-how-to-unlock-full-skill-tree-customization-in-diablo-3/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73107</guid><content:encoded><![CDATA[<p>Diablo 3 has a secret. It won&#8217;t tell you, but you don&#8217;t actually have to select one skill from each of the categories (Primary, Defensive, etc.) that it forces on you. You can pick any seven skills in your entire arsenal for your active set, but that capability is disabled by default. We show you how to enable it in 10 seconds flat.<span id="more-73107"></span></p> <div id="attachment_73113" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/d3_step1.jpg"><img src="http://media.pcgamer.com/files/2012/05/d3_step1-590x304.jpg" alt="" title="d3_step1" width="590" height="304" class="size-thumbnail wp-image-73113" /></a><p class="wp-caption-text">Step 1: Click the Game Menu button or hit Escape.</p></div> <div id="attachment_73110" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/D3_step2.jpg"><img src="http://media.pcgamer.com/files/2012/05/D3_step2-590x178.jpg" alt="" title="D3_step2" width="590" height="178" class="size-thumbnail wp-image-73110" /></a><p class="wp-caption-text">Step 2: Click Options at the top of the list.</p></div> <div id="attachment_73109" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/d3_step3.jpg"><img src="http://media.pcgamer.com/files/2012/05/d3_step3-590x189.jpg" alt="" title="d3_step3" width="590" height="189" class="size-thumbnail wp-image-73109" /></a><p class="wp-caption-text">Step 3: Open the Gameplay sub-menu on the left side of the UI.</p></div> <div id="attachment_73115" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/d3_step41.jpg"><img src="http://media.pcgamer.com/files/2012/05/d3_step41-590x189.jpg" alt="" title="d3_step4" width="590" height="189" class="size-thumbnail wp-image-73115" /></a><p class="wp-caption-text">Step 4: Check the box labeled Elective Mode in the bottom right.</p></div> <div id="attachment_73114" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/d3_step5.jpg"><img src="http://media.pcgamer.com/files/2012/05/d3_step5-590x79.jpg" alt="" title="d3_step5" width="590" height="79" class="size-thumbnail wp-image-73114" /></a><p class="wp-caption-text">Step 5: Click Apply and exit back to the game.</p></div> <div id="attachment_73111" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/d3_step6.jpg"><img src="http://media.pcgamer.com/files/2012/05/d3_step6-590x364.jpg" alt="" title="d3_step6" width="590" height="364" class="size-thumbnail wp-image-73111" /></a><p class="wp-caption-text">Step 6: Right-click a skill in your action bar. You can now use the arrows to select Skills from every category.</p></div> <div id="attachment_73112" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/d3_step7.jpg"><img src="http://media.pcgamer.com/files/2012/05/d3_step7-590x363.jpg" alt="" title="d3_step7" width="590" height="363" class="size-thumbnail wp-image-73112" /></a><p class="wp-caption-text">Step 7: Celebrate your new-found freedom with gratuitous demon-slaughtering.</p></div> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56bade72/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Default+is+for+suckers%3A+How+to+unlock+full+skill+tree+customization+in+Diablo+3&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdefault-is-for-suckers-how-to-unlock-full-skill-tree-customization-in-diablo-3%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Default+is+for+suckers%3A+How+to+unlock+full+skill+tree+customization+in+Diablo+3&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdefault-is-for-suckers-how-to-unlock-full-skill-tree-customization-in-diablo-3%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1455087218/u/0/f/510578/c/32730/s/1455087218/a2.htm"><img src="http://da.feedsportal.com/r/1455087218/u/0/f/510578/c/32730/s/1455087218/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1455087218/u/0/f/510578/c/32730/s/1455087218/a2t.img" border="0"/>]]></content:encoded><slash:comments>38</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/default-is-for-suckers-how-to-unlock-full-skill-tree-customization-in-diablo-3/feed/</wfw:commentRss><dc:creator>Josh Augustine</dc:creator></item><item><title>Think you’ve been waiting long for Diablo 3?</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7c454f39/l/0L0Spcgamer0N0C20A120C0A50C150Cthink0Eyouve0Ebeen0Ewaiting0Elong0Efor0Ediablo0E30C/story01.htm</link><description>I was lucky enough to attend the UK launch of Diablo 3 on London&amp;#8217;s Oxford Street&lt;a href="http://www.pcgamer.com/2012/05/15/think-youve-been-waiting-long-for-diablo-3/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7c454f39/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Think+you%E2%80%99ve+been+waiting+long+for+Diablo+3%3F&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fthink-youve-been-waiting-long-for-diablo-3%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Think+you%E2%80%99ve+been+waiting+long+for+Diablo+3%3F&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fthink-youve-been-waiting-long-for-diablo-3%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/2084917049/u/0/f/510578/c/32730/s/2084917049/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/2084917049/u/0/f/510578/c/32730/s/2084917049/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/2084917049/u/0/f/510578/c/32730/s/2084917049/a2t.img" border="0"/&gt;</description><category>Videos</category><category>Blizzard</category><category>Diablo 3</category><pubDate>Tue, 15 May 2012 16:22:20 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/think-youve-been-waiting-long-for-diablo-3/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73090</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/QUbanwsEaq8" frameborder="0" allowfullscreen></iframe></p> <p>I was lucky enough to attend the UK launch of Diablo 3 on London&#8217;s Oxford Street last night. And it was pretty damn exciting. I saw demons, Diablo fans, and an orderly queue stretching all the way to Hell (not really).</p> <p>The queue was really long though. </p> <p>For more on Diablo 3, read Tom&#8217;s <a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/">Diablo 3 review as it happens</a> or check out the rest of our <a href="http://www.pcgamer.com/tag/diablo-3/">Diablo 3 news</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7c454f39/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Think+you%E2%80%99ve+been+waiting+long+for+Diablo+3%3F&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fthink-youve-been-waiting-long-for-diablo-3%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Think+you%E2%80%99ve+been+waiting+long+for+Diablo+3%3F&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fthink-youve-been-waiting-long-for-diablo-3%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/2084917049/u/0/f/510578/c/32730/s/2084917049/a2.htm"><img src="http://da.feedsportal.com/r/2084917049/u/0/f/510578/c/32730/s/2084917049/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/2084917049/u/0/f/510578/c/32730/s/2084917049/a2t.img" border="0"/>]]></content:encoded><slash:comments>18</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/think-youve-been-waiting-long-for-diablo-3/feed/</wfw:commentRss><dc:creator>Owen Hill</dc:creator></item><item><title>AMD launches new Trinity processor</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/35dab24a/l/0L0Spcgamer0N0C20A120C0A50C150Camd0Elaunches0Enew0Etrinity0Eprocessor0C/story01.htm</link><description>AMD&amp;#8217;s last processor launch, the FX chip, turned out to be a bit of a damp&lt;a href="http://www.pcgamer.com/2012/05/15/amd-launches-new-trinity-processor/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/35dab24a/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=AMD+launches+new+Trinity+processor&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Famd-launches-new-trinity-processor%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=AMD+launches+new+Trinity+processor&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Famd-launches-new-trinity-processor%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/903524938/u/0/f/510578/c/32730/s/903524938/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/903524938/u/0/f/510578/c/32730/s/903524938/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/903524938/u/0/f/510578/c/32730/s/903524938/a2t.img" border="0"/&gt;</description><category>Piledriver</category><category>Tech News</category><category>Tech</category><category>AMD</category><category>Radeon</category><category>Bulldozer</category><category>Ultrabook</category><category>Trinity</category><pubDate>Tue, 15 May 2012 16:18:01 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/amd-launches-new-trinity-processor/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73015</guid><content:encoded><![CDATA[<p>AMD&#8217;s last processor launch, <a href="http://www.pcgamer.com/2011/10/12/amds-8-core-bulldozer-fx-chips-launch-full-review-round-up/" target="_blank">the FX chip</a>, turned out to be a bit of a damp squib for desktops. But the company is hoping that the CPU architecture behind it will be more of a success on laptops. Today it&#8217;s launching an updated version of its hybrid GPU/CPU A-series processor, codenamed Trinity, which uses a revamped Bulldozer core to offer twice the performance per watt of its predecessor, Llano. Or that&#8217;s what AMD says, anyway.</p> <p>Further claims include the ability to build thinner laptops with longer battery life than their Intel equivalents, and that the integrated Northern Isles GPU has three times the graphics performance of the Intel HD Graphics 3000 GPU in Sandy Bridge. Trinity&#8217;s launch was accompanied by a bold claim by the firm&#8217;s Sasa Marinkovic:</p> <p>“I don&#8217;t want you too see Trinity as competing against Ivy Bridge, I want you to see how we&#8217;re leading.”<br /> <span id="more-73015"></span><br /> Bold indeed, but also hard to verify since review samples are somewhat scarce. AMD reckons the desktop chip will hit the stores by 3rd June, but laptops featuring Trinity won&#8217;t arrive until after the summer. </p> <p>In the meantime, we&#8217;re left with a lot of specs to chew over. The CPU part of Trinity uses a core codenamed &#8216;Piledriver&#8217;, which is almost identical to the Bulldozer core of the FX desktop chips but with better clock for clock performance and lower power consumption. It features one or two of the dual execution core modules, which gives AMD calls dual or quad core processors (whether they are or not is a discussion for another day). It looks like the power efficiency claims are good, though: the highest specced A10-4600M runs at 3.2GHz and consumes just 35W at peak.</p> <p><a href="http://www.pcgamer.com/2012/05/15/amd-launches-new-trinity-processor/trinity-line-up/" rel="attachment wp-att-73017"><img src="http://media.pcgamer.com/files/2012/05/trinity-line-up-590x254.png" alt="" title="trinity line up" width="590" height="254" class="aligncenter size-thumbnail wp-image-73017" /></a></p> <p>That&#8217;s 10W less than a four core Ivy Bridge CPU, although it&#8217;s worth pointing out that to date AMD&#8217;s quad cores have struggled to compete with Intel&#8217;s duals, which are also 35W chips.</p> <p>What&#8217;s more interesting about Trinity, however, is the graphics half of the processor. Although these carry Radeon HD 7000 code numbers, they&#8217;re actually built around the older HD 6000 (Northern Islands) design – except for the video processing engine, which is from Southern Islands architecture and includes features like one touch motion stabilisation for video editing.</p> <p>They&#8217;re a generation ahead of the Llano chips, though, and AMD reckons it&#8217;ll get 50% better gaming performance from Trinity. Compared to Ivy Bridge, it&#8217;s claiming framerates of up to one and a half times more in games at 1920&#215;1080 resolutions. What this means, potentially, is reasonable gaming framerates on an integrated graphics chip &#8211; something hitherto unheard of.</p> <p><a href="http://www.pcgamer.com/2012/05/15/amd-launches-new-trinity-processor/trinity-overview/" rel="attachment wp-att-73018"><img src="http://media.pcgamer.com/files/2012/05/trinity-overview-508x500.png" alt="" title="trinity overview" width="508" height="500" class="aligncenter size-thumbnail wp-image-73018" /></a></p> <p>There are even better performance enhancement claims when it comes to accelerating video and applications which draw on OpenCl for speeding up photo editing and the like. </p> <p>Just like its predecessor, Trinity will also be able to combine its graphics processor output with that of a discrete chip from the lower echelons of the HD7000 series. In truth, this is the set-up I&#8217;m really keen to test as soon as possible. An A8-3870K Llano processor paired with a £50 HD6570 provides for playable framerates in a lot of games, so long as you don&#8217;t mind turning off a few image quality options. Asynchronous Crossfire with Trinity could be a perfect budget option for gamers.</p> <p><a href="http://www.pcgamer.com/2012/05/15/amd-launches-new-trinity-processor/trinity-hybrid-graphics/" rel="attachment wp-att-73016"><img src="http://media.pcgamer.com/files/2012/05/trinity-hybrid-graphics-590x142.png" alt="" title="trinity hybrid graphics" width="590" height="142" class="aligncenter size-thumbnail wp-image-73016" /></a></p> <p>Trinity does look like a promising chip. It&#8217;s unlikely to offer the same raw CPU performance as an equivalent from Intel, but the relative disappointment of HD Graphics 4000 in Ivy Bridge has left a gap around budget games rigs and low cost laptops where AMD could clean up. Llano-powered laptops have been the one sunny horizon for AMD lately, hitting their traditional strengths of being cheaper and faster than Intel equivalents. I want a games-ready ultrabook, and Trinity looks like the best shot at that yet.</p> <p>Unfortunately until I actually see one in my hand it&#8217;s impossible to pass judgement, and this is a major problem for AMD. Just a few days ago its share price fell on rumours that Trinity would be late to launch. Now its official timetable puts laptops touting the chip several months away – which analysts won&#8217;t like at all. The official excuse is that the release dates don&#8217;t coincide with laptop manufacturers&#8217; product refresh cycles. The =</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/35dab24a/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=AMD+launches+new+Trinity+processor&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Famd-launches-new-trinity-processor%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=AMD+launches+new+Trinity+processor&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Famd-launches-new-trinity-processor%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/903524938/u/0/f/510578/c/32730/s/903524938/a2.htm"><img src="http://da.feedsportal.com/r/903524938/u/0/f/510578/c/32730/s/903524938/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/903524938/u/0/f/510578/c/32730/s/903524938/a2t.img" border="0"/>]]></content:encoded><slash:comments>19</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/amd-launches-new-trinity-processor/feed/</wfw:commentRss><dc:creator>Adam Oxford</dc:creator></item><item><title>Diablo 3 launch guide – The PC Gamer Action News Team assembles</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/13cc7816/l/0L0Spcgamer0N0C20A120C0A50C150Cdiablo0E30Elaunch0Eguide0Ethe0Epc0Egamer0Eaction0Enews0Eteam0Eassembles0C/story01.htm</link><description>Diablo III is finally here &amp;#8212; will it reclaim the throne Diablo II built 12 years&lt;a href="http://www.pcgamer.com/2012/05/15/diablo-3-launch-guide-the-pc-gamer-action-news-team-assembles/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/13cc7816/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Diablo+3+launch+guide+%E2%80%93+The+PC+Gamer+Action+News+Team+assembles&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-launch-guide-the-pc-gamer-action-news-team-assembles%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+launch+guide+%E2%80%93+The+PC+Gamer+Action+News+Team+assembles&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-launch-guide-the-pc-gamer-action-news-team-assembles%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/332167190/u/0/f/510578/c/32730/s/332167190/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/332167190/u/0/f/510578/c/32730/s/332167190/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/332167190/u/0/f/510578/c/32730/s/332167190/a2t.img" border="0"/&gt;</description><category>diablo 3 guide</category><category>scotch</category><category>diablo 3 launch</category><category>News</category><category>Diablo III</category><category>Diablo 3</category><pubDate>Tue, 15 May 2012 16:17:07 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/diablo-3-launch-guide-the-pc-gamer-action-news-team-assembles/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73030</guid><content:encoded><![CDATA[<p>Diablo III is finally here &#8212; will it reclaim the throne Diablo II built 12 years ago? We don&#8217;t know yet, because we aren&#8217;t for-reals wizards, but we do know that a great many of you will be playing it, so we’re covering the Diablo III launch with unprecedented gusto and a landmark amount of verve. Check this page, and the site&#8217;s front page all this week for the best and most comprehensive Diablo III coverage on the web. We don&#8217;t call ourselves the &#8220;Diablo III Action News Team&#8221; for nothing. We call ourselves that because we wanted to take the photo above.</p> <p><span id="more-73030"></span></p> <h3>PC Gamer&#8217;s Diablo III review</h3> <hr />&#160;<br /> <a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/review_as_happens.jpg" alt="" title="review_as_happens" width="358" height="84" class="alignright size-full wp-image-73148" /></a><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/" target="_blank"><strong>Diablo 3 review as it happens</strong></a><br /> Updates on Tom Francis&#8217; review process as he completes major sections of the game.</p> <h3>The latest Diablo III news</h3> <hr />&#160;<br /> <font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/17/diablo-3-lore-and-backstory-an-interview-with-diablo-3-novel-author-nate-kenyon/" target="_blank"><strong>Diablo 3 lore and backstory: an interview with The Order author Nate Kenyon</strong></a><br /> Mundane activities do not have zombies to click on for loot, but you can still get through them thanks to the terrific, dark Diablo 3 prequel novel The Order by Nate Kenyon.</p> <p><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/16/why-is-diablo-3-so-satisfying-to-play-we-ask-blizzard-for-their-secrets/" target="_blank"><strong>Why is Diablo 3 so satisfying to play? We ask Blizzard for their secrets</strong></a><br /> It seems that Blizzard’s priority is in focusing on “the awesome.&#8221;</p> <p><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/15/diablo-3-errors-plague-launch-are-you-struggling-to-connect/" target="_blank"><strong>Diablo 3 errors plague launch, are you struggling to connect?</strong></a><br /> Diablo 3 players have been battling error 37, error 75 and even the odd rare Error 3005 for the past day. It’s been a shaky launch.</p> <p><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/15/default-is-for-suckers-how-to-unlock-full-skill-tree-customization-in-diablo-3/" target="_blank"><strong>Default is for suckers: How to unlock full skill tree customization in Diablo 3</strong></a><br /> Diablo 3 has a secret. It won’t tell you, but you don’t actually have to select one skill from each of the categories&#8230;</p> <h3>Choose your class wisely</h3> <hr />&#160;<br /> <a href="http://www.pcgamer.com/2012/05/12/diablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard/" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/build_guide.jpg" alt="" title="build_guide" width="358" height="84" class="alignright size-full wp-image-73035" /></a><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/12/diablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard/" target="_blank"><strong>Diablo 3 build guide</strong></a><br /> Here are a few of our favorite Diablo III builds to help guide you toward the perfect class, skills, and equipment to suit your playstyle.</p> <p><a href="http://www.pcgamer.com/2012/05/11/diablo-3-classes-game-developers/" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/game_devs.jpg" alt="" title="game_devs" width="358" height="84" class="alignright size-full wp-image-73037" /></a><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/11/diablo-3-classes-game-developers/" target="_blank"><strong>What Diablo 3 classes are game developers playing as?</strong></a><br /> We asked Notch, Runic Games, Blizzard themselves, and others: what’re you rollin’?</p> <p><a href="http://www.pcgamer.com/2012/05/12/meet-the-classes-of-diablo-3/" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/meet_classes.jpg" alt="" title="meet_classes" width="358" height="84" class="alignright size-full wp-image-73036" /></a><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/12/meet-the-classes-of-diablo-3/" target="_blank"><strong>Meet the classes of Diablo 3</strong></a><br /> If you’re still undecided on which of Diablo 3’s five classes you’re going to roll, check out these personal ads to help you pick which one fits your style.</p> <h3>Get the right hardware</h3> <hr />&#160;<br /> <a href="http://www.pcgamer.com/2012/05/14/diablo-3-pc-build/" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/diablo_3_pcguide.jpg" alt="" title="diablo_3_pcguide" width="358" height="84" class="alignright size-full wp-image-73038" /></a><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/14/diablo-3-pc-build/" target="_blank"><strong>Build a Diablo 3 PC that can withstand the fires of Hell!</strong> </a><br /> A lot of gamers will be upgrading their hardware for Diablo III. Here&#8217;s the PC you need.</p> <p><img src="http://media.pcgamer.com/files/2012/05/diablo3_mice.jpg" alt="" title="diablo3_mice" width="358" height="84" class="alignright size-full wp-image-73039" /><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/16/the-best-mice-for-diablo-3/" target="_blank"><strong>The best mice for Diablo 3</strong></a><br /> A guide to selecting the sturdiest, most comfortable mouse for your late-night click sessions.</p> <h3>Catch up on the story</h3> <hr />&#160;<br /> <a href="http://www.pcgamer.com/2012/05/10/diablo-3-the-story-so-far/" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/lore_guide_V2.jpg" alt="" title="lore_guide_V2" width="358" height="84" class="alignright size-full wp-image-73033" /></a><font color="dd1e26">■</font> <a href="http://www.pcgamer.com/2012/05/10/diablo-3-the-story-so-far/" target="_blank"><strong>Diablo 3: The story so far</strong></a><br /> Those new to the series may be asking: “What, exactly, are these ugly loot pinatas I’m slaughtering in droves for gold and shiny new weapons?”</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/13cc7816/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Diablo+3+launch+guide+%E2%80%93+The+PC+Gamer+Action+News+Team+assembles&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-launch-guide-the-pc-gamer-action-news-team-assembles%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+launch+guide+%E2%80%93+The+PC+Gamer+Action+News+Team+assembles&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-launch-guide-the-pc-gamer-action-news-team-assembles%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/332167190/u/0/f/510578/c/32730/s/332167190/a2.htm"><img src="http://da.feedsportal.com/r/332167190/u/0/f/510578/c/32730/s/332167190/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/332167190/u/0/f/510578/c/32730/s/332167190/a2t.img" border="0"/>]]></content:encoded><slash:comments>9</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/diablo-3-launch-guide-the-pc-gamer-action-news-team-assembles/feed/</wfw:commentRss><dc:creator>PC Gamer</dc:creator></item><item><title>Diablo 3 errors plague launch, are you struggling to connect?</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/a58f0e7/l/0L0Spcgamer0N0C20A120C0A50C150Cdiablo0E30Eerrors0Eplague0Elaunch0Eare0Eyou0Estruggling0Eto0Econnect0C/story01.htm</link><description>Diablo 3 players have been battling error 37, error 75 and even the odd rare Error&lt;a href="http://www.pcgamer.com/2012/05/15/diablo-3-errors-plague-launch-are-you-struggling-to-connect/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/a58f0e7/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Diablo+3+errors+plague+launch%2C+are+you+struggling+to+connect%3F&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-errors-plague-launch-are-you-struggling-to-connect%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+errors+plague+launch%2C+are+you+struggling+to+connect%3F&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-errors-plague-launch-are-you-struggling-to-connect%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/173600999/u/0/f/510578/c/32730/s/173600999/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/173600999/u/0/f/510578/c/32730/s/173600999/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/173600999/u/0/f/510578/c/32730/s/173600999/a2t.img" border="0"/&gt;</description><category>Action RPG</category><category>News</category><category>Blizzard</category><category>Diablo 3</category><pubDate>Tue, 15 May 2012 15:25:40 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/diablo-3-errors-plague-launch-are-you-struggling-to-connect/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73087</guid><content:encoded><![CDATA[<p>Diablo 3 players have been battling error 37, error 75 and even the odd rare Error 3005 for the past day. It&#8217;s been a shaky launch. It currently has a <a href="http://www.metacritic.com/game/pc/diablo-iii/user-reviews">Metacritic user score of 3.5</a>, with hundreds of negative reviews and 0 scores making reference to disconnection errors. A 17 page forum topic called &#8220;<a href="http://us.battle.net/d3/en/forum/topic/5051435093?page=17">Epic Fail Blizzard</a>&#8221; is raging on Battle.net and others have commented on our ongoing <a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/">Diablo 3 review</a> to voice frustration at Diablo 3&#8242;s always-online requirement.<br /> <span id="more-73087"></span><br /> &#8220;This is a really great game. But I can NOT excuse the fact that 6 hours after launch I still can&#8217;t log in due to the servers being too busy. When I pay $80 for a game I expect to at least be able to get past the log in screen,&#8221; says ahirumaiwaifu on Metacritic.</p> <p>&#8220;First two hours couldn&#8217;t even log in, then couldn&#8217;t create a character for another 30 minutes,&#8221; says Xenite on our ongoing Diablo 3 review. &#8220;So&#8230; how long until Torchlight 2?&#8221; asks Yanahma.</p> <p>You can keep up with Tom&#8217;s ongoing experiences with Diablo 3 in our ongoing <a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/">Diablo 3 review</a>. He&#8217;s already encountered some connection problems that deleted a chunk of dungeon progress, though his character and items remained intact. Which errors have you seen? Are you struggling to get in? What do you think of Diablo 3&#8242;s always online requirement?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/a58f0e7/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Diablo+3+errors+plague+launch%2C+are+you+struggling+to+connect%3F&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-errors-plague-launch-are-you-struggling-to-connect%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+errors+plague+launch%2C+are+you+struggling+to+connect%3F&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-errors-plague-launch-are-you-struggling-to-connect%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/173600999/u/0/f/510578/c/32730/s/173600999/a2.htm"><img src="http://da.feedsportal.com/r/173600999/u/0/f/510578/c/32730/s/173600999/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/173600999/u/0/f/510578/c/32730/s/173600999/a2t.img" border="0"/>]]></content:encoded><slash:comments>125</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/diablo-3-errors-plague-launch-are-you-struggling-to-connect/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Use your harpoons and tow cables… AT-AT case mod is too strong for blasters</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7e0b2e4b/l/0L0Spcgamer0N0C20A120C0A50C150Cuse0Eyour0Eharpoons0Eand0Etow0Ecables0Eat0Eat0Ecase0Emod0Eis0Etoo0Estrong0Efor0Eblasters0C/story01.htm</link><description>Stand by Echo Group, possibly best Star Wars themed case mod ever is targeting the power&lt;a href="http://www.pcgamer.com/2012/05/15/use-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7e0b2e4b/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Use+your+harpoons+and+tow+cables%E2%80%A6+AT-AT+case+mod+is+too+strong+for+blasters&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fuse-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Use+your+harpoons+and+tow+cables%E2%80%A6+AT-AT+case+mod+is+too+strong+for+blasters&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fuse-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/2114661963/u/0/f/510578/c/32730/s/2114661963/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/2114661963/u/0/f/510578/c/32730/s/2114661963/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/2114661963/u/0/f/510578/c/32730/s/2114661963/a2t.img" border="0"/&gt;</description><category>Tech News</category><category>AT-AT</category><category>Tech</category><category>Case mod</category><category>Star Wars</category><pubDate>Tue, 15 May 2012 14:11:10 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/use-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72730</guid><content:encoded><![CDATA[<p>Stand by Echo Group, possibly best Star Wars themed case mod ever is targeting the power generators. Courtesy of hardware hacker Asphiax, it&#8217;s a fully functioning battlestation built inside an AT-AT.</p> <p>Pop open the side of this magnificent mod and there&#8217;s a fully water cooled mini-ITX PC, with a Core i7 2600K CPU and a Radeon HD6870 inside. Which means it&#8217;s more than capable of playing SW:TOR, for example and far more interesting than almost anything else to have featured in the Star Wars canon lately.</p> <p>It even has remote controlled ion cannons on the front.<br /> <span id="more-72730"></span></p> <p><a href="http://www.pcgamer.com/2012/05/15/use-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters/at-at-casemod-2/" rel="attachment wp-att-72732"><img src="http://media.pcgamer.com/files/2012/05/at-at-casemod-2-590x330.jpg" alt="" title="at-at-casemod-2" width="590" height="330" class="aligncenter size-thumbnail wp-image-72732" /></a></p> <p>There&#8217;s a detailed build diary over on Asphiax&#8217;s blog, and some more details on this MaximumPC forum post. There&#8217;s also a video diary <a href="http://youtu.be/klJ1FaYLgqs" target="_blank">here</a>.</p> <p>As a child, I could never quite understand the error of scale which only allowed for half a dozen stormtroopers to stand inside the belly of the giant mechanical beast. This is a far better use of space.</p> <p><a href="http://www.pcgamer.com/2012/05/15/use-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters/at-at-casemod-3/" rel="attachment wp-att-72733"><img src="http://media.pcgamer.com/files/2012/05/at-at-casemod-3-590x330.jpg" alt="" title="at-at-casemod-3" width="590" height="330" class="aligncenter size-thumbnail wp-image-72733" /></a></p> <p>(Via <a href="http://technabob.com/blog/2012/05/06/star-wars-at-at-pc-casemod/" target="_blank">Technobob</a>)</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7e0b2e4b/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Use+your+harpoons+and+tow+cables%E2%80%A6+AT-AT+case+mod+is+too+strong+for+blasters&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fuse-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Use+your+harpoons+and+tow+cables%E2%80%A6+AT-AT+case+mod+is+too+strong+for+blasters&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fuse-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/2114661963/u/0/f/510578/c/32730/s/2114661963/a2.htm"><img src="http://da.feedsportal.com/r/2114661963/u/0/f/510578/c/32730/s/2114661963/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/2114661963/u/0/f/510578/c/32730/s/2114661963/a2t.img" border="0"/>]]></content:encoded><slash:comments>27</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/use-your-harpoons-and-tow-cables-at-at-case-mod-is-too-strong-for-blasters/feed/</wfw:commentRss><dc:creator>Adam Oxford</dc:creator></item><item><title>Treyarch on why Black Ops 2 doesn’t need a new engine</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/120dcac0/l/0L0Spcgamer0N0C20A120C0A50C150Ctreyarch0Eon0Ewhy0Eblack0Eops0E20Edoesnt0Eneed0Ea0Enew0Eengine0C/story01.htm</link><description>The introduction of the Frostbite 2 with Battlefield 3 last year threw down the gauntlet to&lt;a href="http://www.pcgamer.com/2012/05/15/treyarch-on-why-black-ops-2-doesnt-need-a-new-engine/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/120dcac0/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Treyarch+on+why+Black+Ops+2+doesn%E2%80%99t+need+a+new+engine&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Ftreyarch-on-why-black-ops-2-doesnt-need-a-new-engine%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Treyarch+on+why+Black+Ops+2+doesn%E2%80%99t+need+a+new+engine&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Ftreyarch-on-why-black-ops-2-doesnt-need-a-new-engine%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/302893760/u/0/f/510578/c/32730/s/302893760/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/302893760/u/0/f/510578/c/32730/s/302893760/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/302893760/u/0/f/510578/c/32730/s/302893760/a2t.img" border="0"/&gt;</description><category>Call of Duty: Black Ops 2</category><category>first person shooter</category><category>Activision</category><category>Call of Duty: Black Ops - Multiplayer</category><category>News</category><category>Black Ops 2</category><category>Call of Duty: Black Ops</category><pubDate>Tue, 15 May 2012 12:29:02 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/treyarch-on-why-black-ops-2-doesnt-need-a-new-engine/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73083</guid><content:encoded><![CDATA[<p>The introduction of the Frostbite 2 with Battlefield 3 last year threw down the gauntlet to other shooters. Visually, things have taken a step up, so it&#8217;s interesting to see how the other big shooter franchises like Call of Duty respond. Black Ops 2 was revealed just a few weeks ago, and while it&#8217;s been updated, it&#8217;s still running on the modified version of the id Tech 3 engine that the series has been using for years. Treyarch aren&#8217;t concerned.<br /> <span id="more-73083"></span><br /> Mark Lamia spoke about the Black Ops 2 engine to <a href="http://oneofswords.com/2012/05/mark-lamia-discusses-the-black-ops-ii-engine/">One of Swords</a>. &#8220;People always ask me, “Is this a new engine?” I liken it to people who live in an older house that has been remodeled,&#8221; he said. &#8220;Just because you’re remodeling the house and it will look new or it will have a new kitchen, you don’t tear out the foundation, or break out some of the framing. You might even go as hardcore as replacing the plumbing, and we will do that sort of thing, as an analogy. It’s a gross simplification, but it’s one way to say that. There’s a lot of good still in that foundation that you wouldn’t get rid of, and we don’t. We look to advance in the areas that support our game design.&#8221;</p> <p>The lighting system has been a big point of interest for Treyarch in Black Ops 2, and the team have the added constraint of trying to ensure that the game will run on consoles at 60 frames per second.</p> <p>&#8220;Engines, each time they get touched, they change. The creators alter them; they don’t modify what they don’t need to, and then they alter what they need to. You can’t make a competitive product if you’re not upgrading that engine along the way,&#8221; he added.</p> <p>Black Ops 2 will be set in a future full of X-Ray sniper rifles. Find out more in our <a href="http://www.pcgamer.com/previews/black-ops-2-preview-everything-important-i-know-about-the-next-call-of-duty/">Black Ops 2 preview</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/120dcac0/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Treyarch+on+why+Black+Ops+2+doesn%E2%80%99t+need+a+new+engine&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Ftreyarch-on-why-black-ops-2-doesnt-need-a-new-engine%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Treyarch+on+why+Black+Ops+2+doesn%E2%80%99t+need+a+new+engine&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Ftreyarch-on-why-black-ops-2-doesnt-need-a-new-engine%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/302893760/u/0/f/510578/c/32730/s/302893760/a2.htm"><img src="http://da.feedsportal.com/r/302893760/u/0/f/510578/c/32730/s/302893760/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/302893760/u/0/f/510578/c/32730/s/302893760/a2t.img" border="0"/>]]></content:encoded><slash:comments>75</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/treyarch-on-why-black-ops-2-doesnt-need-a-new-engine/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Fifa 13 first look: player error, close control and cat and mouse free kicks</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/58a7eacb/l/0L0Spcgamer0N0Cpreviews0Cfifa0E130Efirst0Elook0Eplayer0Eerror0Eclose0Econtrol0Eand0Ecat0Eand0Emouse0Efree0Ekicks0C/story01.htm</link><description>On Sunday Aguero slipped a ball past QPR&amp;#8217;s keeper to win the premier league for Manchester&lt;a href="http://www.pcgamer.com/previews/fifa-13-first-look-player-error-close-control-and-cat-and-mouse-free-kicks/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/58a7eacb/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Fifa+13+first+look%3A+player+error%2C+close+control+and+cat+and+mouse+free+kicks&amp;link=http%3A%2F%2Fwww.pcgamer.com%2Fpreviews%2Ffifa-13-first-look-player-error-close-control-and-cat-and-mouse-free-kicks%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Fifa+13+first+look%3A+player+error%2C+close+control+and+cat+and+mouse+free+kicks&amp;link=http%3A%2F%2Fwww.pcgamer.com%2Fpreviews%2Ffifa-13-first-look-player-error-close-control-and-cat-and-mouse-free-kicks%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1487399627/u/0/f/510578/c/32730/s/1487399627/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1487399627/u/0/f/510578/c/32730/s/1487399627/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1487399627/u/0/f/510578/c/32730/s/1487399627/a2t.img" border="0"/&gt;</description><category>Well played ManC</category><category>Fifa 13</category><category>Previews</category><category>Football sim</category><category>EA Sports</category><pubDate>Tue, 15 May 2012 11:16:30 GMT</pubDate><comments>http://www.pcgamer.com/previews/fifa-13-first-look-player-error-close-control-and-cat-and-mouse-free-kicks/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?post_type=previews&amp;p=73068</guid><content:encoded><![CDATA[<p>On Sunday Aguero slipped a ball past QPR&#8217;s keeper to win the premier league for Manchester City in the final minutes of the final match of the season, with a single flick. In football, the smallest touch can have dramatic consequences. EA Sports are hoping to simulate the finesse and unpredictability of those moments in Fifa 13 with the new &#8220;first touch control system.&#8221; It will add an element of uncertainty that EA hope will bring the sim closer to the real sport. In Fifa 13, players will make mistakes.</p> <p>In Fifa 12 a player of any skill level will instantly trap the most challenging long ball without any apparent effort. Fifa 13 will look at the speed and angle of the ball and take the player&#8217;s skill level into account when simulating the touch. If it&#8217;s too tough, the player might fluff it. The ball could hop up few feet as he tries to control it, or spring a couple of feet away from his boot. It&#8217;s a subtle effect, but that moment of mis-control is all a marker needs to jump in and take possession.<br /> <span id="more-73068"></span><br /> This will introduce some nervousness in defence. Centre backs dealing with long through balls will have to decide whether they&#8217;re going to try and control it with an eager attacker on their heels, or boot the rock into row N. Going forward, there will be an element of risk/reward to every ambitious ball. EA showed videos of the new system in action at a recent presentation, which made Fifa 12&#8242;s moments of perfect control seem miraculous and entirely unrealistic. I still had a slight worry. Later, I asked line producer Nick Channon whether the added element of chance could prove more frustrating than fun.</p> <p><a href="http://media.pcgamer.com/files/2012/05/Fifa-13-free-kick.jpg"><img src="http://media.pcgamer.com/files/2012/05/Fifa-13-free-kick-590x272.jpg" alt="" title="Fifa 13 free kick" width="590" height="272" class="aligncenter size-thumbnail wp-image-73075" /></a></p> <p>“We&#8217;ll need to make sure that the game is unpredictable, but it&#8217;s <em>predictably</em> unpredictable,” he said. “We&#8217;re not making a random game here. You&#8217;re not going to randomly lose control of the ball. Ultimately it&#8217;s about making the game more realistic.”</p> <p>Channon also confirmed that the PC version of Fifa 13 WILL be the same as console versions this year, continuing a trend started by Fifa 12.</p> <p>That means we&#8217;ll also be getting the new close control system too. Previously, players would face the direction the ball was travelling in, now they can open up their body and move the ball laterally. This will let them juke past attackers more easily and allow for moments of skill without relying on the trick stick.</p> <p>Graphically, based on the short clips shown at the presentation, Fifa 13 won&#8217;t be making a big step forward this year, but EA sports are steadily adding to Fifa&#8217;s already excellent animation system. New step overs, stumbles, free kicks, goal line clearances and more will all help players move more realistically on the pitch. The player impact engine added last year has been beefed up as well. Defenders will be able to block attackers off the ball and the battle for possession will be scrappier at close quarters.</p> <p><a href="http://media.pcgamer.com/files/2012/05/Fifa-13-tackle.jpg"><img src="http://media.pcgamer.com/files/2012/05/Fifa-13-tackle-590x264.jpg" alt="" title="Fifa 13 tackle" width="590" height="264" class="aligncenter size-thumbnail wp-image-73079" /></a></p> <p>The free kick system has also been expanded. Attackers can now trigger crossover runs, fake-outs and lay-offs designed to encourage a twitchy wall to jump early. On the defensive side, more players can be added to the wall, and players in the wall can charge the kick spot with the press of a button. They can also shuffle forward slightly to close the distance between them and the ball. If they do this too much, the referee will start showing cards. The new system should provide some entertaining cat and mouse contests in multiplayer.</p> <p>Fifa 12 bravely slowed down the pace of the game and introduced a more ponderous but realistic defensive system. As a result, there&#8217;s a lot more space on the pitch than there were in previous Fifa games. Fifa 12&#8242;s attackers were never especially good at exploiting this extra room but EA Sports have been working on the AI. Players will constantly be analysing the players around them and guessing who&#8217;s most likely to receive the ball next. They&#8217;ll shift position slightly to support team mates nearby who they think might get the ball in a moment&#8217;s time and make more sensible runs as a result.</p> <p>As with many of Fifa 13&#8242;s updates, it&#8217;s a subtle move gently usher the sim closer to the real sport. None of the systems the developers showed look as though they&#8217;ll move the series forward as much as 12 did, but it&#8217;s clear that EA are determined to keep building on their impressive tech to create an even more accurate simulation of the sport. If that means the occasional missed pass and some elbowing in the box, so be it. The real test will come when we get our hands on some controllers and see how it all feels.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/58a7eacb/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Fifa+13+first+look%3A+player+error%2C+close+control+and+cat+and+mouse+free+kicks&link=http%3A%2F%2Fwww.pcgamer.com%2Fpreviews%2Ffifa-13-first-look-player-error-close-control-and-cat-and-mouse-free-kicks%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Fifa+13+first+look%3A+player+error%2C+close+control+and+cat+and+mouse+free+kicks&link=http%3A%2F%2Fwww.pcgamer.com%2Fpreviews%2Ffifa-13-first-look-player-error-close-control-and-cat-and-mouse-free-kicks%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1487399627/u/0/f/510578/c/32730/s/1487399627/a2.htm"><img src="http://da.feedsportal.com/r/1487399627/u/0/f/510578/c/32730/s/1487399627/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1487399627/u/0/f/510578/c/32730/s/1487399627/a2t.img" border="0"/>]]></content:encoded><slash:comments>10</slash:comments><wfw:commentRss>http://www.pcgamer.com/previews/fifa-13-first-look-player-error-close-control-and-cat-and-mouse-free-kicks/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Diablo 3 review as it happens</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2a1d5deb/l/0L0Spcgamer0N0C20A120C0A50C150Cdiablo0E30Ereview0Eas0Eit0Ehappens0C/story01.htm</link><description>A mere 12 years after the last game, Diablo 3 is here. We&amp;#8217;re aiming to get&lt;a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2a1d5deb/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Diablo+3+review+as+it+happens&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-review-as-it-happens%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+review+as+it+happens&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-review-as-it-happens%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/706567659/u/0/f/510578/c/32730/s/706567659/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/706567659/u/0/f/510578/c/32730/s/706567659/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/706567659/u/0/f/510578/c/32730/s/706567659/a2t.img" border="0"/&gt;</description><category>News</category><category>Blizzard</category><category>Diablo 3</category><pubDate>Tue, 15 May 2012 10:46:39 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73070</guid><content:encoded><![CDATA[<p>A mere 12 years after the last game, Diablo 3 is here. We&#8217;re aiming to get our review up at the start of next week, and until then we&#8217;ll be writing our impressions up here.</p> <p>I&#8217;ve just finished the game, and you can read<a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/#ActThree"> my spoiler-free thoughts on Acts Three and Four here</a>. <a href="http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/#ActTwoPartTwo">Act Two is here</a>, or you can start from the beginning below.<span id="more-73070"></span></p> <h3>Act One</h3> <p>&#160;</p> <h3>2 hours in</h3> <p>I&#8217;m playing Wizard, and I&#8217;ve just finished the first big story quest, which was as far as the beta went. Before I delve into the unknown, here&#8217;s what&#8217;s struck me so far:</p> <ul> <li>Combat: still incredibly satisfying. Frost Beam! I get Frost Beam almost immediately! This was a high level skill in the beta, one I never earned, and it&#8217;s as frosty and beamy as I could have hoped. With this, <a href="http://www.lyricsmania.com/freeze_ray_lyrics_dr_horrible.html">I will stop the world</a>.</li> <li>The new skill system is bizarre. Even as someone who played the beta 10 times, I find the mess of different windows, menus and categories bewildering at times. They&#8217;ve tried to make it simpler for new players by telling you which slots you should put certain skills in, but they&#8217;ve done it in a way that makes it hard to get an overview of what you have access to. You can turn off this restriction, but it still presents your skills as if they&#8217;re in these mutually exclusive categories.</li> <li>Case in point: how do I, er, attack with my weapon? I could do it at level 1, but now that both my slots have skills in them, I have no &#8216;attack&#8217; ability to put anywhere. If you&#8217;re using Magic Missile, it&#8217;s not too much of a problem: that does 110% weapon damage and costs no energy. But if I&#8217;m using Charged Bolt and Frost Nova, neither of those skills can hit something far away. I have a bow in my hand and no way to fire it.</li> <li>Good news, I&#8217;ve found a way! Bad news: you have to turn of the skill category restrictions, then put a skill you already have equipped into the wrong category for it, and the old slot will default to &#8216;attack&#8217;. But you can&#8217;t use it yet, because skills have to cool down after you change them around. And now your other skill is in the wrong slot. Yaay!</li> <li>In practical terms, I realise I won&#8217;t often need my weapon with all these powerful, no-cost skills to choose from. But it really does underline how much less interesting loot has become in Diablo 3. For my Wizard, weapons are literally just numbers. A battleaxe that does 12 damage is identical to a bow that does 12 damage. Later, the Wizard gets a skill called Magic Weapon &#8211; maybe that&#8217;ll help.</li> <li>The first runestone you get as a Wizard is the most unexciting runestone. It adds a percentage damage to Magic Missile, the skill that&#8217;s already almost identical to firing a wand.</li> <li>The third runestone you get is phenomenally cool. It makes enemies killed with Charged Bolt explode with an electric blast, killing more enemies with charged bolt. This means chewing through a mob with it sometimes triggers this spectacular crackling chain-reaction that fries them all. I also love how slotting a runestone subtly changes the sound effect for the skill, so my charged bolt has this portentous little pre-crackle before it fires now.</li> <li>Whoa, actual difficulty! I whined a lot about how easy the beta was, even for an opening chapter. Final game has teeth. I ran into a boss mob of Wretched Mothers: a whole crowd of ultra-fast hags who vomit zombies onto the ground, spawning a horrific tide of undead it was genuinely tough to plough through. At this level none of my skills penetrate enemies, so it was like an advancing wall of dead flesh I had to smash through with my Frost Beam to get to the horrible things spawning it all.</li> <li>Charged Bolt stops working. Frost Nova stops working. The zombie I&#8217;m fighting keeps groaning and flailing his arms at me, but nothing happens. We&#8217;re both impotent. I run around and nudge some other zombies, also moaning but also unable to strike. My first disconnect!<br /> &#160;<br /> I alt+tab out to check my net connection, and it&#8217;s working fine. When I get back in, the game&#8217;s quit to the main menu with an error saying there&#8217;s been an error &#8211; it has a number but no specifics. When I try to get back in, it throws up another error that says to make sure all of my party is ready. I&#8217;m playing single player. In a few minutes I&#8217;m able to log back in and play again. I&#8217;ve lost all my progress through the current zone and the world has reset and repopulated with monsters, but my character, items and quest status are intact.<br /> &#160;<br /> There&#8217;s a lot to say about the fact that this can happen even in single player, but I&#8217;ll keep it brief: this is utter bullshit.</li> </ul> <p>&#160;</p> <h3>3 hours in</h3> <p><a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Hour-3.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Hour-3-590x314.jpg" alt="" title="Diablo 3 Hour 3" width="590" height="314" class="aligncenter size-thumbnail wp-image-73082" /></a></p> <ul> <li>God, it&#8217;s nice to be in an area I haven&#8217;t played through ten times already. As you stray further from Tristram, the environments get much prettier too: I&#8217;m in autumnal orange fields, mossy green temples and burning red villages now.</li> <li>The monsters are cooler here too: huge trees come to life and start punching me, huge four-legged beasts scrape the earth with their hooves before ramming me violently, and bleating mobs of goatmen make meaty Frost Beam fodder. Yes, I&#8217;m still using Frost Beam. </li> <li>For the sake of experiment, I decide to do the thing I suspect will make the game less fun: go on the auction house, find the highest damage weapon I can use at my level, and buy it. As I suspected, the best weapon anyone has found for a character of my level does nearly twice the damage of the best thing I&#8217;ve found, and it&#8217;s cheaply available. The buyout is 6,000 gold &#8211; I&#8217;ve found 8,000 just lying on the ground, I haven&#8217;t even sold anything yet. It&#8217;s an axe, and it&#8217;s called the&#8230; er&#8230; you know, I&#8217;m just going to take a screenshot of what it&#8217;s called.<br /> &#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Auction-House-Purchase.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Auction-House-Purchase-590x273.jpg" alt="" title="Diablo 3 Auction House Purchase" width="590" height="273" class="aligncenter size-thumbnail wp-image-73081" /></a><br /> &#160;<br /> I don&#8217;t think that means what they think it means.</li> <li>My new, um, gash, makes a big difference in combat, but since I&#8217;ve just entered a tougher area, it doesn&#8217;t render the game trivially easy. But it does do what I feared: it renders all other items irrelevant. An hour after buying it, nothing I&#8217;ve found even comes close in damage &#8211; nor does anything the Blacksmith can craft for me. Buying from the auction house basically bypasses the game&#8217;s loot system. I don&#8217;t recommend it.</li> <li>I&#8217;m not generally playing a Diablo game for the plot, but it&#8217;s worth noting that it&#8217;s hilarious this time. Sample exposition: &#8220;Of course! Just as the dead rose around the [X], the [Y] drove the goat men to madness!&#8221; That explains it!<br /> &#160;<br /> Their endless attempts to justify why you need the umpteenth McGuffin rely on such obtuse logic that the only storytelling device they can think of is to have Deckard Cain say, &#8220;I believe ARBITRARY ITEM will MAGICALLY SOLVE our CURRENT PREDICAMENT. I will not state why! Expect the process to consist of a small swirl of yellow light and me saying &#8216;Of course!&#8217; or &#8216;It is as I suspected!&#8217; a lot.&#8221;</li> <li>I have found some Knuckles of the Angels. That doesn&#8217;t really give me a lot of faith in their suitability for punching people in the face.</li> </ul> <p>&#160;</p> <h3>6 hours in</h3> <ul> <li>It&#8217;s getting tougher, and it makes a big difference. It adds a degree of strategy to the combat that I never really got from the beta: suddenly I care about where a health globe dropped, and I&#8217;m planning when to grab it. Not yet: I&#8217;m low on health, but my Diamond Skin ability is about to recharge, which gives me a moment of invulnerability. My health potion&#8217;s ready too, but that&#8217;s a longer cooldown and I don&#8217;t want to waste it until I have to. That kind of stuff.</li> <li>An elite mob of those ramming beasts pummels me. I&#8217;ve used Diamond Skin, the health globes are all gone, and my potions aren&#8217;t ready yet. I run. They follow. I keep running, and they keep following. Eventually I find a house in the middle of the field and hide inside. A merchant lives there, so we casually trade while I wait for everything to recharge, then I charge back out.<br /> &#160;<br /> I die. First death!</li> <li>Relatedly, I&#8217;m <em>really</em> enjoying my character now. I&#8217;ve ignored the game&#8217;s category rules and taken two defensive spells: Diamond Skin and Frost Nova. And I&#8217;ve got a runestone for Frost Nova that changes everything: Shatter. It means if I kill someone while they&#8217;re frozen, they have a good chance to trigger another Frost Nova, freezing everything all over again.</li> <li>My tactic is this: Frost Nova, then Electrocute three times, then Wave of Force. Three Electrocutes is as many as I can get in and still have time to cast Wave of Force before the Frost Nova wears off. And Wave of Force is the quickest way to do 200% damage to everything around me. Which in turn is the quickest way to kill something while it&#8217;s still Frost Nova&#8217;d, which is the best way to guarantee at least one thing will trigger a repeat nova.<br /> &#160;<br /> When it works, it&#8217;s incredible: huge crowds of cultists become icy statues, then pop one by one, re-freezing each other before they can thaw.</li> <li>New area: soft grass, old stone, and- ooh, is that THE rainbow? It&#8217;s the rainbow! The rainbow shown in an early video that made a bunch of hardcore Diablo fans dismiss the third game as &#8220;WoW gayness&#8221; for not being dark enough. Unfortunately, physics.</li> </ul> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Rainbow.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Rainbow-590x419.jpg" alt="" title="Diablo 3 Rainbow" width="590" height="419" class="aligncenter size-thumbnail wp-image-73096" /></a></p> <ul> <li>It finally happened: I found a weapon better than the one I bought on the auction house. That&#8217;s just over an hour of playtime that the, er, Evoker&#8217;s Gash outclassed all found, buyable and craftable loot. I equipped my new icy dagger, and promptly put the Gash back on the auction house. Friends in the EU server: purchase now to avoid disappointment! Only 6,000 gold buyout! &#8220;Categorically makes the game worse!&#8221; &#8211; PC Gamer.com</li> </ul> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Better-than-Gash.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Better-than-Gash-590x391.jpg" alt="" title="Diablo 3 - Better than Gash" width="590" height="391" class="aligncenter size-thumbnail wp-image-73095" /></a></p> <ul> <li>I&#8217;m still using Frost Beam.</li> </ul> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Frost-Beam.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Frost-Beam-590x359.jpg" alt="" title="Diablo 3 - Frost Beam" width="590" height="359" class="aligncenter size-thumbnail wp-image-73094" /></a></p> <ul> <li>If this quest is to find your head, lady, I swear to god&#8230;</li> </ul> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Lost-Head.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Lost-Head-590x418.jpg" alt="" title="Diablo 3 - Lost Head" width="590" height="418" class="aligncenter size-thumbnail wp-image-73093" /></a></p> <ul> <li>Act Two! More tomorrow.</li> </ul> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Act-Two.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Act-Two-590x365.jpg" alt="" title="Diablo 3 - Act Two" width="590" height="365" class="aligncenter size-thumbnail wp-image-73092" /></a></p> <h3><a name="ActOneMini">Act One mini-review</a></h3> <p>The start of act one is slow, and over-familiar to anyone who played the beta, so the oddities of Diablo 3&#8242;s skill and loot systems really stood out. But it picks up: you start to unlock enough skills to experiment with really specialised builds, the environments get more diverse and artistically cool, and every new monster type adds something interesting to the combat. By the end of it, you&#8217;re ploughing through these <em>huge</em> hordes of cultists and unspeakable freaks of flesh and bone, and it starts to feel properly hellish.</p> <p>Diablo 3&#8242;s greatest achievement, so far, is making you feel spectacularly powerful while still giving you dangerous things to fight.</p> <h3><a name="ActTwo">Act Two</a></h3> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-The-View.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-The-View-590x311.jpg" alt="" title="Diablo 3 - The View" width="590" height="311" class="aligncenter size-thumbnail wp-image-73128" /></a></p> <ul> <li>It&#8217;s desert! I&#8217;m so excited! Traveling from the rainy moors to the bright sands in Diablo 2 is one of my favourite gaming memories: that tingling sense of a whole new country to explore. You totally get that here.</li> <li>God, it&#8217;s gorgeous. The craggy rocks seem almost like a new art style, and cut sharp lines in the soft-focus sands. The town is on a high rock overlooking a vast city, and the view is spectacular. Another zone is all moonlit pools and weird vegetation. </li> <li>The enemies here are new, scary and tough. Lots of them have nasty ways of getting a hit in before I can react, which means my Frost Nova is no longer the reliable defense it once was. Some can create walls of rock, leading to cool situations like this:</li> </ul> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Wall-in.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Wall-in-590x357.jpg" alt="" title="Diablo 3 - Wall in" width="590" height="357" class="aligncenter size-thumbnail wp-image-73129" /></a></p> <ul> <li>Levelling up is still fast, and I get an embarrassment of new slots, skills and runestones each time now. I enjoy the steady trickle of new things to try, but I have to say, not much works better than what I&#8217;ve already been using for a few hours. </li> <li>Explosive Blast, in particular, seems almost completely redundant. After a 1.5 second delay, it deals 205% damage to everything around me. Wave of Force does that instantly, and also stuns people and knocks them back. It costs slightly more mana, but since both are on cooldowns, you&#8217;ll regenerate it long before you can use it again. Maybe it gets more interesting when I unlock some runestones for it. </li> <li>In the plot, someone is confident they won&#8217;t be betrayed by the lord of lies. Pleasing me enormously, my character points it out: &#8220;He&#8217;s the lord of LIES!&#8221;</li> <li>In general, too, the story is more fun in Act Two. It&#8217;s still 90% arbitrary lore guff, but the city and desert are full of interesting characters and places that make it more interesting.</li> <li>Some of the &#8216;events&#8217; you stumble on randomly in the world are fantastic fun, and I&#8217;m encountering those on a regular basis now. They&#8217;ll often be a frantic holdout against a massive tide of enemies, or a small group of insanely powerful champion monsters with weird special abilities. Some of them are nods to Diablo 1 and 2 characters. I find myself scouring whole zones, not to grind my character up, just to see what I find.</li> <li>Much of the voice acting is hammy to the point of hilarity, but I really like my character&#8217;s performance, the female Wizard. She&#8217;s not a conventional game protagonist: she&#8217;s not constantly asking everyone for help and information, and she&#8217;s not attempting some action-movie travesty of &#8216;laconic&#8217;. Instead, she&#8217;s an asshole.<br /> &#160;<br /> In the first town in the game, she calls the mayor an imbecile. She insults almost everyone she meets, and when the Scoundrel companion flirts with her, her putdowns are merciless. Her young, preppy voice gives all that a weirdly endearing character. So every time some new evil makes an echo-voiced threat, her response isn&#8217;t to vow to protect this world. It&#8217;s some effortlessly confident variation on: &#8220;I&#8217;m going to end you now.&#8221; Which makes it all the more gratifying when she does.</li> </ul> <p>&#160;</p> <h3><a name="ActTwoPartTwo">Act Two, Part Two</a></h3> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Wade.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Wade-590x312.jpg" alt="" title="Diablo 3 - Wade" width="590" height="312" class="aligncenter size-thumbnail wp-image-73156" /></a></p> <ul> <li>This whole chunk of the game is beautiful, exotic, fresh and exciting. Every new zone has a distinct look, and all of them are gorgeous in their own way &#8211; even the wastelands are pretty, strewn with the curving bones of giant things long dried out.</li> <li>I clicked on a bloated corpse. It burst and noxious gas came out. I don&#8217;t know what I was expecting.</li> <li>The monster design is a constant joy: vultures that circle untouchably overhead until you&#8217;re busy fighting something else; snakemen that vanish as they slither towards you, so you&#8217;re never quite sure when the fight is over; and weird flying things that spawn slow-moving but unstoppable streams of flying insects towards you, forcing a change of position.</li> <li>I clicked on another bloated corpse. Eels came out.</li> <li>Every level up triggers a craze of experimentation &#8211; ooh, can I use this new skill with that old one I shelved, and make a boss killer build? Can I take all the skills that have cooldowns, and the passive one that reduces cooldowns? The answer&#8217;s always yes, but I never quite find a radically different build that works better than my nova-heavy Frost Beam one.</li> <li>You know, I think I&#8217;m going to stop clicking on bloated corpses.</li> <li>A common problem in RPGs is that a player wants the sturdiest helmet for protection, but doesn&#8217;t like to obscure the face of their character. Diablo 3&#8242;s solution is great: one of the dyes you can colour your armour with is an invisibility dye, so you can choose any pieces to visually eliminate. I&#8217;m now wearing an invisible magic fez.</li> <li>I&#8217;m playing with other journos now, Christian Donlan and Oli Welsh. It is conspicuous that all three of us have chosen to play women. Chris&#8217;s ladybarbarian is a storm of rage and fire: the earth shakes, hammers slam, everything sets alight and then it&#8217;s all gone. Oli&#8217;s demon huntress is a backflipping blur, pausing only to spit glowing streams of rapid-fire arrows that cut through mobs.</li> </ul> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Player-Trio.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Player-Trio-590x435.jpg" alt="" title="Diablo 3 - Player Trio" width="590" height="435" class="aligncenter size-thumbnail wp-image-73154" /></a></p> <ul> <li>For my part, I&#8217;ve finally settled on somewhat new build. Teleport lets me zap right into the center of a mob before I take any ranged damage. Frost Nova is still my opening move, but now I use Arcane Orb, with an Obliteration rune, to pound the frozen mob with intense splash damage. That tends to trigger a few more Frost Nova&#8217;s, and when I&#8217;m out of energy, I shoot Charged Bolts into the survivors while I recover. If I get in trouble, Diamond Skin makes me invincible and is free, and if I can wait until my energy&#8217;s recharged to use it, it reduces the cost of expensive skills like Arcane Orb while it&#8217;s active. That means one final onslaught: five or six glowing balls of death that detonate bosses and minions alike. By then, of course, Frost Nova and Teleport have recharged.</li> <li>This really, really works. It feels almost entirely skill-based: if I actually pull each stage of it off, there&#8217;s almost no limit to how much I can kill. And I find I&#8217;m almost role-playing my arrogant, power-hungry Wizard. Her defining trait is absurd overconfidence, and I catch myself intentionally wandering off from my allies to take on a megamob solo. Enemies are tougher in co-op, by a lot, so I do occasionally die trying. But when it works&#8230; I worry a bit about how much I like it.</li> <li>I usually hate boss fights, but Diablo 3&#8242;s manage to be tough without being dull: they&#8217;re not just pools of hitpoints, most of the challenge is about moving fast enough to stay alive while you deal your damage. </li> <li>No specifics, but we got wiped out during one boss fight. Before attempting it again, we each tweaked our builds, loadouts and tactics, then chewed through its first few phases in seconds. In the first try, Chris and I died first, and Oli managed to save us before we all got wiped out. This time, Chris and Oli went down almost simultaneously. Diamond Skin saved me: I was able to make myself invincible just before starting the revive process, so I brought them both back and we threw everything we had. It was spectacular. </li> <li>I&#8217;m not going to say anything about what happens at the end of Act Two, but I would like to make a special comment on the end of Act Two: holy shit, the end of Act Two!</li> </ul> <p>&#160;</p> <h3><a name="ActThree">Act Three</a></h3> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Journey.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Journey-590x360.jpg" alt="" title="Diablo 3 - Journey" width="590" height="360" class="aligncenter size-thumbnail wp-image-73215" /></a><br /> &#160;</p> <ul> <li>Wow. I won&#8217;t spoil it, but it is DRAMATIC. Here&#8217;s an Act One shot instead.</li> <li>I&#8217;ve never really seen a top-down game do cinematic events like this &#8211; it&#8217;s as spectacular and ridiculous as a set-piece driven action game like Modern Warfare, but&#8230; it&#8217;s Diablo. It&#8217;s really rather exciting.</li> <li>Diablo 2 had the odd environment where the level area was a platform of some kind, and you could see a sheer drop or background beneath it. Diablo 3 absolutely goes to town with these. Every time you can see what&#8217;s beneath your feet, it&#8217;s something jaw-dropping, unique, and beautifully done. It gives your first run-through a fantastic sense of discovery.</li> <li>Earlier, I said the enemies were getting hellish. Seems that was just a taster. In Act 3, they start vicious and get worse fast, and some of them are outright gross. Some go beyond what you&#8217;d normally call enemies, so vast that you initially assume they&#8217;re an untouchable part of the scenery.</li> <li>All that jibes well with your character&#8217;s increasingly ridiculous power. Progression is repeating alternation between &#8220;New skill! New runes! Man, if I mix THIS with THIS, what can possibly stop me!&#8221; Followed by &#8220;Oh right, that.&#8221;</li> <li>The game gets MEAN. If you haven&#8217;t invested heavily in Vitality, a lot of boss mobs can kill you in one hit. And since the monsters are diverse, you&#8217;re often fighting things you&#8217;ve never seen before, or variations on them with abilities you&#8217;ve never faced. Most of the times I died, I didn&#8217;t know I was in danger until it was all over, or I was already hitting my potion or invulnerability power but couldn&#8217;t see why it wasn&#8217;t working. It&#8217;s not unfair, exactly, but it&#8217;s hard to avoid. I wouldn&#8217;t suggest playing a Hardcore character (who can&#8217;t respawn) until you&#8217;ve played the whole game through at least once.</li> <li>That said, the really tough bits are much better in multiplayer. The ability to revive each other gives you a bit of a safety net when something unexpected kills one of you in an instant. There&#8217;s not much of a penalty if you fail: a player can respawn at the last checkpoint and teleport to his friends almost instantly. But it&#8217;s still fun to try to survive without that crutch.</li> <li>The plot is getting a lot more entertaining. It&#8217;s still driven by random magical logic, but actual things are happening now. Almost every character gets some major development, and even if you don&#8217;t care about them (I don&#8217;t), it&#8217;s fun to see.</li> </ul> <p>In the last leg of Act 3, I hit level 30. That&#8217;s not the level cap, but it&#8217;s the point at which you&#8217;ve unlocked every active skill. All that&#8217;s left to earn are passive perks and runes for your active ones.</p> <p>Every class gets something special at 30, and the Wizard&#8217;s is&#8230; pretty goddamn special. You can transform into an Archon, a hovering energy being that can pound things to oblivion in melee, cut through them with a devastating beam at range, and send everything near you flying with a powerful nova.</p> <p><a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Archno.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Archno-590x294.jpg" alt="" title="Diablo 3 - Archno" width="590" height="294" class="aligncenter size-thumbnail wp-image-73214" /></a></p> <p>It&#8217;s wildly overpowered &#8211; almost nothing is a threat. But the time limit makes it work. You only get fifteen seconds, but that&#8217;s extended by one second per kill. Activate it in a normal fight, and it&#8217;ll soon run out and you have to wait 2 minutes before using it again. But activate it in the middle of a massive onslaught, and you&#8217;ll be racking up dozens of kills a second. That lets you build up a huge duration, which in turn lets you make it to the next big fight before it wears off.</p> <p>The mechanic gives you a genuine bloodthirst &#8211; you don&#8217;t care about loot, you don&#8217;t care about danger, you don&#8217;t care about your friends. All that matters is how soon you can get to something fresh to kill, and how many of them you can kill at once. It&#8217;s the embodiment of the Wizard&#8217;s arrogance, ambition and power. It matches both your character&#8217;s personality and your own playstyle, which is all about hungering for bigger and bigger mobs to chew through. And it&#8217;s really, really fun to use. A perfect finish to a fantastic class.</p> <p>&#160;</p> <h3>Act Four</h3> <p>&#160;</p> <ul> <li>Again, I won&#8217;t say anything about what&#8217;s in it. Act Four is short, beautiful, and intense. But until the final boss, it&#8217;s not terribly hard. The enemies continue to get more huge and more horrible with every quest, but by this point my character is just unstoppable. Rather than a desperate last stand, it felt like a victory lap. I solved Wizarding, guys! Now I get to show off.</li> <li>I&#8217;m finally using a properly different build. I&#8217;ve kept Frost Nova and Diamond Skin, but I finally shelve Frost Beam. My main attack is now a Chaos Nexus Disintegrate: it cuts through everything with a powerful main laser, and the rune causes weaker beams to zap everything else around me as I fire. It lets me do what I naturally want to as a self-important Wizard: ignore the imp stabbing me in the thigh and focus my power on the longest line of most powerful enemies I can melt. And I&#8217;ve specced my passive skills to give me so much Arcane Power that I no longer need any Power-free skills. I leave out the whole &#8216;primary&#8217; skill set, which feels like finally taking the training wheels off.</li> <li>Until the boss. The boss is hard. Maybe too hard. It&#8217;s mostly an endurance test: how many different ways does your character have to protect or heal herself? If it&#8217;s less than four, you will die. If it&#8217;s four, you will die most of the time. If it&#8217;s five, or you&#8217;re playing co-op, you&#8217;ll probably be fine.</li> <li>What was fun about it was having to re-spec. I quit in frustration after one death that felt unfair, and found myself constantly re-strategising in my break. Could I use Archon mode as a defensive measure? Do I actually need Frost Nova for this? Disintegrate&#8217;s been disintegreat, but is it actually the most power-efficient skill I have for a single target?</li> <li>I came back and completely reworked my character, gearing everything towards survivability and power-efficient single-target damage. And the centrepiece of it all, which eventually won me the fight: Frost Beam.</li> <li>Which I now notice is actually called &#8216;Ray of Frost&#8217;.</li> </ul> <p>&#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/Diablo-3-Bosskiller-Build.jpg"><img src="http://media.pcgamer.com/files/2012/05/Diablo-3-Bosskiller-Build-590x390.jpg" alt="" title="Diablo 3 - Bosskiller Build" width="590" height="390" class="aligncenter size-thumbnail wp-image-73213" /></a><br /> &#160;</p> <h3>Final Thoughts</h3> <p>&#160;<br /> That was ridiculously good. The opening chapters of the game give you no clue about the sheer wealth of incredible things you&#8217;re going to see, hideous things you&#8217;re going to find, and dazzling things you&#8217;re going to do. It&#8217;s one long love-letter to power, a set of the most ridiculous abilities Blizzard could think of, and the biggest possible army of monsters to obliterate with them.</p> <p>Loot is ruined. Permanent choices are gone. Stats are effectively reduced to damage and health. But what you get instead is something Diablo has never given you before: an experimental playground for mixing and testing a vast wealth of powers. It&#8217;s a magical murder lab, perfect for the tweaker, the hacker, and the optimiser in you. And on an immediate level, it just feels endlessly satisfying to play.</p> <p>I&#8217;m starting again now, on Nightmare mode, from the beginning that I&#8217;ve played through 13 times. And I can&#8217;t stop. I&#8217;m in love with the character I built, and dizzy at the thought of trying out the other four.</p> <p>That&#8217;s what I&#8217;m doing next, along with a bit more Nightmare Mode, and experimenting with the seedy world of the auction house. When I&#8217;m done, I&#8217;ll write up my final verdict in a more considered review.</p> <p>One part of this write up will carry over, though: having to be online to play a single player game is utter bullshit.<br /> &#160;</p> <h3>About The Utter Bullshit</h3> <p>&#160;<br /> In three days of fairly heavy play, Blizzard&#8217;s servers booted me off twice, and I experienced unplayable levels of lag three times. It&#8217;s worth noting that I had the luxury of playing throughout the day &#8211; I may have hit more problems if I&#8217;d only played at peak times. Anecdotally, it sounds like the US servers had a lot more login problems than the EU ones I was playing on.</p> <p>Even if Blizzard&#8217;s servers had performed perfectly, it&#8217;s still bullshit. I&#8217;m almost always downloading something on my connection, and doing that makes Diablo 3 unplayable. And yet it&#8217;s a fantastic single player game &#8211; in fact, it feels like it was built for single player. It&#8217;s much more story-driven than any previous Diablo game, and its systems for handling those scenes in multiplayer just suck &#8211; if one person skips some in-game dialogue, it&#8217;s skipped for everyone &#8211; no vote, no warning, and in most cases no way to get it back. (With cut-scenes and events, there&#8217;s a warning but no way to vote.)</p> <p>The decision not to include an offline mode was an incredibly damaging mistake.</p> <p>Thanks to everyone already sharing their experiences in the comments &#8211; keep them coming. Particularly interested in whether you&#8217;re hitting any lag or connection issues, since that may be different for each of us.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/2a1d5deb/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Diablo+3+review+as+it+happens&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-review-as-it-happens%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+review+as+it+happens&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fdiablo-3-review-as-it-happens%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/706567659/u/0/f/510578/c/32730/s/706567659/a2.htm"><img src="http://da.feedsportal.com/r/706567659/u/0/f/510578/c/32730/s/706567659/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/706567659/u/0/f/510578/c/32730/s/706567659/a2t.img" border="0"/>]]></content:encoded><slash:comments>164</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/diablo-3-review-as-it-happens/feed/</wfw:commentRss><dc:creator>Tom Francis</dc:creator></item><item><title>Battlefield Premium service rumoured for E3 reveal</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5310981f/l/0L0Spcgamer0N0C20A120C0A50C150Cbattlefield0Epremium0Eservice0Erumoured0Efor0Ee30Ereveal0C/story01.htm</link><description>The folks at Battlefieldo have dug up details on a possible Call of Duty Elite style&lt;a href="http://www.pcgamer.com/2012/05/15/battlefield-premium-service-rumoured-for-e3-reveal/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5310981f/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Battlefield+Premium+service+rumoured+for+E3+reveal&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fbattlefield-premium-service-rumoured-for-e3-reveal%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Battlefield+Premium+service+rumoured+for+E3+reveal&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fbattlefield-premium-service-rumoured-for-e3-reveal%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1393596447/u/0/f/510578/c/32730/s/1393596447/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1393596447/u/0/f/510578/c/32730/s/1393596447/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1393596447/u/0/f/510578/c/32730/s/1393596447/a2t.img" border="0"/&gt;</description><category>multiplayer shooter</category><category>DICE</category><category>Battlefield Premium</category><category>Battlefield 3</category><category>first person shooter</category><category>News</category><category>Electronic Arts</category><category>Call of Duty Elite</category><pubDate>Tue, 15 May 2012 10:05:45 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/battlefield-premium-service-rumoured-for-e3-reveal/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73072</guid><content:encoded><![CDATA[<p>The folks at <a href="http://battlefieldo.com/threads/new-dlc-content-service-and-double-xp-weekend.5418/">Battlefieldo</a> have dug up details on a possible Call of Duty Elite style service for Battlefield 3. According to an unofficial but &#8220;very reliable source&#8221; it&#8217;ll be called &#8220;Battlefield Premium,&#8221; and will offer players hooked up to the service a series of &#8220;unique in-game items not available anywhere else.&#8221;</p> <p>A few such items are mentioned, including a &#8220;one-of-a-kind Premium knife and black dog tag.&#8221; New soldier camo patterns, weapon camos and &#8220;personalization options.&#8221; The reveal is apparently set for June 4, on the eve of E3.<br /> <span id="more-73072"></span><br /> This arrives a few days after news that Call of Duty&#8217;s Elite subscription service has two million paid subscribers (thanks, <a href="http://www.joystiq.com/2012/05/09/call-of-duty-elite-reaches-10-million-users-2-million-paid-subs/">Joystiq</a>). Earlier this year, in an earnings call, EA CEO John Ricitiello held up Activision&#8217;s Elite service as an example of &#8220;best in class performance.&#8221; It would make sense for them to try and emulate Elite&#8217;s success in Battlefield 3, but there&#8217;s no info on whether or Premium will be a subscription service or not. </p> <p>EA and DICE haven&#8217;t commented on the Battlefieldo blow out, so it&#8217;s all rumour for now, but earlier this year a Battlefield 3 patch gave players the option of <a href="http://www.pcgamer.com/2012/03/29/now-you-can-pay-32-to-unlock-everything-in-battlefield-3/">paying £30 to unlock all of its items</a>, so a subscription service certainly isn&#8217;t unthinkable. Would you subscribe to Battlefield Premium?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5310981f/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Battlefield+Premium+service+rumoured+for+E3+reveal&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fbattlefield-premium-service-rumoured-for-e3-reveal%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Battlefield+Premium+service+rumoured+for+E3+reveal&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fbattlefield-premium-service-rumoured-for-e3-reveal%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1393596447/u/0/f/510578/c/32730/s/1393596447/a2.htm"><img src="http://da.feedsportal.com/r/1393596447/u/0/f/510578/c/32730/s/1393596447/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1393596447/u/0/f/510578/c/32730/s/1393596447/a2t.img" border="0"/>]]></content:encoded><slash:comments>85</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/battlefield-premium-service-rumoured-for-e3-reveal/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>League of Legends gets adorable new shopkeep in Summoner’s Rift graphics update</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/66503356/l/0L0Spcgamer0N0C20A120C0A50C150Cleague0Eof0Elegends0Eadds0Eadorable0Enew0Eshopkeeper0Ein0Esummoners0Erift0Egraphics0Eupdate0C/story01.htm</link><description>You can never have too many Yordles, as proven by our own Owen Hill&amp;#8217;s acute obsession&lt;a href="http://www.pcgamer.com/2012/05/15/league-of-legends-adds-adorable-new-shopkeeper-in-summoners-rift-graphics-update/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/66503356/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=League+of+Legends+gets+adorable+new+shopkeep+in+Summoner%E2%80%99s+Rift+graphics+update&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fleague-of-legends-adds-adorable-new-shopkeeper-in-summoners-rift-graphics-update%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=League+of+Legends+gets+adorable+new+shopkeep+in+Summoner%E2%80%99s+Rift+graphics+update&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fleague-of-legends-adds-adorable-new-shopkeeper-in-summoners-rift-graphics-update%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1716532054/u/0/f/510578/c/32730/s/1716532054/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1716532054/u/0/f/510578/c/32730/s/1716532054/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1716532054/u/0/f/510578/c/32730/s/1716532054/a2t.img" border="0"/&gt;</description><category>Yordles are so cute</category><category>Free Games</category><category>News</category><category>Free To Play</category><category>Riot Games</category><category>League of Legends</category><pubDate>Tue, 15 May 2012 00:17:29 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/15/league-of-legends-adds-adorable-new-shopkeeper-in-summoners-rift-graphics-update/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73050</guid><content:encoded><![CDATA[<p>You can never have too many Yordles, as proven by our own Owen Hill&#8217;s acute obsession with only playing characters of that tiny, furry creature species in League of Legends. A new Yordle has made its way into Summoner&#8217;s Rift, along with new textures and animations, as a part of Riot&#8217;s <a href="http://na.leagueoflegends.com/board/showthread.php?t=2120982">graphics update for the entire map</a>.<span id="more-73050"></span></p> <p><strong>Update:</strong> The original announcement post has moved; we&#8217;ve updated the link to the current post on LoL&#8217;s official forums.</p> <p>A year and a half ago, we <a href="http://www.pcgamer.com/previews/league-of-legends-incredible-new-art-style/">revealed Riot&#8217;s first images of their new art style</a> in our magazine and on the site. Since then, Riot has decided to roll out graphic updates gradually over time instead of in one sweeping revamp. Several champions have seen updates to their visuals so far and this latest update brings the big changes to the Summoner&#8217;s Rift map&#8211;by far the most popular map in the game.</p> <p>All four screenshots released by Riot so far are below&#8211;what do you think?</p> <div id="attachment_73052" class="wp-caption aligncenter" style="width: 620px"><a href="http://media.pcgamer.com/files/2012/05/Rift_1.1_Turret.jpg"><img src="http://media.pcgamer.com/files/2012/05/Rift_1.1_Turret.jpg" alt="" title="Rift_1.1_Turret" width="610" class="size-full wp-image-73052" /></a><p class="wp-caption-text">The ground, tower and nexus all look more crisp.</p></div> <div id="attachment_73054" class="wp-caption aligncenter" style="width: 620px"><a href="http://media.pcgamer.com/files/2012/05/Rift_1.1_Jungle.jpg"><img src="http://media.pcgamer.com/files/2012/05/Rift_1.1_Jungle.jpg" alt="" title="Rift_1.1_Jungle" width="610" class="size-full wp-image-73054" /></a><p class="wp-caption-text">Look at that fancy new flag sign!</p></div> <div id="attachment_73053" class="wp-caption aligncenter" style="width: 620px"><a href="http://media.pcgamer.com/files/2012/05/Rift_1.1_Baron.jpg"><img src="http://media.pcgamer.com/files/2012/05/Rift_1.1_Baron.jpg" alt="" title="Rift_1.1_Baron" width="610" class="size-full wp-image-73053" /></a><p class="wp-caption-text">Baron&#039;s animations will be more gross than ever.</p></div> <div id="attachment_73055" class="wp-caption aligncenter" style="width: 620px"><a href="http://media.pcgamer.com/files/2012/05/Rift_1.1_Shopkeeper.jpg"><img src="http://media.pcgamer.com/files/2012/05/Rift_1.1_Shopkeeper.jpg" alt="" title="Rift_1.1_Shopkeeper" width="610" class="size-full wp-image-73055" /></a><p class="wp-caption-text">Aww, here you go, little buddy. Take all my gold.</p></div> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/66503356/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=League+of+Legends+gets+adorable+new+shopkeep+in+Summoner%E2%80%99s+Rift+graphics+update&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fleague-of-legends-adds-adorable-new-shopkeeper-in-summoners-rift-graphics-update%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=League+of+Legends+gets+adorable+new+shopkeep+in+Summoner%E2%80%99s+Rift+graphics+update&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F15%2Fleague-of-legends-adds-adorable-new-shopkeeper-in-summoners-rift-graphics-update%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1716532054/u/0/f/510578/c/32730/s/1716532054/a2.htm"><img src="http://da.feedsportal.com/r/1716532054/u/0/f/510578/c/32730/s/1716532054/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1716532054/u/0/f/510578/c/32730/s/1716532054/a2t.img" border="0"/>]]></content:encoded><slash:comments>31</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/15/league-of-legends-adds-adorable-new-shopkeeper-in-summoners-rift-graphics-update/feed/</wfw:commentRss><dc:creator>Josh Augustine</dc:creator></item><item><title>Build a Diablo 3 PC that can withstand the fires of Hell!</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1d45a3b7/l/0L0Spcgamer0N0C20A120C0A50C140Cdiablo0E30Epc0Ebuild0C/story01.htm</link><description>One of the most rewarding parts of our job is empowering people to build their own&lt;a href="http://www.pcgamer.com/2012/05/14/diablo-3-pc-build/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1d45a3b7/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Build+a+Diablo+3+PC+that+can+withstand+the+fires+of+Hell%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fdiablo-3-pc-build%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Build+a+Diablo+3+PC+that+can+withstand+the+fires+of+Hell%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fdiablo-3-pc-build%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/491103159/u/0/f/510578/c/32730/s/491103159/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/491103159/u/0/f/510578/c/32730/s/491103159/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/491103159/u/0/f/510578/c/32730/s/491103159/a2t.img" border="0"/&gt;</description><category>diablo 3 pc</category><category>Diablo III specs</category><category>Tech</category><category>diablo 3 custom pc</category><category>Diablo III system requirements</category><category>Blizzard</category><category>Diablo III PC</category><category>Diablo III</category><category>diablo 3 specs</category><category>PC Gamer Rig</category><category>Guides</category><pubDate>Mon, 14 May 2012 20:17:49 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/diablo-3-pc-build/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72763</guid><content:encoded><![CDATA[<p>One of the most rewarding parts of our job is empowering people to build their own PCs. Diablo 3 is one of those games that a lot of former PC gamers (and mouse-curious console owners) are going to be making the jump in order to play. Is that you, or someone you know? We&#8217;ve taken the liberty of building a rig that will guarantee you an excellent demon-slaughtering experience and comfortably hits the game&#8217;s recommended specs. We&#8217;ve also included a few choice upgrades, if you have piles of gold you don&#8217;t know what to do with.<span id="more-72763"></span></p> <p><img src="http://media.pcgamer.com/files/2012/05/FinalPC1.jpg" alt="" title="FinalPC1" width="590" height="240" class="alignright size-full wp-image-73021" /></p> <p><strong>CPU:</strong> Intel Core i5-2500K 3.3GHz Quad-Core Processor (<a href="http://pcpartpicker.com/mr/microcenter/intel-cpu-bx80623i52500k">$169.99 @ Microcenter</a>)<br /> <strong>CPU Cooler:</strong> Cooler Master Hyper 212 Plus 76.8 CFM Sleeve Bearing (<a href="http://pcpartpicker.com/mr/newegg/cooler-master-cpu-cooler-rrb10212pg1">$19.99 @ Newegg</a>)<br /> <strong>Motherboard:</strong> ASRock Z77 Extreme4 ATX LGA1155 Motherboard (<a href="http://pcpartpicker.com/mr/newegg/asrock-motherboard-z77extreme4">$147.86 @ Newegg</a>)<br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/FinalPC2.jpg" alt="" title="FinalPC2" width="590" height="240" class="alignright size-full wp-image-73022" /></p> <p><strong>Memory:</strong> Corsair Vengeance 8GB (2 x 4GB) DDR3-1600 Memory (<a href="http://pcpartpicker.com/mr/ncixus/corsair-memory-cmz8gx3m2a1600c9">$46.99 @ NCIX US</a>)<br /> <strong>Hard Drive:</strong> Seagate Barracuda 1TB 3.5&#8243; 7200RPM Internal Hard Drive (<a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16822148697">$89.99 @ Newegg</a>)<br /> <strong>Optical Drive:</strong> Samsung SN-208BB DVD/CD Writer (<a href="http://pcpartpicker.com/mr/newegg/samsung-optical-drive-sn208bb">$28.98 @ Newegg</a>)<br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/FinalPC3.jpg" alt="" title="FinalPC3" width="590" height="240" class="alignright size-full wp-image-73023" /></p> <p><strong>Video Card:</strong> Asus Radeon HD 7750 1GB Video Card (<a href="http://www.amazon.com/ASUS-HD7750-1GD5-V2-Radeon-GDDR5-Graphics/dp/B007RFYEQW/">$109.99 @ Amazon</a>)<br /> <strong>Case:</strong> BitFenix Outlaw ATX Mid Tower Case (<a href="http://us.ncix.com/products/?sku=63255&#38;vpn=BFC-OLW-100-KKN1-RP&#38;manufacture=BitFenix">$46.80 @ NCIX US</a>)<br /> <strong>Power Supply:</strong> Antec 500W ATX12V / EPS12V Power Supply (<a href="http://www.amazon.com/Antec-BP500U-500W-Power-Supply/dp/B000H9KRY8/">$49.99 @ Amazon</a>)<br /> <strong>Operating System:</strong> Microsoft Windows 7 Home Premium SP1 (64-bit) (<a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16832116986">$99.99 @ Newegg</a>)<br /> <br /></br></p> <h4>Price summary</h4> <p>GPU: $110 — Radeon HD 7750<br /> CPU: $170 — Intel Core i5 2500K<br /> Mobo: $148 &#8211; ASRock Z77 Extreme4 ATX<br /> RAM: $47 &#8211; Corsair Vengeance 8GB<br /> HDD: $90 &#8211; Seagate Barracuda 1TB<br /> DVD: $29 &#8211; Samsung SN-208BB<br /> Cooler: $20 &#8211; Cooler Master Hyper 212 Plus<br /> PSU: $50 &#8211; Antec 500W ATX12V<br /> Case: $47 &#8211; BitFenix Outlaw ATX Mid Tower<br /> OS: $100 &#8211; Windows 7 Home Premium</p> <h4>Total: $810.57</h4> <p>(Price includes estimated domestic shipping in North America and discounts when available.)</p> <h3>Upgrade options</h3> <p>Got some extra cash and looking to boost the system&#8217;s performance? Here are your best upgrade options. They are listed in the order that will get you the biggest improvement for your investment. (It&#8217;s no surprise that upgrading your GPU is the best move).<br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/XFinalPC1.jpg" alt="" title="XFinalPC1" width="590" height="240" class="alignright size-full wp-image-73024" /></p> <p><strong>Video Card:</strong> MSI Radeon HD 7850 2GB Video Card (<a href="http://pcpartpicker.com/mr/ncixus/msi-video-card-r7850twinfrozr2gd5oc">$259.99 @ NCIX US</a>)<br /> <strong>Hard Drive:</strong> Seagate Barracuda 3TB 3.5&#8243; 7200RPM Internal Hard Drive (<a href="http://pcpartpicker.com/mr/ncixus/seagate-internal-hard-drive-st3000dm001">$159.99 @ NCIX US</a>)<br /> <strong>Hard Drive #2:</strong> OCZ Agility 3 120GB 2.5&#8243; Solid State Disk (<a href="http://pcpartpicker.com/mr/newegg/ocz-internal-hard-drive-agt325sat3120g">$99.99 @ Newegg</a>) &#8211; Pair with the above for maximum speed and storage<br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/XFinalPC2.jpg" alt="" title="XFinalPC2" width="590" height="240" class="alignright size-full wp-image-73025" /></p> <p><strong>Power Supply:</strong> Antec 650W ATX12V / EPS12V Power Supply (<a href="http://pcpartpicker.com/mr/superbiiz/antec-power-supply-tp650">$101.99 @ SuperBiiz</a>)<br /> <strong>Case:</strong> NZXT Phantom 410 (White) ATX Mid Tower Case (<a href="http://pcpartpicker.com/mr/amazon/nzxt-case-caph410w1">$99.99 @ Amazon</a>)<br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/XFinalPC3.jpg" alt="" title="XFinalPC3" width="590" height="240" class="alignright size-full wp-image-73026" /></p> <p><strong>CPU:</strong> Intel Core i7-3770K 3.5GHz Quad-Core Processor (<a href="http://pcpartpicker.com/mr/ecost/intel-cpu-bx80637i73770k">$354.48 @ eCost</a>)<br /> <strong>Memory:</strong> Corsair Vengeance 16GB</strong> (4 x 4GB) DDR3-1600 Memory (<a href="http://pcpartpicker.com/mr/ncixus/corsair-memory-cmz16gx3m4a1600c9">$93.99 @ NCIX US</a>)<br /> <br /></br></p> <h4>Price summary</h4> <p>GPU: $260 — Radeon HD 7850 2GB<br /> CPU: $354 — Intel Core i7-3770K 3.5GHz<br /> Mobo: $148 &#8211; ASRock Z77 Extreme4 ATX<br /> RAM: $94 &#8211; Corsair Vengeance 16GB<br /> SSD: $100 &#8211; OCZ Agility 3 120GB<br /> HDD: $160 &#8211; Seagate Barracuda 3TB<br /> DVD: $29 &#8211; Samsung SN-208BB<br /> Cooler: $20 &#8211; Cooler Master Hyper 212 Plus<br /> PSU: $102 &#8211; Antec 650W ATX12V<br /> Case: $100 &#8211; NZXT Phantom 410 ATX Mid Tower<br /> OS: $100 &#8211; Windows 7 Home Premium</p> <h4>Total with all upgrades: $1467.24</h4> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1d45a3b7/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Build+a+Diablo+3+PC+that+can+withstand+the+fires+of+Hell%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fdiablo-3-pc-build%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Build+a+Diablo+3+PC+that+can+withstand+the+fires+of+Hell%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fdiablo-3-pc-build%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/491103159/u/0/f/510578/c/32730/s/491103159/a2.htm"><img src="http://da.feedsportal.com/r/491103159/u/0/f/510578/c/32730/s/491103159/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/491103159/u/0/f/510578/c/32730/s/491103159/a2t.img" border="0"/>]]></content:encoded><slash:comments>68</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/diablo-3-pc-build/feed/</wfw:commentRss><dc:creator>PC Gamer</dc:creator></item><item><title>EVE online devs launch replica capsule into real-life stratosphere</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3602202f/l/0L0Spcgamer0N0C20A120C0A50C140Ceve0Eonline0Edevs0Elaunch0Ecapsule0Ereplica0Einto0Ereal0Elife0Espace0C/story01.htm</link><description>CCP, the Icelandic creators of free-flying space MMO EVE Online, have launched an actual thing into&lt;a href="http://www.pcgamer.com/2012/05/14/eve-online-devs-launch-capsule-replica-into-real-life-space/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3602202f/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=EVE+online+devs+launch+replica+capsule+into+real-life+stratosphere&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Feve-online-devs-launch-capsule-replica-into-real-life-space%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=EVE+online+devs+launch+replica+capsule+into+real-life+stratosphere&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Feve-online-devs-launch-capsule-replica-into-real-life-space%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/906108975/u/0/f/510578/c/32730/s/906108975/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/906108975/u/0/f/510578/c/32730/s/906108975/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/906108975/u/0/f/510578/c/32730/s/906108975/a2t.img" border="0"/&gt;</description><category>Iceland is awesome</category><category>My character's name is now in space</category><category>Lessons in space terminology</category><category>why not?</category><category>CCP</category><category>EVE Online</category><category>News</category><pubDate>Mon, 14 May 2012 20:16:04 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/eve-online-devs-launch-capsule-replica-into-real-life-space/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73027</guid><content:encoded><![CDATA[<p>CCP, the Icelandic creators of free-flying space MMO EVE Online, have launched an actual thing into actual space. Specifically, it is a replica of one of the game&#8217;s capsules: tiny, defenseless pods that house your pilot and become your sole means of transportation if your ship unceremoniously explodes. <span id="more-73027"></span></p> <p>Okay, I&#8217;m journalistically obligated to burst your bubbles and say that the balloon-launched capsule only made it into the stratosphere, which isn&#8217;t technically &#8220;space&#8221; proper. But if you have any doubt as to the awesomeness of this feat, check out the video below.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/T5VicNzqsQA" frameborder="0"></iframe></p> <p>In addition to the camera that provided the footage above, the pod carried the names of all main EVE characters active as of December 31st, 2011. What&#8217;s more, those crazy Icelanders want to attempt this again, using a scale model Rifter (one of EVE&#8217;s lower-end frigates and a craft very near and dear to my Minmatar heart). &#8220;We just can&#8217;t think of any reason not to do it, so we have decided to go for it one more time,&#8221; boasts <a href="http://www.ccpgames.com/skywardsphere">the project&#8217;s blog</a>. &#8220;We made it into the stratosphere last time around but we are sure we can get it even higher!&#8221;</p> <p>Conspiracy theories that Goonswarm members <a href="http://www.pcgamer.com/2012/04/28/nowhere-is-safe-in-eve-online-as-goonswarm-suicide-bombs-galactic-trade-hub/">had plannned to throw thousands of tiny spaceship figurines into the sky to destroy the capsule</a> if it did indeed reach space are already rampant in the PCG office.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3602202f/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=EVE+online+devs+launch+replica+capsule+into+real-life+stratosphere&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Feve-online-devs-launch-capsule-replica-into-real-life-space%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=EVE+online+devs+launch+replica+capsule+into+real-life+stratosphere&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Feve-online-devs-launch-capsule-replica-into-real-life-space%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/906108975/u/0/f/510578/c/32730/s/906108975/a2.htm"><img src="http://da.feedsportal.com/r/906108975/u/0/f/510578/c/32730/s/906108975/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/906108975/u/0/f/510578/c/32730/s/906108975/a2t.img" border="0"/>]]></content:encoded><slash:comments>16</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/eve-online-devs-launch-capsule-replica-into-real-life-space/feed/</wfw:commentRss><dc:creator>T.J. Hafer</dc:creator></item><item><title>Steam Wallet cards are real, in US stores now</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7fba24e2/l/0L0Spcgamer0N0C20A120C0A50C140Csteam0Ewallet0Ecards0Eare0Ereal0Ein0Eus0Estores0Enow0C/story01.htm</link><description>US games retailer GameStop has announced in a press release that the rumoured Steam Wallet cards&lt;a href="http://www.pcgamer.com/2012/05/14/steam-wallet-cards-are-real-in-us-stores-now/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7fba24e2/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Steam+Wallet+cards+are+real%2C+in+US+stores+now&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fsteam-wallet-cards-are-real-in-us-stores-now%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Steam+Wallet+cards+are+real%2C+in+US+stores+now&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fsteam-wallet-cards-are-real-in-us-stores-now%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/2142905570/u/0/f/510578/c/32730/s/2142905570/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/2142905570/u/0/f/510578/c/32730/s/2142905570/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/2142905570/u/0/f/510578/c/32730/s/2142905570/a2t.img" border="0"/&gt;</description><category>GameStop</category><category>Retail</category><category>Steam</category><category>Valve</category><category>News</category><pubDate>Mon, 14 May 2012 14:57:09 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/steam-wallet-cards-are-real-in-us-stores-now/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73012</guid><content:encoded><![CDATA[<p>US games retailer GameStop has announced in a press release that the <a href="http://www.pcgamer.com/2012/05/10/steam-retail-vouchers-spotted/">rumoured</a> Steam Wallet cards are, in fact, real and in stores now. The cards are available in $20 and $50 denominations and those funds can be used for anything on Steam, from games to workshop items.</p> <p>&#8220;Offering Steam Wallet codes at GamesStop extends more options and convenience to gamers around the world&#8221; said Valve&#8217;s Director of Business Development Jason Holtman.<span id="more-73012"></span></p> <p>No word yet on whether Steam Wallet cards are coming to the UK. In either case, the move suggests that the relationship between Steam and traditional retail is warming, or at the very least that brick and mortar stores are learning that they can&#8217;t ignore the digital distribution juggernaut. It was only <a href="http://www.pcgamer.com/2010/11/11/retailers-say-steam-is-killing-the-pc-market-threaten-steam-ban/">a few years ago</a> that shops in the UK asked publishers to stop using Steam in their games.</p> <p>Are you interested in getting your Steam funds from a traditional shop, readers?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7fba24e2/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Steam+Wallet+cards+are+real%2C+in+US+stores+now&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fsteam-wallet-cards-are-real-in-us-stores-now%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Steam+Wallet+cards+are+real%2C+in+US+stores+now&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fsteam-wallet-cards-are-real-in-us-stores-now%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/2142905570/u/0/f/510578/c/32730/s/2142905570/a2.htm"><img src="http://da.feedsportal.com/r/2142905570/u/0/f/510578/c/32730/s/2142905570/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/2142905570/u/0/f/510578/c/32730/s/2142905570/a2t.img" border="0"/>]]></content:encoded><slash:comments>71</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/steam-wallet-cards-are-real-in-us-stores-now/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Warface registers one million players in Russia</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/548503b2/l/0L0Spcgamer0N0C20A120C0A50C140Cwarface0Eregisters0Eone0Emillion0Eplayers0Ein0Erussia0C/story01.htm</link><description>According to the official site, Warface is &amp;#8220;AAA4FREE!&amp;#8221; What I think that&amp;#8217;s trying to say is&lt;a href="http://www.pcgamer.com/2012/05/14/warface-registers-one-million-players-in-russia/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/548503b2/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Warface+registers+one+million+players+in+Russia&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fwarface-registers-one-million-players-in-russia%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Warface+registers+one+million+players+in+Russia&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fwarface-registers-one-million-players-in-russia%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1418003378/u/0/f/510578/c/32730/s/1418003378/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1418003378/u/0/f/510578/c/32730/s/1418003378/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1418003378/u/0/f/510578/c/32730/s/1418003378/a2t.img" border="0"/&gt;</description><category>multiplayer shooter</category><category>Crytek</category><category>first person shooter</category><category>Warface</category><category>News</category><category>Free To Play</category><category>ONE MILLION</category><category>Cryface</category><category>CryEngine 3</category><pubDate>Mon, 14 May 2012 14:33:52 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/warface-registers-one-million-players-in-russia/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73011</guid><content:encoded><![CDATA[<p>According to the official site, Warface is &#8220;AAA4FREE!&#8221; What I think that&#8217;s trying to say is that it will be a big budget game driven by a powerful engine that will cost you no money to play. It&#8217;s being made by Crytek, who made Crysis using their CryEngine. It&#8217;s a good job they haven&#8217;t stuck to their naming conventions or we&#8217;d be talking about &#8216;Cryface&#8217; right now.</p> <p>Anyway, it&#8217;s doing very well. It&#8217;s in closed beta over here but the shooter seems to have taken Russia by storm. <a href="http://www.gamesindustry.biz/articles/2012-05-11-crytek-developed-warface-sets-russian-record-for-simultaneous-players">GamesIndustry International</a> mention that it currently has ONE MILLION subscribers over there. 28,000 players were seen playing at the same time, which is apparently a Russian record. The early <a href="http://www.pcgamer.com/2012/03/09/warface-trailer-showcases-classes-and-massive-mech-suits/">Warface trailers</a> look pretty smart, and the addition of a good mech always go a long way. Early indications suggest this might be one to keep an eye on. You can sign up for the closed beta on the <a href="http://www.warface.com/">Warface site</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/548503b2/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Warface+registers+one+million+players+in+Russia&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fwarface-registers-one-million-players-in-russia%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Warface+registers+one+million+players+in+Russia&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fwarface-registers-one-million-players-in-russia%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1418003378/u/0/f/510578/c/32730/s/1418003378/a2.htm"><img src="http://da.feedsportal.com/r/1418003378/u/0/f/510578/c/32730/s/1418003378/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1418003378/u/0/f/510578/c/32730/s/1418003378/a2t.img" border="0"/>]]></content:encoded><slash:comments>30</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/warface-registers-one-million-players-in-russia/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>PC Gamer UK Podcast: Episode 67 – Eating The Magic Bee</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7dad44bb/l/0L0Spcgamer0N0C20A120C0A50C140Cpc0Egamer0Euk0Epodcast0Eepisode0E670Eeating0Ethe0Emagic0Ebee0C/story01.htm</link><description>Graham, Chris and Tom Francis gather to discuss the Portal 2 Perpetual Testing Initiative, Diablo 3,&lt;a href="http://www.pcgamer.com/2012/05/14/pc-gamer-uk-podcast-episode-67-eating-the-magic-bee/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7dad44bb/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=PC+Gamer+UK+Podcast%3A+Episode+67+%E2%80%93+Eating+The+Magic+Bee&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fpc-gamer-uk-podcast-episode-67-eating-the-magic-bee%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=PC+Gamer+UK+Podcast%3A+Episode+67+%E2%80%93+Eating+The+Magic+Bee&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fpc-gamer-uk-podcast-episode-67-eating-the-magic-bee%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/2108507323/u/0/f/510578/c/32730/s/2108507323/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/2108507323/u/0/f/510578/c/32730/s/2108507323/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/2108507323/u/0/f/510578/c/32730/s/2108507323/a2t.img" border="0"/&gt;</description><enclosure url="http://rss.feedsportal.com/c/32730/f/510578/e/1/p/1/s/7dad44bb/l/0Lmos0Bfuturenet0N0Cvideo0Cpcgamer0Cpodcast0CPCGamer0J20A670J20APodcast0Bmp3/PCGamer%2067%20Podcast.mp3" length="66322267" type="audio/mpeg" /><category>Torchlight 2</category><category>UK podcast</category><category>Mass Effect 3</category><category>Fifa 12</category><category>UK Podcast</category><category>The Secret World</category><category>Diablo 3</category><category>Deus Ex: Human Revolution</category><category>Podcasts</category><category>Portal 2</category><pubDate>Mon, 14 May 2012 14:24:57 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/pc-gamer-uk-podcast-episode-67-eating-the-magic-bee/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73010</guid><content:encoded><![CDATA[<p><img alt="" src="http://media.pcgamer.com/files/2010/06/new_podlogo12.jpg" class="alignright" width="200" height="164" /></p> <p>Graham, Chris and Tom Francis gather to discuss the Portal 2 Perpetual Testing Initiative, Diablo 3, Torchlight 2, upcoming MMO The Secret World and Deus Ex: Human Revolution&#8217;s problematic cutscenes. We also talk about Graham and Rich&#8217;s ongoing FIFA 12 rivalry and (try to) answer your questions from Twitter. Also, we decide that capitalism doesn&#8217;t work. See below for show notes.</p> <p><a href="http://mos.futurenet.com/video/pcgamer/podcast/PCGamer%2067%20Podcast.mp3">Download the MP3</a>, <a href="http://mos.futurenet.com/video/pcgamer/podcast/podcast.xml">subscribe</a>, or find our older podcasts <a href="http://www.pcgamer.com/category/podcast/uk-podcast/">here</a>.<br /> <span id="more-73010"></span></p> <ul> <li>Chris&#8217; Portal 2 Perpetual Testing Initiative <a href="http://www.pcgamer.com/2012/05/08/portal-2-perpetual-testing-initiative-hands-on/">hands on video</a> and the <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68464600">final map</a>.</li> <li>Tom&#8217;s Torchlight 2 <a href="http://www.pcgamer.com/tag/torchlight-2/">video series</a>.</li> <li>Chris and Tom Senior&#8217;s <a href="http://www.pcgamer.com/previews/the-secret-world-beta-hands-on-footage-and-first-impressions/">first look at The Secret World</a>.</li> </ul> <p>&#160;</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7dad44bb/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=PC+Gamer+UK+Podcast%3A+Episode+67+%E2%80%93+Eating+The+Magic+Bee&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fpc-gamer-uk-podcast-episode-67-eating-the-magic-bee%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=PC+Gamer+UK+Podcast%3A+Episode+67+%E2%80%93+Eating+The+Magic+Bee&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fpc-gamer-uk-podcast-episode-67-eating-the-magic-bee%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/2108507323/u/0/f/510578/c/32730/s/2108507323/a2.htm"><img src="http://da.feedsportal.com/r/2108507323/u/0/f/510578/c/32730/s/2108507323/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/2108507323/u/0/f/510578/c/32730/s/2108507323/a2t.img" border="0"/>]]></content:encoded><slash:comments>12</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/pc-gamer-uk-podcast-episode-67-eating-the-magic-bee/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Witcher 2 devs hiring for a “dark fantasy” game and an “entirely new and different” RPG</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1a5bded6/l/0L0Spcgamer0N0C20A120C0A50C140Cwitcher0E20Edevs0Ehiring0Efor0Ea0Edark0Efantasy0Egame0Eand0Ean0Eentirely0Enew0Eand0Edifferent0Erpg0C/story01.htm</link><description>The release of the Witcher 2: Enhanced Edition marks the end of the major updates that&lt;a href="http://www.pcgamer.com/2012/05/14/witcher-2-devs-hiring-for-a-dark-fantasy-game-and-an-entirely-new-and-different-rpg/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1a5bded6/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Witcher+2+devs+hiring+for+a+%E2%80%9Cdark+fantasy%E2%80%9D+game+and+an+%E2%80%9Centirely+new+and+different%E2%80%9D+RPG&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fwitcher-2-devs-hiring-for-a-dark-fantasy-game-and-an-entirely-new-and-different-rpg%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Witcher+2+devs+hiring+for+a+%E2%80%9Cdark+fantasy%E2%80%9D+game+and+an+%E2%80%9Centirely+new+and+different%E2%80%9D+RPG&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fwitcher-2-devs-hiring-for-a-dark-fantasy-game-and-an-entirely-new-and-different-rpg%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/442228438/u/0/f/510578/c/32730/s/442228438/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/442228438/u/0/f/510578/c/32730/s/442228438/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/442228438/u/0/f/510578/c/32730/s/442228438/a2t.img" border="0"/&gt;</description><category>RPG</category><category>Witcher 3: Modern Warfare starring robo-Geralt I'm calling it</category><category>The Witcher 2: Assassins of Kings</category><category>CD Projekt</category><category>News</category><pubDate>Mon, 14 May 2012 13:57:23 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/witcher-2-devs-hiring-for-a-dark-fantasy-game-and-an-entirely-new-and-different-rpg/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73009</guid><content:encoded><![CDATA[<p>The release of the <a href="http://www.pcgamer.com/2012/04/17/the-witcher-2-is-finally-finished-says-dev-enhanced-edition-out-now/">Witcher 2: Enhanced Edition</a> marks the end of the major updates that CD Project have been adding over the course of the last year. Suddenly, they&#8217;re free, but what will they do next? <a href="http://www.gamerzines.com/xbox/news-xbox/witcher-3-shooter-rpg-cd-projekt-red.html">Gamerzines</a> have noticed a series of new job listings on the <a href="http://cdpred.com/">CD Projekt site</a> for two games. One is for an &#8220;RPG in a dark fantasy world&#8221; signified by a sword symbol, which might just be the next Witcher (maybe). The other project is listed as an RPG in &#8220;a brand new setting&#8221; next to a picture of a gun.<br /> <span id="more-73009"></span><br /> &#8220;We’re looking for people who would rather work on an entirely new and different IP – a vast RPG for which we want to assemble the best possible staff&#8221; CD Projekt explain in the job ad. &#8220;No matter if it’s with guns or swords, we’re just having a good time here.&#8221;</p> <p>An RPG with guns suggests a more current setting, which would be different to anything CD Projekt have done before. Moving into production on two games at the same time is also a new move for them, but they do already have their graphics engine, which they built in-house to power The Witcher 2. What would you like to see them do next?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1a5bded6/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Witcher+2+devs+hiring+for+a+%E2%80%9Cdark+fantasy%E2%80%9D+game+and+an+%E2%80%9Centirely+new+and+different%E2%80%9D+RPG&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fwitcher-2-devs-hiring-for-a-dark-fantasy-game-and-an-entirely-new-and-different-rpg%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Witcher+2+devs+hiring+for+a+%E2%80%9Cdark+fantasy%E2%80%9D+game+and+an+%E2%80%9Centirely+new+and+different%E2%80%9D+RPG&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fwitcher-2-devs-hiring-for-a-dark-fantasy-game-and-an-entirely-new-and-different-rpg%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/442228438/u/0/f/510578/c/32730/s/442228438/a2.htm"><img src="http://da.feedsportal.com/r/442228438/u/0/f/510578/c/32730/s/442228438/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/442228438/u/0/f/510578/c/32730/s/442228438/a2t.img" border="0"/>]]></content:encoded><slash:comments>39</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/witcher-2-devs-hiring-for-a-dark-fantasy-game-and-an-entirely-new-and-different-rpg/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Modern Warfare 3 content pack 2 to add new MP maps, spec ops missions, Face Off mode</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3fb55c78/l/0L0Spcgamer0N0C20A120C0A50C140Cmodern0Ewarfare0E30Econtent0Epack0E20Eto0Eadd0Enew0Emp0Emaps0Espec0Eops0Emissions0Eface0Eoff0Emode0C/story01.htm</link><description>The first content collection for Modern Warfare 3 has just recently landed on PC, adding new&lt;a href="http://www.pcgamer.com/2012/05/14/modern-warfare-3-content-pack-2-to-add-new-mp-maps-spec-ops-missions-face-off-mode/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3fb55c78/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Modern+Warfare+3+content+pack+2+to+add+new+MP+maps%2C+spec+ops+missions%2C+Face+Off+mode&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fmodern-warfare-3-content-pack-2-to-add-new-mp-maps-spec-ops-missions-face-off-mode%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Modern+Warfare+3+content+pack+2+to+add+new+MP+maps%2C+spec+ops+missions%2C+Face+Off+mode&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fmodern-warfare-3-content-pack-2-to-add-new-mp-maps-spec-ops-missions-face-off-mode%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1068850296/u/0/f/510578/c/32730/s/1068850296/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1068850296/u/0/f/510578/c/32730/s/1068850296/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1068850296/u/0/f/510578/c/32730/s/1068850296/a2t.img" border="0"/&gt;</description><category>Call of Duty: Modern Warfare 3 content collection 2</category><category>Sledgehammer</category><category>first person shooter</category><category>Activision</category><category>News</category><category>Raven</category><category>Infinity Ward</category><category>Call of Duty: Modern Warfare 3</category><category>multipalyer shooter</category><category>Call of Duty: Modern Warfare 3 - Multiplayer</category><category>Featured</category><pubDate>Mon, 14 May 2012 11:35:14 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/modern-warfare-3-content-pack-2-to-add-new-mp-maps-spec-ops-missions-face-off-mode/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73008</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/-jVSMtEktrs" frameborder="0"></iframe></p> <p>The <a href="http://www.pcgamer.com/2012/05/09/call-of-duty-modern-warfare-3-dlc-arrives-on-pc-finally/">first content collection for Modern Warfare 3</a> has just recently landed on PC, adding new multiplayer maps and a couple of spec ops missions. The second pack will do the same, but also introduce a new 1 vs 1/2 vs 2 mode called Face Off. According to the trailer above, the first two Face Off maps will be released for free to give everyone a taste of how it plays. Two more will then be added in the full content pack later. All of the dates refer to the Xbox version, however. The last DLC pack took more than a month to reach the PC. Expect similar delays again for content pack 2.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3fb55c78/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Modern+Warfare+3+content+pack+2+to+add+new+MP+maps%2C+spec+ops+missions%2C+Face+Off+mode&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fmodern-warfare-3-content-pack-2-to-add-new-mp-maps-spec-ops-missions-face-off-mode%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Modern+Warfare+3+content+pack+2+to+add+new+MP+maps%2C+spec+ops+missions%2C+Face+Off+mode&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fmodern-warfare-3-content-pack-2-to-add-new-mp-maps-spec-ops-missions-face-off-mode%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1068850296/u/0/f/510578/c/32730/s/1068850296/a2.htm"><img src="http://da.feedsportal.com/r/1068850296/u/0/f/510578/c/32730/s/1068850296/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1068850296/u/0/f/510578/c/32730/s/1068850296/a2t.img" border="0"/>]]></content:encoded><slash:comments>49</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/modern-warfare-3-content-pack-2-to-add-new-mp-maps-spec-ops-missions-face-off-mode/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Eve Online: Inferno release date is May 22</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/9663998/l/0L0Spcgamer0N0C20A120C0A50C140Ceve0Eonline0Einferno0Erelease0Edate0Eis0Emay0E220C/story01.htm</link><description>Eve Online&amp;#8217;s next big update is due to arrive on May 22. &amp;#8220;SET THE UNIVERSE ON&lt;a href="http://www.pcgamer.com/2012/05/14/eve-online-inferno-release-date-is-may-22/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/9663998/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Eve+Online%3A+Inferno+release+date+is+May+22&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Feve-online-inferno-release-date-is-may-22%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Eve+Online%3A+Inferno+release+date+is+May+22&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Feve-online-inferno-release-date-is-may-22%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/157694360/u/0/f/510578/c/32730/s/157694360/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/157694360/u/0/f/510578/c/32730/s/157694360/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/157694360/u/0/f/510578/c/32730/s/157694360/a2t.img" border="0"/&gt;</description><category>CCP</category><category>missiles vs space lasers</category><category>EVE Online</category><category>News</category><category>MMORPG</category><category>Featured</category><pubDate>Mon, 14 May 2012 11:04:09 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/eve-online-inferno-release-date-is-may-22/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73003</guid><content:encoded><![CDATA[<p>Eve Online&#8217;s next big update is due to arrive on May 22. &#8220;SET THE UNIVERSE ON FIRE!&#8221; screams the opening splash on the <a href="http://www.eveonline.com/inferno?sp_rid=MzA1NTUxODk1NwS2&#38;sp_mid=39190002">Inferno site</a>. Graphical updates will add new rocket effects to add a little bit of extra fire to Eve&#8217;s glorious space battles. The new war declaration system will provide kill reports from each battle and let warring corporations create surrender clauses to better resolve conflicts. There&#8217;s mention of a Mercenary Marketplace, overhauled Faction Warfare, updates to the UI and character creator, and tons more. A trailer&#8217;s incoming, so we&#8217;ll get to see a lot of these tweaks in action shortly.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/9663998/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Eve+Online%3A+Inferno+release+date+is+May+22&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Feve-online-inferno-release-date-is-may-22%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Eve+Online%3A+Inferno+release+date+is+May+22&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Feve-online-inferno-release-date-is-may-22%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/157694360/u/0/f/510578/c/32730/s/157694360/a2.htm"><img src="http://da.feedsportal.com/r/157694360/u/0/f/510578/c/32730/s/157694360/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/157694360/u/0/f/510578/c/32730/s/157694360/a2t.img" border="0"/>]]></content:encoded><slash:comments>17</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/eve-online-inferno-release-date-is-may-22/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Tomb Raider delayed until 2013</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/57f1ac9e/l/0L0Spcgamer0N0C20A120C0A50C140Ctomb0Eraider0Edelayed0Euntil0E20A130C/story01.htm</link><description>Oh dear, Lara&amp;#8217;s gotten a bit lost. A post on the Tomb Raider forums spotted by&lt;a href="http://www.pcgamer.com/2012/05/14/tomb-raider-delayed-until-2013/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/57f1ac9e/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Tomb+Raider+delayed+until+2013&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Ftomb-raider-delayed-until-2013%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Tomb+Raider+delayed+until+2013&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Ftomb-raider-delayed-until-2013%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1475456158/u/0/f/510578/c/32730/s/1475456158/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1475456158/u/0/f/510578/c/32730/s/1475456158/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1475456158/u/0/f/510578/c/32730/s/1475456158/a2t.img" border="0"/&gt;</description><category>Third person action</category><category>No stop shooting the animals Lara. No they're fish THEY'RE JUST FISH</category><category>News</category><category>Crystal Dynamics</category><category>Featured</category><category>Tomb Raider</category><pubDate>Mon, 14 May 2012 10:23:19 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/tomb-raider-delayed-until-2013/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=73001</guid><content:encoded><![CDATA[<p>Oh dear, Lara&#8217;s gotten a bit lost. A post on the <a href="http://forums.eidosgames.com/showthread.php?p=1757478#post1757478">Tomb Raider forums</a> spotted by <a href="http://www.computerandvideogames.com/347393/tomb-raider-delayed-until-2013/?cid=OTC-RSS&#38;attr=CVG-General-RSS">CVG</a> says that the game&#8217;s been delayed until the start of 2013. It was initially due to come out in Autumn. &#8220;We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve,&#8221; writes Crystal Dynamics studio head Darrell Gallagher. </p> <p>The Tomb Raider reboot will have Lara fighting for survival on a mysterious island. If anything, the delay will give the wildlife a few months of respite before she charges in and starts wanging arrows everywhere. Find out more about Lara&#8217;s new adventure in our <a href="http://www.pcgamer.com/previews/tomb-raider-preview-2/">Tomb Raider preview</a> and get a closer look in these <a href="http://www.pcgamer.com/2011/06/07/e3-2011-tomb-raider-screenshots-show-laras-cave-escape/">Tomb Raider screenshots</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/57f1ac9e/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Tomb+Raider+delayed+until+2013&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Ftomb-raider-delayed-until-2013%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Tomb+Raider+delayed+until+2013&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Ftomb-raider-delayed-until-2013%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1475456158/u/0/f/510578/c/32730/s/1475456158/a2.htm"><img src="http://da.feedsportal.com/r/1475456158/u/0/f/510578/c/32730/s/1475456158/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1475456158/u/0/f/510578/c/32730/s/1475456158/a2t.img" border="0"/>]]></content:encoded><slash:comments>27</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/tomb-raider-delayed-until-2013/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Diablo 3 is almost here! PC Gamer review next week</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/72a84534/l/0L0Spcgamer0N0C20A120C0A50C140Cdiablo0E30Eis0Ealmost0Ehere0Epc0Egamer0Ereview0Enext0Eweek0C/story01.htm</link><description>At midnight tonight the sky will tear open with a thunderous crack and a great rain&lt;a href="http://www.pcgamer.com/2012/05/14/diablo-3-is-almost-here-pc-gamer-review-next-week/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/72a84534/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Diablo+3+is+almost+here%21+PC+Gamer+review+next+week&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fdiablo-3-is-almost-here-pc-gamer-review-next-week%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+is+almost+here%21+PC+Gamer+review+next+week&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fdiablo-3-is-almost-here-pc-gamer-review-next-week%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1923630388/u/0/f/510578/c/32730/s/1923630388/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1923630388/u/0/f/510578/c/32730/s/1923630388/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1923630388/u/0/f/510578/c/32730/s/1923630388/a2t.img" border="0"/&gt;</description><category>Action RPG</category><category>News</category><category>Blizzard</category><category>Diablo 3</category><pubDate>Mon, 14 May 2012 10:07:26 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/14/diablo-3-is-almost-here-pc-gamer-review-next-week/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72999</guid><content:encoded><![CDATA[<p>At midnight tonight the sky will tear open with a thunderous crack and a great rain of blood shall coat the streets to herald the coming of the demon army, but we won&#8217;t notice because we&#8217;ll all be inside playing Diablo 3. Our review won&#8217;t be going up at midnight, though, or tomorrow. We&#8217;re taking the time to kill as many monsters as possible and review the game with the fully working auction house. We&#8217;re aiming to get our review up at the start of next week, but you can expect lots of articles and impressions right here on PCGamer.com throughout this week as we document our descent into hell.<br /> <span id="more-72999"></span><br /> After years of waiting, Diablo 3 is just HOURS AWAY. Excitement is high. Tom put the Diablo 3 soundtrack on. Graham opened his Collector&#8217;s Edition and got packaging stuff everywhere. Chris seems quiet but I can just tell he&#8217;s <em>thinking</em> about Diablo 3. If you&#8217;re feeling the need to prepare for Azmodan and his minions, check out our <a href="http://www.pcgamer.com/2012/05/12/diablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard/">Diablo 3 class build guide</a>, discover what <a href="http://www.pcgamer.com/2012/05/11/diablo-3-classes-game-developers/">Diablo 3 classes Jay Wilson, Notch and others</a> will be playing as and check out the trailers for the <a href="http://www.pcgamer.com/2012/05/01/wizard-diablo-3-trailer-details-wizard-class/">Wizard</a>, <a href="http://www.pcgamer.com/2012/04/11/diablo-3-trailer-rekindles-barbarian-culture-by-hitting-things-stomping-shouting/">Barbarian</a>, <a href="http://www.pcgamer.com/2012/04/17/diablo-3-monk-trailer-restores-balance-through-the-medium-of-punching/">Monk</a>, <a href="http://www.pcgamer.com/2012/04/04/diablo-3-demon-hunter-trailer-balances-hatred-and-discipline-reduces-hellspawn-to-gory-mulch/">Demon Hunter</a> and the <a href="http://www.pcgamer.com/2012/04/24/diablo-3-witch-doctor-trailer-has-giant-toads-flaming-bats-rampaging-bears-and-scary-hats/">Witch Doctor</a>. Who will you play as?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/72a84534/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Diablo+3+is+almost+here%21+PC+Gamer+review+next+week&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fdiablo-3-is-almost-here-pc-gamer-review-next-week%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+is+almost+here%21+PC+Gamer+review+next+week&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F14%2Fdiablo-3-is-almost-here-pc-gamer-review-next-week%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1923630388/u/0/f/510578/c/32730/s/1923630388/a2.htm"><img src="http://da.feedsportal.com/r/1923630388/u/0/f/510578/c/32730/s/1923630388/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1923630388/u/0/f/510578/c/32730/s/1923630388/a2t.img" border="0"/>]]></content:encoded><slash:comments>70</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/14/diablo-3-is-almost-here-pc-gamer-review-next-week/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Torchlight 2 class guide: The Outlander</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/58ade742/l/0L0Spcgamer0N0C20A120C0A50C130Ctorchlight0E20Eclass0Eguide0Ethe0Eoutlander0C/story01.htm</link><description>Torchlight 2: it&amp;#8217;s a bit like Diablo 3 only it&amp;#8217;s $20, has an offline mode, and&lt;a href="http://www.pcgamer.com/2012/05/13/torchlight-2-class-guide-the-outlander/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/58ade742/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Torchlight+2+class+guide%3A+The+Outlander&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F13%2Ftorchlight-2-class-guide-the-outlander%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight+2+class+guide%3A+The+Outlander&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F13%2Ftorchlight-2-class-guide-the-outlander%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1487791938/u/0/f/510578/c/32730/s/1487791938/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1487791938/u/0/f/510578/c/32730/s/1487791938/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1487791938/u/0/f/510578/c/32730/s/1487791938/a2t.img" border="0"/&gt;</description><category>Torchlight 2</category><category>Features</category><category>Videos</category><category>Runic Games</category><category>Previews</category><category>Hands On</category><pubDate>Sun, 13 May 2012 19:00:24 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/13/torchlight-2-class-guide-the-outlander/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72987</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/0ceQwKJjUCo" frameborder="0"></iframe></p> <p>Torchlight 2: it&#8217;s a bit like Diablo 3 only it&#8217;s $20, has an offline mode, and it&#8217;s out a few months later. It&#8217;s also incredibly good. I&#8217;ve been playing the beta, and I wanna show you what each of the classes feel like to play and explain a bit about why they&#8217;re cool. This is the Outlander. Here are <a href="http://www.pcgamer.com/2012/05/13/torchlight-2-class-guide-the-embermage/">the Embermage</a>, <a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/">the Engineer</a> and the <a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-berserker/">the Berserker</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/58ade742/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Torchlight+2+class+guide%3A+The+Outlander&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F13%2Ftorchlight-2-class-guide-the-outlander%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight+2+class+guide%3A+The+Outlander&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F13%2Ftorchlight-2-class-guide-the-outlander%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1487791938/u/0/f/510578/c/32730/s/1487791938/a2.htm"><img src="http://da.feedsportal.com/r/1487791938/u/0/f/510578/c/32730/s/1487791938/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1487791938/u/0/f/510578/c/32730/s/1487791938/a2t.img" border="0"/>]]></content:encoded><slash:comments>17</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/13/torchlight-2-class-guide-the-outlander/feed/</wfw:commentRss><dc:creator>Tom Francis</dc:creator></item><item><title>Torchlight 2 class guide: The Embermage</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/28dd9d15/l/0L0Spcgamer0N0C20A120C0A50C130Ctorchlight0E20Eclass0Eguide0Ethe0Eembermage0C/story01.htm</link><description>Torchlight 2: it&amp;#8217;s a bit like Diablo 3 only it&amp;#8217;s $20, has an offline mode, and&lt;a href="http://www.pcgamer.com/2012/05/13/torchlight-2-class-guide-the-embermage/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/28dd9d15/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Torchlight+2+class+guide%3A+The+Embermage&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F13%2Ftorchlight-2-class-guide-the-embermage%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight+2+class+guide%3A+The+Embermage&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F13%2Ftorchlight-2-class-guide-the-embermage%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/685612309/u/0/f/510578/c/32730/s/685612309/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/685612309/u/0/f/510578/c/32730/s/685612309/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/685612309/u/0/f/510578/c/32730/s/685612309/a2t.img" border="0"/&gt;</description><category>Torchlight 2</category><category>Features</category><category>Videos</category><category>Runic Games</category><category>Previews</category><category>Hands On</category><pubDate>Sun, 13 May 2012 16:00:30 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/13/torchlight-2-class-guide-the-embermage/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72986</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/8eqU7SFPels" frameborder="0"></iframe></p> <p>Torchlight 2: it&#8217;s a bit like Diablo 3 only it&#8217;s $20, has an offline mode, and it&#8217;s out a few months later. It&#8217;s also incredibly good. I&#8217;ve been playing the beta, and I wanna show you what each of the classes feel like to play and explain a bit about why they&#8217;re cool. This is the Embermage. Here are <a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/">the Engineer</a> and the <a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-berserker/">the Berserker</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/28dd9d15/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Torchlight+2+class+guide%3A+The+Embermage&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F13%2Ftorchlight-2-class-guide-the-embermage%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight+2+class+guide%3A+The+Embermage&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F13%2Ftorchlight-2-class-guide-the-embermage%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/685612309/u/0/f/510578/c/32730/s/685612309/a2.htm"><img src="http://da.feedsportal.com/r/685612309/u/0/f/510578/c/32730/s/685612309/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/685612309/u/0/f/510578/c/32730/s/685612309/a2t.img" border="0"/>]]></content:encoded><slash:comments>9</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/13/torchlight-2-class-guide-the-embermage/feed/</wfw:commentRss><dc:creator>Tom Francis</dc:creator></item><item><title>Diablo 3 build guide: Barbarian, Demon Hunter, Monk, Witch Doctor and Wizard [UPDATED]</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5267ed52/l/0L0Spcgamer0N0C20A120C0A50C120Cdiablo0E30Ebuild0Eguide0Ebarbarian0Edemon0Ehunter0Emonk0Ewitch0Edoctor0Eand0Ewizard0C/story01.htm</link><description>Building the best character in Diablo 3, whether you picked Barbarian, Demon Hunter, Monk or Witch&lt;a href="http://www.pcgamer.com/2012/05/12/diablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5267ed52/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Diablo+3+build+guide%3A+Barbarian%2C+Demon+Hunter%2C+Monk%2C+Witch+Doctor+and+Wizard+%5BUPDATED%5D&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Fdiablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+build+guide%3A+Barbarian%2C+Demon+Hunter%2C+Monk%2C+Witch+Doctor+and+Wizard+%5BUPDATED%5D&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Fdiablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1382542674/u/0/f/510578/c/32730/s/1382542674/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1382542674/u/0/f/510578/c/32730/s/1382542674/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1382542674/u/0/f/510578/c/32730/s/1382542674/a2t.img" border="0"/&gt;</description><category>guide</category><category>Blizzard</category><category>diablo3</category><category>Diablo 3</category><category>Diablo III</category><category>Barbarian</category><category>Featured</category><category>Skills</category><category>stats</category><category>Monk</category><category>News</category><category>Demon Hunter</category><category>Wizard</category><category>build</category><category>Witch Doctor</category><category>Guides</category><pubDate>Sat, 12 May 2012 22:24:44 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/12/diablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72911</guid><content:encoded><![CDATA[<p>Building the best character in Diablo 3, whether you picked Barbarian, Demon Hunter, Monk or Witch Doctor, can be tough. There are a dizzying number of options, but here are a few of our personal favorites, with full skill builds, playstyle explanations and stat recommendations for each.<span id="more-72911"></span></p> <p>As we play each of the classes, we&#8217;ll update their guides with new builds and improved versions of existing builds. Check back often, and let us know what builds you&#8217;re using in the comments!</p> <p><strong>5/16:</strong> Updated builds for Demon Hunter&#8217;s Explosives Expert, Monk&#8217;s Balanced Healer and Witch Doctor&#8217;s Zombie King<br /> <strong>5/17:</strong> Updated builds for Witch Doctor&#8217;s Plaguebringer and Wizard&#8217;s Glass Cannon</p> <h3>Barbarian build: The Punter</h3> <p><a href="http://d3db.com/tool/calculator/barbarian/15536" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/Barbarian_punter.jpg" alt="Diablo 3 Barbarian knockback enemies" title="Diablo 3 Barbarian punter build" width="610" height="219" class="aligncenter size-full wp-image-72942" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/barbarian/15536" target="_blank">Barbarian Punter</a></p> <p>Half the fun of playing a Barbarian is watching bodies fly in every direction as you smash your way through the herd. This build maximizes the simple joy of ragdoll physics by giving you every opportunity to proc knockback effects. Your primary skill <strong>Bash</strong> has a 20% chance to send people packing while generating Fury to unleash your three major corpse-tossers: <strong>Seismic Slam, Ground Stomp </strong>and<strong> Earthquake</strong>&#8211;all runed to boost the potency of their aoe knockbacks. <strong>Furious Charge </strong>and<strong> Threatening Shout</strong> ensure you stay alive to keep kicking the undead to the curb. The passives <strong>Brawler, Juggernaut </strong>and<strong> Unforgiving</strong> stops your compulsive need to punt people from hurting your damage output.</p> <p>Preferred stats: <strong>Lightning damage</strong>(procs on knockback)<strong>, Knockback Chance, Strength, Weapon Damage</strong></p> <h3>Barbarian build: The Immortal Tank</h3> <p><a href="http://d3db.com/tool/calculator/barbarian/15537" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/Barbarian_tank.jpg" alt="Diablo 3 Barbarian weapons" title="Diablo 3 Barbarian tank build" width="610" height="219" class="aligncenter size-full wp-image-72943" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/barbarian/15537" target="_blank">Barbarian Immortal Tank</a></p> <p>Some of us don&#8217;t want to die. There&#8217;s no shame in that&#8211;you&#8217;re brave simply for stepping outside your home to battle the hoards of undead. I dare anyone to call you a sissy when you&#8217;re on the front lines, entering a <strong>Frenzy</strong> and bloodletting everything in sight with <strong>Rend</strong> (both of which heal you, don&#039;t worry!). <strong>Revenge</strong> let&#8217;s you turn incoming damage into an aoe attack with massive health regen. If things get hairy, a correctly runed <strong>Ignore Pain</strong> can turn most any bad situation around, coupled with a <strong>War Cry</strong> if your allies are in trouble as well. But a good tank always has a backup plan for his backup plan, so keep <strong>Wrath of the Berserker</strong> in your back pocket for those truly desperate situations. Protective passives like <strong>Pound of Flesh, Inspiring Presence </strong>and<strong> Superstition</strong> will help keep you hacking and slashing unfettered.</p> <p>Preferred stats: <strong>Armor, Vitality, Elemental Resistance, Strength</strong></p> <h3>Demon Hunter build: The Explosives Expert</h3> <p><a href="http://d3db.com/tool/calculator/demon-hunter/18453" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/demon_hunter_explosives.jpg" alt="Diablo 3 Demon Hunter explosives" title="Diablo 3 Demon Hunter build explosives" width="610" height="219" class="aligncenter size-full wp-image-72944" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/demon-hunter/18453" target="_blank">Demon Hunter Explosives Expert</a> <strong>- Updated 5/16</strong></p> <p>Bad guys go boom with this explosives-heavy build for the Demon Hunter. <strong>Cluster Grenades</strong> is your free skill, so chuck those little bouncing bombs like crazy and follow ‘em up with endless rockets from <strong>Rapid Fire </strong>and<strong> Cluster Arrow</strong>. One rune swap adds homing rockets to your <strong>Sentry</strong> turret, which’ll guard your back while raining down fire. <strong>Bola Shot</strong> and <strong>Spike Trap</strong> give you two more volatile chunks of metal to hurl around. (Bonus: the Sticky Trap rune on Spike Trap lets you slam the explosives right onto the enemy&#8217;s chest and watch his death rain pain on everyone around him.) The passives are absolutely essential to this build: <strong>Ballistics, Grenadier </strong>and<strong> Custom Engineering</strong> add a massive damage boost to all those rockets.</p> <p>Preferred stats:<strong> Dexterity, Weapon Damage, Vitality, Armor</strong></p> <h3>Demon Hunter build: The Untouchable</h3> <p><a href="http://d3db.com/tool/calculator/demon-hunter/15543" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/demon_hunter_kite.jpg" alt="Diablo 3 Demon Hunter kiting" title="Diablo 3 Demon Hunter build Untouchable" width="610" height="219" class="aligncenter size-full wp-image-72945" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/demon-hunter/15543" target="_blank">Demon Hunter Untouchable</a></p> <p>The Demon Hunter isn’t really a touchy-feely kinda gal—in fact, she’d rather you just never get close to her at all. This build plays right into her nomad, loner image, letting you kite bad guys like a pro—if you’ve got the skill. <strong>Entangling Shot</strong> in your primary slot lets you tie up four enemies every second, <strong>Elemental Arrow</strong> with the Frost rune slows down larger packs, and <strong>Strafe</strong> lets you unleash hell while still running at full speed. Use the ridiculously low-cost <strong>Vault</strong> to keep your distance as the pack closes in on you, and if one of the devils catches you off guard, <strong>Evasive Fire</strong> lets you blast ‘em up close and backflip away (+2 for style points). If you manage to screw all of that up—or are facing Sonic the hedgehog zombies—<strong>Smoke Screen</strong> lets your reset the battle by vanishing. <strong>Cull The Weak, Tactical Advantage </strong>and<strong> Steady Aim</strong> are perfect passives, helping you stay out of harm’s reach while boosting damage on hindered foes.</p> <p>Preferred stats: <strong>Movement Speed, Dexterity, Weapon Damage, CC reduction</strong></p> <h3>Monk build: The Tornado of Death</h3> <p><a href="http://d3db.com/tool/calculator/monk/15549" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/monk_tornado.jpg" alt="Diablo 3 Monk Tornado of Death" title="Diablo 3 Monk build Tornado of Death" width="610" height="219" class="aligncenter size-full wp-image-72946" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/monk/15549" target="_blank">Monk Tornado of Death</a></p> <p>Turn your Monk into an unstoppable wave of pain who jumps into the middle of groups to kick-punch everything around him. Every skill in this build hits multiple targets. Soften them up with broad <strong>Crippling Wave</strong> kicks, and follow it up with a fierce <strong>Lashing Tail Kick</strong> to cut ‘em down and knockback any left standing. <strong>Mantra of Conviction</strong> rewards you for fighting in the middle of the enemy pack, and <strong>Seven-Sided Strike</strong> let’s you show them that superior numbers won&#8217;t help them. If you bit off more than you can chew, <strong>Serenity</strong>’ll absorb damage and reflect attacks back at the hellspawn. Best of all, <strong>Sweeping Wind</strong> turns your metaphorical tornado of pain into a very literal one, creating lightning tornadoes when you score critical hits—very likely with so many aoe attacks. The passives, <strong>Chant of Resonance, The Guardian’s Path </strong>and<strong> Combination Strike</strong>, give equal boosts to your defense and attack.</p> <p>Preferred stats: <strong>Critical Chance, Dodge, Armor, Vitality, Dexterity</strong></p> <h3>Monk build: The Balanced Healer</h3> <p><a href="http://d3db.com/tool/calculator/monk/18456" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/monk_balanced.jpg" alt="Diablo 3 Monk Balanced Healer" title="Diablo 3 Monk build Healer" width="610" height="219" class="aligncenter size-full wp-image-72947" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/monk/18456" target="_blank">Monk Balanced Healer</a> <strong>- Updated 5/16</strong></p> <p>This is as close as Diablo III gets to a full support character, but you still have to punch people to build up the Spirit needed to fuel those refreshing glowy lights. This isn&#8217;t a viable solo build, but because it&#8217;s so easy to hop into friends&#8217; games, you could easily progress as a healer. <strong>Fists of Thunder</strong> is the perfect primary skill because it regenerates Spirit faster than the others. <strong>Inner Sanctuary</strong> and <strong>Serenity</strong> are solid preventative measures to keep your friends out of harm&#8217;s way, and <strong>Breath of Heaven</strong> and <strong>Cyclone Strike</strong> will help you refill those health bars when preventative measures aren&#8217;t enough. <strong>Mantra of Healing</strong>’s heal-over-time is brought to set-it-and-forget-it status thanks to the <strong>Chant of Resonance</strong> passive that triples its duration to 10 minutes. The best part is that every one of those support skills will hit all allies within range—so everyone&#8217;s safe. Lastly, <strong>Exalted Soul </strong>and<strong> Transcendence</strong> passives boost your Spirit efficiency to let you hang in there on those long boss fights.</p> <p>Preferred stats: <strong>Attack Speed, Spirit Regeneration, Max Spirit</strong></p> <h3>Witch Doctor build: The Plaguebringer</h3> <p><a href="http://d3db.com/tool/calculator/witch-doctor/18928" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/witch_doctor_plague.jpg" alt="Diablo 3 witch doctor frogs" title="Diablo 3 Witch Doctor build plaguebringer" width="610" height="219" class="aligncenter size-full wp-image-72948" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/witch-doctor/18928" target="_blank">Witch Doctor Plaguebringer</a> <strong>- Updated 5/17</strong></p> <p>The ten plagues of Egypt got nothin’ on this build. Sure, you’ve got the standard plague stuff with <strong>Plague of Toads</strong>, and flesh-eating <Strong>Locust Swarm</strong>s, but the real key is poison stacking with the right runes. Your frogs and locusts are both poisonous, and <strong>Acid Cloud</strong> lets you rain less animated liquid death on the enemy. <strong>Zombie Charger</strong> brings old-school leprosy back with the right rune, and <strong>Fetish Army</strong> summons the final plague of death. And while that’s enough to drive most civilizations to madness, <strong>Mass Confusion</strong> will completely shatter any particularly stalwart minds, forcing them to kill each other for you. The <strong>Bad Medicine</strong> passive is paramount, as it causes your plentiful poison damage to cripple enemy attacks, while <strong>Fetish Sycophants </strong>and<strong> Spiritual Attunement</strong> are just small perks to keep things moving quickly.</p> <p>Preferred stats: <strong>Intelligence, Weapon Damage, Maximum Mana</strong></p> <h3>Witch Doctor build: The Zombie King</h3> <p><a href="http://d3db.com/tool/calculator/witch-doctor/18459" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/witch_doctor_pets.jpg" alt="Witch Doctor Diablo 3 zombie dogs" title="Diablo 3 Witch Doctor guide Zombie King" width="610" height="219" class="aligncenter size-full wp-image-72949" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/witch-doctor/18459" target="_blank">Witch Doctor Zombie King</a> <strong>- Updated 5/16</strong></p> <p>There&#8217;s something especially satisfying about watching minions do your dirty work while you sit back and cackle maniacally—especially when your minions are zombies. There are so many things you can do with zombies in Diablo 3: you can drop them from the sky (runed <strong>Grasp of the Dead</strong>), stack them on top of each other and push the undead tower over (<strong>Wall of Zombies</strong>), bursting from the ground (<strong>Zombie Charger</strong> runed to make them BEAR ZOMBIES), or stomping all over the place (<strong>Gargantuan</strong>). Most of them only stop by for brief encounters, but you can always count on your trusty <strong>Zombie Dogs</strong> to chomp through bad guys. A few passives play into this style perfectly: <strong>Fierce Loyalty, Jungle Fortitude </strong>and<strong> Zombie Handler</strong> increase the number of zombies you can control, add your Thorn and Health Regen stats to them and reduce the damage they take. When you run low on corpses, just toss out jars of creepy <strong>Corpse Spiders</strong> to regen mana.</p> <p>Preferred stats: <strong>Intelligence, Weapon Damage, Thorns</strong></p> <h3>Wizard build: The Glass Cannon</h3> <p><a href="http://d3db.com/tool/calculator/wizard/18937" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/wizard_glass_cannon.jpg" alt="Diablo 3 wizard build lightning" title="Diablo 3 wizard build glass cannon" width="610" height="219" class="aligncenter size-full wp-image-72950" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/wizard/18937" target="_blank">Wizard Glass Cannon</a> <strong>- Updated 5/17</a></p> <p>A primal urge within all of us wants to see big numbers flash on the screen when we attack, and this build lets you get the biggest digits of any class in Diablo 3. Core skills get a bonus effect on crit: your primary, <strong>Electrocute</strong>, and <strong>Storm Armor</strong> lash out lightning attacks, and <strong>Meteor</strong>&#8216;s molten fire boils over when it crits. The <strong>Critical Mass</strong> passive reduces the cooldown on your spells by 1 second every time you crit, and <strong>Arcane Dynamo</strong> lets you boost your next attack by 75% to achieve truly absurd single-hit numbers to brag about to your buddies. The other abilities center on making sure you crit as often as possible, with <strong>Disintegrate, Frost Nova </strong>and<strong> Explosive Blast</strong> all hitting multiple targets with some absurdly high weapon percentages&#8211;each with its own chance to be crit. With all these perks tossed in, an explosion from Volatile blast is doing 800% weapon damage before crit and with no gear stats calculated in (that&#8217;s 1,200% or higher on a crit)!</p> <p>Preferred stats: <strong>Critical Chance, Critical Hit Damage, Weapon Damage, Intelligence</strong></p> <h3>Wizard build: The Battle Mage</h3> <p><a href="http://d3db.com/tool/calculator/wizard/15566" target="_blank"><img src="http://media.pcgamer.com/files/2012/05/wizard_battle_mage.jpg" alt="wizard build diablo 3 battle mage" title="Diablo 3 wizard build battle mage" width="610" height="219" class="aligncenter size-full wp-image-72951" /></a></p> <p><strong>See the build:</strong> <a href="http://d3db.com/tool/calculator/wizard/15566" target="_blank">Wizard Battle Mage</a></p> <p>Not every Wizard is squishy, but the battle mage is one of the most coveted archetypes that rarely makes it way into games because, frankly, it&#8217;s usually way overpowered. The first step is to give your Wizard a melee weapon: <strong>Spectral Blade</strong> takes it one step further by making your primary attack a massive, magical sword that heals you when it crits. Next, you&#8217;ve got to bolster your defenses so you can stand on the front lines without crumbling like wet tissue paper. <strong>Diamond Skin, Ice Armor, Archon</strong> and the passive skills <strong>Galvanizing Ward </strong>and<strong> Blur</strong> turn you into a veritable tank with insane armor and a ton of sweet spells. The last thing you need to complete your battle mage toolkit is a couple devastating aoes to unleash when things get hairy. <strong>Arcane Torrent</strong> and <strong>Energy Twister</strong> can both be runed into the perfect tools, and the <strong>Unstable Anomaly</strong> passive gives you a boost right when you need it most.</p> <p>Preferred stats: <strong>Armor, Intelligence, Vitality, Elemental Resistance</strong></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5267ed52/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Diablo+3+build+guide%3A+Barbarian%2C+Demon+Hunter%2C+Monk%2C+Witch+Doctor+and+Wizard+%5BUPDATED%5D&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Fdiablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+build+guide%3A+Barbarian%2C+Demon+Hunter%2C+Monk%2C+Witch+Doctor+and+Wizard+%5BUPDATED%5D&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Fdiablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1382542674/u/0/f/510578/c/32730/s/1382542674/a2.htm"><img src="http://da.feedsportal.com/r/1382542674/u/0/f/510578/c/32730/s/1382542674/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1382542674/u/0/f/510578/c/32730/s/1382542674/a2t.img" border="0"/>]]></content:encoded><slash:comments>47</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/12/diablo-3-build-guide-barbarian-demon-hunter-monk-witch-doctor-and-wizard/feed/</wfw:commentRss><dc:creator>Josh Augustine</dc:creator></item><item><title>For the love of PC gaming, download Day Z–Arma 2′s zombie survival mod</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/22f372d9/l/0L0Spcgamer0N0C20A120C0A50C120Cfor0Ethe0Elove0Eof0Epc0Egaming0Edownload0Eday0Ez0Earma0E2s0Ezombie0Esurvival0Emod0C/story01.htm</link><description>Read, and be shaken by your shoulders: the open-world zombie game you’ve probably always wanted exists.&lt;a href="http://www.pcgamer.com/2012/05/12/for-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/22f372d9/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=For+the+love+of+PC+gaming%2C+download+Day+Z%E2%80%93Arma+2%E2%80%B2s+zombie+survival+mod&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Ffor-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=For+the+love+of+PC+gaming%2C+download+Day+Z%E2%80%93Arma+2%E2%80%B2s+zombie+survival+mod&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Ffor-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/586379993/u/0/f/510578/c/32730/s/586379993/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/586379993/u/0/f/510578/c/32730/s/586379993/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/586379993/u/0/f/510578/c/32730/s/586379993/a2t.img" border="0"/&gt;</description><category>arma zombie mod</category><category>Arma 2: Free</category><category>Day Z</category><category>ArmA 2: Operation Arrowhead</category><category>News</category><category>survival horror</category><category>Day Z mod</category><category>Bohemia Interactive</category><pubDate>Sat, 12 May 2012 20:26:00 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/12/for-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72988</guid><content:encoded><![CDATA[<p>Read, and be shaken by your shoulders: the open-world zombie game you’ve probably always wanted exists. It’s called <a href="http://www.dayzmod.com">Day Z</a>.</p> <p>It runs as a mod for Arma 2: Combined Operations, in a haunted version of Arma’s 225 km² imitation of the Czech Republic, Chernarus. It isn’t perfect. The servers are usually full. But it is an incredible adaptation of the things Arma does well: emergent gameplay, making you feel vulnerable and powerful, decision making, managing supplies, and tense teamwork. <span id="more-72988"></span></p> <h3>How does Day Z work?</h3> <p>Actually, it’s miraculous that it functions at all. Having pulled out my own hair dealing with Arma&#8217;s sometimes flaky netcode, it&#8217;s unbelievable that the game can sustain 500-some AI-controlled zombies and fifty players simultaneously.</p> <p>Players spawn at one of many pre-set locations with a basic kit: a pistol, flares, some painkillers, some beans, a canteen. Other than that, you’re naked: mapless and compassless in one of gaming’s biggest environments. Food, equipment, and weapons (including custom weapons like a quiet-firing crossbow) can be found around the game world or from killing other players.</p> <p>If you die, that character is permanently dead. If you exit a server and rejoin another, you’ll resume your most recent character&#8211;in the spot and with the gear that you left them. That’s Day Z’s persistency in a nutshell.</p> <p>Survival mechanics like food and water intake are layered atop the threat of zombies. There’s hunting. You need to take morphine to ignore pain. There’s a lot more to tell, but part of the experience is figuring this stuff out for yourself in a brutal setting.</p> <h3>Why should I play it?</h3> <p>In short: it’s scary as hell, full of stealth and surprise, you can&#8217;t trust anyone, roleplaying is effortless, and you might save the life of someone that sounds like Arnold Schwarzenegger.</p> <p><iframe width="500" height="281" src="http://www.youtube.com/embed/fgKIeKavdkI?start=194&#038;fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p>On my second life in Day Z, I had an unforgettable experience of anonymous cooperation, not unlike what the PS3 game <a href="http://thatgamecompany.com/games/journey/">Journey</a> was lauded for. Minutes into a new character, I spotted someone being chased by a zombie. We were both in the open, along a highway that connects a series of hamlets at the southern part of Chernarus. I rushed in to help him; I didn’t think I had much to lose if he betrayed me or the zombie killed us both, and that risk seemed offset by the prospect of gaining a partner. We killed the zombie attacking him, but our gunshots attracted a few more. We settled into a back-to-back formation next to a gate, and used the entrance to bottleneck the zombies.</p> <p>All through this, I was yelling instructions and directions of zombies. He wasn’t talking back. I asked if he wanted to work together; no response. We looted a little, picking up anything the zombies were carrying. I tried not to point my gun at him. I turned my back to him; I wanted to convey that I could be trusted not to spontaneously murder this stranger and take his stuff.</p> <p>It seemed like he wanted to work together. Calmly, in the middle of the night, we crouch-walked with the sea on our right side. I kept talking to him. “Hey. Don’t go that way. Don’t go that way, dude! Over here. This house.” He didn&#8217;t always comply, but he stuck with me, leapfrogging from house to house and tree to tree. I figured he didn&#8217;t have a microphone, or that his push-to-talk key wasn&#8217;t bound. Whatever, this was good enough. We were alive. We started throwing flares to signal danger—red bread crumbs for illuminating where we wanted to head.</p> <p>In a moment of safety, I typed. Seconds later, he finally spoke. He called out over Arma 2&#8242;s proximity-based voice chat.</p> <p>In Italian.</p> <p>Without speaking the same language, we’d worked as a two man team, killed two dozen undead, traveled a few miles east, and silently agreed to help each other survive.</p> <p><iframe width="500" height="281" src="http://www.youtube.com/embed/KRpPIyJDSEQ?start=224&#038;fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p><a href="http://www.youtube.com/user/CHKilroy">CHKilroy&#8217;s videos</a> are great representations of the best experiences you can have in Arma and Day Z.</p> <h3>How to download Day Z</h3> <p><a href="http://forums.somethingawful.com/showthread.php?threadid=3481582">Something Awful</a>’s guide to installation is the best setup guide I can direct you to. Be patient if you’re hopping in for the first time&#8211;connecting to a server (even when it’s hanging at a “Loading” or “Waiting for host” prompt) can take several minutes, and the servers are pretty stuffed at the moment.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/22f372d9/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=For+the+love+of+PC+gaming%2C+download+Day+Z%E2%80%93Arma+2%E2%80%B2s+zombie+survival+mod&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Ffor-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=For+the+love+of+PC+gaming%2C+download+Day+Z%E2%80%93Arma+2%E2%80%B2s+zombie+survival+mod&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Ffor-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/586379993/u/0/f/510578/c/32730/s/586379993/a2.htm"><img src="http://da.feedsportal.com/r/586379993/u/0/f/510578/c/32730/s/586379993/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/586379993/u/0/f/510578/c/32730/s/586379993/a2t.img" border="0"/>]]></content:encoded><slash:comments>160</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/12/for-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod/feed/</wfw:commentRss><dc:creator>Evan Lahti</dc:creator></item><item><title>Meet the classes of Diablo 3!</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/37075e57/l/0L0Spcgamer0N0C20A120C0A50C120Cmeet0Ethe0Eclasses0Eof0Ediablo0E30C/story01.htm</link><description>Yesterday, we asked prominent developers around the industry which class they&amp;#8217;ll be playing in Diablo 3&lt;a href="http://www.pcgamer.com/2012/05/12/meet-the-classes-of-diablo-3/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/37075e57/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Meet+the+classes+of+Diablo+3%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Fmeet-the-classes-of-diablo-3%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Meet+the+classes+of+Diablo+3%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Fmeet-the-classes-of-diablo-3%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/923229783/u/0/f/510578/c/32730/s/923229783/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/923229783/u/0/f/510578/c/32730/s/923229783/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/923229783/u/0/f/510578/c/32730/s/923229783/a2t.img" border="0"/&gt;</description><category>Features</category><category>class guide</category><category>Monk</category><category>Demon Hunter</category><category>News</category><category>Blizzard</category><category>Wizard</category><category>Diablo III</category><category>Diablo 3</category><category>Barbarian</category><category>Witch Doctor</category><pubDate>Sat, 12 May 2012 19:00:51 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/12/meet-the-classes-of-diablo-3/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72932</guid><content:encoded><![CDATA[<p>Yesterday, we asked prominent developers around the industry <a href="http://www.pcgamer.com/2012/05/11/diablo-3-classes-game-developers/">which class they&#8217;ll be playing in Diablo 3 and why</a>. But maybe you&#8217;re still undecided on which of Diablo 3’s five classes you’re going to roll when the game goes live Tuesday. Check out these personal ads to help you pick which one fits your style.<span id="more-72932"></span></p> <p><img class="alignright" title="barbarian_profile" src="http://media.pcgamer.com/files/2012/05/barbarian_profile.jpg" alt="Barbarian" width="202" height="279" /></p> <h3>The Barbarian</h3> <p><strong>Age:</strong> Not too old to kick your carcass halfway across the Dreadlands, whelp!<br /> <strong>Combat Preference:</strong> Hitting things with large blunt and/or pointy objects at close range<br /> <strong>Personal Details:</strong> I enjoy long, moonlit walks on the bones of my enemies; Hygiene optional<br /> <strong>Favorite Artists:</strong> Amon Amarth, Slayer, Beethoven<br /> <strong>Favorite TV/Movies:</strong> The 13th Warrior, Braveheart, My Little Pony: Friendship is Magic<br /> <br /></br><br /> <br /></br><br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/wizard_profile.jpg" alt="" title="wizard_profile" width="202" height="279" class="alignright size-full wp-image-72935" /></p> <h3>The Wizard</h3> <p><strong>Age:</strong> Ugh, rude!<br /> <strong>Combat Preference:</strong> Unleashing arcane and elemental powers to blow things up in large quantities, from a safe distance<br /> <strong>Personal Details:</strong> I’m a brilliant, rebellious beauty who can light things on fire with her mind; don’t ever dare forget our anniversary<br /> <strong>Favorite Artists:</strong> Joan Jett, Evanescence, Chinese traditional<br /> <strong>Favorite Foods:</strong> Mana Potion, Diet Mana Potion, Low-Carb Cherry Mana Potion<br /> <br /></br><br /> <br /></br><br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/wdoctor_profile.jpg" alt="" title="wdoctor_profile" width="202" height="279" class="alignright size-full wp-image-72936" /></p> <h3>The Witch Doctor</h3> <p><strong>Age:</strong> Not <em>quite</em> dead yet<br /> <strong>Combat Preference:</strong> Raising the dead to fight by my side, voodoo curses, the occasional flesh-eating plague<br /> <strong>Personal Details:</strong> Potential partner must love zombie dogs. And zombie toads. And disembodied zombie arms. Really, just undead constructs of all varieties.<br /> <strong>Favorite Artists:</strong> Bob Marley, The Grateful Dead, The Zombies<br /> <strong>Favorite Foods:</strong> You don’t want to know. No, trust me. You <em>really</em> don’t want to know.<br /> <br /></br><br /> <br /></br><br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/monk_profile.jpg" alt="" title="monk_profile" width="202" height="279" class="alignright size-full wp-image-72937" /></p> <h3>The Monk</h3> <p><strong>Age:</strong> Mid-50s (physical), Over 9000 (spiritual)<br /> <strong>Combat Preference:</strong> Versed in several ancient, mysterious, mystical arts for beating the snot out of everything in sight—and supporting my allies<br /> <strong>Personal Details:</strong> I carry a very long staff&#8230; if you know what I mean<br /> <strong>Favorite Artists:</strong> The many sounds of the natural world are music to my ears<br /> <strong>Favorite TV/Movies:</strong> Anything with Bruce Lee, Avatar: the Last Airbender, Bollywood<br /> <br /></br><br /> <br /></br><br /> <br /></br></p> <p><img src="http://media.pcgamer.com/files/2012/05/dhunter_profile1.jpg" alt="" title="dhunter_profile" width="202" height="279" class="alignright size-full wp-image-72939" /></p> <h3>The Demon Hunter</h3> <p><strong>Age:</strong> Wouldn’t <em>you</em> like to know?<br /> <strong>Combat Preference:</strong> Luring my enemies into traps, evading their attacks, and shooting them repeatedly in the face. Oh, and looking like a badass doing it.<br /> <strong>Personal Details:</strong> The only thing you need to know about my past is that it made me who I am today. Now how about the one with the crossbow asks the questions, hm?<br /> <strong>Favorite Artists:</strong> Darling Violetta, Paramore, Gothic chanting<br /> <strong>Favorite TV/Movies:</strong> The Dark Knight, Van Helsing, Buffy the Vampire Slayer<br /> <br /></br><br /> <br /></br><br /> <br /></br><br /> Made a choice yet? Let us know in the comments!</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/37075e57/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Meet+the+classes+of+Diablo+3%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Fmeet-the-classes-of-diablo-3%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Meet+the+classes+of+Diablo+3%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Fmeet-the-classes-of-diablo-3%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/923229783/u/0/f/510578/c/32730/s/923229783/a2.htm"><img src="http://da.feedsportal.com/r/923229783/u/0/f/510578/c/32730/s/923229783/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/923229783/u/0/f/510578/c/32730/s/923229783/a2t.img" border="0"/>]]></content:encoded><slash:comments>38</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/12/meet-the-classes-of-diablo-3/feed/</wfw:commentRss><dc:creator>T.J. Hafer</dc:creator></item><item><title>Torchlight 2 class guide: The Engineer</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5c22bac/l/0L0Spcgamer0N0C20A120C0A50C120Ctorchlight0E20Eclass0Eguide0Ethe0Eengineer0C/story01.htm</link><description>Torchlight 2: it&amp;#8217;s a bit like Diablo 3 only it&amp;#8217;s $20, has an offline mode, and&lt;a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5c22bac/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Torchlight 2 class guide: The Engineer&amp;link=http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight 2 class guide: The Engineer&amp;link=http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/96611244/u/0/f/510578/c/32730/s/96611244/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/96611244/u/0/f/510578/c/32730/s/96611244/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/96611244/u/0/f/510578/c/32730/s/96611244/a2t.img" border="0"/&gt;</description><category>Torchlight 2</category><category>Features</category><category>Videos</category><category>Runic Games</category><category>Previews</category><category>Hands On</category><pubDate>Sat, 12 May 2012 19:00:42 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72985</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/_SyYPQNuWQ4" frameborder="0"></iframe></p> <p>Torchlight 2: it&#8217;s a bit like Diablo 3 only it&#8217;s $20, has an offline mode, and it&#8217;s out a few months later. It&#8217;s also incredibly good. I&#8217;ve been playing the beta, and I wanna show you what each of the classes feel like to play and explain a bit about why they&#8217;re cool. This is the Engineer. Here&#8217;s <a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-berserker/">the Berserker</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5c22bac/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Torchlight 2 class guide: The Engineer&link=http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/" target="_blank"><img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight 2 class guide: The Engineer&link=http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/" target="_blank"><img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/96611244/u/0/f/510578/c/32730/s/96611244/a2.htm"><img src="http://da.feedsportal.com/r/96611244/u/0/f/510578/c/32730/s/96611244/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/96611244/u/0/f/510578/c/32730/s/96611244/a2t.img" border="0"/>]]></content:encoded><slash:comments>33</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-engineer/feed/</wfw:commentRss><dc:creator>Tom Francis</dc:creator></item><item><title>Torchlight 2 class guide: The Berserker</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1848733c/l/0L0Spcgamer0N0C20A120C0A50C120Ctorchlight0E20Eclass0Eguide0Ethe0Eberserker0C/story01.htm</link><description>Just as the office&amp;#8217;s Diablo 3 excitement was reaching fever pitch, a beta appears: Torchlight 2!&lt;a href="http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-berserker/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1848733c/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Torchlight+2+class+guide%3A+The+Berserker&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Ftorchlight-2-class-guide-the-berserker%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight+2+class+guide%3A+The+Berserker&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Ftorchlight-2-class-guide-the-berserker%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/407401276/u/0/f/510578/c/32730/s/407401276/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/407401276/u/0/f/510578/c/32730/s/407401276/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/407401276/u/0/f/510578/c/32730/s/407401276/a2t.img" border="0"/&gt;</description><category>Torchlight 2</category><category>Features</category><category>Videos</category><category>Runic Games</category><category>Previews</category><category>That's a bow Tom</category><category>Hands On</category><pubDate>Sat, 12 May 2012 17:00:21 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-berserker/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72926</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/WUlk41I8IgE" frameborder="0"></iframe></p> <p>Just as the office&#8217;s Diablo 3 excitement was reaching fever pitch, a beta appears: Torchlight 2! And oh look, it&#8217;s really, really good. Forget the rivalry, anyone who likes clicking on monsters has two games to buy this year. Let me show you what each of the classes are like to play, and talk a bit about how they work. Above, The Berserker!</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1848733c/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Torchlight+2+class+guide%3A+The+Berserker&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Ftorchlight-2-class-guide-the-berserker%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Torchlight+2+class+guide%3A+The+Berserker&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F12%2Ftorchlight-2-class-guide-the-berserker%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/407401276/u/0/f/510578/c/32730/s/407401276/a2.htm"><img src="http://da.feedsportal.com/r/407401276/u/0/f/510578/c/32730/s/407401276/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/407401276/u/0/f/510578/c/32730/s/407401276/a2t.img" border="0"/>]]></content:encoded><slash:comments>12</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/12/torchlight-2-class-guide-the-berserker/feed/</wfw:commentRss><dc:creator>Tom Francis</dc:creator></item><item><title>Saturday Crapshoot: Star Trek: The Next Generation</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/406ff95/l/0L0Spcgamer0N0C20A120C0A50C120Csaturday0Ecrapshoot0Estar0Etrek0Ethe0Enext0Egeneration0C/story01.htm</link><description>Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history,&lt;a href="http://www.pcgamer.com/2012/05/12/saturday-crapshoot-star-trek-the-next-generation/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/406ff95/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Saturday Crapshoot: Star Trek: The Next Generation&amp;link=http://www.pcgamer.com/2012/05/12/saturday-crapshoot-star-trek-the-next-generation/" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Saturday Crapshoot: Star Trek: The Next Generation&amp;link=http://www.pcgamer.com/2012/05/12/saturday-crapshoot-star-trek-the-next-generation/" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/67567509/u/0/f/510578/c/32730/s/67567509/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/67567509/u/0/f/510578/c/32730/s/67567509/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/67567509/u/0/f/510578/c/32730/s/67567509/a2t.img" border="0"/&gt;</description><category>Crap Shoot</category><pubDate>Sat, 12 May 2012 08:00:40 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/12/saturday-crapshoot-star-trek-the-next-generation/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72933</guid><content:encoded><![CDATA[<p><em>Every week, <a href="http://www.richardcobbett.com">Richard Cobbett</a> rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, Star Trek Month continues, as we warp ahead in time to visit The Next Generation for A Final Unity, Generations, and the Q who put the Q in Q.</em></p> <p>It&#8217;s difficult to tell where The Next Generation begins and ends, in terms of PC games. Last week we looked at Judgment Rites, based on the original series, which came out in 1993. The Next Generation however had been running since 1987, and ended in 1994. The idiocy that was Star Trek: Voyager then kicked off in 1995. In short, there wasn&#8217;t much time for Star Trek games to embrace The Next Generation <em>specifically</em>, and most of the games that came out bridged a couple of different eras.</p> <p>Luckily, I give precisely zero eighths of a damn about this, and even less about <em>precisely</em> where in-game stardates place individual games or if they mention the likes of the Vidiians. If they&#8217;re set post-TOS in the Alpha/Beta quadrants and don&#8217;t involve Deep Space Nine or the Ship of Fools, they count. Rules set, let&#8217;s dig into the games of The Next Generation &#8211; the good, the bad, and the make it so-so.</p> <p><span id="more-72933"></span></p> <div id="attachment_72972" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/tng_awayteam.jpg" alt="" title="tng_awayteam" width="610" height="350" class="size-full wp-image-72972" /><p class="wp-caption-text">Gah! Painful flashbacks of Farscape: The Game! Must wash brain! With lava!</p></div> <p>Suffice it to say, there aren&#8217;t many in the &#8216;good&#8217; category &#8211; though there are are a few solid ones. The very first &#8216;proper&#8217; Next Generation game, lumbered with the awesomely terrible name &#8220;The Transinium Challenge&#8221; actually preceded Judgment Rites, and&#8230; <A href="http://www.youtube.com/watch?v=prKuEd-H18Y">was not one of them.</a></p> <p>What stands out most about Next Generation games is that nobody had a bloody clue what they should be. A shooter? An adventure? Something that used the universe, but otherwise avoided the characters? This became especially important for financial reasons. Most Next Gen games were made in the era of CD-ROM, when things like full voiceovers became expected. The cost of hiring and recording a cast made up of beloved celebrities used to getting a billion dollars per autograph is not a small one, to say nothing of having to license their likenesses too &#8211; especially as Trekkies/ers <em>would</em> complain.</p> <p>(This later proved an issue for one Deep Space Nine game, and Jeri Ryan&#8217;s refusal to play Seven of Nine in the original Elite Force shooter was jarring, if hardly disastrous to Voyager&#8217;s many deluded fans. I suppose they figured that if they stuck with the show after Threshold, anything went.)</p> <div id="attachment_72971" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/tng_kling.jpg" alt="" title="tng_kling" width="610" height="350" class="size-full wp-image-72971" /><p class="wp-caption-text">YES, WE ARE ON YOUR STARBOARD BOW. CEASE LAUGHING.</p></div> <p>Most Next Generation games therefore spent their money more wisely &#8211; perhaps lashing out for Patrick Stewart and a couple of the others, but otherwise focusing on the universe rather than the USS Enterprise NCC-701D itself. There was <a href="http://www.youtube.com/watch?v=1L4gkcamYR4&#38;feature=fvst">Star Trek Armada</a> for instance, a real-time space-based strategy game, and <a href="http://www.youtube.com/watch?v=XTDgvojxnAI">Away Team</a>, which took the action down to planets. There was <a href="http://www.youtube.com/watch?v=W92FqfuJPsQ">New Worlds</a>, in every way the Force Commander of the Star Trek universe, and <a href="http://www.youtube.com/watch?v=IwDJCeI8GpI">Bridge Commander</a>, which did as good a job of simulating capital ship combat as anything before or since. Flawed, yes, but decent. Elsewhere, there were the pointless ones, like <a href="http://en.memory-alpha.org/wiki/Star_Trek:_Starship_Creator">Starship Creator</a> and its sequel, or <a href="http://en.memory-alpha.org/wiki/Star_Trek:_Captain's_Chair">Captain&#8217;s Chair</a>, a tour of the various Star Trek ships which was notable for who they <em>couldn&#8217;t</em> rope in to do a quick voiceover. Patrick Stewart? Ha! Good thing Jonathan Frakes was up for a pay-cheque <a href="http://www.youtube.com/watch?v=IzUX_1jaO_I&#38;feature=related">for damn near anything at the time&#8230;</a></p> <p>And then&#8230; there were the weird ones. <a href="http://www.youtube.com/watch?v=I0FgT7ON9Xk">Klingon Honour Guard</a> for instance, an Unreal powered okay-I-guess shooter where you got to be one of the pastie-headed goons and be bellowed at about honour a lot, and the much, much sadder Star Trek: Klingon &#8211; an interactive movie that taught you Klingon customs and you can actually play online through the miracle of YouTube clickable overlays.</p> <p><iframe width="500" height="375" src="http://www.youtube.com/embed/hVo2kVVChU0?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p>You knew you were really in the boondocks though when Q showed up &#8211; Q of course being John de Lancie&#8217;s endearingly punchable omnipotent god. There was an early online card game called ConQuest (good job they weren&#8217;t called the Z, really), another interactive movie I won&#8217;t spoil just yet, and&#8230; I&#8217;m sorry to say&#8230; Star Trek: The Game Show. Which actually exists and is real. Unfortunately.</p> <p>By <a href="http://media.pcgamer.com/files/2012/05/goldpants.jpg" target="_blank">Worf&#8217;s gold pants</a>, this one is painful &#8211; from the music to the video shot in Onlyonepersoncanmoveatonceavision (a common problem in the mid-90s, but one most games avoided by <em>not</em> pretending to have the actors bounce lines off each other when they were clearly filmed in isolation, reading a script written on toilet paper). As the Klingons would say: <em><a href="http://www.everythingisterrible.com/2010/04/you-look-at-me-respond.html">Experience Bij!</a></em></p> <p><iframe width="500" height="375" src="http://www.youtube.com/embed/tPhuzXyZigM?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p>Gah. The horrible, horrible&#8230; horribleness! Let&#8217;s get back to the Enterprise and check in on Picard and co properly, shall we? Things can only get better from here&#8230; right? Lie if you have to!</p> <div id="attachment_72981" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/trek_hi.jpg" alt="" title="trek_hi" width="610" height="350" class="size-full wp-image-72981" /><p class="wp-caption-text">No! Not an Insurrection game! Please! That was bad enough to sit through in a cinema!</p></div> <p>There were four games about the Enterprise crew specifically &#8211; the first and most obscure of which was of course The Transinium Challenge in all its non-glory. Second prize in that category goes to <a href="http://www.youtube.com/watch?v=uk7N1NF-Oyc">Star Trek: Hidden Evil</a>, which was (justifiably) so ashamed to be the official game tie-in to the utterly pointless Insurrection movie that it <a href="http://www.mobygames.com/game/windows/star-trek-hidden-evil/cover-art/gameCoverId,64086/">barely mentions it on the box.</a> It&#8217;s boring and that&#8217;s all you need to know.</p> <p>Luckily, when you&#8217;ve hit bottom, there&#8217;s only one way to go.</p> <p>In both the other games &#8211; one a movie tie-in, another an independent story &#8211; actual effort was made to create something interesting. First up, from 1995, it&#8217;s A Final Unity &#8211; the Next Generation adventure that also wanted to be a next generation adventure&#8230; despite quite literally giving the fans A FU.</p> <div id="attachment_72959" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/touches.jpg" alt="" title="touches" width="610" height="245" class="size-full wp-image-72959" /><p class="wp-caption-text">Character heights. One of the many, many touches that showed off the attention to detail.</p></div> <p>While it has a pretty good reputation, A Final Unity honestly isn&#8217;t a very good adventure. It&#8217;s a not-very-good adventure with its heart firmly in the right place though, and at least part of the trouble can be pinned on The Next Generation itself. I have very fond memories of the show, don&#8217;t get me wrong &#8211; particularly sitting on the sofa with my dad when we first got Sky, evening after evening, watching the whole thing from start to finish on the late-night repeats. Also Deep Space 9. Not Voyager.</p> <p>Compared to the original series though, it doesn&#8217;t so much have a stick up its ass as an adamantium infused rod. Where Kirk was a cowboy, Picard is a diplomat. The original series could shamelessly serve up stuff like sentient time machines and episodes like Spock&#8217;s Brain. Next Gen had its silly moments, no doubt &#8211; it was the series that introduced Q after all &#8211; but was much more comfortable waving tricorders at things and saving the day by abusing the words <a href="http://blastr.com/2009/10/ron-moore-calls-star-trek.php">TECH TECH TECH</a> like a smack addict abuses a Golden Ticket to Willy Wonka&#8217;s secret meth lab. (He built it when he moved on from Charlie.)</p> <div id="attachment_72957" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/tng_tech.jpg" alt="" title="tng_tech" width="610" height="245" class="size-full wp-image-72957" /><p class="wp-caption-text">Of course! A child could figure it out!</p></div> <p>That has a major effect on A Final Unity, which is essentially Judgment Rites/25th Anniversary without the sense of whimsy. Where those games were full of banter, with Kirk taking charge from his trademark power-slouch, the Enterprise D crew spends the entire game bolt-upright and looking serious on the bridge to the point that you almost want the human touch of Riker sneakily scratching his balls while nobody&#8217;s looking. At the very least, Picard doesn&#8217;t need to glare at the viewscreen <em>all the time!</em></p> <p>As a Next Generation game though, especially before the movies, that shouldn&#8217;t be a surprise &#8211; and A Final Unity does a great job of converting the series. You can go check out the stations. There&#8217;s spaceship combat. If you&#8217;re not playing on the lowest difficulty level, you can even choose your Away Team members like you were playing an RPG &#8211; something very, very cool at the time. And of course if you get stuck, you benefit from the experience and wisdom of the best crew in Starfleet!</p> <div id="attachment_72956" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/tng_troi.jpg" alt="" title="tng_troi" width="610" height="245" class="size-full wp-image-72956" /><p class="wp-caption-text">Gosh, really? That&#039;s so unlike you...</p></div> <p>The problems with it are that most of the missions you go on are pretty boring, and incredibly inconsistent. The graphics especially seem to have been done by about twelve different artists who never spoke to each other, bouncing from 3D rendered graphics to almost pastel backgrounds. Puzzles have some interesting elements, like either saving or killing a wounded person depending on what phaser setting you use to cut them free, but are generally much too reliant on stuff like &#8220;Use the Flux Router on the Holotable&#8221; instead of using intuition and intelligence or just shooting stuff. It&#8217;s just so very, very <em>cold</em>, from the lack of banter and music to the clipped voiceover work from a cast that mostly comes across as genuinely not giving a damn about these characters any more. See also: the movies.</p> <p>That doesn&#8217;t overwrite the stuff it does <em>well</em> though, especially at the start. You get the actual TNG intro, with &#8220;A Final Unity&#8221; appearing as if it was an episode title. Unlike many adventures, you&#8217;re also thrust right into the deep-end, mediating a conflict between a group of political dissidents and the warship sent to retrieve them. If you want, you can sort it out by bringing up the Tactical display and opening fire. You can play it smart, taking Data&#8217;s advice and blocking the tractor beam with the Enterprise. Or you can try diplomacy, both before and after the initial encounter, as Picard would. It&#8217;s perfect. It&#8217;s the Next Generation experience in a nutshell, as good as a mid-90s game really could expect to do it.</p> <div id="attachment_72958" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/tng_samegame.jpg" alt="" title="tng_samegame" width="610" height="490" class="size-full wp-image-72958" /><p class="wp-caption-text">Yes, these really are from the same game. Consecutive missions at that...</p></div> <p>Things quickly go downhill with the story though, which is both extremely dull and more than a bit reminiscent of <a href="http://www.pcgamer.com/2012/05/05/saturday-crapshoot-star-trek-judgement-rites/">Judgment Rites.</a> It starts out as a hunt for an artefact called The Fifth Scroll, which will hopefully stop a war, only for the search to lead to yet another group of obnoxious-challenge setting <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceElves">space elves</a> called the Chodak, and a mysterious machine they built called the Unity Device. Before long, the Romulans are invading, deadly probes are destroying space stations, and a scientist goes missing on a planet of matriarchal monkeys. Yes, really. It&#8217;s eventually tied to the main story, but not to the point that it seems like a sane diversion for the flagship of the fleet to go on when <em>anything</em> else is happening in the universe. Hell, I&#8217;m not sure it&#8217;s worth interrupting a holodeck program for.</p> <p>Even so, described like this, the plot might sound cool. It&#8217;s really, really not. I would however have forgiven it everything, even the unwinnable situations and lack of stuff to do on most screens, had First Contact with the enigmatic new species at the heart of the story gone like this:</p> <p><strong>PICARD:</strong> On behalf of the United Federation of Planets, I greet you, and express my most sincere hope that this unity we have forged will grow, thrive, and&#8230; Mr. Data, are you taking <em>photographs?</em> </p> <p><strong>DATA:</strong> Aye, sir. It&#8217;s a Chodak moment.</p> <div id="attachment_72960" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/tng_archeo.jpg" alt="" title="tng_archeo" width="610" height="350" class="size-full wp-image-72960" /><p class="wp-caption-text">I mean, you remember The Chase? How much shit did you blow up just because our prosthetic budget sucks?</p></div> <p>Like with the Brassicans, A Final Unity ends with the Enterprise&#8217;s Captain and in this case two aliens being put through a series of tests of character and intelligence and pointing and clicking, which conclude with the Unity Device going, in about as many words &#8220;Congratulations, the testing is done and you pass with flying colours! In unrelated news: OH HEY LOOK AN INCOMING BORG FLEET THAT I CAN TOTALLY BLOW UP FOR YOU WITH MY POWER SHOULD I BLOW IT UP FOR YOU?&#8221;</p> <p>In the words of Admiral Ackbar: &#8220;Dude, seriously?&#8221;</p> <p>By proving himself enough of a diplomat not to reach over and slap it in the face, Picard demonstrates his worthiness to the Unity Device, and is promptly rewarded by said super-machine announcing that it&#8217;s been fun, but it&#8217;s quite happy just mending space-rifts on its own. There&#8217;s a little more to it than that, but the story still ends with it buggering off into spacetime to never, ever be mentioned again in canon. It doesn&#8217;t even bother waiting for Picard to be picked up &#8211; just leaving him floating in space in a little bubble while the Enterprise almost gets destroyed by its departure. Good job it survives, because otherwise the game and series would have ended with him starving to death surrounded by his own poo and screaming that he&#8217;s been Lear, dammit. Even Kirk got a better send-off than that. <em>Just</em>.</p> <p>In short, don&#8217;t do favours for space elves. They&#8217;re complete dicks.</p> <p>Want to check out the full story? <a href="http://www.youtube.com/watch?v=8bU04Tpc8Vk&#38;list=PL06CD2F905F973585&#38;index=1&#38;feature=plpp_video">Here&#8217;s your handy playthrough video&#8230;</a></p> <p>Unsurprisingly, the Unity Device has precisely zero impact on the Star Trek universe as a whole. The <em>Chodak</em> however did make one other appearance in Star Trek &#8211; in our next game, Generations. It was an awful, insultingly stupid movie. What are the odds the game was anything but pure crap?</p> <div id="attachment_72962" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/gen_1.jpg" alt="" title="gen_1" width="610" height="457" class="size-full wp-image-72962" /><p class="wp-caption-text">Actually, it wasn&#039;t half bad! (Though the other half was just the interface...)</p></div> <p>As with A Final Unity, Generations may not hit a home-run, but it gets bonus points for trying. It&#8217;s a shooter, and one whose technology was <em>badly</em> dated by release, but had some very interesting elements. There&#8217;s constant narration as you explore the worlds for starters, and a fair amount of interaction with them. Between those away team missions, you get space combat too, and a kind of strategy/RPG very-very-lite system set in the fancy Stellar Cartography suite where you try to track Malcolm McDowell&#8217;s character, Soran, as he blows up suns to redirect the path of a swirly energy thing he wants to get to, but is too stupid to just steal a ship and fly at. Just like the movie!</p> <p>With the real story offering essentially no strange new worlds to explore, Generations compensates by having Soran blip around the galaxy like a particularly unimaginative Carmen Sandiego to make new weapons, find fuel for weapons, and occasionally blow up a few suns. Unlike most shooters, you&#8217;re sometimes allowed to fail missions, which has effects on which missions you go on and in when. Lose a big system though, and Starfleet will just yoink the Enterprise back home in&#8230; favour of leaving Soran completely unchallenged? Well, it wouldn&#8217;t be the stupidest decision they ever made.</p> <p><iframe width="500" height="281" src="http://www.youtube.com/embed/urShwydl0EM?start=172&#038;fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p> <p>There are a few repeated locations, but most are set in completely new environments that take full advantage of not having to make sense &#8211; an organic planet is probably the silliest &#8211; and the large cast. Everyone gets their turn to show off, from Riker investigating Deep Space Actually In The Film in the first mission to Dr. Crusher&#8230;. a name I still find disturbing&#8230; taking on giant amoeba monsters.</p> <p>Even Troi gets a turn, in arguably one of the most interesting. It&#8217;s set in a Romulan base, and she&#8217;s sent in undercover on the grounds that she was once kidnapped and surgically altered to look like a Romulan and therefore would probably be cool with repeating the traumatic experience. Excessive? No. In the Star Trek universe, anything from <a href="http://en.memory-alpha.org/wiki/File:Quark_as_Lumba.jpg">gender-switching</a> to <a href="http://en.memory-alpha.org/wiki/File:Sisko_as_a_Klingon.jpg">passing yourself off as an alien</a> is merely a five minute job for a good doctor. Really, about the only thing they can&#8217;t do is get a newly rescued Borg <a href="http://onlyhdwallpapers.com/wallpaper/jeri_ryan_seven_of_nine_star_trek_voyager_desktop_2990x3737_wallpaper-383171.jpg">out of a catsuit</a> and into actual clothes in less than a year. Or possibly just &#8220;won&#8217;t&#8221;. It never was clear.</p> <div id="attachment_72967" class="wp-caption alignnone" style="width: 620px"><img src="http://media.pcgamer.com/files/2012/05/gen_cartog.jpg" alt="" title="gen_cartog" width="610" height="457" class="size-full wp-image-72967" /><p class="wp-caption-text">Captain, we&#039;ve found Soran. He&#039;s on Blorgifon 4. It&#039;s a Class-Silly planet in the Padding Nebula.</p></div> <p>As you can see, Generations has <em>not</em> aged well. It gets definite points for trying though, especially when it could so easily have been something infinitely lazier. If you choose to track down a copy though, be aware that it&#8217;s a genuine bitch of a game to get running. My copy of Windows 98 on a VMWare virtual machine can play the movies. My copy of Windows 98 on Virtualbox can play the game. Good luck if you want both halves at once &#8211; it&#8217;s a game that really, really wants to be on Windows 95.</p> <p>Next week, it&#8217;s off to Deep Space Nine. It&#8217;s the best Star Trek series ever, but did it have the best games? It definitely had the fewest. Until then, <a href="http://www.youtube.com/watch?v=edflm7Hh3hs&#38;feature=related">here&#8217;s Worf being told to shut up for fifteen minutes.</a> For bonus points, count how many times he&#8217;s right. At least eventually, he&#8217;d get a little respect&#8230;</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/406ff95/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Saturday Crapshoot: Star Trek: The Next Generation&link=http://www.pcgamer.com/2012/05/12/saturday-crapshoot-star-trek-the-next-generation/" target="_blank"><img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Saturday Crapshoot: Star Trek: The Next Generation&link=http://www.pcgamer.com/2012/05/12/saturday-crapshoot-star-trek-the-next-generation/" target="_blank"><img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/67567509/u/0/f/510578/c/32730/s/67567509/a2.htm"><img src="http://da.feedsportal.com/r/67567509/u/0/f/510578/c/32730/s/67567509/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/67567509/u/0/f/510578/c/32730/s/67567509/a2t.img" border="0"/>]]></content:encoded><slash:comments>90</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/12/saturday-crapshoot-star-trek-the-next-generation/feed/</wfw:commentRss><dc:creator>Richard Cobbett</dc:creator></item><item><title>Weekend Game Deals – Portal to Skyrim</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/34ca5d6b/l/0L0Spcgamer0N0C20A120C0A50C110Cweekend0Egame0Edeals0Eportal0Eto0Eskyrim0C/story01.htm</link><description>Steam&amp;#8217;s got the big ones this weekend with 66% off Portal 2, 33% off Skyrim, and&lt;a href="http://www.pcgamer.com/2012/05/11/weekend-game-deals-portal-to-skyrim/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/34ca5d6b/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Weekend+Game+Deals+%E2%80%93+Portal+to+Skyrim&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fweekend-game-deals-portal-to-skyrim%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Weekend+Game+Deals+%E2%80%93+Portal+to+Skyrim&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fweekend-game-deals-portal-to-skyrim%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/885677419/u/0/f/510578/c/32730/s/885677419/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/885677419/u/0/f/510578/c/32730/s/885677419/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/885677419/u/0/f/510578/c/32730/s/885677419/a2t.img" border="0"/&gt;</description><category>News</category><category>PC game deals</category><category>Discounted games</category><category>Game Deals</category><category>cheap pc games</category><pubDate>Fri, 11 May 2012 21:24:32 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/11/weekend-game-deals-portal-to-skyrim/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72940</guid><content:encoded><![CDATA[<p>Steam&#8217;s got the big ones this weekend with <a href="http://store.steampowered.com/app/620/" target="_blank">66% off Portal 2</a>, <a href="http://store.steampowered.com/app/72850/" target="_blank">33% off Skyrim</a>, and <a href="http://store.steampowered.com/app/4560/" target="_blank">80% off Company of Heroes</a>. On <a href="http://www.amazon.com/gp/bestsellers/videogames/2445220011/?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957#1" target="_blank">Amazon</a>, Double Fine games are heavily discounted with <a href="http://www.amazon.com/gp/product/B007XWHLQ4/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B007XWHLQ4" target="_blank">80% off Costume Quest</a> and <a href="http://www.amazon.com/gp/product/B007XWH75O/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B007XWH75O" target="_blank">60% off Psychonauts</a>, and you can still get <a href="http://www.amazon.com/gp/product/B004774IPU/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B004774IPU" target="_blank">27% off Civilization V</a>, <a href="http://www.amazon.com/gp/product/B0064TYOLW/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0064TYOLW" target="_blank">15% off Mass Effect 3</a>, and <a href="http://www.amazon.com/gp/product/B003E35XE8/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B003E35XE8" target="_blank">50% off Mount &#38; Blade: Warband</a>. See all of this weekend&#8217;s deals inside!</p> <p><span id="more-72940"></span></p> <h3>STEAM</h3> <p>To celebrate <a href="http://www.pcgamer.com/2012/05/11/portal-2-puzzle-maker-has-produced-over-35000-levels-valve-arrange-steam-sale-to-celebrate/" target="_blank">its Steam Workshop integration</a>, Valve is offering <a href="http://store.steampowered.com/app/620/" target="_blank">66% off Portal 2</a> all weekend, and the same discount on <a href="http://store.steampowered.com/sub/7932/" target="_blank">the Portal Bundle </a> (both games for $8.49). You can also <a href="http://store.steampowered.com/app/57690/" target="_blank">play Tropico 4 free</a>, and buy the game for 66% off. Oh, and if you want to know why everyone&#8217;s making a fuss about the <a href="http://www.pcgamer.com/2012/05/04/company-of-heroes-2-first-details-its-in-russia-its-snowy-it-looks-amazing/" target="_blank">Company of Heroes 2</a> announcement, you can add <a href="http://store.steampowered.com/app/4560/" target="_blank">Company of Heroes</a> to your collection for $1.99.</p> <ul> <li> <a href="http://store.steampowered.com/app/620/" target="_blank">66% off Portal 2 &#8211; $6.79</a></li> <li> <a href="http://store.steampowered.com/app/57690/" target="_blank">66% off Tropico 4 &#8211; $13.59</a></li> <li> <a href="http://store.steampowered.com/app/72850/" target="_blank">33% off The Elder Scrolls V: Skyrim &#8211; $40.19</a></li> <li> <a href="http://store.steampowered.com/app/4560/" target="_blank">80% off Company of Heroes &#8211; $1.99</a></li> <li> <a href="http://store.steampowered.com/search/?specials=1" target="_blank">More Steam deals</a></li> </ul> <p>&#160;<a name="amazon"></p> <h3>AMAZON</h3> <p>This week, Amazon is offering big Double Fine discounts which include <a href="http://www.amazon.com/gp/product/B007XWH75O/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B007XWH75O" target="_blank">60% off Psychonauts</a> and <a href="http://www.amazon.com/gp/product/B007XWHLQ4/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B007XWHLQ4" target="_blank">80% off Costume Quest</a>. And, as usual, Amazon&#8217;s got bunches of other deals, such as <a href="http://www.amazon.com/gp/product/B003E35XE8/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B003E35XE8" target="_blank">50% off Mount &#38; Blade: Warband</a> and <a href="http://www.amazon.com/gp/product/B0060CSORI/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0060CSORI" target="_blank">33% off Modern Warfare 3</a>. We&#8217;ve picked out some of the highlights below, but <a href="http://www.amazon.com/gp/bestsellers/videogames/2445220011/?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957#1">Amazon&#8217;s PC download deals</a> are always changing, so check out its list for anything we missed.</p> <ul> <li> <a href="http://www.amazon.com/gp/product/B004APAEL6/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B004APAEL6" target="_blank">83% off Rollercoaster Tycoon 3: Platinum &#8211; $4.99</a></li> <li> <a href="http://www.amazon.com/gp/product/B007XWHLQ4/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B007XWHLQ4" target="_blank">80% off Costume Quest- $2.99</a></li> <li> <a href="http://www.amazon.com/gp/product/B007XWH75O/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B007XWH75O" target="_blank">60% off Psychonauts- $3.99</a></li> <li> <a href="http://www.amazon.com/gp/product/B007XWHO98/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B007XWHO98" target="_blank">50% off Stacking &#8211; $7.49</a></li> <li> <a href="http://www.amazon.com/gp/product/B003E35XE8/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B003E35XE8" target="_blank">50% off Mount &#38; Blade: Warband &#8211; $10.03</a></li> <li> <a href="http://www.amazon.com/gp/product/B0060CSORI/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0060CSORI" target="_blank">33% off Call of Duty: Modern Warfare 3 &#8211; $39.99</a></li> <li> <a href="http://www.amazon.com/gp/product/B004774IPU/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B004774IPU" target="_blank">27% off Sid Meier&#8217;s Civilization V &#8211; $22.02</a></li> <li> <a href="http://www.amazon.com/gp/product/B0054SFKUS/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0054SFKUS" target="_blank">25% off Dungeon Siege 3 &#8211; $14.95</a></li> <li> <a href="http://www.amazon.com/gp/product/B005IHDLYW/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B005IHDLYW" target="_blank">66% off Tropico 4 &#8211; $13.59</a></li> <li> <a href="http://www.amazon.com/gp/product/B0047O2L5M/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0047O2L5M" target="_blank">26% off Command &#38; Conquer: Red Alert 3 &#8211; $14.75</a></li> <li> <a href="http://www.amazon.com/gp/product/B006CUIZ9A/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B006CUIZ9A" target="_blank">26% off Assassin&#8217;s Creed Revelations &#8211; $31.69</a></li> <li> <a href="http://www.amazon.com/gp/product/B0064TYOLW/ref=as_li_ss_tl?ie=UTF8&#38;tag=vershorev-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0064TYOLW" target="_blank">15% off Mass Effect 3 &#8211; $50.99</a></li> </ul> <p>&#160;<a name="impulse"></p> <h3>IMPULSE</h3> <p>With Dead Space 3 details recently leaked, Impulse is offering <a href="http://impulsedriven.com/products/ESD-IMP-W2859" target="_blank">Dead Space and Dead Space 2</a> bundled together for $19.99.</p> <ul> <li> <a href="http://impulsedriven.com/products/ESD-IMP-W2859" target="_blank">50% off Dead Space 1 &#38; 2 bundle &#8211; $19.99</a></li> <li> <a href="http://impulsedriven.com/gothamci" target="_blank">50% off Gotham City Imposters &#8211; $7.49</a></li> <li> <a href="http://impulsedriven.com/aoe3c" target="_blank">50% off Age of Empires III: Complete Collection &#8211; $19.99</a></li> <li> <a href="http://impulsedriven.com/starprospector" target="_blank">50% off Star Prospector &#8211; $9.99</a></li> <li> <a href="http://impulsedriven.com/products/ESD-IMP-W2965" target="_blank">Buy Battlefield 3, get Back to Karkand free &#8211; $59.99</a></li> </ul> <p>&#160;</p> <h3>GAMEFLY</h3> <ul> <li> <a href="http://www.gamefly.com/Download-Magicka-Collection-Edition/5003988/" target="_blank">75% off Magicka Collection Edition &#8211; $6.25</a></li> </ul> <p>&#160;<A NAME="gamersgate"></p> <h3>GAMERSGATE</h3> <p>It&#8217;s Batman weekend at GamersGate with <a href="http://www.gamersgate.com/DD-BMAC/batman-arkham-city" target="_blank">60% off Batman: Arkham City</a>, <a href="http://www.gamersgate.com/DD-BAAGOTYE/batman-arkham-asylum-game-of-the-year-edition" target="_blank">75% off Arkham Asylum</a>, and <a href="http://www.gamersgate.com/DD-LEGOB/lego-batman-the-videogame" target="_blank">66% off LEGO Batman</a>. And, under a totally unrelated theme week banner, bunches of <a href="http://www.gamersgate.com/games?prio=relevance&#38;q=navalwarweek" target="_blank">naval warfare games</a> are discounted at up to 66% off.</p> <ul> <li> <a href="http://www.gamersgate.com/DD-BMAC/batman-arkham-city" target="_blank">60% off Batman: Arkham City &#8211; $11.98</a></li> <li> <a href="http://www.gamersgate.com/DD-BAAGOTYE/batman-arkham-asylum-game-of-the-year-edition" target="_blank">75% off Batman: Arkham Asylum &#8211; $4.99</a></li> <li> <a href="http://www.gamersgate.com/DD-LEGOB/lego-batman-the-videogame" target="_blank">66% off LEGO Batman: The Videogame &#8211; $6.78</a></li> <li> <a href="http://www.gamersgate.com/games?prio=relevance&#38;q=navalwarweek" target="_blank">Naval War Week &#8211; Up to 66% off naval warfare games</a></li> </ul> <p>&#160;<a name="gog"></p> <h3>GOOD OLD GAMES</h3> <p>This weekend&#8217;s themed GOG sale drops 50% off 1C games like the UFO series, Cryostasis, and King&#8217;s Bounty: The Legend.</p> <ul> <li> <a href="http://www.gog.com/en/gamecard/cryostasis" target="_blank">50% off Cryostasis &#8211; $4.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/fantasy_wars" target="_blank">50% off Fantasy Wars &#8211; $4.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/kings_bounty_the_legend" target="_blank">50% off King&#8217;s Bounty: The Legend &#8211; $4.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/space_rangers" target="_blank">50% off Space Rangers &#8211; $4.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/space_rangers_2_dominators" target="_blank">50% off Space Rangers 2: Dominators- $4.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/star_wolves" target="_blank">50% off Star Wolves &#8211; $4.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/ufo_afterlight" target="_blank">50% off UFO: Afterlight &#8211; $4.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/ufo_aftermath" target="_blank">50% off UFO: Aftermath &#8211; $2.99 </a></li> <li> <a href="http://www.gog.com/en/gamecard/ufo_aftershock" target="_blank">50% off UFO: Aftershock &#8211; $4.99 </a></li> </ul> <p>&#160;<A NAME="gmg"></p> <h3>GREEN MAN GAMING</h3> <p>Green Man Gaming can&#8217;t match Amazon&#8217;s Dungeon Siege 3 deal or Steam&#8217;s Tropico 4 deal, but it&#8217;s still one of the only places I&#8217;ve seen a Super Meat Boy discount, so if you haven&#8217;t played it yet, this is the place to grab a Steam key.</p> <ul> <li> <a href="http://www.greenmangaming.com/s/us/en/pc/games/action/super-meat-boy/" target="_blank">33% off Super Meat Boy &#8211; $9.98</a></li> <li> <a href="http://www.greenmangaming.com/s/us/en/pc/games/strategy/men-of-war-assault-squad/" target="_blank">31% off Men of War: Assault Squad &#8211; $23.94</a></li> <li> <a href="http://www.greenmangaming.com/s/us/en/pc/games/rpgs/deus-ex-human-revolution/" target="_blank">14% off Deus Ex: Human Revolution &#8211; $42.57</a></li> <li> <a href="http://www.greenmangaming.com/s/us/en/pc/games/rpgs/dungeon-siege-iii/" target="_blank">31% off Dungeon Siege 3 &#8211; $34.27</a></li> <li> <a href="http://www.greenmangaming.com/s/us/en/pc/games/strategy/tropico-4/" target="_blank">34% off Tropico 4 &#8211; $26.36</a></li> </ul> <p>&#160;</p> <p>Know of any more game deals this weekend? Drop them in the comments!</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/34ca5d6b/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Weekend+Game+Deals+%E2%80%93+Portal+to+Skyrim&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fweekend-game-deals-portal-to-skyrim%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Weekend+Game+Deals+%E2%80%93+Portal+to+Skyrim&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fweekend-game-deals-portal-to-skyrim%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/885677419/u/0/f/510578/c/32730/s/885677419/a2.htm"><img src="http://da.feedsportal.com/r/885677419/u/0/f/510578/c/32730/s/885677419/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/885677419/u/0/f/510578/c/32730/s/885677419/a2t.img" border="0"/>]]></content:encoded><slash:comments>22</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/11/weekend-game-deals-portal-to-skyrim/feed/</wfw:commentRss><dc:creator>PC Gamer</dc:creator></item><item><title>Blizzard and Valve make nice over DOTA trademark</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/943b4ba/l/0L0Spcgamer0N0C20A120C0A50C110Cblizzard0Eand0Evalve0Emake0Enice0Eover0Edota0Etrademark0C/story01.htm</link><description>Blizzard Entertainment and Valve announced in a press release today that an agreement has been reached,&lt;a href="http://www.pcgamer.com/2012/05/11/blizzard-and-valve-make-nice-over-dota-trademark/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/943b4ba/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Blizzard+and+Valve+make+nice+over+DOTA+trademark&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fblizzard-and-valve-make-nice-over-dota-trademark%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Blizzard+and+Valve+make+nice+over+DOTA+trademark&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fblizzard-and-valve-make-nice-over-dota-trademark%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/155432122/u/0/f/510578/c/32730/s/155432122/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/155432122/u/0/f/510578/c/32730/s/155432122/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/155432122/u/0/f/510578/c/32730/s/155432122/a2t.img" border="0"/&gt;</description><category>Blizzard All-Stars</category><category>DotA</category><category>Valve</category><category>Blizzard Dota</category><category>News</category><category>Defense of the Ancients</category><category>Blizzard</category><category>Dota 2</category><pubDate>Fri, 11 May 2012 21:16:43 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/11/blizzard-and-valve-make-nice-over-dota-trademark/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72952</guid><content:encoded><![CDATA[<p>Blizzard Entertainment and Valve announced in a press release today that an agreement has been reached, <a href="http://www.pcgamer.com/2012/02/10/blizzard-clash-with-valves-over-dota-trademark/">after a long dispute</a>, over the use of the name DOTA, originally an abbreviation for the fan-made Warcraft III map Defense of the Ancients. Valve will retain the commercial trademark to DOTA, and will not be required to change the name of their upcoming title DOTA 2, a stand-alone sequel to the Warcraft III map. <span id="more-72952"></span></p> <p>Blizzard, however, will retain the right to use the DOTA name non-commercially. This includes promoting DOTA-style maps made for Blizzard games by the community. Their in-house DOTA successor, formerly known as Blizzard DOTA, will be renamed to Blizzard All-Stars while keeping the core gameplay mostly unchanged.</p> <p>&#8220;We&#8217;re pleased that we could come to an agreement with Blizzard without drawing things out in a way that would benefit no one,&#8221; said Gabe Newell, president and co-founder of Valve. &#8220;We both want to focus on the things our fans care about, creating and shipping great games for our communities.&#8221;</p> <p>This sets an interesting precedent, particularly for <a href="http://www.pcgamer.com/2010/08/17/riot-games-dev-counter-files-dota-trademark/">the group of players and developers</a> that feel the name DOTA should be owned by the community that made it an international sensation. Do you think this agreement is a fair compromise for everyone involved?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/943b4ba/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Blizzard+and+Valve+make+nice+over+DOTA+trademark&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fblizzard-and-valve-make-nice-over-dota-trademark%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Blizzard+and+Valve+make+nice+over+DOTA+trademark&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fblizzard-and-valve-make-nice-over-dota-trademark%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/155432122/u/0/f/510578/c/32730/s/155432122/a2.htm"><img src="http://da.feedsportal.com/r/155432122/u/0/f/510578/c/32730/s/155432122/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/155432122/u/0/f/510578/c/32730/s/155432122/a2t.img" border="0"/>]]></content:encoded><slash:comments>48</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/11/blizzard-and-valve-make-nice-over-dota-trademark/feed/</wfw:commentRss><dc:creator>T.J. Hafer</dc:creator></item><item><title>What Diablo 3 classes are game developers playing as?</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/105a950d/l/0L0Spcgamer0N0C20A120C0A50C110Cdiablo0E30Eclasses0Egame0Edevelopers0C/story01.htm</link><description>The PC Gamer Word Dungeon hasn&amp;#8217;t stopped echoing the phrase &amp;#8220;What Diablo class are you playing?&amp;#8221;&lt;a href="http://www.pcgamer.com/2012/05/11/diablo-3-classes-game-developers/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/105a950d/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=What+Diablo+3+classes+are+game+developers+playing+as%3F&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fdiablo-3-classes-game-developers%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=What+Diablo+3+classes+are+game+developers+playing+as%3F&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fdiablo-3-classes-game-developers%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/274371853/u/0/f/510578/c/32730/s/274371853/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/274371853/u/0/f/510578/c/32730/s/274371853/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/274371853/u/0/f/510578/c/32730/s/274371853/a2t.img" border="0"/&gt;</description><category>Interviews</category><category>Torchlight II</category><category>Diablo 3 developer classes</category><category>Dungeons of Dredmor</category><category>Age of Empires Online</category><category>Super Monday Night Combat</category><category>Diablo 3</category><category>Minecraft</category><category>Planetside 2</category><category>News</category><category>Diablo 3 classes</category><category>Torchlight</category><category>Plants vs Zombies</category><pubDate>Fri, 11 May 2012 15:55:00 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/11/diablo-3-classes-game-developers/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72897</guid><content:encoded><![CDATA[<p>The PC Gamer Word Dungeon hasn&#8217;t stopped echoing the phrase &#8220;What Diablo class are you playing?&#8221; for months. It&#8217;s a constant inquiry. We talked about it at length at the end of last week&#8217;s <a href="http://www.pcgamer.com/2012/05/07/pc-gamer-us-podcast-315-%e2%80%93-many-arrows-many-knees/">podcast</a>. A few of us still haven&#8217;t made up our minds. With precious time left to make a decision (and hopefully helping you to relieve the same burden), we bugged some developers. We asked Notch, Runic Games, Blizzard themselves, and others: what&#8217;re you rollin&#8217;?<span id="more-72897"></span></p> <div id="attachment_72902" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/jay-wilson-blizzard.jpg"><img class="size-thumbnail wp-image-72902" title="jay wilson blizzard" src="http://media.pcgamer.com/files/2012/05/jay-wilson-blizzard-590x329.jpg" alt="" width="590" height="329" /></a><p class="wp-caption-text">Jay Wilson</p></div> <h3>BLIZZARD</h3> <p><em>Barbarian</em> &#8211; <strong>Jay Wilson, Diablo III Game Director</strong><br /> “Because no one in Diablo III breaks things better! Being a Barbarian is leaping into the thick of the fighting, being tough enough to take as good as you get, and never being afraid of anything.“</p> <p><em><a href="http://us.battle.net/d3/en/blog/5378831/">What classes are other Blizzard devs rolling? Read here.</a></em></p> <p><a href="http://media.pcgamer.com/files/2011/08/Torchlight-2-Embermage.jpg"><img class="aligncenter size-thumbnail wp-image-61055" title="Torchlight 2 Embermage" src="http://media.pcgamer.com/files/2011/08/Torchlight-2-Embermage-590x232.jpg" alt="" width="590" height="232" /></a></p> <h3>RUNIC GAMES</h3> <p>(creators of <a href="http://www.torchlight2game.com/">Torchlight II</a>)<br /> <em>Witch Doctor</em> &#8211; <strong>Max Schaefer, CEO, Runic Games</strong><br /> &#8220;I&#8217;m rolling a Witch Doctor because it&#8217;s the weirdest class. I usually end up just wanting to mash things, so I&#8217;ll go Barbarian eventually, but my first will be a Witch Doctor for sure.&#8221;</p> <p><em>Barbarian</em> &#8211; <strong>Travis Baldree, President, Runic Games</strong><br /> &#8220;I was going to say a Wizard, but who am I kidding. I&#8217;m going to have to take a Barbarian out first time. Smashing things until they aren&#8217;t things anymore is a special pleasure, and I really, really like axes.&#8221;</p> <div id="attachment_68115" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/01/Notch-thumb.jpg"><img class="size-thumbnail wp-image-68115" title="Notch thumb" src="http://media.pcgamer.com/files/2012/01/Notch-thumb-590x219.jpg" alt="" width="590" height="219" /></a><p class="wp-caption-text">Markus Persson</p></div> <h3>MOJANG</h3> <p>(creators of <a href="http://www.minecraft.net/">Minecraft</a>, duh)<br /> <em>Demon Hunter</em> &#8211; <strong>Markus &#8220;Notch&#8221; Persson</strong><br /> &#8220;Surely the best way to fight the hordes of hell is to not even get close to them? Thankfully loot is individual, so I might actually get some equipment this time.&#8221;</p> <div id="attachment_72906" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/john-smedley.jpg"><img class="size-thumbnail wp-image-72906" title="john smedley" src="http://media.pcgamer.com/files/2012/05/john-smedley-590x344.jpg" alt="" width="590" height="344" /></a><p class="wp-caption-text">John Smedley</p></div> <h3>SONY ONLINE</h3> <p>(creators of <a href="http://www.planetside2.com/">PlanetSide 2</a>, EverQuest)<br /> <em>Monk</em> &#8211; <strong>John Smedley, President, Sony Online Entertainment</strong><br /> “I’m going Monk. I love the hand-to-hand combat and getting up close and personal. I’m also going to see how many hours I can stay up and play! I’ll be on at midnight for sure!”</p> <div id="attachment_72901" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/popcap-gentlemen.jpg"><img class="size-thumbnail wp-image-72901" title="popcap gentlemen" src="http://media.pcgamer.com/files/2012/05/popcap-gentlemen-590x364.jpg" alt="" width="590" height="364" /></a><p class="wp-caption-text">Vechey and Green</p></div> <h3>POPCAP</h3> <p>(creators of <a href="http://www.ea.com/solitaire-blitz">Solitaire Blitz</a>, Plants vs. Zombies, rainbows)<br /> <em>Monk</em> &#8211; <strong>John Vechey, PopCap Co-Founder and Franchise Studio Director</strong><br /> &#8220;I am the Monk. Why? Because monks are the most fun in any RPG. They&#8217;re all like &#8216;I PUNCH ZEN THROUGH YOUR S$&#38;*!&#8217;&#8221;</p> <p><em>Barbarian</em> &#8211; <strong>Jeff Green, PopCap Editorial and Social Media Director</strong><br /> &#8220;My go-to in Diablo 2 was the Necromancer, who had his undead minions do the killing for him while he sat around and counted his money. I was part of the Diablo 1%. But, like John, I too like hitting things, and the Barbarian in Diablo 3 has a satisfying bone-crunching fury to him. Honestly, though, I&#8217;ll play the game all the way through with every class, because I&#8217;m just that sad.&#8221;</p> <div id="attachment_72899" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/dan-amrich-destroyer-of-worlds.jpg"><img class="size-thumbnail wp-image-72899" title="dan amrich destroyer of worlds" src="http://media.pcgamer.com/files/2012/05/dan-amrich-destroyer-of-worlds-590x361.jpg" alt="" width="590" height="361" /></a><p class="wp-caption-text">Dan Amrich</p></div> <h3>ACTIVISION</h3> <p><em>Monk</em> &#8211; <strong>Dan Amrich, Social Media Manager</strong><br /> &#8220;I loved the Amazon in Diablo II, so the Demon Hunter looks great&#8230;but since it&#8217;s a female avatar and my wife likes her characters to be representative, she&#8217;s probably going to claim that instead. So I&#8217;ll probably go for the Monk—I play rogues in WoW, so this matches well with my preference for fast, devastating melee attacks. And who knows, maybe I&#8217;ll finally learn how to heal.&#8221;</p> <div id="attachment_72898" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/Uber_having_IceCream.jpg"><img class="size-thumbnail wp-image-72898" title="Uber_having_IceCream" src="http://media.pcgamer.com/files/2012/05/Uber_having_IceCream-590x432.jpg" alt="" width="590" height="432" /></a><p class="wp-caption-text">Eka and John Comes</p></div> <h3>UBER ENTERTAINMENT</h3> <p>(creators of <a href="http://store.steampowered.com/app/104700/">Super Monday Night Combat</a>)<br /> <em>Monk</em> &#8211; <strong>Chandana &#8220;Eka&#8221; Ekanayake, Art Director and Executive Producer</strong><br /> &#8220;I gotta go with Monk for his lightning quick reflexes and bare-knuckled-spirit-powered fists of whoop-assness. Playing Monk is the closest you can get to experiencing the soul glow power of Bruce Leroy. It&#8217;s the proper choice.&#8221;</p> <p><em>Wizard</em> &#8211; <strong>John Comes, Creative Director</strong><br /> &#8220;I&#8217;m going to play a Wizard because I like money, and power, and he&#8217;s got both. And you know it.&#8221;</p> <div id="attachment_72900" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/nicholas-vining.jpg"><img class="size-thumbnail wp-image-72900" title="nicholas vining" src="http://media.pcgamer.com/files/2012/05/nicholas-vining-590x389.jpg" alt="" width="590" height="389" /></a><p class="wp-caption-text">Nicholas Vining</p></div> <h3>GASLAMP GAMES</h3> <p>(creators of <a href="http://store.steampowered.com/app/98800/">Dungeons of Dredmor</a>)<br /> <em>Witch Doctor or Wizard</em> &#8211; <strong>Nicholas Vining, Technical Director, Lead Programmer</strong><br /> &#8220;It&#8217;s a toss-up between Witch Doctor and Wizard. On the one hand, I&#8217;m a sucker for voodoo references; on the other hand, there&#8217;s a lot to love about time manipulation. The ideal solution is that the game industry stops discriminating against voodoo practitioners and gives them access to time manipulation magic, but until that day comes we&#8217;ll have to make tough decisions.&#8221;</p> <div id="attachment_72905" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/chris-taylor-2.jpg"><img class="size-thumbnail wp-image-72905" title="chris taylor 2" src="http://media.pcgamer.com/files/2012/05/chris-taylor-2-590x344.jpg" alt="" width="590" height="344" /></a><p class="wp-caption-text">Chris Taylor</p></div> <h3>GAS POWERED GAMES</h3> <p>(creators of <a href="http://ageofempiresonline.com/en/">Age of Empires Online</a>)<br /> <em>Barbarian</em> &#8211; <strong>Chris Taylor, CEO and Founder</strong><br /> &#8220;Sadly my answer is Barbarian, because you have to be a Barbarian in real life to raise 4 boys. When I was in the beta, I played Barbarian too. You’d think I would want to reach out, try something new. My experimentation years are behind me now; I just want to smash monsters in the mouth and grab the loot.&#8221;</p> <p><a href="http://media.pcgamer.com/files/2012/02/tribes-is-so-good-dude.jpg"><img class="aligncenter size-full wp-image-69646" title="tribes is so good dude" src="http://media.pcgamer.com/files/2012/02/tribes-is-so-good-dude.jpg" alt="" width="590" height="252" /></a></p> <h3>HI-REZ STUDIOS</h3> <p>(creators of <a href="https://account.hirezstudios.com/tribesascend/">Tribes: Ascend</a>)<br /> <em>Demon Hunter</em> &#8211; <strong>Scott Zier, Lead Designer, Tribes: Ascend</strong><br /> &#8220;I&#8217;ll start with the Demon Hunter. I&#8217;m a big fan of the agility and speed, and ranged DPS is kind of my thing.&#8221;</p> <p><em>Wizard</em> &#8211; <strong>Joe Rougeux, Senior Software Engineer, Tribes: Ascend</strong><br /> &#8220;Definitely gonna start out with a Wizard, stacking MF to get geared up for Inferno!&#8221;</p> <p><em>Wizard</em> &#8211; <strong>Sean McBride, Art Director, Tribes: Ascend</strong><br /> &#8220;The Wizard. I love the utility that the class brings to the table in a group setting. Her awesome ability to nuke huge groups of enemies at once also is a big draw for me.&#8221;</p> <p><em>Monk</em> &#8211; <strong>Adam Moore, Sr. Artist, Tribes: Ascend</strong><br /> &#8220;The Monk. His combination of both agile DPS and support abilities make him a cornerstone of the group play.&#8221;</p> <p><em>All photographs courtesy of interviewees.</em></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/105a950d/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=What+Diablo+3+classes+are+game+developers+playing+as%3F&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fdiablo-3-classes-game-developers%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=What+Diablo+3+classes+are+game+developers+playing+as%3F&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fdiablo-3-classes-game-developers%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/274371853/u/0/f/510578/c/32730/s/274371853/a2.htm"><img src="http://da.feedsportal.com/r/274371853/u/0/f/510578/c/32730/s/274371853/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/274371853/u/0/f/510578/c/32730/s/274371853/a2t.img" border="0"/>]]></content:encoded><slash:comments>47</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/11/diablo-3-classes-game-developers/feed/</wfw:commentRss><dc:creator>Evan Lahti</dc:creator></item><item><title>Now Playing: The trials of fatherhood in Princess Maker 2</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/64254602/l/0L0Spcgamer0N0C20A120C0A50C110Cnow0Eplaying0Ethe0Etrials0Eof0Efatherhood0Ein0Eprincess0Emaker0E20C/story01.htm</link><description>This article was originally published in PC Gamer UK 226. My daughter was delivered to me&lt;a href="http://www.pcgamer.com/2012/05/11/now-playing-the-trials-of-fatherhood-in-princess-maker-2/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/64254602/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Now+Playing%3A+The+trials+of+fatherhood+in+Princess+Maker+2&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fnow-playing-the-trials-of-fatherhood-in-princess-maker-2%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Now+Playing%3A+The+trials+of+fatherhood+in+Princess+Maker+2&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fnow-playing-the-trials-of-fatherhood-in-princess-maker-2%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1680164354/u/0/f/510578/c/32730/s/1680164354/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1680164354/u/0/f/510578/c/32730/s/1680164354/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1680164354/u/0/f/510578/c/32730/s/1680164354/a2t.img" border="0"/&gt;</description><category>Features</category><category>Now Playing</category><category>Princess Maker 2</category><pubDate>Fri, 11 May 2012 15:06:33 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/11/now-playing-the-trials-of-fatherhood-in-princess-maker-2/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=70744</guid><content:encoded><![CDATA[<p><em>This article was originally published in PC Gamer UK 226.</em></p> <p>My daughter was delivered to me by a deity when she was 10 years old. I named her Mount-Everest Acebomb and sent her to work in a restaurant. </p> <p>Think football management is hard? Trying manipulating the statistics of a teenaged girl in a fantasy medieval world. Princess Maker 2 has you controlling every aspect of your daughter’s life with creepy focus. You set her schedule, choose with whom she socialises, arrange her diet, buy her clothes and have only brief father-daughter chats. &#8220;I wonder what my mother was like?&#8221; she asks. I say nothing.<span id="more-70744"></span></p> <p>In month one, she does terribly at the restaurant. In month two I send her for magic lessons for ten days, but the money runs out after four and she’s sent back by the teacher. After three months, food bills have put us into debt. In month four, I ignore the warnings of my winged, horse-legged butler, and watched as Everest becomes a delinquent. By month five, she’s run away from home. </p> <p>She came back the next month, but the following years aren’t any easier on either of us. I’d send her on adventures, hoping to shape my progeny into a strong, empowered woman. She’d get beaten up by a giant condor. She’d ask for pocket money, and when I couldn’t afford the 100 gold, would call me a cheapskate.</p> <p>The only way to satisfy her need for money &#8211; and food &#8211; was to send her to work. I can’t get a job; I’m far too busy standing in her bedroom all day, staring at her. But after a year, Everest found her niche in that restaurant. She’s 13 now, and her cooking skill is 103. A fortune teller predicts she’ll grow up to be a housewife.</p> <p>But I still hold out hope for a more exciting life, pouring the money she earns into more magic lessons. When I ask her about her studies, she responds with, &#8220;I’m pretty good at cleaning!&#8221;. I say nothing.</p> <p>More: <a href="http://www.pcgamer.com/tag/now-playing/">Now Playing</a></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/64254602/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Now+Playing%3A+The+trials+of+fatherhood+in+Princess+Maker+2&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fnow-playing-the-trials-of-fatherhood-in-princess-maker-2%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Now+Playing%3A+The+trials+of+fatherhood+in+Princess+Maker+2&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fnow-playing-the-trials-of-fatherhood-in-princess-maker-2%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1680164354/u/0/f/510578/c/32730/s/1680164354/a2.htm"><img src="http://da.feedsportal.com/r/1680164354/u/0/f/510578/c/32730/s/1680164354/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1680164354/u/0/f/510578/c/32730/s/1680164354/a2t.img" border="0"/>]]></content:encoded><slash:comments>27</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/11/now-playing-the-trials-of-fatherhood-in-princess-maker-2/feed/</wfw:commentRss><dc:creator>Graham Smith</dc:creator></item><item><title>The Secret World beta: hands-on footage and first impressions</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6b44ae74/l/0L0Spcgamer0N0Cpreviews0Cthe0Esecret0Eworld0Ebeta0Ehands0Eon0Efootage0Eand0Efirst0Eimpressions0C/story01.htm</link><description>I&amp;#8217;ve played through the first few hours of The Secret World this week, from the Templar&lt;a href="http://www.pcgamer.com/previews/the-secret-world-beta-hands-on-footage-and-first-impressions/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6b44ae74/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=The+Secret+World+beta%3A+hands-on+footage+and+first+impressions&amp;link=http%3A%2F%2Fwww.pcgamer.com%2Fpreviews%2Fthe-secret-world-beta-hands-on-footage-and-first-impressions%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+Secret+World+beta%3A+hands-on+footage+and+first+impressions&amp;link=http%3A%2F%2Fwww.pcgamer.com%2Fpreviews%2Fthe-secret-world-beta-hands-on-footage-and-first-impressions%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1799663220/u/0/f/510578/c/32730/s/1799663220/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1799663220/u/0/f/510578/c/32730/s/1799663220/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1799663220/u/0/f/510578/c/32730/s/1799663220/a2t.img" border="0"/&gt;</description><category>EA</category><category>Previews</category><category>Hands On</category><category>The Secret World</category><category>Video</category><category>Funcom</category><category>first impressions</category><pubDate>Fri, 11 May 2012 15:04:12 GMT</pubDate><comments>http://www.pcgamer.com/previews/the-secret-world-beta-hands-on-footage-and-first-impressions/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?post_type=previews&amp;p=72922</guid><content:encoded><![CDATA[<p>I&#8217;ve played through the first few hours of The Secret World this week, from the Templar faction&#8217;s tutorial in London to the zombie-infested streets of a small New England town. You can watch eight minutes of footage with commentary below.<span id="more-72922"></span></p> <p>Honestly, I&#8217;m torn about The Secret World. As a fan of urban fantasy, I&#8217;m squarely in Funcom&#8217;s sights and for the most part the setting is executed well. There&#8217;s lots of lovely environmental detail and knowing references for fans of weird fiction to dig up. That said, what I&#8217;ve actually done in the opening hours of the game has been pure MMO: action-bar combat and objective-based quests with little sign of the secrets and puzzles that the game promises.<br /> &#160;<br /> <iframe width="610" height="340" src="http://www.youtube.com/embed/jFKO6Md79oQ" frameborder="0"></iframe><br /> &#160;<br /> Of course, they wouldn&#8217;t be secrets if they were placed front and centre &#8211; but so far, The Secret World hasn&#8217;t done much to place me on the breadcrumb trail. It&#8217;s less willing to lead you by the nose than other MMOs, which is a good thing &#8211; but a difficult fetch quest is still a fetch quest. The presence of lots of mobs with wide aggro areas makes exploration tricky: I want to uncover Kingsmouth&#8217;s dark corners, but I&#8217;m less interested in fighting the same three zombies over and over.</p> <p>The Secret World is still in beta, though, and there&#8217;s time for that bumpy initial experience to get smoothed out. My first few hours with the game haven&#8217;t set the world alight, but they have given me a lot to think about. I&#8217;m looking forward to seeing how the game feels on a packed server, which the upcoming beta weekend should provide.</p> <p>Read our <a href="http://www.pcgamer.com/previews/the-secret-world-dragon-preview/">preview from GDC</a> for a look at what The Secret World has to offer in its later stages. Funcom are also running <a href="http://www.pcgamer.com/2012/04/19/play-the-secret-worlds-secret-war-for-potential-beta-access-in-game-rewards-and-mild-intrusion/">The Secret War metagame</a> over on Facebook, which puts you in the running for beta access.</p> <p>Will you be jumping in to The Secret World this weekend? If so, what are you most looking forward to trying out?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/6b44ae74/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=The+Secret+World+beta%3A+hands-on+footage+and+first+impressions&link=http%3A%2F%2Fwww.pcgamer.com%2Fpreviews%2Fthe-secret-world-beta-hands-on-footage-and-first-impressions%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+Secret+World+beta%3A+hands-on+footage+and+first+impressions&link=http%3A%2F%2Fwww.pcgamer.com%2Fpreviews%2Fthe-secret-world-beta-hands-on-footage-and-first-impressions%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1799663220/u/0/f/510578/c/32730/s/1799663220/a2.htm"><img src="http://da.feedsportal.com/r/1799663220/u/0/f/510578/c/32730/s/1799663220/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1799663220/u/0/f/510578/c/32730/s/1799663220/a2t.img" border="0"/>]]></content:encoded><slash:comments>68</slash:comments><wfw:commentRss>http://www.pcgamer.com/previews/the-secret-world-beta-hands-on-footage-and-first-impressions/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Portal 2 puzzle maker has produced over 35,000 levels, Valve arrange Steam sale to celebrate</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/291d61f2/l/0L0Spcgamer0N0C20A120C0A50C110Cportal0E20Epuzzle0Emaker0Ehas0Eproduced0Eover0E350A0A0A0Elevels0Evalve0Earrange0Esteam0Esale0Eto0Ecelebrate0C/story01.htm</link><description>Valve have announced that the Portal 2 Perpetual Testing Initiative puzzle maker has seen more than&lt;a href="http://www.pcgamer.com/2012/05/11/portal-2-puzzle-maker-has-produced-over-35000-levels-valve-arrange-steam-sale-to-celebrate/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/291d61f2/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Portal+2+puzzle+maker+has+produced+over+35%2C000+levels%2C+Valve+arrange+Steam+sale+to+celebrate&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fportal-2-puzzle-maker-has-produced-over-35000-levels-valve-arrange-steam-sale-to-celebrate%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Portal+2+puzzle+maker+has+produced+over+35%2C000+levels%2C+Valve+arrange+Steam+sale+to+celebrate&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fportal-2-puzzle-maker-has-produced-over-35000-levels-valve-arrange-steam-sale-to-celebrate%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/689791474/u/0/f/510578/c/32730/s/689791474/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/689791474/u/0/f/510578/c/32730/s/689791474/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/689791474/u/0/f/510578/c/32730/s/689791474/a2t.img" border="0"/&gt;</description><category>Skyrim</category><category>The Elder Scrolls V: Skyrim</category><category>Valve</category><category>News</category><category>steam sale</category><category>Steam Workshop</category><category>Portal 2</category><pubDate>Fri, 11 May 2012 11:42:53 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/11/portal-2-puzzle-maker-has-produced-over-35000-levels-valve-arrange-steam-sale-to-celebrate/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72917</guid><content:encoded><![CDATA[<p>Valve have announced that the Portal 2 Perpetual Testing Initiative puzzle maker has seen more than 35,000 levels published to the Steam Workshop since its release on Tuesday &#8211; and they&#8217;ve been downloaded over 1.3 million times.</p> <p>In order to celebrate these really very large numbers, Valve have decided to make some other numbers much smaller: namely, the prices of Portal 2, Skyrim and TF2 Workshop Items on Steam. The &#8216;Weekend Workshop Sale&#8217; will run until Monday and you can pick up Portal 2 for £5.09 and Skyrim for £23.44.<span id="more-72917"></span></p> <p>You can check out our first <a href="http://www.pcgamer.com/2012/05/08/portal-2-perpetual-testing-initiative-hands-on/">hands-on with the puzzle maker</a> here, and if you&#8217;re picking up Skyrim this weekend be sure to browse the <a href="http://www.pcgamer.com/2012/04/11/pc-gamers-skyrim-mod-collections-on-the-steam-workshop/">PC Gamer mod collections</a> for the best additions to the game.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/291d61f2/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Portal+2+puzzle+maker+has+produced+over+35%2C000+levels%2C+Valve+arrange+Steam+sale+to+celebrate&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fportal-2-puzzle-maker-has-produced-over-35000-levels-valve-arrange-steam-sale-to-celebrate%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Portal+2+puzzle+maker+has+produced+over+35%2C000+levels%2C+Valve+arrange+Steam+sale+to+celebrate&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fportal-2-puzzle-maker-has-produced-over-35000-levels-valve-arrange-steam-sale-to-celebrate%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/689791474/u/0/f/510578/c/32730/s/689791474/a2.htm"><img src="http://da.feedsportal.com/r/689791474/u/0/f/510578/c/32730/s/689791474/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/689791474/u/0/f/510578/c/32730/s/689791474/a2t.img" border="0"/>]]></content:encoded><slash:comments>27</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/11/portal-2-puzzle-maker-has-produced-over-35000-levels-valve-arrange-steam-sale-to-celebrate/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Diablo 3 Collector’s Edition unboxing video: PC Gamer defeat the Lord of Packaging</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7708f6f3/l/0L0Spcgamer0N0C20A120C0A50C110Cdiablo0E30Ecollectors0Eedition0Eunboxing0Evideo0Epc0Egamer0Edefeat0Ethe0Elord0Eof0Epackaging0C/story01.htm</link><description>This morning Owen and I cracked open the Diablo 3 Collector&amp;#8217;s Edition that&amp;#8217;ll soon be winging&lt;a href="http://www.pcgamer.com/2012/05/11/diablo-3-collectors-edition-unboxing-video-pc-gamer-defeat-the-lord-of-packaging/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7708f6f3/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Diablo+3+Collector%E2%80%99s+Edition+unboxing+video%3A+PC+Gamer+defeat+the+Lord+of+Packaging&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fdiablo-3-collectors-edition-unboxing-video-pc-gamer-defeat-the-lord-of-packaging%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+Collector%E2%80%99s+Edition+unboxing+video%3A+PC+Gamer+defeat+the+Lord+of+Packaging&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fdiablo-3-collectors-edition-unboxing-video-pc-gamer-defeat-the-lord-of-packaging%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1997076211/u/0/f/510578/c/32730/s/1997076211/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1997076211/u/0/f/510578/c/32730/s/1997076211/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1997076211/u/0/f/510578/c/32730/s/1997076211/a2t.img" border="0"/&gt;</description><category>Diablo</category><category>unboxing</category><category>Videos</category><category>Blizzard</category><category>Video</category><category>Diablo III</category><category>Featured</category><category>Collector's Edition</category><pubDate>Fri, 11 May 2012 10:51:23 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/11/diablo-3-collectors-edition-unboxing-video-pc-gamer-defeat-the-lord-of-packaging/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72913</guid><content:encoded><![CDATA[<p>This morning Owen and I cracked open the Diablo 3 Collector&#8217;s Edition that&#8217;ll soon be winging its way to fans in advance of the game&#8217;s release on Tuesday. This super special version of Diablo includes the soundtrack, making-of DVD and an art book as well as exclusive in-game bonus items and Battle.net goodies.</p> <p>There&#8217;s also a USB Soulstone &#8211; not the most secure Soulstone that Owen has ever felt, apparently &#8211; that contains a full version of Diablo 2 plus the Lord of Destruction expansion. In the video I mistakenly say that it includes the first Diablo game as well, but this isn&#8217;t the case. Check out the full unboxing below.<span id="more-72913"></span></p> <p><iframe width="610" height="340" src="http://www.youtube.com/embed/f87hllyjY3M?rel=0" frameborder="0"></iframe></p> <p>The Collector&#8217;s Edition is now totally sold out, so the only way to get your hands on one will be to attend one of the launch events happening around the world on Monday night. If you&#8217;re in the UK, this will be at HMV Oxford Street in London from 10pm.</p> <p>Need something to read during the long wait? Check out our <a href="http://www.pcgamer.com/2012/05/10/diablo-3-the-story-so-far/">in-depth guide to Diablo&#8217;s lore</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7708f6f3/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Diablo+3+Collector%E2%80%99s+Edition+unboxing+video%3A+PC+Gamer+defeat+the+Lord+of+Packaging&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fdiablo-3-collectors-edition-unboxing-video-pc-gamer-defeat-the-lord-of-packaging%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+Collector%E2%80%99s+Edition+unboxing+video%3A+PC+Gamer+defeat+the+Lord+of+Packaging&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fdiablo-3-collectors-edition-unboxing-video-pc-gamer-defeat-the-lord-of-packaging%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1997076211/u/0/f/510578/c/32730/s/1997076211/a2.htm"><img src="http://da.feedsportal.com/r/1997076211/u/0/f/510578/c/32730/s/1997076211/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1997076211/u/0/f/510578/c/32730/s/1997076211/a2t.img" border="0"/>]]></content:encoded><slash:comments>60</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/11/diablo-3-collectors-edition-unboxing-video-pc-gamer-defeat-the-lord-of-packaging/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>WoW getting cross-server zones to address population issues, let friends play together</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7cb9c6b5/l/0L0Spcgamer0N0C20A120C0A50C110Cwow0Egetting0Ecross0Eserver0Ezones0Eto0Eaddress0Epopulation0Eissues0Elet0Efriends0Eplay0Etogether0C/story01.htm</link><description>World of Warcraft&amp;#8217;s shiny new tech will allow you to group with players from other servers&lt;a href="http://www.pcgamer.com/2012/05/11/wow-getting-cross-server-zones-to-address-population-issues-let-friends-play-together/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7cb9c6b5/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=WoW+getting+cross-server+zones+to+address+population+issues%2C+let+friends+play+together&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fwow-getting-cross-server-zones-to-address-population-issues-let-friends-play-together%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=WoW+getting+cross-server+zones+to+address+population+issues%2C+let+friends+play+together&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fwow-getting-cross-server-zones-to-address-population-issues-let-friends-play-together%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/2092549813/u/0/f/510578/c/32730/s/2092549813/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/2092549813/u/0/f/510578/c/32730/s/2092549813/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/2092549813/u/0/f/510578/c/32730/s/2092549813/a2t.img" border="0"/&gt;</description><category>You got some Cenarion Circle in my Moon Guard</category><category>World of Warcraft: Mists of Pandaria</category><category>News</category><category>Cross-server zones</category><category>WoW</category><category>World of Warcraft</category><pubDate>Fri, 11 May 2012 00:56:54 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/11/wow-getting-cross-server-zones-to-address-population-issues-let-friends-play-together/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72909</guid><content:encoded><![CDATA[<p>World of Warcraft&#8217;s shiny new tech will allow you to group with players from other servers in the open world. Cross-server zones, going live on the Mists of Pandaria beta servers shortly, are meant to alleviate problems with low-level zones being too underpopulated for newbies and alt-levelers to find groups.<span id="more-72909"></span></p> <p>The tech will create phased versions of the zones and throwing players from multiple servers into them. When you enter a zone flagged as cross-server, you&#8217;ll be placed into the phase seamlessly, just like you would moving between story-phased areas elsewhere in the game.</p> <p>The creation of these cross-server phases will be dynamic, and based on which zones are deemed underpopulated at a given time. The rules for looting and trading will carry the same restrictions as if you were in a dungeon or raid with players from multiple servers, to protect each server&#8217;s individual economy.</p> <p>By default, you&#8217;ll only be mixed in with players from a &#8220;select group&#8221; of realms which will match your server type (PvE, PvP, RP-PvE, RP-PvP). Leaving a cross-server phased zone for one that is not currently cross-server will not disband your group, but you will no longer be able to see or interact with anyone in the group who is not from your home realm.</p> <p>One of the best bits of news is that this feature will allow you to group with Real ID friends who play on different servers in the open world. It&#8217;ll work like the existing cross-realm dungeons, battlegrounds and raid functionality: just right-click on your friends list and party up. When friends are coming from servers with different rulesets, the party leader&#8217;s server type will be the one that everyone joins.</p> <p>Blizzard also notes that this technology can also be used to create multiple phases of a zone on the same server, a trick that many MMOs nowadays use, but WoW itself has never done.</p> <p>Check out the <a href="http://us.battle.net/wow/en/blog/5393667/Cross-Realm_Zones_Coming_to_Beta-5_10_2012#blog">WoW blog</a> for an in-depth FAQ with all the details.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7cb9c6b5/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=WoW+getting+cross-server+zones+to+address+population+issues%2C+let+friends+play+together&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fwow-getting-cross-server-zones-to-address-population-issues-let-friends-play-together%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=WoW+getting+cross-server+zones+to+address+population+issues%2C+let+friends+play+together&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fwow-getting-cross-server-zones-to-address-population-issues-let-friends-play-together%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/2092549813/u/0/f/510578/c/32730/s/2092549813/a2.htm"><img src="http://da.feedsportal.com/r/2092549813/u/0/f/510578/c/32730/s/2092549813/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/2092549813/u/0/f/510578/c/32730/s/2092549813/a2t.img" border="0"/>]]></content:encoded><slash:comments>76</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/11/wow-getting-cross-server-zones-to-address-population-issues-let-friends-play-together/feed/</wfw:commentRss><dc:creator>T.J. Hafer</dc:creator></item><item><title>The International Dota 2 Championships 2012 to be held at PAX Prime this August</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/585e961e/l/0L0Spcgamer0N0C20A120C0A50C110Cthe0Einternational0Edota0E20Echampionships0E20A120Eto0Ebe0Eheld0Eat0Epax0Eprime0Ethis0Eaugust0C/story01.htm</link><description>Today, Valve announced that the second annual tournament for a game that isn&amp;#8217;t out yet will&lt;a href="http://www.pcgamer.com/2012/05/11/the-international-dota-2-championships-2012-to-be-held-at-pax-prime-this-august/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/585e961e/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=The+International+Dota+2+Championships+2012+to+be+held+at+PAX+Prime+this+August&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fthe-international-dota-2-championships-2012-to-be-held-at-pax-prime-this-august%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+International+Dota+2+Championships+2012+to+be+held+at+PAX+Prime+this+August&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fthe-international-dota-2-championships-2012-to-be-held-at-pax-prime-this-august%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1482593822/u/0/f/510578/c/32730/s/1482593822/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1482593822/u/0/f/510578/c/32730/s/1482593822/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1482593822/u/0/f/510578/c/32730/s/1482593822/a2t.img" border="0"/&gt;</description><category>PAX</category><category>DK</category><category>moba</category><category>DotA</category><category>The International</category><category>Natus Vincere</category><category>Valve</category><category>News</category><category>Dota 2</category><category>PAX Prime</category><pubDate>Thu, 10 May 2012 23:55:38 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/11/the-international-dota-2-championships-2012-to-be-held-at-pax-prime-this-august/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72904</guid><content:encoded><![CDATA[<p>Today, Valve announced that the second annual tournament for a game that isn&#8217;t out yet will take place at PAX Prime in Seattle. 2012&#8242;s Dota 2 tourney will run the weekend of August 31st at the Benaroya Hall, alongside a stop on the $3 million League of Legends tournament organized by rival MOBA-developer Riot. <a href="http://blog.dota2.com/2012/05/the-international/">The International</a> uses an invitational format, and so far only two teams have confirmed their invites: China&#8217;s DK, and last year&#8217;s champions, Natus Vincere (Na&#8217;Vi) from the Ukraine.</p> <p><span id="more-72904"></span></p> <p>Last year&#8217;s inaugural tournament, which took place in Cologne during Gamescom, boasted a $1 million grand prize. Valve notes last year&#8217;s prize in its press release, but hasn&#8217;t directly stated the value of this year&#8217;s pot. In an <a href="http://www.joindota.com/en/news/2526-erik-johnson-confirms-lan-mode-for-dota2">interview with joinDOTA</a> which took place a few months ago, Valve&#8217;s Erik Johnson stated that the total prize pot will be &#8220;at least&#8221; as large as 2011&#8242;s $1.6 million. Dota 2 fans, what would you do with a million?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/585e961e/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=The+International+Dota+2+Championships+2012+to+be+held+at+PAX+Prime+this+August&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fthe-international-dota-2-championships-2012-to-be-held-at-pax-prime-this-august%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+International+Dota+2+Championships+2012+to+be+held+at+PAX+Prime+this+August&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F11%2Fthe-international-dota-2-championships-2012-to-be-held-at-pax-prime-this-august%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1482593822/u/0/f/510578/c/32730/s/1482593822/a2.htm"><img src="http://da.feedsportal.com/r/1482593822/u/0/f/510578/c/32730/s/1482593822/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1482593822/u/0/f/510578/c/32730/s/1482593822/a2t.img" border="0"/>]]></content:encoded><slash:comments>31</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/11/the-international-dota-2-championships-2012-to-be-held-at-pax-prime-this-august/feed/</wfw:commentRss><dc:creator>T.J. Hafer</dc:creator></item><item><title>Playing for keeps in Planet Cyrene’s real-money arenas</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3b34a84e/l/0L0Spcgamer0N0C20A120C0A50C10A0Cplaying0Efor0Ekeeps0Ein0Eplanet0Ecyrenes0Ereal0Emoney0Earenas0C/story01.htm</link><description>You know what would add shame to that 0-10 death streak you just went through in&lt;a href="http://www.pcgamer.com/2012/05/10/playing-for-keeps-in-planet-cyrenes-real-money-arenas/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3b34a84e/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Playing+for+keeps+in+Planet+Cyrene%E2%80%99s+real-money+arenas&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fplaying-for-keeps-in-planet-cyrenes-real-money-arenas%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Playing+for+keeps+in+Planet+Cyrene%E2%80%99s+real-money+arenas&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fplaying-for-keeps-in-planet-cyrenes-real-money-arenas%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/993306702/u/0/f/510578/c/32730/s/993306702/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/993306702/u/0/f/510578/c/32730/s/993306702/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/993306702/u/0/f/510578/c/32730/s/993306702/a2t.img" border="0"/&gt;</description><category>Planet Cyrene</category><category>Free Games</category><category>Creative Kingdom</category><category>News</category><category>Free To Play</category><category>Entropia Universe</category><category>MindArk</category><pubDate>Thu, 10 May 2012 20:19:21 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/playing-for-keeps-in-planet-cyrenes-real-money-arenas/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72885</guid><content:encoded><![CDATA[<p>You know what would add shame to that 0-10 death streak you just went through in Counter-Strike? Realizing that you lost real money while doing it. Oh, and the sniper that just blew your face off? He&#8217;s raking in riches like Scrooge McDuck.</p> <p>Deathmatch has higher stakes than ever in the newly-launched MMO shooter Planet Cyrene, which adds PvP arenas to Entropia Universe&#8217;s domain, where everything has a direct real-money value.<span id="more-72885"></span></p> <p><strong>Real currency with real value</strong><br /> The people that are up in arms against <a href="http://www.pcgamer.com/2011/08/01/diablo-3-will-let-players-buy-and-sell-items-for-real-money/">the Diablo III real-money auction house</a> should probably just skip this entire article. The only currency in Planet Cyrene is, for all intents and purposes, a real world currency with a fixed value to US dollars of 10:1. That currency, PED, can be purchased and cashed out at any time. That means every bullet, every repair bill, every rare drop you find is tapping directly into your wallet.</p> <div id="attachment_72886" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/outside.jpg"><img src="http://media.pcgamer.com/files/2012/05/outside-590x319.jpg" alt="" title="outside" width="590" height="319" class="size-thumbnail wp-image-72886" /></a><p class="wp-caption-text">In one sense, you&#039;re really just throwing money at the bad guy until it dies.</p></div> <p>That makes efficient use of ammo, weapons, and armor a key skill for players looking to make a buck off of their time in the game. But I was on a test account this morning to meet up with the developers, so I let my flamethrower fly free as I toasted bad guys into lootable piles of char. My first kill dropped 1.3k ammo—a lucky drop, since the average return on ammo investment (I used 400 to take him down) is 90% according to Ed Robles 3, the game&#8217; creative director.</p> <p>The open world of Planet Cyrene is basically slot machine. Insert your money to buy ammo. Use that ammo to kill bad guys. Those bad guys have a chance to drop different amounts of loot, ranging from garbage to jackpot. I didn&#8217;t spend too much time in this portion of the game, although Robles&#8217; description of how different areas of the world will change based on where the players spend their time sounds promising. A zone that&#8217;s being aided by players frequently will be upgraded with new NPCs, quests, rewards, instances, and crafting recipes&#8211;while zones that players don&#8217;t help may be overrun by the enemy and the undefended outposts destroyed.</p> <div id="attachment_72887" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/deadpeople.jpg"><img src="http://media.pcgamer.com/files/2012/05/deadpeople-590x353.jpg" alt="" title="deadpeople" width="590" height="353" class="size-thumbnail wp-image-72887" /></a><p class="wp-caption-text">Did you notice that terrifying dead people artwork? You can&#039;t stop staring at it now.</p></div> <p><strong>Deathmatch for dollars</strong><br /> But there&#8217;s a better option than open-world killing for skilled gamers looking to make a buck in the game. Nothing is left to chance in the deathmatch free-for-all arenas located in the game&#8217;s Hub section. Pay your entry fee to spawn onto the map, and collect money on every kill you get. There are 6 brackets to play in—ranging from the poor-man&#8217;s pennies club to the high rollers table—but the ratio of rewards remains the same: each kill nets you 80% of the entry fee. If you can maintain a 2:1 kill ratio, you&#8217;ll be turning a profit.</p> <p>I started off in the lowest bracket while I learned the game&#8217;s mechanics. Each spawn cost 25 PEC (2.5 cents), and each kill earned me 2 cents&#8217; worth of tokens. The most expensive map charges $1 for each spawn, and grants 80 cents per kill. Kills are rewarded to whoever dealt the most damage, not whoever got the final hit—a fair system that prevents kill-stealing. Netting my first few kills felt amazing—I watched my token count rise knowing that I&#8217;d just earned a nickel. It wasn&#8217;t big money, but having something real on the line made the battles more intense and more interesting.</p> <div id="attachment_72891" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/nakedguy.jpg"><img src="http://media.pcgamer.com/files/2012/05/nakedguy-590x324.jpg" alt="" title="nakedguy" width="590" height="324" class="size-thumbnail wp-image-72891" /></a><p class="wp-caption-text">This guy is clearly not interested in making money today.</p></div> <p>And that&#8217;s good, because Cyrene needs something to keep the combat interesting. The gunplay—core to any FPS—is weak. Weapon targeting and player movement both felt floaty and just a tiny bit delayed. My shotgun created a burst of smoke in a general area where the bullets hit, but the lack of projectile paths, weapon recoil, reloading animations or environmental response all made the combat feel clunky and hard to read.</p> <p>Navigating the awkward combat was made even more difficult by the game&#8217;s insane control scheme. E is jump, C is rotate right, and the space bar toggles the cursor for UI control (which removes your ability to aim). Many a death was caused by tapping space bar mid-fight to jump and instead stopping my character in his tracks, letting the enemy line up an easy shot. This is something you&#8217;ll be able to overcome in time, but is definitely disorienting on day one.</p> <div id="attachment_72894" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/spoilsofwar.jpg"><img src="http://media.pcgamer.com/files/2012/05/spoilsofwar-590x368.jpg" alt="" title="spoilsofwar" width="590" height="368" class="size-thumbnail wp-image-72894" /></a><p class="wp-caption-text">The spoils of war.</p></div> <p><strong>Balance is key</strong><br /> The current maps are all free-for-all deathmatch, and felt fairly well-designed from my short time in them. There are plenty of vantage points and nooks to hide in, and teleporters scattered around the map allow for interesting harassment and escape tactics. The team plans to add team deathmatch and vehicle maps set in an urban city soon.</p> <p>Balance in an MMOFPS is a tricky beast, and Creative Kingdom makes a good stab at it. All players are given standardized stats and given access to a base set of gear when they enter the arena. The playing field is level at that point, although PvP gurus will be able to trade in their reward badges for kills to unlock slightly more powerful weapons and armor as time goes on. Robles didn&#8217;t give specific numbers, but assured me that the bonuses would be very minor. For example, he told me that a higher tier weapon may increase the duration of its slowing effect, &#8220;but only by milliseconds.&#8221;</p> <div id="attachment_72895" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/vehicles.jpg"><img src="http://media.pcgamer.com/files/2012/05/vehicles-590x353.jpg" alt="" title="vehicles" width="590" height="353" class="size-thumbnail wp-image-72895" /></a><p class="wp-caption-text">If only he&#039;d been stunned for a few milliseconds more!</p></div> <p>Still, when real money is on the line, game balance is more important than ever. Thankfully, I found no &#8220;pay to win&#8221; routes. The only purchasable consumable lets you recharge life between fights. The healing kits are purchased outside individual matches for 10 cents each, but remove your ability to shoot while using it (which takes a good 5+ seconds), making them useless during combat&#8211;a very good thing.</p> <p>While I&#8217;m sensitive about &#8220;pay to win&#8221; gimmicks, this doesn&#8217;t one bother me too bad because it serves more to let players avoid paying a new spawn fee rather than giving them a boost in combat to kill enemies. Still, there are a few potential scenarios where it could screw you over, such as deciding to make a reckless charge into an enemy&#8217;s bunker because you think they have low health, only to find they&#8217;ve had time to heal up to full while you ran over there.</p> <p>But even with the soft shooter mechanics, this is still the only game I know of where you directly earn real cash with every headshot. If you think you&#8217;ve got the skill to pocket winnings in the arena (like my 15 cents, or the $137 that the server leader Michael Mike Masters has earned so far), Planet Cyrene is free-to-play and has just gone into soft launch. You can sign up and download the game right now on the <a href="http://www.planetcyrene.com/html/index.html">Planet Cyrene</a> website.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3b34a84e/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Playing+for+keeps+in+Planet+Cyrene%E2%80%99s+real-money+arenas&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fplaying-for-keeps-in-planet-cyrenes-real-money-arenas%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Playing+for+keeps+in+Planet+Cyrene%E2%80%99s+real-money+arenas&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fplaying-for-keeps-in-planet-cyrenes-real-money-arenas%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/993306702/u/0/f/510578/c/32730/s/993306702/a2.htm"><img src="http://da.feedsportal.com/r/993306702/u/0/f/510578/c/32730/s/993306702/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/993306702/u/0/f/510578/c/32730/s/993306702/a2t.img" border="0"/>]]></content:encoded><slash:comments>35</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/playing-for-keeps-in-planet-cyrenes-real-money-arenas/feed/</wfw:commentRss><dc:creator>Josh Augustine</dc:creator></item><item><title>Civilization V: Gods &amp; Kings hands-on – religion, espionage, and steampunk</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/387ae88/l/0L0Spcgamer0N0Cpreviews0Cciv0E50Epreview0C/story01.htm</link><description>The Civilization V Gods &amp;#38; Kings expansion adds religion to the early game, espionage to the&lt;a href="http://www.pcgamer.com/previews/civ-5-preview/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/387ae88/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Civilization V: Gods &amp; Kings hands-on – religion, espionage, and steampunk&amp;link=http://www.pcgamer.com/previews/civ-5-preview/" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Civilization V: Gods &amp; Kings hands-on – religion, espionage, and steampunk&amp;link=http://www.pcgamer.com/previews/civ-5-preview/" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/59223688/u/0/f/510578/c/32730/s/59223688/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/59223688/u/0/f/510578/c/32730/s/59223688/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/59223688/u/0/f/510578/c/32730/s/59223688/a2t.img" border="0"/&gt;</description><category>Gods and Kings</category><category>Previews</category><category>Civilization V</category><category>Civ V</category><category>Gods &amp; Kings</category><category>Firaxis</category><category>Ed Beach</category><pubDate>Thu, 10 May 2012 19:45:46 GMT</pubDate><comments>http://www.pcgamer.com/previews/civ-5-preview/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?post_type=previews&amp;p=72855</guid><content:encoded><![CDATA[<p>The Civilization V Gods &#38; Kings expansion adds religion to the early game, espionage to the mid and late game, and a steampunk campaign somewhere around the time Queen Victoria was having tea with Alan Turing on an airship. I played with all three of its primary features &#8212; here&#8217;s what you need to know.</p> <p><span id="more-72855"></span></p> <h3>How Religion works</h3> </p> <p><strong>1. It starts with Faith</strong>, a resource like Gold and Culture, which can be cultivated with buildings and Social Policies. When you’ve earned enough, you can found a Pantheon and choose your first Belief. When a Belief is claimed, it&#8217;s off the table for other civs. Do you want faster border growth? +1 Faith from desert tiles? +1 Culture from pastures? There&#8217;s a huge list of choices.</p> <p><strong>2. When a Great Prophet is born</strong>, you can establish your proper religion. I chose Zoroastrianism, but the religion names are just flavor, and don’t affect which Beliefs can be chosen.</p> <p><strong>3. By consuming a Great Prophet and founding a religion</strong>, you’re awarded two new Beliefs on top of your original Pantheon Belief. The first is a Founder Belief, which gives you a bonus for every follower, and the second is a Follower Belief, which benefits the cities of followers, even if they’re not yours.</p> <p><strong>4. The final step is to spread your religion.</strong> Missionaries purchased with Faith can be sent to cities to spread the good word. Not every civilization will appreciate your spiritual conquest, but some will welcome it. Cities containing religious followers will also exert pressure on neighboring cities, allowing passive transfer of beliefs.</p> <h3>What I think so far</h3> </p> <p>To those (myself included) who complained that Civilization V lacks the strategic depth of Civ IV, and lamented the loss of religion and espionage in favor of Social Policies and city-states, the religion system in Gods &#38; Kings says, “Oh, you want more detail do you? HERE’S ALL OF IT!”</p> <p>I spent a long time scrolling up and down through the list of Beliefs before settling on my first &#8212; there are a lot of options to weigh. But they&#8217;re not arbitrary: each Belief is tailored to one of Civ&#8217;s win strategies, and I like that many are related to geography. Earning bonuses for worshiping tree and sea gods on my civ&#8217;s forested island helped construct a more interesting narrative. </p> <p>The new resource and specialty units also add a lot of decision making to the early game. Religion can be used relatively passively, but if you want to wage holy wars, you&#8217;ll have to make it one of your priorities and reduce progress in another area. Since I wasn&#8217;t in a resource-heavy area, I focused on Beliefs which increase happiness to keep my citizens from becoming frowny-faces over the lack of luxuries. I spread it to a couple cities in a neighboring civ, but after that, I let it do its thing mostly unchecked. I worried that too much focus on faith and followers might not pay off, so by the time I reached the Renaissance I&#8217;d largely abandoned my spiritual ambitions.</p> <p>I didn&#8217;t feel compelled to treat Religion as more than passive bonuses and story flavor, but I can see its potential to become a major component of pre-industrial strategy.</p> <div id="attachment_72893" class="wp-caption alignright" style="width: 620px"><a href="http://media.pcgamer.com/files/2012/05/Civ-V-GK-Gustavus.jpg"><img src="http://media.pcgamer.com/files/2012/05/Civ-V-GK-Gustavus.jpg" alt="Civilization V Gods and Kings Gustavus" title="Civilization V Gods and Kings Gustavus" width="610" height="372" class="size-full wp-image-72893" /></a><p class="wp-caption-text">Gustavus Adolphus, leader of Sweden and noble haver of a two-pronged beard</p></div> <h3>How Espionage works</h3> </p> <p><strong>1. When you reach the Renaissance</strong>, the strategic importance of religion takes a backseat to spies. From the espionage menu, you can manage your first covert operative. He isn&#8217;t a unit on the map &#8212; all espionage actions occur in the menu. Your first step is to send him to a foreign city to set up reconnaissance, which takes several turns.</p> <p><strong>2. Once embedded in a city</strong>, your spy can steal technology and information, and you can peek at your opponent&#8217;s city management screen. If you want to be really devious, you can stage coups in city-states.</p> <p><strong>3. The Intrigue system</strong> allows you to peek at what the AI is planning &#8212; who they&#8217;re plotting against and what they&#8217;re building.</p> <p><strong>4. Spies stationed in your own cities</strong> perform counter-intelligence and can kill enemy spies.</p> <h3>What I think so far</h3> </p> <p>I&#8217;ve only played through one scenario with espionage, but I think I may be in love. Espionage in Gods &#38; Kings adds strategic depth without being a managerial burden, and unlike the religion system, which primarily introduces new strategic choices, it helps you make those choices intelligently.</p> <p>When I discovered that the leader of a neighboring civilization was plotting against me, I used two Great Generals to build forts along my border and stationed a line of defensive units. I also built an army deep within my borders and secretly constructed a railroad that allowed me to rapidly flank one of his vulnerable cities. By the time he declared war, I was in a position to make it hurt. The intel my spy recovered changed the outcome of battles and made me feel like a more powerful and competent leader, which is the feeling I play Civ for.</p> <div id="attachment_72892" class="wp-caption alignright" style="width: 620px"><a href="http://media.pcgamer.com/files/2012/05/Civ-V-GK-Empire-of-the-Smoky-Skies2.jpg"><img src="http://media.pcgamer.com/files/2012/05/Civ-V-GK-Empire-of-the-Smoky-Skies2.jpg" alt="Civilization V Gods &#38; Kings Empires of the Smoky Skies" title="Civilization V Empires of the Smoky Skies" width="610" height="372" class="size-full wp-image-72892" /></a><p class="wp-caption-text">Empires of the Smoky Skies - click for big!</p></div> <h3>Empires of the Smoky Skies scenario</h3> </p> <p>The core game additions are Gods &#38; Kings&#8217; main course, but its alternate history scenario, Empires of the Smoky Skies, is a surprisingly elaborate dessert. Like with molded chocolate shapes and everything. It features new leaders, units, strategic resources, research options, and victory conditions, each slathered thick with rivets, goggles, and coal.</p> <p>That&#8217;s an impressive amount of stuff for one custom scenario, and it takes adjusting to. Before I became familiar with the five new bespectacled leaders and their industrious civilizations, I kept mixing them up and accidentally talking to the wrong guy. Hi, would you like to go to war with Ignace Curnow of Orlin? What&#8217;s that? You ARE Ignace Curnow of Orlin? Well, this is most embarrassing.</p> <p>The scenario opens at the onset of the Steam Era, where the tech tree diverges from the vanilla game&#8217;s. Eruptives, Landships, Sky Fortress, Galvanomagnetism, and Subterranean Exploration are among the scientific discoveries researched on the way to The Future Era. The special units are very standard steampunk stuff &#8212; giant armored landships and blimp-like air fortresses &#8212; but the fiction is well-crafted and intentionally whimsical. I love that &#8220;Aetherium&#8221; makes things fly, and that I can consult the &#8220;League of Empires&#8221; and imagine men with mustaches and cigars convening in the elaborate parlor of a floating city.</p> <p>To win, a civilization must lead in three out of five areas for at least five turns. Wealth, progress, and social policies all demand attention, because excelling in only one won&#8217;t secure a victory. Of course, you could just conquer the entire map, but that&#8217;s not very nice, is it? A better choice is to focus on spying. Religion is disabled in the scenario, but espionage is immediately integral to success &#8212; especially for stealing technology and discovering which Wonders are under construction. As espionage is currently my favorite part of Gods &#38; Kings, its importance in Smoky Skies makes the scenario even more fun for me. I plan to play it at least a few times.</p> <p>Gods &#38; Kings releases in North America on June 19, 2012 and internationally on June 22, 2012, at which point we&#8217;ll have a proper verdict. In the meantime, you can read up on some of the expansion&#8217;s other tweaks in <a href="http://www.pcgamer.com/2012/03/09/civilization-v-gods-kings-interview-with-lead-designer-ed-beach/">our GDC interview with Lead Designer Ed Beach</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/387ae88/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Civilization V: Gods & Kings hands-on – religion, espionage, and steampunk&link=http://www.pcgamer.com/previews/civ-5-preview/" target="_blank"><img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Civilization V: Gods & Kings hands-on – religion, espionage, and steampunk&link=http://www.pcgamer.com/previews/civ-5-preview/" target="_blank"><img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/59223688/u/0/f/510578/c/32730/s/59223688/a2.htm"><img src="http://da.feedsportal.com/r/59223688/u/0/f/510578/c/32730/s/59223688/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/59223688/u/0/f/510578/c/32730/s/59223688/a2t.img" border="0"/>]]></content:encoded><slash:comments>22</slash:comments><wfw:commentRss>http://www.pcgamer.com/previews/civ-5-preview/feed/</wfw:commentRss><dc:creator>Tyler Wilde</dc:creator></item><item><title>Assassin’s Creed 3 trailer shows first in-game footage: bow, angry bear and branch parkour</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/642d801e/l/0L0Spcgamer0N0C20A120C0A50C10A0Cassassins0Ecreed0E30Etrailer0Eshows0Efirst0Ein0Egame0Efootage0Eangry0Ebear0Ebow0Eand0Ebranch0Eparkour0C/story01.htm</link><description>&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/642d801e/mf.gif' 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/&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1680703518/u/0/f/510578/c/32730/s/1680703518/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1680703518/u/0/f/510578/c/32730/s/1680703518/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1680703518/u/0/f/510578/c/32730/s/1680703518/a2t.img" border="0"/&gt;</description><category>branch parkour</category><category>Ubisoft</category><category>Videos</category><category>Assassin's Creed 3</category><category>max axe</category><category>Featured</category><category>assassin sim</category><pubDate>Thu, 10 May 2012 15:43:05 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/assassins-creed-3-trailer-shows-first-in-game-footage-angry-bear-bow-and-branch-parkour/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72883</guid><content:encoded><![CDATA[<!-- Start of InSkin Ad Code (version 4.1) --> 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Ad Code --> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/642d801e/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Assassin%E2%80%99s+Creed+3+trailer+shows+first+in-game+footage%3A+bow%2C+angry+bear+and+branch+parkour&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fassassins-creed-3-trailer-shows-first-in-game-footage-angry-bear-bow-and-branch-parkour%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Assassin%E2%80%99s+Creed+3+trailer+shows+first+in-game+footage%3A+bow%2C+angry+bear+and+branch+parkour&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fassassins-creed-3-trailer-shows-first-in-game-footage-angry-bear-bow-and-branch-parkour%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1680703518/u/0/f/510578/c/32730/s/1680703518/a2.htm"><img src="http://da.feedsportal.com/r/1680703518/u/0/f/510578/c/32730/s/1680703518/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1680703518/u/0/f/510578/c/32730/s/1680703518/a2t.img" border="0"/>]]></content:encoded><slash:comments>87</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/assassins-creed-3-trailer-shows-first-in-game-footage-angry-bear-bow-and-branch-parkour/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Steam retail vouchers spotted</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7969d177/l/0L0Spcgamer0N0C20A120C0A50C10A0Csteam0Eretail0Evouchers0Espotted0C/story01.htm</link><description>A &amp;#8220;Gamestop source&amp;#8221; has sent Kotaku this image of an in-store Steam voucher that will apparently&lt;a href="http://www.pcgamer.com/2012/05/10/steam-retail-vouchers-spotted/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7969d177/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Steam+retail+vouchers+spotted&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fsteam-retail-vouchers-spotted%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Steam+retail+vouchers+spotted&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fsteam-retail-vouchers-spotted%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/2036978039/u/0/f/510578/c/32730/s/2036978039/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/2036978039/u/0/f/510578/c/32730/s/2036978039/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/2036978039/u/0/f/510578/c/32730/s/2036978039/a2t.img" border="0"/&gt;</description><category>Retail</category><category>Steam</category><category>Valve</category><category>News</category><pubDate>Thu, 10 May 2012 15:35:15 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/steam-retail-vouchers-spotted/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72880</guid><content:encoded><![CDATA[<p>A &#8220;Gamestop source&#8221; has sent <a href="http://kotaku.com/5909109/gamestop-admits-defeat-starts-selling-steam-vouchers">Kotaku</a> this image of an in-store Steam voucher that will apparently hit shelves on May 15. This is supported by data mined from the latest Steam beta update, which hints at the addition of a &#8220;redeem Steam wallet voucher&#8221; link in future. That was picked out by users over on the <a href="http://forums.steampowered.com/forums/showpost.php?p=30561285&#38;postcount=28">Steam forums</a>.</p> <p>If legitimate, it&#8217;s an interesting shift in the attitude of retailers towards the online market that&#8217;s has been siphoning PC gamers away from stores for years. It&#8217;s also an admission that their attempts to build a rival service in Impulse haven&#8217;t gone well. From Valve&#8217;s perspective, it&#8217;s another way to push shop-browsers online and get people using the Steam wallet system. Would you use Steam vouchers?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7969d177/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Steam+retail+vouchers+spotted&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fsteam-retail-vouchers-spotted%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Steam+retail+vouchers+spotted&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fsteam-retail-vouchers-spotted%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/2036978039/u/0/f/510578/c/32730/s/2036978039/a2.htm"><img src="http://da.feedsportal.com/r/2036978039/u/0/f/510578/c/32730/s/2036978039/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/2036978039/u/0/f/510578/c/32730/s/2036978039/a2t.img" border="0"/>]]></content:encoded><slash:comments>76</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/steam-retail-vouchers-spotted/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>NVIDIA launches GeForce GTX 670, Zotac’s AMP! Reviewed</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56cf782c/l/0L0Spcgamer0N0C20A120C0A50C10A0Cnvidia0Elaunches0Egeforce0Egtx0E670A0Ezotacs0Eamp0Ereviewed0C/story01.htm</link><description>Purveyor of graphics chips NVIDIA has followed up on the launch of its GeForce GTX 680&lt;a href="http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56cf782c/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=NVIDIA+launches+GeForce+GTX+670%2C+Zotac%E2%80%99s+AMP%21+Reviewed&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fnvidia-launches-geforce-gtx-670-zotacs-amp-reviewed%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=NVIDIA+launches+GeForce+GTX+670%2C+Zotac%E2%80%99s+AMP%21+Reviewed&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fnvidia-launches-geforce-gtx-670-zotacs-amp-reviewed%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1456437292/u/0/f/510578/c/32730/s/1456437292/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1456437292/u/0/f/510578/c/32730/s/1456437292/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1456437292/u/0/f/510578/c/32730/s/1456437292/a2t.img" border="0"/&gt;</description><category>GeForce</category><category>Tech</category><category>GTX 670</category><category>GK104</category><category>Hardware Reviews</category><category>Nvidia</category><category>Kepler</category><pubDate>Thu, 10 May 2012 14:37:30 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72869</guid><content:encoded><![CDATA[<p>Purveyor of graphics chips <a href="http://www.nvidia.com" target="_blank">NVIDIA</a> has followed up on the launch of its <a href="http://www.pcgamer.com/2012/03/22/nvidia-unveils-the-geforce-gtx-680-massively-multicore-insanely-powerful/" target="_blank">GeForce GTX 680</a> with the second card in the 6-series, the GeForce GTX 670. On the face of it, the two cards are almost identical: both are based on the same Kepler design GK104 chip, with 2GB of GDDR5 memory running on a 256bit bandwidth bus. </p> <p>That GK104 is, in both cases, produced on the same 28nm process, and the only real difference is that the GTX 670 has 1344 CUDA cores activated compared to the GTX 680&#8242;s 1536. Plus, of course, it&#8217;s a bit cheaper. Since we decided the GTX 680 was good but overkill for most people&#8217;s needs, is the 670 a better bet?<br /> <span id="more-72869"></span><br /> To find out, I&#8217;ve had both an NVIDIA reference card and Zotac&#8217;s AMP! Edition in the office to test. Pricewise, stock GTX 680s go for well over £400, while the GTX 670 has an RRP of £329/$399. Zotac&#8217;s GTX 670 AMP! Edition, meanwhile, is £30 more expensive than a stock 670, at £359. Pricey, but if it can equal the performance of a full GTX 680, potentially not terrible value.</p> <p><a href="http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/geforce-670-review/" rel="attachment wp-att-72870"><img src="http://media.pcgamer.com/files/2012/05/geforce-670-review-590x390.jpg" alt="" title="geforce 670 review" width="590" height="390" class="aligncenter size-thumbnail wp-image-72870" /></a></p> <p>The Zotac card has a base clockspeed of 1098MHz compared to 915MHz for the stock GTX 670, and an exceptionally attractive customised cooler with jutting copper heatpipes and an all metal cover that makes me want to build a steampunk case to put it in. </p> <p>That heatsink is also huge, so the card takes up three slots in total, although it is pretty quiet, all things considered.</p> <p>To recap the main features of Kepler, it&#8217;s the first GPU that includes the ability to overclock itself within certain thermal limits, using technology not dissimilar to Intel&#8217;s Turbo mode for its CPUs. The drivers are flexible too, using the manufacturer supplied tools you can overclock the card manually or set the turbo mode to be more or less aggressive depending on your proclivities. Or, it can be set for a frame rate target, limiting the maximum output if you&#8217;re running older games and it makes no sense to hit 200-odd frames per second.</p> <p>Compared to its predecessor Fermi, which powered the GeForce 5-series, it has a lot more shader cores but running at slightly slower speeds.</p> <p><a href="http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/geforce-670-review_2/" rel="attachment wp-att-72872"><img src="http://media.pcgamer.com/files/2012/05/geforce-670-review_2-590x390.jpg" alt="" title="geforce 670 review_2" width="590" height="390" class="aligncenter size-thumbnail wp-image-72872" /></a></p> <p>The GK104 itself is based around eight &#8216;SMX&#8217; units, each of which has 192 CUDA cores and eight texture units. The GTX 670 is a slightly cut down version with just seven of the SMX units turned on and one turned off – a common practice among CPU and GPU vendors to make use of chips that don&#8217;t quite make the grade for selling as full variants. </p> <p>Given NVIDIA&#8217;s history in the area, it&#8217;s unlikely you&#8217;ll be able to find a way to unlock the disabled SMX unit.</p> <p>You can, however, use it to run up to four monitors simultaneously and it has outputs for DisplayPort 1.2 and HDMI 1.4a, as well as two dual link DVI ports. </p> <p>Enough of such dry technical details, though. How, I hear you cry, does the GTX 670 perform? I&#8217;ve compared to NVIDIA&#8217;s previous flagship, the GTX 580, and the card that currently graces the PC Gamer Rig, AMD&#8217;s Radeon HD7850 (which is some £160 cheaper). I&#8217;m not going to overwhelm you with benchmarks (as always, there are plenty of other sites for that) but here&#8217;s a few that&#8217;ll give you the answer:</p> <p><a href="http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/heaven-and-battlefield/" rel="attachment wp-att-72874"><img src="http://media.pcgamer.com/files/2012/05/heaven-and-battlefield-590x364.png" alt="" title="heaven and battlefield" width="590" height="364" class="aligncenter size-thumbnail wp-image-72874" /></a></p> <p><a href="http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/metro/" rel="attachment wp-att-72875"><img src="http://media.pcgamer.com/files/2012/05/metro-590x364.png" alt="" title="metro" width="590" height="364" class="aligncenter size-thumbnail wp-image-72875" /></a></p> <p><a href="http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/far-cry-2-3/" rel="attachment wp-att-72873"><img src="http://media.pcgamer.com/files/2012/05/far-cry-2-590x364.png" alt="" title="far cry 2" width="590" height="364" class="aligncenter size-thumbnail wp-image-72873" /></a></p> <p><a href="http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/power-use/" rel="attachment wp-att-72876"><img src="http://media.pcgamer.com/files/2012/05/power-use-590x364.png" alt="" title="power use" width="590" height="364" class="aligncenter size-thumbnail wp-image-72876" /></a></p> <p>I&#8217;ll be looking at other resolutions and different benchmarks in a full round up for the mag, but as you can see, the most striking thing about the GTX 670 is that it&#8217;ll really piss off anyone who went out and bought a GTX 680 recently. It&#8217;s not fair to say that the disabled SMX makes no difference at all to real world performance, and on multiple screens the gap between the two cards is more pronounced, but doesn&#8217;t seem to have a lot of practical benefits. The overclocked GTX 670 AMP! Card is every bit as good as, and in some cases better, than a GTX 680. Especially when it comes to power consumption. Whoops.</p> <p>Basically, if you want the performance of a GeForce GTX 680, grab yourself an overclocked GTX 670 instead.</p> <p>It&#8217;s interesting because compared to the last generation, almost twice as much of the high end card has been disabled to create the lower tiered version – a GTX 570 had just one of the GTX 580&#8242;s 16 processing blocks turned off, compared to one of eight here. But the vast number of CUDA cores that remain, and their ability to self overclock, means the gap is much smaller.</p> <p>Overall, though, nothing changes my opinion from the GTX 680 launch. Like that, the GTX 670 is a really well designed and impressive card, but I&#8217;d want to know what NVIDIA is doing at the £200 price point before I&#8217;d buy. Because unless you&#8217;re gaming on two or three monitors, it&#8217;s hard to justify spending more than you would on an HD7850.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/56cf782c/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=NVIDIA+launches+GeForce+GTX+670%2C+Zotac%E2%80%99s+AMP%21+Reviewed&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fnvidia-launches-geforce-gtx-670-zotacs-amp-reviewed%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=NVIDIA+launches+GeForce+GTX+670%2C+Zotac%E2%80%99s+AMP%21+Reviewed&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fnvidia-launches-geforce-gtx-670-zotacs-amp-reviewed%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1456437292/u/0/f/510578/c/32730/s/1456437292/a2.htm"><img src="http://da.feedsportal.com/r/1456437292/u/0/f/510578/c/32730/s/1456437292/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1456437292/u/0/f/510578/c/32730/s/1456437292/a2t.img" border="0"/>]]></content:encoded><slash:comments>64</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/nvidia-launches-geforce-gtx-670-zotacs-amp-reviewed/feed/</wfw:commentRss><dc:creator>Adam Oxford</dc:creator></item><item><title>Dishonored release date set for October</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7045fb1d/l/0L0Spcgamer0N0C20A120C0A50C10A0Cdishonored0Erelease0Edate0Eset0Efor0Eoctober0C/story01.htm</link><description>Emergent assassin sim Dishonored will be available to buy on October 9 in North America, October&lt;a href="http://www.pcgamer.com/2012/05/10/dishonored-release-date-set-for-october/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7045fb1d/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Dishonored+release+date+set+for+October&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fdishonored-release-date-set-for-october%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Dishonored+release+date+set+for+October&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fdishonored-release-date-set-for-october%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1883634461/u/0/f/510578/c/32730/s/1883634461/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1883634461/u/0/f/510578/c/32730/s/1883634461/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1883634461/u/0/f/510578/c/32730/s/1883634461/a2t.img" border="0"/&gt;</description><category>Viktor Antonov</category><category>News</category><category>Dishonored</category><category>Release Dates</category><category>Arkane Studios</category><pubDate>Thu, 10 May 2012 14:34:06 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/dishonored-release-date-set-for-october/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72879</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/IyDvT7XpaBc" frameborder="0"></iframe></p> <p>Emergent assassin sim Dishonored will be available to buy on October 9 in North America, October 11 in Australia and October 12 in Europe. </p> <p>It&#8217;s exciting news. Over the course of the last few months Dishonored has gone from being a promising but mysterious shooter to one of the most exciting games of the year. Designers Harvey Smith and Raf Colantonio aim to bring the tough close quarters combat of Dark Messiah of Might and Magic and the sandbox magic of Deus Ex together in one world. Half-Life 2 artist Viktor Antonov provides the backdrop, a gorgeous, sinister city called Dunwall. It&#8217;s a crumbling, totalitarian warren influenced by the architecture of old London, plagued with rats and powered by volatile whale oil.<br /> <span id="more-72879"></span><br /> Chris got to see the game in action recently, and came back very impressed. Read all about it in our <a href="http://www.pcgamer.com/previews/dishonored-preview-power-possession-and-pacifism-in-a-hand-crafted-world/">Dishonored preview</a> and watch our interview with Harvey Smith and Raf Colantonio below.</p> <p><iframe width="610" height="340" src="http://www.youtube.com/embed/6m390pjCylE" frameborder="0"></iframe></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/7045fb1d/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Dishonored+release+date+set+for+October&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fdishonored-release-date-set-for-october%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Dishonored+release+date+set+for+October&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fdishonored-release-date-set-for-october%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1883634461/u/0/f/510578/c/32730/s/1883634461/a2.htm"><img src="http://da.feedsportal.com/r/1883634461/u/0/f/510578/c/32730/s/1883634461/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1883634461/u/0/f/510578/c/32730/s/1883634461/a2t.img" border="0"/>]]></content:encoded><slash:comments>18</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/dishonored-release-date-set-for-october/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Hitman: Absolution release date set, Sniper Challenge pre-order game in August</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/70fc5647/l/0L0Spcgamer0N0C20A120C0A50C10A0Chitman0Eabsolution0Erelease0Edate0Eset0Esniper0Echallenge0Epre0Eorder0Egame0Ein0Eaugust0C/story01.htm</link><description>The Hitman: Absolution release date has been set for November 20. Square Enix confirmed the date&lt;a href="http://www.pcgamer.com/2012/05/10/hitman-absolution-release-date-set-sniper-challenge-pre-order-game-in-august/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/70fc5647/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Hitman%3A+Absolution+release+date+set%2C+Sniper+Challenge+pre-order+game+in+August&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fhitman-absolution-release-date-set-sniper-challenge-pre-order-game-in-august%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Hitman%3A+Absolution+release+date+set%2C+Sniper+Challenge+pre-order+game+in+August&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fhitman-absolution-release-date-set-sniper-challenge-pre-order-game-in-august%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1895585351/u/0/f/510578/c/32730/s/1895585351/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1895585351/u/0/f/510578/c/32730/s/1895585351/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1895585351/u/0/f/510578/c/32730/s/1895585351/a2t.img" border="0"/&gt;</description><category>Third person action</category><category>Dick Strong had a tough time in school</category><category>Hitman Absolution</category><category>News</category><category>Io Interactive</category><category>Square Enix</category><category>assassin sim</category><pubDate>Thu, 10 May 2012 14:02:53 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/hitman-absolution-release-date-set-sniper-challenge-pre-order-game-in-august/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72877</guid><content:encoded><![CDATA[<p>The Hitman: Absolution release date has been set for November 20. Square Enix confirmed the date as part of a press release outlining the unusual Sniper Challenge pre-order bonus. If you pre-order the game on May 15 you&#8217;ll get a standalone sniper game through Steam on August 1. </p> <p>Sniper Challenge will give you a sniper rifle and place you on a balcony overlooking a swanky party populated by the friends, staff and bodyguards of your target, CEO Richard Strong. There will be &#8220;score multipliers&#8221; and &#8220;secret extras&#8221; that will let you unlock weapon upgrades and claim even higher scores. Weapons like the Kazo TRG sniper rifle can then be ported over into Hitman: Absolution when it comes out in November.<br /> <span id="more-72877"></span><br /> More details are set to arrive on the <a href="http://www.hitmansniper.com/">Hitman Sniper site</a>, which will likely be updated when the pre-orders go live next Tuesday May 15. The separate Sniper Challenge minigame sounds like a better idea than the bonus levels we&#8217;ve seen in games like Deus Ex: Human Revolution, and at least this way we&#8217;ll have to earn those unlocks rather than seeing them appear magically in our inventory at the start of the game. What do you think, good idea or a bit of a gimmick?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/70fc5647/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Hitman%3A+Absolution+release+date+set%2C+Sniper+Challenge+pre-order+game+in+August&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fhitman-absolution-release-date-set-sniper-challenge-pre-order-game-in-august%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Hitman%3A+Absolution+release+date+set%2C+Sniper+Challenge+pre-order+game+in+August&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fhitman-absolution-release-date-set-sniper-challenge-pre-order-game-in-august%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1895585351/u/0/f/510578/c/32730/s/1895585351/a2.htm"><img src="http://da.feedsportal.com/r/1895585351/u/0/f/510578/c/32730/s/1895585351/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1895585351/u/0/f/510578/c/32730/s/1895585351/a2t.img" border="0"/>]]></content:encoded><slash:comments>11</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/hitman-absolution-release-date-set-sniper-challenge-pre-order-game-in-august/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Our Facebook page has 200,000 likes! We quite like you too</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/603d8220/l/0L0Spcgamer0N0C20A120C0A50C10A0Cour0Efacebook0Epage0Ehas0E20A0A0A0A0A0Elikes0Ewe0Equite0Elike0Eyou0Etoo0C/story01.htm</link><description>This morning our Facebook page ticker ticked right over the 200,000 likes mark, which made us&lt;a href="http://www.pcgamer.com/2012/05/10/our-facebook-page-has-200000-likes-we-quite-like-you-too/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/603d8220/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Our+Facebook+page+has+200%2C000+likes%21+We+quite+like+you+too&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Four-facebook-page-has-200000-likes-we-quite-like-you-too%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Our+Facebook+page+has+200%2C000+likes%21+We+quite+like+you+too&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Four-facebook-page-has-200000-likes-we-quite-like-you-too%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1614643744/u/0/f/510578/c/32730/s/1614643744/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1614643744/u/0/f/510578/c/32730/s/1614643744/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1614643744/u/0/f/510578/c/32730/s/1614643744/a2t.img" border="0"/&gt;</description><category>PC Gamer</category><category>News</category><category>BETTER THAN LIONS</category><category>Facebook</category><pubDate>Thu, 10 May 2012 11:54:12 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/our-facebook-page-has-200000-likes-we-quite-like-you-too/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72866</guid><content:encoded><![CDATA[<p>This morning our <a href="http://www.facebook.com/pcgamermagazine">Facebook page</a> ticker ticked right over the 200,000 likes mark, which made us do a little cheer in the office. This means we&#8217;re about about 20 times bigger than <a href="http://www.facebook.com/pages/Big-Ben/160198010662212">Big Ben</a>, four times more popular than <a href="http://www.facebook.com/pages/Potatoes/112279975465464">potatoes</a>, and about five times more awesome than <a href="http://www.facebook.com/pages/Lions/51484768058">lions</a>. It&#8217;s going to be a while before we can take on <a href="http://www.facebook.com/pages/Chocolate/113472061996206">chocolate</a>, but with your help ANYTHING IS POSSIBLE.</p> <p>Thanks for the support, everyone! It makes us feel all warm and fuzzy inside. That&#8217;s partly due to the little known fact that Facebook likes can be mixed into hot beverages to inspire feelings of euphoria and a 10.4% boost in writing efficiency, but large numbers also trigger favourable emotions in our soul-circuits. If you haven&#8217;t already, you can check out our shiny new timeline thing by heading over to the <a href="http://www.facebook.com/pcgamermagazine">PC Gamer Facebook page now</a>. You can also keep track of our movements, and all the latest in PC gaming, by following our <a href="https://twitter.com/#!/pc_gamer">@PC_Gamer</a> Twitter account. We&#8217;re on <a href="https://plus.google.com/113923018375494418149/posts">Google+</a> too. It&#8217;s official. PC gaming is BETTER THAN LIONS.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/603d8220/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Our+Facebook+page+has+200%2C000+likes%21+We+quite+like+you+too&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Four-facebook-page-has-200000-likes-we-quite-like-you-too%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Our+Facebook+page+has+200%2C000+likes%21+We+quite+like+you+too&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Four-facebook-page-has-200000-likes-we-quite-like-you-too%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1614643744/u/0/f/510578/c/32730/s/1614643744/a2.htm"><img src="http://da.feedsportal.com/r/1614643744/u/0/f/510578/c/32730/s/1614643744/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1614643744/u/0/f/510578/c/32730/s/1614643744/a2t.img" border="0"/>]]></content:encoded><slash:comments>20</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/our-facebook-page-has-200000-likes-we-quite-like-you-too/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Max Payne 3 “will not use Games for Windows Live” say Rockstar</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/b97bebb/l/0L0Spcgamer0N0C20A120C0A50C10A0Cmax0Epayne0E30Ewill0Enot0Euse0Egames0Efor0Ewindows0Elive0Esay0Erockstar0C/story01.htm</link><description>Yesterday we mentioned that Rockstar are revamping their Social Club social networking network thing. It&amp;#8217;ll let&lt;a href="http://www.pcgamer.com/2012/05/10/max-payne-3-will-not-use-games-for-windows-live-say-rockstar/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/b97bebb/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Max+Payne+3+%E2%80%9Cwill+not+use+Games+for+Windows+Live%E2%80%9D+say+Rockstar&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fmax-payne-3-will-not-use-games-for-windows-live-say-rockstar%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Max+Payne+3+%E2%80%9Cwill+not+use+Games+for+Windows+Live%E2%80%9D+say+Rockstar&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fmax-payne-3-will-not-use-games-for-windows-live-say-rockstar%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/194494139/u/0/f/510578/c/32730/s/194494139/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/194494139/u/0/f/510578/c/32730/s/194494139/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/194494139/u/0/f/510578/c/32730/s/194494139/a2t.img" border="0"/&gt;</description><category>Max Payne 3</category><category>Rockstar</category><category>News</category><category>Third Person Shooter</category><category>Rockstar Social Club</category><category>Featured</category><category>Games for Windows Live</category><pubDate>Thu, 10 May 2012 11:02:03 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/max-payne-3-will-not-use-games-for-windows-live-say-rockstar/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72864</guid><content:encoded><![CDATA[<p>Yesterday we mentioned that <a href="http://www.pcgamer.com/2012/05/09/max-payne-3-supported-by-revamped-rockstar-games-social-club/">Rockstar are revamping their Social Club</a> social networking network thing. It&#8217;ll let us log in, set up personal profiles and form <a href="http://www.pcgamer.com/2012/03/26/grand-theft-auto-5-and-max-payne-3-to-support-multiplayer-crews/">multiplayer crews</a> that will carry over from Max Payne 3 to GTA V. The appearance of the Games for Windows logo on one of the screenshots had us wondering whether Max Payne 3 would end up using GfWL. Good news! It won&#8217;t.<br /> <span id="more-72864"></span><br /> That&#8217;s according to a message from the official <a href="https://twitter.com/#!/RockstarGames/status/200321691749064705">Rockstar twitter account</a>. &#8220;Max Payne 3 for PC will not use Games for Windows Live&#8221; it said, responding to a fan query. It doesn&#8217;t get clearer than that. I&#8217;ve just discovered that I can embed tweets directly onto the page, so with unwarranted levels of excitement I&#8217;m going to do this right now. WELCOME TO THE FUTURE.</p> <blockquote class="twitter-tweet"><p>@<a href="https://twitter.com/Koalacrisp">Koalacrisp</a> No, Max Payne 3 for PC will not use Games for Windows Live</p> <p>— Rockstar Games (@RockstarGames) <a href="https://twitter.com/RockstarGames/status/200321691749064705">May 9, 2012</a></p></blockquote> <p>Phew. Everyone who had to endure the three-tiered log in dance needed to get GTA IV working can rest easy knowing that a whole layer of annoyance has been removed for Max Payne 3. Hopefully the overhauled Social Club will work a little better, too. Thanks to Joseph for the heads up on this one.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/b97bebb/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Max+Payne+3+%E2%80%9Cwill+not+use+Games+for+Windows+Live%E2%80%9D+say+Rockstar&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fmax-payne-3-will-not-use-games-for-windows-live-say-rockstar%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Max+Payne+3+%E2%80%9Cwill+not+use+Games+for+Windows+Live%E2%80%9D+say+Rockstar&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fmax-payne-3-will-not-use-games-for-windows-live-say-rockstar%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/194494139/u/0/f/510578/c/32730/s/194494139/a2.htm"><img src="http://da.feedsportal.com/r/194494139/u/0/f/510578/c/32730/s/194494139/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/194494139/u/0/f/510578/c/32730/s/194494139/a2t.img" border="0"/>]]></content:encoded><slash:comments>54</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/max-payne-3-will-not-use-games-for-windows-live-say-rockstar/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Guild Wars 2 stress test opens next Monday for pre-purchase players</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1be323bc/l/0L0Spcgamer0N0C20A120C0A50C10A0Cguild0Ewars0E20Ebeta0Eopens0Enext0Emonday0Efor0Epre0Epurchase0Eplayers0C/story01.htm</link><description>Arenanet will be holding a snap seven hour stress test session for Guild Wars 2 next&lt;a href="http://www.pcgamer.com/2012/05/10/guild-wars-2-beta-opens-next-monday-for-pre-purchase-players/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1be323bc/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Guild+Wars+2+stress+test+opens+next+Monday+for+pre-purchase+players&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fguild-wars-2-beta-opens-next-monday-for-pre-purchase-players%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Guild+Wars+2+stress+test+opens+next+Monday+for+pre-purchase+players&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fguild-wars-2-beta-opens-next-monday-for-pre-purchase-players%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/467870652/u/0/f/510578/c/32730/s/467870652/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/467870652/u/0/f/510578/c/32730/s/467870652/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/467870652/u/0/f/510578/c/32730/s/467870652/a2t.img" border="0"/&gt;</description><category>Guild Wars 2</category><category>ArenaNet</category><category>News</category><category>MMORPG</category><category>Featured</category><pubDate>Thu, 10 May 2012 09:39:21 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/guild-wars-2-beta-opens-next-monday-for-pre-purchase-players/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72861</guid><content:encoded><![CDATA[<p>Arenanet will be holding a snap seven hour stress test session for Guild Wars 2 next Monday May 14 from &#8220;11 AM to 6:00 PM PDT (-7 GMT).&#8221; That&#8217;s according to a new post on the <a href="http://www.facebook.com/GuildWars2/posts/10150848164094209">Guild Wars 2 Facebook page</a>, spotted by <a href="http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+Massively+%28Massively%29">Massively</a>. The test will be open to everyone who have pre-purchased Guild Wars 2. If you took part in the last beta test, you&#8217;ll be able to roll right back into Tyria with the characters created in the last beta session.<br /> <span id="more-72861"></span><br /> The session is designed to put the servers under strain, so there might be a bit of awkward sputtering as you try to get in, but it&#8217;s worth enduring a bit of lag to get a closer look at one of the most anticipated games of the year. Arenanet advise players to log into the <a href="https://account.guildwars2.com/login?response_type=code&#38;client_id=fangamer%40arena.net&#38;redirect_uri=https%3A%2F%2Fforum-en.guildwars2.com%2Flogin%2Flogin&#38;scope=all">Guild Wars 2 beta forums</a> for more details, and to grab the client.</p> <p>If you haven&#8217;t bought Guild Wars 2, but still want to get a good look at it, watch us charge around the huge World vs. World vs. World mode in the video below, learn more about Guild Wars 2&#8242;s classes in our <a href="http://www.pcgamer.com/previews/guild-wars-2-elementalist-preview/">Elementalist preview</a> and delve into Guild Wars 2&#8242;s dungeons in our <a href="http://www.pcgamer.com/2012/04/02/watch-an-hour-of-guild-wars-2-dungeon-footage-plus-commentary/">video run-through of the Ascalonian Catacombs</a>.</p> <p><iframe width="610" height="340" src="http://www.youtube.com/embed/tuukNJFxr0E" frameborder="0"></iframe></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1be323bc/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Guild+Wars+2+stress+test+opens+next+Monday+for+pre-purchase+players&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fguild-wars-2-beta-opens-next-monday-for-pre-purchase-players%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Guild+Wars+2+stress+test+opens+next+Monday+for+pre-purchase+players&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fguild-wars-2-beta-opens-next-monday-for-pre-purchase-players%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/467870652/u/0/f/510578/c/32730/s/467870652/a2.htm"><img src="http://da.feedsportal.com/r/467870652/u/0/f/510578/c/32730/s/467870652/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/467870652/u/0/f/510578/c/32730/s/467870652/a2t.img" border="0"/>]]></content:encoded><slash:comments>96</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/guild-wars-2-beta-opens-next-monday-for-pre-purchase-players/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Diablo 3 lore guide: the story so far</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/67a4fecb/l/0L0Spcgamer0N0C20A120C0A50C10A0Cdiablo0E30Ethe0Estory0Eso0Efar0C/story01.htm</link><description>As Diablo III draws near, those new to the series may be asking: “What, exactly, are&lt;a href="http://www.pcgamer.com/2012/05/10/diablo-3-the-story-so-far/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/67a4fecb/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Diablo+3+lore+guide%3A+the+story+so+far&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fdiablo-3-the-story-so-far%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+lore+guide%3A+the+story+so+far&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fdiablo-3-the-story-so-far%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1738866379/u/0/f/510578/c/32730/s/1738866379/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1738866379/u/0/f/510578/c/32730/s/1738866379/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1738866379/u/0/f/510578/c/32730/s/1738866379/a2t.img" border="0"/&gt;</description><category>Diablo</category><category>Features</category><category>Diablo story</category><category>Diablo lore</category><category>Diablo II: Lord of Destruction</category><category>Diablo II</category><category>Stay a while and read this lore post!</category><category>Diablo III</category><pubDate>Wed, 09 May 2012 23:15:04 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/10/diablo-3-the-story-so-far/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72806</guid><content:encoded><![CDATA[<p>As Diablo III draws near, those new to the series may be asking: “What, exactly, are these ugly loot pinatas I’m slaughtering in droves for gold and shiny new weapons?” The Diablo universe has a long and detailed history, and if you’re an unrepentant lore hound like I am, you already know how deep it goes. But Diablo II was released <em>12 years ago</em>, so there&#8217;s no shame in brushing up. This is the short version, for those who want more context on the game’s world and story in a neat blood-soaked package.<span id="more-72806"></span></p> <p><em>Short on time? Look for the &#8220;too long; didn&#8217;t read&#8221; summaries at the end of each section.</em></p> <p><!--more--></p> <h3>In the beginning&#8230;</h3> </p> <div id="attachment_72836" class="wp-caption alignright" style="width: 293px"><a href="http://media.pcgamer.com/files/2012/05/anu.jpg"><img src="http://media.pcgamer.com/files/2012/05/anu-283x300.jpg" alt="" title="Diablo Anu" width="283" height="300" class="size-medium wp-image-72836" /></a><p class="wp-caption-text">Tathamet, being all mean.</p></div>The universe began with a sole being in the void: Anu, who encompassed every possible concept and emotion. Since his situation didn’t leave him much to do, he decided to perfect himself by purging all of his impurities. That was all well and good, except that the purged elements coalesced into a giant, seven-headed evil dragon: Tathamet.</p> <p>Naturally, Tathamet picked a fight with Anu. After millennia, they finally killed one another, setting off an explosion that created the universe. Anu’s body rose to become the High Heavens, and the Angels spawned from its latent energies. Tathamet’s corpse took a tumble down to become the Burning Hells. Each of his seven severed heads became a Lord of Hell, creating the septet that would rule over the demons born from his rotting flesh.</p> <ul> <li>tl;dr: Omnipotent dragon split himself into good and bad halves, forming Heaven and Hell.</li> </ul> </p> <h3>Sanctuary is formed</h3> </p> <p><div id="attachment_72838" class="wp-caption alignright" style="width: 620px"><a href="http://media.pcgamer.com/files/2012/05/sanctuary2.jpg"><img src="http://media.pcgamer.com/files/2012/05/sanctuary2.jpg" alt="" title="Diablo 3 sanctuary map" width="610" height="234" class="size-full wp-image-72838" /></a><p class="wp-caption-text">Sanctuary, in its current (Diablo III) form</p></div> <p>Unsurprisingly, the angels and the demons didn’t get along well at all, and waged constant wars over the Worldstone. Believed to be the eye of Anu himself, the Worldstone held the power to spawn entire worlds. Eventually, some on both sides got sick of the fighting. They hid the Worldstone from both Heaven and Hell, and used it one last time to create the hidden world of Sanctuary. During the housewarming party, some angels and demons had a little too much to drink and ended up populating the new realm with the cross-breed Nephalem &#8212; the ancestors of all Sanctuary’s mortal races.</p> <ul> <li>tl;dr: Humans came from a cross-breed of rogue Angels and Demons, hidden away from Heaven and Hell in a world called Sanctuary, which was created with the super-powerful Worldstone.</li> </ul> </p> <h3>The Sin War gets things going</h3> </p> <div id="attachment_72809" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/05/the-sin-war-birthright.jpg"><img src="http://media.pcgamer.com/files/2012/05/the-sin-war-birthright.jpg" alt="The Sin War" title="the-sin-war-birthright" width="590" height="234" class="size-full wp-image-72809" /></a><p class="wp-caption-text">About 3000 years before Diablo</p></div> <p>It was clear to the renegade angels and demons that the Nephalem held vast potential. When the demoness Lilith tried to turn them into an army, the angel Inarius &#8212; one of the only creatures privy to the Worldstone’s hiding place &#8212; used the Eye of Anu’s power to curse his children. From then on, each generation of Nephalem grew less powerful, leading to the relatively weak mortals of the present day.</p> <p><div id="attachment_72844" class="wp-caption alignright" style="width: 290px"><a href="http://media.pcgamer.com/files/2012/05/932992-archangle_large1.jpg"><img src="http://media.pcgamer.com/files/2012/05/932992-archangle_large1.jpg" alt="Inarius" title="932992-archangle_large" width="280" height="363" class="size-full wp-image-72844" /></a><p class="wp-caption-text">Inarius in his &#34;true&#34; form</p></div>It wasn’t long before the human descendants of the Nephalem forgot all about angels and demons. In time, however, mortal sorcerers inadvertently made contact with demons through summoning rituals, which lead the three Prime Evils &#8212; Diablo, Mephisto, and Baal &#8212; to Sanctuary. To corrupt the Nephalem, they formed a false religion called the Triune under pretenses of unlocking humanity’s true potential. Inarius discovered the deception, and appeared to the mortals as a great prophet, preaching an opposing faith based on Light.</p> <p>The three-way war between the Prophet, the Triune, and Uldyssian &#8212; a mortal who discovered how to unlock the Nepahlem powers in himself and his followers &#8212; is known as the Sin War. It concluded when Uldyssian sacrificed himself to strip his soldiers of their power so that Heaven would not see humanity as a threat that needed to be destroyed. It had already been proven, though, that the potential still existed in the Nephalem’s descendants.</p> <ul> <li>tl;dr: The Prime Evils, Diablo, Mephisto, and Baal, tried to corrupt humanity, but a guy named Uldyssian proved that mortals can unlock the powers of their ancestors. Then killed himself so no one would get all uppity about it.</ul> </p> <p><strong>Up next: The events of Diablo</strong></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/67a4fecb/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Diablo+3+lore+guide%3A+the+story+so+far&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fdiablo-3-the-story-so-far%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Diablo+3+lore+guide%3A+the+story+so+far&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F10%2Fdiablo-3-the-story-so-far%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1738866379/u/0/f/510578/c/32730/s/1738866379/a2.htm"><img src="http://da.feedsportal.com/r/1738866379/u/0/f/510578/c/32730/s/1738866379/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1738866379/u/0/f/510578/c/32730/s/1738866379/a2t.img" border="0"/>]]></content:encoded><slash:comments>42</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/10/diablo-3-the-story-so-far/feed/</wfw:commentRss><dc:creator>T.J. Hafer</dc:creator></item><item><title>Bioshock Infinite delayed until February 2013, no showing at E3 or Gamescom</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/59c69af8/l/0L0Spcgamer0N0C20A120C0A50C0A90Cbioshock0Einfinite0Edelayed0Euntil0Efebruary0E20A130Eno0Eshowing0Eat0Ee30Eor0Egamescom0C/story01.htm</link><description>A message from Ken Levine on the Bioshock Infinite site brings word that the game&amp;#8217;s been&lt;a href="http://www.pcgamer.com/2012/05/09/bioshock-infinite-delayed-until-february-2013-no-showing-at-e3-or-gamescom/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/59c69af8/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Bioshock+Infinite+delayed+until+February+2013%2C+no+showing+at+E3+or+Gamescom&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fbioshock-infinite-delayed-until-february-2013-no-showing-at-e3-or-gamescom%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Bioshock+Infinite+delayed+until+February+2013%2C+no+showing+at+E3+or+Gamescom&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fbioshock-infinite-delayed-until-february-2013-no-showing-at-e3-or-gamescom%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1506188024/u/0/f/510578/c/32730/s/1506188024/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1506188024/u/0/f/510578/c/32730/s/1506188024/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1506188024/u/0/f/510578/c/32730/s/1506188024/a2t.img" border="0"/&gt;</description><category>first person shooter</category><category>News</category><category>2K Games</category><category>Irrational</category><category>Ken Levine</category><category>Bioshock Infinite</category><category>Featured</category><pubDate>Wed, 09 May 2012 16:28:17 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/09/bioshock-infinite-delayed-until-february-2013-no-showing-at-e3-or-gamescom/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72835</guid><content:encoded><![CDATA[<p>A message from Ken Levine on the <a href="http://www.bioshockinfinite.com/news/articles/159886">Bioshock Infinite site</a> brings word that the game&#8217;s been delayed until February 26 next year. Hopefully they&#8217;re not actually trying to make it infinite, or else we&#8217;ll be getting a few posts like this on the Bioshock Infinite site over the course of the next few millenia as the sun gradually sputters out and entropy claims the universe.</p> <p>&#8220;BioShock Infinite is a very big game,&#8221; writes Ken Levine. &#8220;We’re doing things that no one has ever done in a first-person shooter.&#8221; The delay will give the team extra time to polish the sunny sky-city of Colombia to a gleaming, golden sheen.<br /> <span id="more-72835"></span><br /> We won&#8217;t be seeing Bioshock Infinite at E3 or Gamescom this year either.&#8221;Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February,&#8221; Levine explains.</p> <p>Disappointing news for those of us inspired by the terrific <a href="http://www.pcgamer.com/previews/e3-2011-bioshock-infinite-impressions-in-brief-it-looks-spectacular/">showing at E3 last year</a>, but if the game ends up better in the end, the wait will hopefully be worth it.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/59c69af8/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Bioshock+Infinite+delayed+until+February+2013%2C+no+showing+at+E3+or+Gamescom&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fbioshock-infinite-delayed-until-february-2013-no-showing-at-e3-or-gamescom%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Bioshock+Infinite+delayed+until+February+2013%2C+no+showing+at+E3+or+Gamescom&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fbioshock-infinite-delayed-until-february-2013-no-showing-at-e3-or-gamescom%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1506188024/u/0/f/510578/c/32730/s/1506188024/a2.htm"><img src="http://da.feedsportal.com/r/1506188024/u/0/f/510578/c/32730/s/1506188024/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1506188024/u/0/f/510578/c/32730/s/1506188024/a2t.img" border="0"/>]]></content:encoded><slash:comments>47</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/09/bioshock-infinite-delayed-until-february-2013-no-showing-at-e3-or-gamescom/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>World of Warplanes trailer shows heavy fighters flying in spite of weight, also bombers</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/21d474b3/l/0L0Spcgamer0N0C20A120C0A50C0A90Cworld0Eof0Ewarplanes0Etrailer0Eshows0Eheavy0Efighters0Eflying0Ein0Espite0Eof0Eweight0Ealso0Ebombers0C/story01.htm</link><description>&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/21d474b3/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=World+of+Warplanes+trailer+shows+heavy+fighters+flying+in+spite+of+weight%2C+also+bombers&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fworld-of-warplanes-trailer-shows-heavy-fighters-flying-in-spite-of-weight-also-bombers%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=World+of+Warplanes+trailer+shows+heavy+fighters+flying+in+spite+of+weight%2C+also+bombers&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fworld-of-warplanes-trailer-shows-heavy-fighters-flying-in-spite-of-weight-also-bombers%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/567571635/u/0/f/510578/c/32730/s/567571635/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/567571635/u/0/f/510578/c/32730/s/567571635/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/567571635/u/0/f/510578/c/32730/s/567571635/a2t.img" border="0"/&gt;</description><category>World of Warplanes</category><category>Dogfighter</category><category>Videos</category><category>wargaming.net</category><category>flight sim</category><pubDate>Wed, 09 May 2012 16:00:58 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/09/world-of-warplanes-trailer-shows-heavy-fighters-flying-in-spite-of-weight-also-bombers/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72833</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/LxpgyCuZ5iM" frameborder="0"></iframe></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/21d474b3/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=World+of+Warplanes+trailer+shows+heavy+fighters+flying+in+spite+of+weight%2C+also+bombers&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fworld-of-warplanes-trailer-shows-heavy-fighters-flying-in-spite-of-weight-also-bombers%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=World+of+Warplanes+trailer+shows+heavy+fighters+flying+in+spite+of+weight%2C+also+bombers&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fworld-of-warplanes-trailer-shows-heavy-fighters-flying-in-spite-of-weight-also-bombers%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/567571635/u/0/f/510578/c/32730/s/567571635/a2.htm"><img src="http://da.feedsportal.com/r/567571635/u/0/f/510578/c/32730/s/567571635/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/567571635/u/0/f/510578/c/32730/s/567571635/a2t.img" border="0"/>]]></content:encoded><slash:comments>20</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/09/world-of-warplanes-trailer-shows-heavy-fighters-flying-in-spite-of-weight-also-bombers/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Call of Duty: Modern Warfare 3 Collection 1 DLC arrives on PC, finally</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/ea34f3e/l/0L0Spcgamer0N0C20A120C0A50C0A90Ccall0Eof0Eduty0Emodern0Ewarfare0E30Edlc0Earrives0Eon0Epc0Efinally0C/story01.htm</link><description>Aha, the first Modern Warfare 3 DLC pack has landed on Steam! &amp;#8220;Well WHAT TIME DO&lt;a href="http://www.pcgamer.com/2012/05/09/call-of-duty-modern-warfare-3-dlc-arrives-on-pc-finally/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/ea34f3e/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Call+of+Duty%3A+Modern+Warfare+3+Collection+1+DLC+arrives+on+PC%2C+finally&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fcall-of-duty-modern-warfare-3-dlc-arrives-on-pc-finally%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Call+of+Duty%3A+Modern+Warfare+3+Collection+1+DLC+arrives+on+PC%2C+finally&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fcall-of-duty-modern-warfare-3-dlc-arrives-on-pc-finally%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/245583678/u/0/f/510578/c/32730/s/245583678/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/245583678/u/0/f/510578/c/32730/s/245583678/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/245583678/u/0/f/510578/c/32730/s/245583678/a2t.img" border="0"/&gt;</description><category>multiplayer shooter</category><category>first person shooter</category><category>Activision</category><category>News</category><category>Infinity Ward</category><category>Call of Duty: Modern Warfare 3</category><category>Call of Duty: Modern Warfare 3 Content Collection 1</category><category>Call of Duty: Modern Warfare 3 - Multiplayer</category><category>Featured</category><pubDate>Wed, 09 May 2012 15:45:55 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/09/call-of-duty-modern-warfare-3-dlc-arrives-on-pc-finally/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72830</guid><content:encoded><![CDATA[<p>Aha, the first <a href="http://www.pcgamer.com/tag/call-of-duty-modern-warfare-3-content-collection-1/">Modern Warfare 3 DLC pack</a> has landed on <a href="http://store.steampowered.com/app/42695/">Steam</a>! &#8220;Well WHAT TIME DO YOU CALL THIS, THEN?&#8221; says every Modern Warfare 3 PC fan in the world with a glance at the watch and a tap-tap-tap of a foot. It&#8217;s been a bit of a wait, but the four maps and two spec-ops missions within can now be yours for £10/$15.<br /> <span id="more-72830"></span><br /> The pack came out on the Xbox 360 back on March 20, which makes this quite a delay. Call of Duty is by no means the only game to do this sort of thing, but nothing says &#8220;we value Microsoft&#8217;s money more highly than our players on PC and PS3&#8243; more clearly than a fixed exclusivity deal. STILL, it&#8217;s here now, which means CoD fans can dig into some new arenas, including one called Liberation, set in a militarised version of Central Park, a map set around the wreckage of Air Force one, and a co-op mission set in a diamond mine packed full of goons.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/ea34f3e/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Call+of+Duty%3A+Modern+Warfare+3+Collection+1+DLC+arrives+on+PC%2C+finally&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fcall-of-duty-modern-warfare-3-dlc-arrives-on-pc-finally%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Call+of+Duty%3A+Modern+Warfare+3+Collection+1+DLC+arrives+on+PC%2C+finally&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fcall-of-duty-modern-warfare-3-dlc-arrives-on-pc-finally%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/245583678/u/0/f/510578/c/32730/s/245583678/a2.htm"><img src="http://da.feedsportal.com/r/245583678/u/0/f/510578/c/32730/s/245583678/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/245583678/u/0/f/510578/c/32730/s/245583678/a2t.img" border="0"/>]]></content:encoded><slash:comments>116</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/09/call-of-duty-modern-warfare-3-dlc-arrives-on-pc-finally/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Dota 2 is bigger than Counter-Strike: Source and Skyrim and it’s not even out yet</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5f063424/l/0L0Spcgamer0N0C20A120C0A50C0A90Cdota0E20Eis0Ebigger0Ethan0Ecounter0Estrike0Esource0Eand0Eskyrim0Eand0Eits0Enot0Eeven0Eout0Eyet0C/story01.htm</link><description>Dota 2 is doing rather too well for a game that hasn&amp;#8217;t been released. According to&lt;a href="http://www.pcgamer.com/2012/05/09/dota-2-is-bigger-than-counter-strike-source-and-skyrim-and-its-not-even-out-yet/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5f063424/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Dota+2+is+bigger+than+Counter-Strike%3A+Source+and+Skyrim+and+it%E2%80%99s+not+even+out+yet&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fdota-2-is-bigger-than-counter-strike-source-and-skyrim-and-its-not-even-out-yet%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Dota+2+is+bigger+than+Counter-Strike%3A+Source+and+Skyrim+and+it%E2%80%99s+not+even+out+yet&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fdota-2-is-bigger-than-counter-strike-source-and-skyrim-and-its-not-even-out-yet%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1594242084/u/0/f/510578/c/32730/s/1594242084/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1594242084/u/0/f/510578/c/32730/s/1594242084/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1594242084/u/0/f/510578/c/32730/s/1594242084/a2t.img" border="0"/&gt;</description><category>The Elder Scrolls V</category><category>Counter-Strike Source</category><category>Action RPG</category><category>Steam</category><category>Dota 2 beta</category><category>SEXY SEXY GRAPHS</category><category>Valve</category><category>News</category><category>Dota 2</category><category>Counter-Strike</category><category>Featured</category><pubDate>Wed, 09 May 2012 14:02:36 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/09/dota-2-is-bigger-than-counter-strike-source-and-skyrim-and-its-not-even-out-yet/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72826</guid><content:encoded><![CDATA[<p>Dota 2 is doing rather too well for a game that hasn&#8217;t been released. According to <a href="http://store.steampowered.com/stats/">Steam stats</a>, it&#8217;s the second most played game on Steam right now, ahead of Counter-Strike: Source, Call of Duty: Modern Warfare 3, Skyrim and lots of other games that have actually been released. Dota 2 is currently in an ever-expanding beta that&#8217;s been running <a href="http://www.pcgamer.com/2011/11/02/dota-2-beta-is-about-to-expand-comic-book-launched/">since late last year</a>.<br /> <span id="more-72826"></span><br /> Back in September, Dota 2 dev IceFrog posted on the Dota 2 site to say that Valve had decided to speed up work on Dota 2 after the success of <a href="http://www.pcgamer.com/2011/08/17/dota-2-the-tournament-so-far/">The International tournament</a>. <a href="http://www.pcgamer.com/2011/09/23/dota-2-beta-originally-planned-to-last-for-a-year-our-original-plan-was-dumb-say-valve/">The original beta plan</a> had been to keep the game in beta for a year to get the roster up to size. Given how well the beta seems to be doing that might not be such a bad plan after all.</p> <p>Here&#8217;s a graph built using <a href="http://www.steamgraph.net/index.php?action=graph&#38;appid=10q570q240">Steam Graphs</a> showing Steam player stats over the last few days. At peak times in the US Counter-Strike: Source and the king of Steam, Counter-Strike 1.6, retain the upper hand. Dota 2 overtakes both during those downtime hours, which suggests a strong, growing international community. </p> <p><a href="http://media.pcgamer.com/files/2012/05/Dota-2-vs-Counter-Strike-vs-Counter-Strike-Source-graph.jpg"><img src="http://media.pcgamer.com/files/2012/05/Dota-2-vs-Counter-Strike-vs-Counter-Strike-Source-graph-590x252.jpg" alt="" title="Dota 2 vs Counter-Strike vs Counter-Strike Source graph" width="590" height="252" class="aligncenter size-thumbnail wp-image-72827" /></a></p> <p>Fans on <a href="http://www.reddit.com/r/DotA2/comments/tegm7/dk_first_team_to_be_invited_to_international_2/">Dota 2 Reddit</a> have spotted a blog post by Chinese esports team <a href="http://t.qq.com/DK_TEAM">DK E-Sports</a> which suggests they&#8217;re among the first to be invited to the Dota 2 International 2 Seattle Invitational tourney, which is exciting. Valve have said that the sequel to last year&#8217;s very successful Gamescom competition will have <a href="http://www.pcgamer.com/2012/02/15/dota-2-will-support-lan-play-next-international-tournament-prize-pool-to-be-at-least-1-6m/">a prize pool of at least $1.6 million</a>. We&#8217;ll hopefully get to watch it using <a href="http://www.pcgamer.com/2011/08/17/dota-2-tournament-showcases-valves-e-sports-spectator-package/">Dota 2&#8242;s lovely spectator tools</a>.</p> <p>Are you playing Dota 2? What do you think of the beta so far?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/5f063424/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Dota+2+is+bigger+than+Counter-Strike%3A+Source+and+Skyrim+and+it%E2%80%99s+not+even+out+yet&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fdota-2-is-bigger-than-counter-strike-source-and-skyrim-and-its-not-even-out-yet%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Dota+2+is+bigger+than+Counter-Strike%3A+Source+and+Skyrim+and+it%E2%80%99s+not+even+out+yet&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fdota-2-is-bigger-than-counter-strike-source-and-skyrim-and-its-not-even-out-yet%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1594242084/u/0/f/510578/c/32730/s/1594242084/a2.htm"><img src="http://da.feedsportal.com/r/1594242084/u/0/f/510578/c/32730/s/1594242084/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1594242084/u/0/f/510578/c/32730/s/1594242084/a2t.img" border="0"/>]]></content:encoded><slash:comments>80</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/09/dota-2-is-bigger-than-counter-strike-source-and-skyrim-and-its-not-even-out-yet/feed/</wfw:commentRss><dc:creator>Tom Senior</dc:creator></item><item><title>Black Ops 2 could violate agreement between Activision and Infinity Ward, claims report</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/71282d1e/l/0L0Spcgamer0N0C20A120C0A50C0A90Cblack0Eops0E20Ecould0Eviolate0Eagreement0Ebetween0Eactivision0Eand0Einfinity0Eward0Eclaims0Ereport0C/story01.htm</link><description>Court documents obtained by Game Informer suggest that the near-future setting of Treyarch&amp;#8217;s upcoming Black Ops&lt;a href="http://www.pcgamer.com/2012/05/09/black-ops-2-could-violate-agreement-between-activision-and-infinity-ward-claims-report/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/71282d1e/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Black+Ops+2+could+violate+agreement+between+Activision+and+Infinity+Ward%2C+claims+report&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fblack-ops-2-could-violate-agreement-between-activision-and-infinity-ward-claims-report%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Black+Ops+2+could+violate+agreement+between+Activision+and+Infinity+Ward%2C+claims+report&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fblack-ops-2-could-violate-agreement-between-activision-and-infinity-ward-claims-report%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1898458398/u/0/f/510578/c/32730/s/1898458398/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1898458398/u/0/f/510578/c/32730/s/1898458398/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1898458398/u/0/f/510578/c/32730/s/1898458398/a2t.img" border="0"/&gt;</description><category>Treyarch</category><category>Activision</category><category>Call of Duty: Black Ops - Multiplayer</category><category>News</category><category>Call of Duty: Modern Warfare 2</category><category>Black Ops 2</category><category>Infinity Ward</category><category>Call of Duty: Modern Warfare 2 - Singleplayer</category><category>Call of Duty: Black Ops</category><pubDate>Wed, 09 May 2012 11:33:40 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/09/black-ops-2-could-violate-agreement-between-activision-and-infinity-ward-claims-report/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72823</guid><content:encoded><![CDATA[<p>Court documents obtained by <a href="http://www.gameinformer.com/b/news/archive/2012/05/07/infinity-ward-activision-black-ops-ii.aspx">Game Informer</a> suggest that the near-future setting of Treyarch&#8217;s upcoming Black Ops 2 could violate the agreement between Activision and Modern Warfare developer Infinity Ward.</p> <p>Infinity Ward&#8217;s Memorandum of Understanding includes a cause that grants the developer authority over &#8216;any Call of Duty title set in modern day (post Vietnam), the near future or distant future.&#8217;<span id="more-72823"></span></p> <p><a href="http://www.gameinformer.com/b/news/archive/2012/05/07/infinity-ward-activision-black-ops-ii.aspx">Game Informer&#8217;s report</a> suggests that if ex-Infinity Ward bosses Vince Zampella and Jason West win the lawsuit against Activision, the publisher could find itself in a difficult situation, with damages payments the likely outcome.</p> <p>Check out Evan&#8217;s <a href="http://www.pcgamer.com/previews/black-ops-2-preview-everything-important-i-know-about-the-next-call-of-duty/">Black Ops 2 preview</a> for more on Treyarch&#8217;s new direction for the series, and this <a href="http://www.pcgamer.com/2012/05/02/the-best-black-ops-2-screenshot-treyarch-motion-capture-horse-ridden-by-man-with-toy-ak/">picture of a mocap horse</a> because it&#8217;s a picture of a mocap horse.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/71282d1e/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Black+Ops+2+could+violate+agreement+between+Activision+and+Infinity+Ward%2C+claims+report&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fblack-ops-2-could-violate-agreement-between-activision-and-infinity-ward-claims-report%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Black+Ops+2+could+violate+agreement+between+Activision+and+Infinity+Ward%2C+claims+report&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fblack-ops-2-could-violate-agreement-between-activision-and-infinity-ward-claims-report%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1898458398/u/0/f/510578/c/32730/s/1898458398/a2.htm"><img src="http://da.feedsportal.com/r/1898458398/u/0/f/510578/c/32730/s/1898458398/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1898458398/u/0/f/510578/c/32730/s/1898458398/a2t.img" border="0"/>]]></content:encoded><slash:comments>61</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/09/black-ops-2-could-violate-agreement-between-activision-and-infinity-ward-claims-report/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>PC Gamer UK June issue: Company of Heroes 2 reveal plus FREE original Company of Heroes!</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/c333324/l/0L0Spcgamer0N0C20A120C0A50C0A90Cpc0Egamer0Euk0Ejune0Eissue0Ecompany0Eof0Eheroes0E20Ereveal0Eplus0Efree0Eoriginal0Ecompany0Eof0Eheroes0C/story01.htm</link><description>This month Graham returned from behind enemy lines with an exclusive first look at Company of&lt;a href="http://www.pcgamer.com/2012/05/09/pc-gamer-uk-june-issue-company-of-heroes-2-reveal-plus-free-original-company-of-heroes/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/c333324/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=PC+Gamer+UK+June+issue%3A+Company+of+Heroes+2+reveal+plus+FREE+original+Company+of+Heroes%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fpc-gamer-uk-june-issue-company-of-heroes-2-reveal-plus-free-original-company-of-heroes%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=PC+Gamer+UK+June+issue%3A+Company+of+Heroes+2+reveal+plus+FREE+original+Company+of+Heroes%21&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fpc-gamer-uk-june-issue-company-of-heroes-2-reveal-plus-free-original-company-of-heroes%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/204682020/u/0/f/510578/c/32730/s/204682020/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/204682020/u/0/f/510578/c/32730/s/204682020/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/204682020/u/0/f/510578/c/32730/s/204682020/a2t.img" border="0"/&gt;</description><category>PC Gamer UK</category><category>Company of Heroes 2</category><category>UK Mag</category><category>Magazine</category><pubDate>Wed, 09 May 2012 11:00:58 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/09/pc-gamer-uk-june-issue-company-of-heroes-2-reveal-plus-free-original-company-of-heroes/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72815</guid><content:encoded><![CDATA[<p>This month Graham returned from behind enemy lines with an exclusive first look at Company of Heroes 2. He didn&#8217;t come alone, though. He also rescued thousands of Steam codes for the original Company of Heroes, proudly marching back into the office like that bit in Captain America except with a mild-mannered Scotsman instead of Captain America and Steam codes instead of people.</p> <p>The new game is set on the Russian front of World War 2, hence the impressive-looking Soviet officer on this month&#8217;s cover. You can read more in Graham&#8217;s <a href="http://www.pcgamer.com/2012/05/04/company-of-heroes-2-first-details-its-in-russia-its-snowy-it-looks-amazing/">summary</a>, and get all the details in the magazine.<span id="more-72815"></span></p> <p>We&#8217;ve also got previews of Assassin&#8217;s Creed 3, Guild Wars 2, Far Cry 3, MechWarrior Online, Borderlands 2, Crysis 3 and DOTA 2. Owen reports back from Fanfest in our EVE Online Special Report, and Robert Yang examines the strange future of the FPS. Craig Pearson has taken another in-depth look at Firefall, and we rounded up our favourite games to play on a netbook.<br /> &#160;<br /> <a href="http://media.pcgamer.com/files/2012/05/PC-Gamer-UK-Issue-240-Full2.jpg"><img src="http://media.pcgamer.com/files/2012/05/PC-Gamer-UK-Issue-240-Full2.jpg" alt="" title="PC Gamer UK Issue 240 Full" width="500" height="709" class="aligncenter size-full wp-image-72819" /></a><br /> &#160;<br /> In the reviews section, Rich gives his verdict on pirate RPG Risen 2: Dark Waters, Tim Stone puts Wargame: European Escalation and Naval War: Arctic Circle through their paces, Jon Blyth delves in to Legend of Grimrock and Richard Cobbett looks at Fallen London, Ys: The Oath in Felghana, and Double Fine&#8217;s Stacking. We&#8217;ve also got reviews of Shoot Many Robots, Coloropus, Bumbledore, Warp, Ridge Racer Unbounded, Men of War: Condemned Heroes, Cubemen, Waveform, Gettysburg: Armored Warfare, Tropico 4: Modern Times, Luxor Evolved, Wizorb, Jane&#8217;s Advanced Strike Fighters, Haunted, Offspring Fling, Defenders of Ardania, Depth Hunter, and Fowl Space. Phew.</p> <p>In They&#8217;re Back, Jon Blyth has taken a look at re-releases Cryostasis: The Sleep of Reason, Anachronox, Escape from Ravenhearst, Myst V: End of Ages, and the Mount &#38; Blade Collection. In Extra Life, Tom Senior splits his time between Mass Effect 3 multiplayer and Modern Warfare 3, Tom Francis figures out Atom Zombie Smasher, and Graham&#8217;s propeller won&#8217;t stop faling off.</p> <p>Adam Oxford rounds up the best speaker systems for your PC in the hardware supertest, and we&#8217;ve also got reviews of the GeForce GX 680, Radeon HD7850 OC and Logitech G105 gaming keyboard as well as an update to the PC Gamer Rig. In this month&#8217;s Hardware Report, Adam investigates whether better PC components can reduce your PC&#8217;s power drain and save you money.</p> <p>Issue 240 is available now in shops, and you can also buy it online, download it via Zinio or check out the <a href="http://itunes.apple.com/gb/app/id451452510?mt=8&#38;affId=1621074&#38;ign-mpt=uo%3D6">Apple Newsstand edition</a>. If you fancy receiving your copy of PCG a week earlier, cheaper, and with a special cover, you can also <a href="http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-subscription/">subscribe</a>.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/c333324/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=PC+Gamer+UK+June+issue%3A+Company+of+Heroes+2+reveal+plus+FREE+original+Company+of+Heroes%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fpc-gamer-uk-june-issue-company-of-heroes-2-reveal-plus-free-original-company-of-heroes%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=PC+Gamer+UK+June+issue%3A+Company+of+Heroes+2+reveal+plus+FREE+original+Company+of+Heroes%21&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fpc-gamer-uk-june-issue-company-of-heroes-2-reveal-plus-free-original-company-of-heroes%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/204682020/u/0/f/510578/c/32730/s/204682020/a2.htm"><img src="http://da.feedsportal.com/r/204682020/u/0/f/510578/c/32730/s/204682020/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/204682020/u/0/f/510578/c/32730/s/204682020/a2t.img" border="0"/>]]></content:encoded><slash:comments>11</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/09/pc-gamer-uk-june-issue-company-of-heroes-2-reveal-plus-free-original-company-of-heroes/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Star Wars: The Old Republic official podcast launches, talks past and future updates</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4a529f79/l/0L0Spcgamer0N0C20A120C0A50C0A90Cstar0Ewars0Ethe0Eold0Erepublic0Eofficial0Epodcast0Elaunches0Etalks0Epast0Eand0Efuture0Eupdates0C/story01.htm</link><description>As far as things with both &amp;#8216;Star Wars&amp;#8217; and &amp;#8216;Episode I&amp;#8217; in the title go, the&lt;a href="http://www.pcgamer.com/2012/05/09/star-wars-the-old-republic-official-podcast-launches-talks-past-and-future-updates/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4a529f79/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Star+Wars%3A+The+Old+Republic+official+podcast+launches%2C+talks+past+and+future+updates&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fstar-wars-the-old-republic-official-podcast-launches-talks-past-and-future-updates%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Star+Wars%3A+The+Old+Republic+official+podcast+launches%2C+talks+past+and+future+updates&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fstar-wars-the-old-republic-official-podcast-launches-talks-past-and-future-updates%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1246928761/u/0/f/510578/c/32730/s/1246928761/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1246928761/u/0/f/510578/c/32730/s/1246928761/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1246928761/u/0/f/510578/c/32730/s/1246928761/a2t.img" border="0"/&gt;</description><category>Star Wars: The Old Republic</category><category>EA</category><category>News</category><category>Bioware</category><pubDate>Wed, 09 May 2012 10:38:23 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/09/star-wars-the-old-republic-official-podcast-launches-talks-past-and-future-updates/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72822</guid><content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/SMWLao5M8bA?rel=0" frameborder="0"></iframe></p> <p>As far as things with both &#8216;Star Wars&#8217; and &#8216;Episode I&#8217; in the title go, the first official SW:TOR podcast is the least likely to make fans cry.</p> <p>Hosts Eric Musco and Brooks Guthrie talk to Daniel Erickson and Damion Schubert and the process of getting the Legacy update live and discuss what&#8217;s coming next in update 1.3, informally called &#8216;the group finder patch&#8217;. There&#8217;s some interesting talk about cut features from 1.2 &#8211; particularly ranked Warzones &#8211; as well as how BioWare handle testing and feedback in the run-up to a major update.<span id="more-72822"></span></p> <p>There&#8217;s also new information about changes to end-game itemisation, including long-awaited class-appropriate armour types for social gear. If you felt that 1.2&#8242;s changes didn&#8217;t give you enough freedom to customise your character&#8217;s look, there&#8217;s hope on the horizon.</p> <p>I&#8217;ll be talking to BioWare about their future plans tomorrow, as it happens. If you&#8217;re one of Star Wars: The Old Republic&#8217;s <a href="http://www.pcgamer.com/2012/05/07/the-old-republic-has-1-3-million-subscribers/">1.3 million subscribers</a>, what are you hoping to see next?</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/4a529f79/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Star+Wars%3A+The+Old+Republic+official+podcast+launches%2C+talks+past+and+future+updates&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fstar-wars-the-old-republic-official-podcast-launches-talks-past-and-future-updates%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Star+Wars%3A+The+Old+Republic+official+podcast+launches%2C+talks+past+and+future+updates&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fstar-wars-the-old-republic-official-podcast-launches-talks-past-and-future-updates%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1246928761/u/0/f/510578/c/32730/s/1246928761/a2.htm"><img src="http://da.feedsportal.com/r/1246928761/u/0/f/510578/c/32730/s/1246928761/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1246928761/u/0/f/510578/c/32730/s/1246928761/a2t.img" border="0"/>]]></content:encoded><slash:comments>19</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/09/star-wars-the-old-republic-official-podcast-launches-talks-past-and-future-updates/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Max Payne 3 supported by revamped Rockstar Games Social Club</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3f5b9d80/l/0L0Spcgamer0N0C20A120C0A50C0A90Cmax0Epayne0E30Esupported0Eby0Erevamped0Erockstar0Egames0Esocial0Eclub0C/story01.htm</link><description>Update: We&amp;#8217;ve taken another look at the new Social Club and realised that it&amp;#8217;s GfWL implementation&lt;a href="http://www.pcgamer.com/2012/05/09/max-payne-3-supported-by-revamped-rockstar-games-social-club/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3f5b9d80/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Max+Payne+3+supported+by+revamped+Rockstar+Games+Social+Club&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fmax-payne-3-supported-by-revamped-rockstar-games-social-club%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Max+Payne+3+supported+by+revamped+Rockstar+Games+Social+Club&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fmax-payne-3-supported-by-revamped-rockstar-games-social-club%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/1062968704/u/0/f/510578/c/32730/s/1062968704/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/1062968704/u/0/f/510578/c/32730/s/1062968704/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/1062968704/u/0/f/510578/c/32730/s/1062968704/a2t.img" border="0"/&gt;</description><category>Social Club</category><category>Max Payne 3</category><category>Rockstar</category><category>News</category><pubDate>Wed, 09 May 2012 10:06:12 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/09/max-payne-3-supported-by-revamped-rockstar-games-social-club/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72820</guid><content:encoded><![CDATA[<p><i>Update: We&#8217;ve taken another look at the new Social Club and realised that it&#8217;s GfWL implementation doesn&#8217;t necessary mean that Max Payne 3 will use the software. We&#8217;ve contacted Rockstar to confirm one way or the other.</i></p> <p>Rockstar have <a href="http://socialclub.rockstargames.com/news/article/33771/introducing-the-allnew-rockstar-games-social-club.html">relaunched</a> their Social Club service in advance of the release of Max Payne 3 on the 1st of June. You can build a customised profile and register in-game multiplayer crews that will carry over from Max Payne 3 to Grand Theft Auto V later in the year. You can also hook the Social Club up to your Facebook and Twitter profiles, for some reason.</p> <p>There&#8217;s also a real-time activity feed that keeps you appraised of your friends&#8217; in-game progress, much as an activity feed might be expected to do.<span id="more-72820"></span></p> <p>The images included in the announcement suggest Max Payne 3 might be a Games for Windows LIVE game on the PC. We&#8217;ve approached Rockstar for confirmation, and if it&#8217;s true, hopefully it&#8217;ll be a moderate, functional implementation and not a <a href="http://www.pcgamer.com/2012/01/31/my-strangest-pc-gaming-problem-yet-ive-lost-games-for-windows-live/">labyrinth of forced updates and confusion</a>. We hope for this with the optimism of a man diving sideways in slow motion towards a doorframe, trusting that this time &#8211; <em>this time</em> &#8211; the he&#8217;ll sail right through and not crumple awkwardly face-first into the wall.</p> <p>Earlier in the week, Max Payne&#8217;s backstory got fleshed out by the first issue of the Rockstar/Marvel <a href="http://www.pcgamer.com/2012/05/08/max-payne-3-digital-comic-recaps-maxs-fall-and-sets-up-his-relocation-to-brazil/">comic book</a> collaboration. Looking forward to the game? Check out our <a href="http://www.pcgamer.com/previews/max-payne-3-preview/">preview from last month</a> and the <a href="http://www.pcgamer.com/2012/04/23/max-payne-3-pc-system-requirements-and-screenshots-arrive/">PC system requirements</a> to make sure your rig is up to the task.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/3f5b9d80/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&title=Max+Payne+3+supported+by+revamped+Rockstar+Games+Social+Club&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fmax-payne-3-supported-by-revamped-rockstar-games-social-club%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Max+Payne+3+supported+by+revamped+Rockstar+Games+Social+Club&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F09%2Fmax-payne-3-supported-by-revamped-rockstar-games-social-club%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/1062968704/u/0/f/510578/c/32730/s/1062968704/a2.htm"><img src="http://da.feedsportal.com/r/1062968704/u/0/f/510578/c/32730/s/1062968704/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/1062968704/u/0/f/510578/c/32730/s/1062968704/a2t.img" border="0"/>]]></content:encoded><slash:comments>46</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/09/max-payne-3-supported-by-revamped-rockstar-games-social-club/feed/</wfw:commentRss><dc:creator>Chris Thursten</dc:creator></item><item><title>Guild Wars 2 wants you to play with friends</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1e928ec/l/0L0Spcgamer0N0C20A120C0A50C0A80Cguild0Ewars0E20Ewants0Eyou0Eto0Eplay0Ewith0Efriends0C/story01.htm</link><description>A lot of my friends are playing The Old Republic, but I can&amp;#8217;t group with 90%&lt;a href="http://www.pcgamer.com/2012/05/08/guild-wars-2-wants-you-to-play-with-friends/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1e928ec/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Guild Wars 2 wants you to play with friends&amp;link=http://www.pcgamer.com/2012/05/08/guild-wars-2-wants-you-to-play-with-friends/" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Guild Wars 2 wants you to play with friends&amp;link=http://www.pcgamer.com/2012/05/08/guild-wars-2-wants-you-to-play-with-friends/" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/32057580/u/0/f/510578/c/32730/s/32057580/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/32057580/u/0/f/510578/c/32730/s/32057580/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/32057580/u/0/f/510578/c/32730/s/32057580/a2t.img" border="0"/&gt;</description><category>Interviews</category><category>server transfers</category><category>NCsoft</category><category>Guild Wars 2</category><category>ArenaNet</category><category>News</category><pubDate>Tue, 08 May 2012 21:25:04 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/08/guild-wars-2-wants-you-to-play-with-friends/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72807</guid><content:encoded><![CDATA[<p>A lot of my friends are playing The Old Republic, but I can&#8217;t group with 90% of them. Most of them are on different servers than I am, so if we want to play together, one of us has to abandon our established characters. And even if we could transfer servers, half of the characters are on a different faction, so I couldn&#8217;t group with them anyways.</p> <p>MMOs often make it too darn hard to play with your friends&#8211;a ridiculous state of affairs for the most social genre in all of gamingdom. But ArenaNet is looking to change that with Guild Wars 2, and revealed the first details in <a href="http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2">a development blog last month</a>. We followed up with Lead Game Designer Eric Flannum to find out more.<span id="more-72807"></span></p> <div id="attachment_32061" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/01/GW2_OfficalGuardian.jpg"><img src="http://media.pcgamer.com/files/2011/01/GW2_OfficalGuardian-590x331.jpg" alt="" title="GW2_OfficalGuardian" width="590" height="331" class="size-thumbnail wp-image-32061" /></a><p class="wp-caption-text">Let this magical server-traveling Guardian save you from those raging bears.</p></div> <p><strong>PCG: So you’ll be able to transfer your character between servers for free in Guild Wars 2. Can you give us details on how this’ll work?</strong></p> <p><strong>Eric Flannum:</strong> Servers and server transfers work a bit differently in Guild Wars 2 than they do in a typical MMO. First, we ask you to choose a Home Server. This Home Server determines which side you play for in our World vs. World combat as well as which bonuses from World vs. World are available to you. Another difference is that our guilds exist across servers. Think of each guild as having a distinct “chapter” that exists on any world where guild members make their homes. So this concept of a home world is very important for Guild Wars 2 players.</p> <p>A player may transfer from their home world to a new home world for a fee. This fee exists because we want players to make transferring to a new home world a very serious thing and not something that players do on a whim. Once a player pays to transfer, there&#8217;s a seven-day period during which they cannot transfer again.<br /> A player may also choose to play on any server where they have a friend as a guest. We want “guesting” to be an easy way for players to play with their friends from different worlds, so we won’t charge any sort of real world money fee for guesting. Beyond that, we’re still working on what other restrictions we might need to impose and will announce more details when we have them implemented. </p> <p><strong>PCG: Obviously your home server is an important part of World vs. World battles. How will you keep easy access to server transfers from being abused by people wanting to join the “winning” team?</strong></p> <p><strong>EF:</strong> The fee should serve as a pretty large deterrent to people looking to jump on the winning side. Beyond this, a player&#8217;s not eligible to receive any of the World vs. World bonuses during the match that is ongoing when they transfer. Because of our matchmaking system, you can never be certain that your side is going to win the next matchup, so you&#8217;d be risking your money without any guarantee of being able to reap the rewards that come with victory.</p> <div id="attachment_70921" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/03/Guild-Wars-2-WvW-Bombard.jpg"><img src="http://media.pcgamer.com/files/2012/03/Guild-Wars-2-WvW-Bombard-590x261.jpg" alt="" title="Guild Wars 2 WvW Bombard" width="590" height="261" class="size-thumbnail wp-image-70921" /></a><p class="wp-caption-text">Switching teams right before the match ends is dishonorable and, in GW2, fruitless.</p></div> <p><strong>PCG: It’s really kind of surprising that most MMOs make it so difficult to play with your friends. Do you think every MMO can, and should, implement these sorts of features?</strong></p> <p><strong>EF:</strong> Our guesting system is something that’s unique to the way we set up our servers, so I’m not certain how other MMOs would be able to do the same things that we do. That being said, I would personally love to see more MMOs play around with different ways of structuring servers.</p> <p><strong>PCG: So I can get to my friend&#8217;s server. That&#8217;s great. But what if we&#8217;re different levels? How will rewards work when high-level players are grouping with low-level characters in low-level areas?</strong></p> <p><strong>EF:</strong> High level characters who are playing in low level areas still receive rewards appropriate to their &#8220;real&#8221; level. The rate at which they gain these rewards is lower in the lower level area than if they&#8217;d been playing in an area that was equal to their own level. This reward system works on a sliding scale so that extreme level differences are much less efficient than slight level differences. For example, a level 80 player going to a level 10 area would earn rewards less efficiently than a level 40 player going to that same area. We are always tweaking this number but we generally want to find a sweet spot where players feel rewarded without it being open to exploit.</p> <div id="attachment_46734" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/03/GW2_Dynamic_Events_003.jpg"><img src="http://media.pcgamer.com/files/2011/03/GW2_Dynamic_Events_003-590x331.jpg" alt="" title="GW2_Dynamic_Events_003" width="590" height="331" class="size-thumbnail wp-image-46734" /></a><p class="wp-caption-text">People with exploding houses don&#039;t care what level you are, they just want help!</p></div> <p><strong>PCG: Is there still a way to powerlevel a friend’s character, and if not, was that an intentional design choice?</strong></p> <p><strong>EF:</strong> The most efficient way to play the game definitely involves playing with other people although powerleveling in the classic sense is not possible due to the way we dynamically adjust character levels. This was an intentional choice since we want our game to be a social experience.</p> <p><strong>PCG: Are there any other features in Guild Wars 2 that help facilitate friends playing together, no matter what level or server their characters are?</strong></p> <p><strong>EF:</strong> There are quite a few things that we implemented intentionally to help facilitate players playing with each other. For example, our waypoint system is designed to allow players to quickly and easily travel to wherever their friends are. Friends lists and guild membership are account-based to help people play with each other and not force them to remember a long list of alts. Whenever we design a new feature we always ask ourselves how it impacts our players’ ability to play with their friends.</p> <p><strong>PCG: Thanks for your time.</strong></p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/1e928ec/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Guild Wars 2 wants you to play with friends&link=http://www.pcgamer.com/2012/05/08/guild-wars-2-wants-you-to-play-with-friends/" target="_blank"><img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Guild Wars 2 wants you to play with friends&link=http://www.pcgamer.com/2012/05/08/guild-wars-2-wants-you-to-play-with-friends/" target="_blank"><img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/32057580/u/0/f/510578/c/32730/s/32057580/a2.htm"><img src="http://da.feedsportal.com/r/32057580/u/0/f/510578/c/32730/s/32057580/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/32057580/u/0/f/510578/c/32730/s/32057580/a2t.img" border="0"/>]]></content:encoded><slash:comments>149</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/08/guild-wars-2-wants-you-to-play-with-friends/feed/</wfw:commentRss><dc:creator>Josh Augustine</dc:creator></item><item><title>Tribes: Ascend’s Tartarus Update adds new maps, introduces loadouts</title><link>http://rss.feedsportal.com/c/32730/f/510578/p/1/s/9f430bb/l/0L0Spcgamer0N0C20A120C0A50C0A80Ctribes0Eascends0Etartarus0Eupdate0Eadds0Enew0Emaps0Eintroduces0Eloadouts0C/story01.htm</link><description>Today&amp;#8217;s Tribes: Ascend version 1.0.961.0 patch adds phosphorescent flora and bunches of updates. The biggest deal&lt;a href="http://www.pcgamer.com/2012/05/08/tribes-ascends-tartarus-update-adds-new-maps-introduces-loadouts/"&gt; [..]&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/9f430bb/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Tribes%3A+Ascend%E2%80%99s+Tartarus+Update+adds+new+maps%2C+introduces+loadouts&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F08%2Ftribes-ascends-tartarus-update-adds-new-maps-introduces-loadouts%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Tribes%3A+Ascend%E2%80%99s+Tartarus+Update+adds+new+maps%2C+introduces+loadouts&amp;link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F08%2Ftribes-ascends-tartarus-update-adds-new-maps-introduces-loadouts%2F" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/166998203/u/0/f/510578/c/32730/s/166998203/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/166998203/u/0/f/510578/c/32730/s/166998203/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img width="1" height="1" src="http://pi.feedsportal.com/r/166998203/u/0/f/510578/c/32730/s/166998203/a2t.img" border="0"/&gt;</description><category>Going fast</category><category>Tribes: Ascend</category><category>News</category><category>Free To Play</category><category>Hi-Rez</category><pubDate>Tue, 08 May 2012 20:24:28 GMT</pubDate><comments>http://www.pcgamer.com/2012/05/08/tribes-ascends-tartarus-update-adds-new-maps-introduces-loadouts/#comments</comments><guid isPermaLink="false">http://www.pcgamer.com/?p=72802</guid><content:encoded><![CDATA[<p><object id="flashObj" width="610" height="343"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&#38;isUI=1" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="@videoPlayer=1628649284001&#38;playerID=1556011926001&#38;playerKey=AQ~~,AAAAj351Crk~,sG79KNLUHM7WS8eGbHzOMBgXXjb9Dym6&#38;domain=embed&#38;dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&#38;isUI=1" flashVars="@videoPlayer=1628649284001&#38;playerID=1556011926001&#38;playerKey=AQ~~,AAAAj351Crk~,sG79KNLUHM7WS8eGbHzOMBgXXjb9Dym6&#38;domain=embed&#38;dynamicStreaming=true" width="610" height="343" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true"></embed></object></p> <p>Today&#8217;s <a href="https://hi-rez.custhelp.com/app/answers/detail/a_id/454" target="_blank">Tribes: Ascend version 1.0.961.0 patch</a> adds phosphorescent flora and bunches of updates. The biggest deal is the new CTF map, Tartarus, which is similar in scale and design to Katabatic, but with more green stuff to get in the way. The visual variety is nice, but the mystical forest aesthetic seems out-of-place in rotation with the other maps. But hey: fun new skiing routes to discover! I did some practice-mode exploring of Tartarus in the video above to give you an overview.</p> <p><span id="more-72802"></span></p> <p>The patch also adds a similarly lush new Arena map called Hinterlands. Unlike the other maps, Hinterlands lacks inventory stations and features a circular border.</p> <p>The biggest feature addition is loadouts, which allow players to quickly swap between customized class presets. Extra loadouts cost 40GP or 5200XP. I generally play Pathfinder or Sentinel and stick to the gear I&#8217;m comfortable with, but perhaps others will find more use in rapid tweaking of perks and weapons. The Numpad Enter key can now quick-switch between classes and the new loadouts, which is a nice usability improvement.</p> <p><a href="http://media.pcgamer.com/files/2012/05/TribesAscend-2012-05-08-12-19-03-53.jpg"><img src="http://media.pcgamer.com/files/2012/05/TribesAscend-2012-05-08-12-19-03-53-1024x640.jpg" alt="" title="TribesAscend 2012-05-08 12-19-03-53" width="610" height="381" class="aligncenter size-large wp-image-72805" /></a></p> <p>On the topic of perks and weapons, a new &#8220;daily deal&#8221; feature has been added. Players will now see personalized price reductions on items they don&#8217;t own &#8212; my deal for today is 35% off the Infiltrator&#8217;s Mercenary skin.</p> <p>In balance changes, vehicle prices have been reduced, the distance a flag can be punted (knocked forward with an explosive) has been reduced, and the exit speed from a Shrike has been capped at 200kph, which maintains the Shrike grab tactic, but makes its &#8220;That Just Happened&#8221; moments less ridiculous.</p> <p>Also notable: players who use the &#8220;Super Heavy&#8221; perk will now hear a satisfying splat when they body check headstrong little Pathfinders. Those who play the &#8220;Heavy on flag&#8221; role too often go without enough thanks, but at least now they can enjoy squashing flag grabbers a little more.</p> <p><iframe width="610" height="340" src="http://www.youtube.com/embed/8Wi1BSBNxAg" frameborder="0"></iframe></p> <p>See more of the new maps and features in developer Hi-Rez&#8217;s overview video above (the new &#8220;splat&#8221; sound is at the very end), and read the complete patch notes <a href="https://hi-rez.custhelp.com/app/answers/detail/a_id/454" target="_blank">here</a>. If none of that made any sense, you should really give <a href="http://www.pcgamer.com/review/tribes-ascend-review-2/">Tribes: Ascend</a> a go.</p> <img width='1' height='1' src='http://rss.feedsportal.com/c/32730/f/510578/p/1/s/9f430bb/mf.gif' border='0'/><div class='mf-viral'><table border='0'><tr><td valign='middle'><a href="http://res.feedsportal.com/viral/sendemail2.html?title=Tribes%3A+Ascend%E2%80%99s+Tartarus+Update+adds+new+maps%2C+introduces+loadouts&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F08%2Ftribes-ascends-tartarus-update-adds-new-maps-introduces-loadouts%2F" target="_blank"><img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /></a></td><td valign='middle'><a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Tribes%3A+Ascend%E2%80%99s+Tartarus+Update+adds+new+maps%2C+introduces+loadouts&link=http%3A%2F%2Fwww.pcgamer.com%2F2012%2F05%2F08%2Ftribes-ascends-tartarus-update-adds-new-maps-introduces-loadouts%2F" target="_blank"><img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /></a></td></tr></table></div><br/><br/><a href="http://da.feedsportal.com/r/166998203/u/0/f/510578/c/32730/s/166998203/a2.htm"><img src="http://da.feedsportal.com/r/166998203/u/0/f/510578/c/32730/s/166998203/a2.img" border="0"/></a><img width="1" height="1" src="http://pi.feedsportal.com/r/166998203/u/0/f/510578/c/32730/s/166998203/a2t.img" border="0"/>]]></content:encoded><slash:comments>22</slash:comments><wfw:commentRss>http://www.pcgamer.com/2012/05/08/tribes-ascends-tartarus-update-adds-new-maps-introduces-loadouts/feed/</wfw:commentRss><dc:creator>Tyler Wilde</dc:creator></item></channel></rss>

